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Gravity / Psi build...looking for ideas


MRumble

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Hi Homecoming fans my usual group are trying out new powers we've not used before. I decided to play a Dominator (done only once before) with Gravity and Psi assault. 

 

Does anyone have a build or a build suggestion? I'm definitely going the crowd control route.

 

 

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If you have dont it before why do it again if you are doing "new powers we've not sued before."

 

However, any combo can work, but frankly Gravity is the least crowd control of any set so far for dominators. And it IMO wont pair well with Psi. Gravity does that wormhole thing which can actually spread enemies around either through knockback or just missing enemies in the group you use it on. And PSIs end regen power is a PBAOE as well as it has a good Damage PBAOE both of which obviously are better the more enemies you can keep in a group. 

 

If i recall also Gravity ends up giving you two damage powers vs anything that really provides decent control. My suggestions would be to maybe do a different combo. Like if you are sold on Psi obviously fire is good one, nice control, good damage, another might be Plant, the aoe confuse should keep mobs in a pile attacking themselves and then you can unleash your pBAOE on them plus you got some carion creepers to throw into the mix also. 

 

But frankly off the top of my head i can not think of a build that i would truly be happy with using gravity considering how well i knew the other sets do. 

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On 10/14/2022 at 10:08 AM, MRumble said:

Does anyone have a build or a build suggestion? I'm definitely going the crowd control route.

 

Will share my Grav/Psi build when I get home.

 

On 10/15/2022 at 4:43 PM, QuiJon said:

 And it [Gravity control] IMO wont pair well with Psi.

 

I strongly disagree with this opinion. Gravity is one of the best pairings with Psi because of the ability to leverage Singularity to draw mobs closer together, and then use Psi Drain.

 

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Gravity does that wormhole thing which can actually spread enemies around either through knockback or just missing enemies in the group you use it on. And PSIs end regen power is a PBAOE as well as it has a good Damage PBAOE both of which obviously are better the more enemies you can keep in a group.

 

Knockback to knockdown solves this problem. Enemies that are left behind can be pulled in with singularity by positioning singy with teleport target. Otherwise they will eventually run over to you.

 

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If i recall also Gravity ends up giving you two damage powers.

 

But frankly off the top of my head i can not think of a build that i would truly be happy with using gravity considering how well i knew the other sets do. 

 

Lift is a great DPA power paired with PSI secondary to help kill those psi resistance enemies.

Gravity lacks in the ability to stop incoming damage compared to other control sets, but PSI Drain greatly boosts your survivability.

 

... build to come ...

Edited by Harakh
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On 10/18/2022 at 12:21 PM, Harakh said:

Knockback to knockdown solves this problem. Enemies that are left behind can be pulled in with singularity by positioning singy with teleport target. Otherwise they will eventually run over to you.

Is that new?(or newer) Cause the IOs used to not help the effect at all. Even when they fixed knockback with Immb powers locking mobs down against it, it seems like wormhole was the acception. It was originally described that it was a function of the power and couldnt be undone. But even if it could, it still would seem to me that the usefulness of wormhole is reduced by requiring you to use an odd ball IO in the power rather then 6 slotting it for a worthwhile bonus. 

 

On 10/18/2022 at 12:21 PM, Harakh said:

Gravity lacks in the ability to stop incoming damage compared to other control sets, but PSI Drain greatly boosts your survivability.

 

See i guess that is the thing, Domintors are a low HP AT. And yes i get the idea that you can boost your regen. However my opinion is the best reduction of incoming damage is 0. And most of the other dom sets give me the ability to lock a mob down completely and really not take any damage, meaning who cares if my regen isnt boosted. For instance, with a Fire/psi i can lock down mobs with flashfire and fire cages alone perma. And this leaves you flashfire to slot up with damage procs. on top of having Hotfeet running,, and fire imps, and then just standing in the middle of the mob and spamming scream and taking some single target shots while it recharges. 

I mean sure, i know gravity, works. But to say it is a "crowd control" power set compared to other much better dom sets is a bit much. And the OP said he wanted a crowd controller. But to each their own, everyone has their favorite sets and i in no way hate gravity. But it is not a set i would go out and run +4/8 on or solo AVs like i have on others. I just didnt have that much fun with it after the thrill of throwing a forklift at someone wore off. 

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2 hours ago, QuiJon said:

But even if it could, it still would seem to me that the usefulness of wormhole is reduced by requiring you to use an odd ball IO in the power rather then 6 slotting it for a worthwhile bonus.

 I do not know about the history or implantation date of the KB to KD working in wormhole.

 

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But even if it could, it still would seem to me that the usefulness of wormhole is reduced by requiring you to use an odd ball IO in the power rather then 6 slotting it for a worthwhile bonus. 

This can be said about any power that someone wants to slot the KB to KD IO. Losing 1 set bonus most likely isn't going to make or break the build.  ... I did vote to add a knockback cancel toggle cause I would prefer to have the extra bonus, but its not a power set breaker.

