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Shard Balancing XP Bonuses End with Maintenance November 5th ×

What changes would you make? Bots/Dark/soul -Page 5 changes


Mr. Apocalypse

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Like the title says,

 

What changes would you make to this build to optimize it for page 5? It took me a long time to get it just right, and now due to the changes, it plays like crap. bots are constantly out of end, and on the verge of getting killed.  I  cant seem to visualize what I am doing until Mid's updates for page 5.

 

This Villain build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mr. Apocalypse: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones
*  (A) Superior Mark of Supremacy - Damage: Level 50
*  (3) Superior Mark of Supremacy - Accuracy/Damage: Level 50
*  (3) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen: Level 50
*  (5) Sovereign Right - Resistance Bonus: Level 50


Level 1: Twilight Grasp
*  (A) Touch of the Nictus - Healing/Absorb/Recharge: Level 50
*  (5) Touch of the Nictus - Accuracy/Healing/Absorb: Level 50
*  (7) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb: Level 50
*  (7) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50


Level 2: Tar Patch
*  (A) Tempered Readiness - Accuracy/Slow: Level 50
*  (13) Tempered Readiness - Range/Slow: Level 50
*  (13) Tempered Readiness - Endurance/Recharge/Slow: Level 50


Level 4: Darkest Night
*  (A) Cloud Senses - ToHit Debuff: Level 30
*  (15) Cloud Senses - Accuracy/ToHitDebuff: Level 30
*  (15) Cloud Senses - Accuracy/Recharge: Level 30
*  (17) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
*  (17) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
*  (19) Cloud Senses - Chance for Negative Energy Damage: Level 30


Level 6: Equip Robot
*  (A) Endurance Reduction IO: Level 50


Level 8: Hasten
*  (A) Recharge Reduction IO: Level 50
*  (19) Recharge Reduction IO: Level 50


Level 10: Howling Twilight
*  (A) Absolute Amazement - Stun/Recharge: Level 50
*  (21) Absolute Amazement - Stun/Recharge/Accuracy: Level 50
*  (21) Absolute Amazement - Recharge/Accuracy: Level 50
*  (23) Absolute Amazement - Stun/Endurance: Level 50
*  (23) Absolute Amazement - Chance for ToHit Debuff: Level 50


Level 12: Protector Bots
*  (A) Superior Command of the Mastermind - Damage/Endurance: Level 50
*  (25) Superior Command of the Mastermind - Accuracy/Damage/Recharge: Level 50
*  (25) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge: Level 50
*  (27) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura: Level 50
*  (27) Edict of the Master - Defense Bonus: Level 40
*  (29) Call to Arms - Defense Bonus Aura for Pets: Level 30


Level 14: Maneuvers
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (29) Luck of the Gambler - Defense/Endurance: Level 50
*  (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 16: Shadow Fall
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (31) Luck of the Gambler - Defense/Endurance: Level 50
*  (31) Luck of the Gambler - Defense/Endurance/Recharge: Level 50


Level 18: Combat Jumping
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (33) Shield Wall - +Res (Teleportation), +5% Res (All): Level 50


Level 20: Fearsome Stare
*  (A) Cloud Senses - ToHit Debuff: Level 30
*  (33) Cloud Senses - Accuracy/ToHitDebuff: Level 30
*  (33) Cloud Senses - Accuracy/Recharge: Level 30
*  (34) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
*  (34) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
*  (34) Cloud Senses - Chance for Negative Energy Damage: Level 30


Level 22: Super Jump
*  (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
*  (36) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50


Level 24: Tactics
*  (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
*  (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
*  (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
*  (37) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
*  (37) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
*  (37) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50


Level 26: Assault Bot
*  (A) Expedient Reinforcement - Accuracy/Recharge: Level 50
*  (39) Expedient Reinforcement - Accuracy/Damage: Level 50
*  (39) Expedient Reinforcement - Damage/Endurance: Level 50
*  (39) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
*  (40) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
*  (40) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50


Level 28: Petrifying Gaze
*  (A) Basilisk's Gaze - Accuracy/Hold: Level 30
*  (40) Basilisk's Gaze - Accuracy/Recharge: Level 30
*  (42) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
*  (42) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
*  (42) Lockdown - Chance for +2 Mag Hold: Level 50


