GoldenAvariel Posted October 20, 2022 Posted October 20, 2022 (edited) I'm talking about the mission where you infiltrate the cave and talk to the nictus at the end. Our group was laughing at my character's tail still showing and we blamed that, not my poor choice of responses, for raising suspicions that got us attacked. Maybe that mission doesn't result in a party wipe if you choose well or maybe it always results in combat but... First, I'll say we did not party wipe and the one death was well after the battle started and caused by incoming from behind (she was a controller). I will say it was extremely challenging and we enjoyed that part of it. I'm not sure if anyone else in the party needed a change of pants after the battle started but I definitely did not, nope. HOWEVER, having all powers turned off when the battle started was extremely scary and chaotic beyond what the situation should have called for. Just because I'm wearing alternate clothing should not mean that I can't be ready for a fight just in case. I was the tank and went through all of my defense/sturdy inspirations while simultaneously trying to turn on all my toggles (dark armor so yeah) AND trying to get the aggro to save the two squishies. Thankfully the blaster had Barrier and that helped a lot. I would suggest that either the mission be changed to allow powers but have the enemies be blue/untouchable OR suppress toggles instead of turning them off until the battle starts. Not sure that second option is available if attacks have to be disabled too. Anyway, I liked the whole arc (have not run the finale yet) and the missions and especially the new maps, are awesome but that one thing seemed a little ... rough. Edited October 20, 2022 by GoldenAvariel
lemming Posted October 20, 2022 Posted October 20, 2022 Costumes show on that sort of thing in a lot of the personal arcs, but they can be fairly entertaining. That bit where combat starts when all your toggles are off is pretty hectic. It would be nice if everything suppressed instead. In the meantime, we had better success if the mission holder went to the end by themselves and got teleported back at the start of combat. Another option would be to fire off incan which creates a safe zone for a little bit. 1
Rudra Posted October 20, 2022 Posted October 20, 2022 3 hours ago, GoldenAvariel said: Our group was laughing at my character's tail still showing and we blamed that, not my poor choice of responses, for raising suspicions that got us attacked. Maybe that mission doesn't result in a party wipe if you choose well or maybe it always results in combat but... Nope. Every response is wrong. There is no correct choice to not have the Nictus get suspicious of you and reveal you. I tried all of them. 3 hours ago, GoldenAvariel said: I would suggest that either the mission be changed to allow powers but have the enemies be blue/untouchable OR suppress toggles instead of turning them off until the battle starts. Not sure that second option is available if attacks have to be disabled too. Toggle suppression is supposed to be a thing now. I'm really surprised it is not in that mission. I mean, it's not like the Skulls mission where you have to use a Gravedigger's power instead of your own. So yeah, retaining toggles, but suppressed would really be appreciated in that mission. 2
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