 

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See i guess that is the thing, Domintors are a low HP AT. And yes i get the idea that you can boost your regen. However my opinion is the best reduction of incoming damage is 0. And most of the other dom sets give me the ability to lock a mob down completely and really not take any damage, meaning who cares if my regen isnt boosted.

I too have gone the 0 damage approach using control sets other than gravity, and was very comfortable there. Glad you enjoy the play style, but there are other methods. The regeneration rate from drain psy can be increased to provide max regen rate which feels like a constant heal rather than a slow trickle of HP coming in.

 

Throw out worm hole, the aoe hold (don't remeber name), singy pulling in, knocking down, holding, and immolizing mobs, psychic scream disorienting mobs, fire orb procs drawing aggro and disorienting mobs, ice mastery if you take it slowing recharge and run speed - sleet causes mobs to fall. Coupled with drain psy you've got great control and survivability.

 

Quote

I mean sure, i know gravity, works. But to say it is a "crowd control" power set compared to other much better dom sets...

It is very much a crowd control set, but accomplishes the control aspect in a different way - through the leveraging of mob placements. Singularity is a huge part of gravity's ability to crowd control.

 

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And the OP said he wanted a crowd controller.

All Dominator primaries are crowd controllers whether your personal definition fits the mold or not. 

 

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[Gravity] it is not a set i would go out and run +4/8 on or solo AVs like i have on others.

 

My Grav/Psi runs +4/x8 very well, and has solo'd some av's.

 

 

To OP: I made alterations to my Grav/Psi last night since the release of page 5. I didn't have time last night ot comb through it after moving skills around to fit the level of skills availability. I will finish that tonight and share the build. Also,f i you would like to see build in game I'd be happy to show you. Quijon may have a badass fire dom but they really aren't giving credit due between the great synergy of grav/psi. No, I am not saying its the bestest most powerful dom combo. But it works well and I find it really fun.

Edited by Harakh
i suk @ typn
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Here are the two builds for Grav/Psi. Both builds are identical except for Dimension Shift used in build #1, and Fold Space in build #2.  These aren't what I would use for leveling. If you want a leveling build we can try to put one together. As QuijJon was saying though, gravity isn't the best at hard control, mainly cause wormhole can be spotty with targeting, and dimension shift being the soft control is situational, but very powerful if used in strategic ways. Gravity is a little bit of chaos and controls mixed together to crowd control. If you want pure hard control I've read great things about Earth - I'd look there. I digress since you asked about Gravity.

 

 

#1 Dimension Shift

I love dimension shift when fighting tougher mobs such as arachnos. If I'm taking too much damage Ill place dimension shift usually on top of myself as I'm in melee range with my main targets - cutting off ranged damaged outside of the bubble, and also creating a target cap of ? (unsure of max target cap but it cuts off allowing new enemies to phase shift as they enter). It can be confusing or annoying for teammates when used. That's where I prefer build #2 using Fold Space.

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(43)
Level 1: Mind Probe -- Hct-Dmg(A), TchofDth-Dam%(34), Hct-Dam%(36), Hct-Acc/Dmg/Rchg(51), Hct-Acc/Rchg(51), Hct-Dmg/EndRdx(51)
Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(9)
Level 4: Super Speed -- WntGif-ResSlow(A)
Level 6: Telekinetic Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(42)
Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprDmnGrs-Rchg/Fiery Orb(17), SprDmnGrs-EndRdx/Rchg(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 14: Tactics -- GssSynFr--Build%(A)
Level 16: Teleport Target -- BlsoftheZ-ResKB(A)
Level 18: Gravity Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(36)
Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(40)
Level 22: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(46)
Level 24: Kick -- Empty(A)
Level 26: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(50)
Level 28: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), GldJvl-Dam%(50)
Level 30: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Erd-%Dam(45)
Level 32: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(48)
Level 35: Sleet -- RechRdx-I(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 44: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(51), Artl-Acc/Dam/Rech(51), Artl-Acc/Rech/Rng(51), Artl-End/Rech/Rng(51)
Level 47: Hoarfrost -- DctWnd-Heal/Rchg(A), NmnCnv-Heal/Rchg(42)
Level 49: Dimension Shift -- EndRdx-I(A)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(7), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 49: Quick Form
Level 4: Speed Phase
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Barrier Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Marshal
Level 50: High Pain Threshold
Level 50: Born In Battle
Level 50: Invader
------------

 

 

 

#2 Fold Space

Drops Dimension Shift and Hoarfrost. Its just fun to gather mobs quickly on top of wormhole. Fold Space in many maps isn't much of an improvement since Singularity's vortex draws enemies closer, but is very useful for the really wide spread mobs.

