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Poison/Seismic Build


LockeValken

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Do they exist?

 

I am currently running this with a team and it is performing far better than expected. Now at 30 I’ve run a few pugs with it and tend to have mixed thoughts as players really have no clue how to leverage poison, but I’m not going to discuss those as I don’t really want to make this a debate.
 

I am trying to figure out which pool powers to take with all primaries except paralytic poison and only encase, upthrust, and meteor from seismic. I am also not slotting secondary for damage, slotting more so for -DEF.

 

Any ideas?

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I don't have a Poison/Seismic, but I do have a Poison/Sonic and a Nature/Seismic.

 

Only one ST attack? Highly recommend that you take Tombstone and Entomb. With all the -def in Poison, slotting Seismic for -def is a waste. Slot for damage and throw in a few procs.

 

As far as pool powers, would recommend Sorcery for Rune of Protection. You really don't want Venomous Gas dropping because you're mezzed. 

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3 hours ago, Uun said:

With all the -def in Poison, slotting Seismic for -def is a waste.

 

Can you elaborate a little on this?

 

I feel like stacking on the secondary targets for envenom is actually necessary. I am using upthrust (-17.12%) to hit offset mobs that I might miss in the initial weaken/envenom (-73.37 & -36.69%) hit. This effectively debuffs the target @ -90.49% defense and the AoE targets by (-53.81% rather than -36%), not counting the stacking on venomous gas + meteor (I dont have meteor or venomous gas yet so I dont know how that is going to affect current playstyle either) - provided I actually understand how the math works.... It also serves as a visual to let our blaster know he can let loose.  

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23 minutes ago, LockeValken said:

 

Can you elaborate a little on this?

 

I feel like stacking on the secondary targets for envenom is actually necessary. I am using upthrust (-17.12%) to hit offset mobs that I might miss in the initial weaken/envenom (-73.37 & -36.69%) hit. This effectively debuffs the target @ -90.49% defense and the AoE targets by (-53.81% rather than -36%), not counting the stacking on venomous gas + meteor (I dont have meteor or venomous gas yet so I dont know how that is going to affect current playstyle either) - provided I actually understand how the math works.... It also serves as a visual to let our blaster know he can let loose.  

Unless you're fighting Paragon Protectors with MoG or Nemesis with Vengeance, anything more than 20-30% -def is overkill. 

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