Spoiler

This Villain build was built using Mids Reborn 3.2.17
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Gravity Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Power Pool: Fighting
Ancillary Pool: Ice Mastery

Villain Profile:
Level 1: Lift -- Apc-Dam%(A), Apc-Dmg/Rchg(13), Apc-Dmg/EndRdx(17), Apc-Acc/Dmg/Rchg(40), Apc-Acc/Rchg(43)
Level 1: Mind Probe -- Hct-Dmg(A), TchofDth-Dam%(34), Hct-Dam%(36), Hct-Acc/Dmg/Rchg(51), Hct-Acc/Rchg(51), Hct-Dmg/EndRdx(51)
Level 2: Gravity Distortion -- SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprAscoft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(3), SprAscoft-EndRdx/Rchg(3), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(5), SprAscoft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(5), SprAscoft-Rchg/+Dmg%(9)
Level 4: Super Speed -- WntGif-ResSlow(A)
Level 6: Telekinetic Thrust -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(11), Mk'Bit-Dmg/Rchg(31), Mk'Bit-Acc/EndRdx/Rchg(31), Mk'Bit-Acc/Dmg/EndRdx/Rchg(33), Mk'Bit-Dam%(42)
Level 8: Crushing Field -- SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear(A), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx(11), SprDmnGrs-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg(15), SprDmnGrs-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg(15), SprDmnGrs-Rchg/Fiery Orb(17), SprDmnGrs-EndRdx/Rchg(37)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 12: Maneuvers -- LucoftheG-Def/Rchg+(A)
Level 14: Kick -- Empty(A)
Level 16: Teleport Target -- BlsoftheZ-ResKB(A)
Level 18: Gravity Distortion Field -- Lck-Acc/Hold(A), Lck-Acc/Rchg(19), Lck-Rchg/Hold(19), Lck-EndRdx/Rchg/Hold(25), Lck-Acc/EndRdx/Rchg/Hold(33), Lck-%Hold(36)
Level 20: Drain Psyche -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(21), NmnCnv-Heal/Rchg(21), NmnCnv-Heal/EndRdx/Rchg(23), NmnCnv-Heal(23), NmnCnv-Regen/Rcvry+(40)
Level 22: Wormhole -- AbsAmz-Stun(A), AbsAmz-Stun/Rchg(27), AbsAmz-Acc/Stun/Rchg(27), AbsAmz-Acc/Rchg(29), AbsAmz-EndRdx/Stun(29), SuddAcc--KB/+KD(46)
Level 24: Tough -- UnbGrd-Max HP%(A), StdPrt-ResDam/Def+(34), GldArm-3defTpProc(48)
Level 26: Singularity -- ExpRnf-+Res(Pets)(A), ExpRnf-Acc/Rchg(33), ExpRnf-Acc/Dmg/Rchg(34), ExpRnf-EndRdx/Dmg/Rchg(37), SuddAcc--KB/+KD(50)
Level 28: Psionic Lance -- StnoftheM-Dam%(A), StnoftheM-Acc/Dmg(37), StnoftheM-Dmg/EndRdx(39), StnoftheM-Acc/ActRdx/Rng(39), StnoftheM-Dmg/ActRdx/Rchg(39), GldJvl-Dam%(50)
Level 30: Psychic Shockwave -- Arm-Dam%(A), Arm-Dmg/EndRdx(40), Arm-Dmg/Rchg(42), Arm-Acc/Dmg/Rchg(43), Arm-Acc/Rchg(45), Erd-%Dam(45)
Level 32: Tactics -- GssSynFr--Build%(A)
Level 35: Sleet -- RechRdx-I(A)
Level 38: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(13)
Level 41: Frozen Armor -- LucoftheG-Def/Rchg+(A), LucoftheG-Def/EndRdx(25)
Level 44: Ice Storm -- Artl-Acc/Dam(A), Artl-Dam/End(36), Artl-Dam/Rech(51), Artl-Acc/Dam/Rech(51), Artl-Acc/Rech/Rng(51), Artl-End/Rech/Rng(51)
Level 47: Teleport -- Range-I(A)
Level 49: Fold Space -- RechRdx-I(A), Acc-I(50)
Level 1: Domination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Pnc-Heal/+End(A), Prv-Absorb%(7), Mrc-Rcvry+(9)
Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod(7)
Level 49: Quick Form
Level 4: Speed Phase
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 4: Ninja Run
Level 50: Barrier Core Epiphany
Level 50: Assault Radial Embodiment
Level 50: Cardiac Core Paragon
Level 50: Diamagnetic Core Flawless Interface
Level 50: Marshal
Level 50: High Pain Threshold
Level 50: Born In Battle
Level 50: Invader
------------

 

 

 

#3 Leveling build

I'd have to mess with enhancement placement for perma dom as early as possible - ignoring defense bonuses. Dropping fighting pool if possible to take Spirit Ward to shield Singularity, greatly boosting its survivability. In the past I leveled with Spirit Ward instead of teleport target but have come to worship TT for my grav dom.

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