Level 30: Assault
*  (A) Endurance Reduction IO: Level 50


Level 32: Upgrade Robot
*  (A) Endurance Reduction IO: Level 50


Level 35: Boxing
*  (A) Pounding Slugfest - Disorient Bonus: Level 30


Level 38: Dark Servant
*  (A) Cloud Senses - ToHit Debuff: Level 30
*  (43) Cloud Senses - Accuracy/ToHitDebuff: Level 30
*  (43) Cloud Senses - Accuracy/Recharge: Level 30
*  (43) Cloud Senses - ToHit Debuff/Endurance/Recharge: Level 30
*  (45) Cloud Senses - Accuracy/Endurance/Recharge: Level 30
*  (50) Cloud Senses - Chance for Negative Energy Damage: Level 30


Level 41: Tough
*  (A) Gladiator's Armor - End/Resist: Level 50
*  (45) Gladiator's Armor - Recharge/Resist: Level 50
*  (45) Gladiator's Armor - Recharge/Endurance: Level 50
*  (46) Gladiator's Armor - Resistance/Rech/End: Level 50
*  (46) Gladiator's Armor - Resistance: Level 50
*  (46) Gladiator's Armor - TP Protection +3% Def (All): Level 50


Level 44: Weave
*  (A) Luck of the Gambler - Defense/Increased Global Recharge Speed: Level 50
*  (48) Luck of the Gambler - Defense/Endurance: Level 50


Level 47: Dark Embrace
*  (A) Reactive Armor - Resistance/Endurance: Level 40
*  (48) Reactive Armor - Resistance/Endurance/Recharge: Level 30
*  (48) Reactive Armor - Resistance: Level 40
*  (50) Steadfast Protection - Resistance/+Def 3%: Level 30
*  (50) Steadfast Protection - Knockback Protection: Level 30


Level 49: Vengeance
*  (A) Reactive Defenses - Scaling Resist Damage: Level 50


Level 1: Supremacy
Level 1: Brawl
*  (A) Pounding Slugfest - Disorient Bonus: Level 30


Level 1: Sprint
*  (A) Unbounded Leap - +Stealth: Level 50


Level 2: Rest
*  (A) Empty


Level 1: Swift
*  (A) Run Speed IO: Level 50


Level 1: Hurdle
*  (A) Jumping IO: Level 50


Level 1: Health
*  (A) Numina's Convalesence - +Regeneration/+Recovery: Level 50
*  (9) Panacea - +Hit Points/Endurance: Level 50
*  (9) Regenerative Tissue - +Regeneration: Level 30
*  (11) Miracle - +Recovery: Level 40


Level 1: Stamina
*  (A) Performance Shifter - Chance for +End: Level 50
*  (11) Performance Shifter - EndMod: Level 50


Level 22: Double Jump
Level 50: Ion Core Final Judgement
Level 50: Musculature Core Paragon
Level 50: Support Core Embodiment
Level 50: Degenerative Radial Flawless Interface
Level 50: Banished Pantheon Core Superior Ally
Level 50: Clarion Core Epiphany
Level 50: Born In Battle
Level 50: Marshal
Level 50: High Pain Threshold
Level 50: Invader
Level 1: Battle Drone
Level 26: Assault Bot
Level 12: Protector Bot
------------

 

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Edited by Mr. Apocalypse
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I dont see where the attacks are

You have nothing to stack petrifying gaze with

Howling twilight is a one slot rech wonder, level 47 or 49

you dont need that +regen in health

darkest night can get by with 3 enzyme hamis

dark pit is a 2 slot rech wonder

And unpopular opinion, dark servant is also a one slot wonder.  I just dont use it outside of AV fights.  too slow and its biggest asset is its -tohit aura - 1 lysome hami

slotting end reduction into pets helps their end problems, and also their upgrades.  this is easily tested by slotting it, checking info, and unslotting it and checking info again.

tactics is not needed, i do not know who started this crap but your [supremacy] inherent and slotting for acc is way more than enough.  and no matter how much +tohit you give them your pets will not break free of the +5 rule.  this can be tested on test with a level 1 fighting like level 20s with two emp defs with power buildup forts with membranes.

your everything else is underslotted to hell.  If you have the cash its time to embrace Hamidon enhancements into every single one of your masterminds lives.

You can also use Ribos in Tough/Epic pool resist AND shadow fall.  3 ribos in shadow fall + 2 def/1 lotg7.5 means you get more out of that power than most do

 

I skipped Command of the Mastermind: AoE Def

 

Drones: Acc/dmg hami x2 // Blood Mandate:  Acc/dmg/end // 3 pet auras - still have end issues in long fights but their recharge is quick and mules are more important

Prot Bots:  acc/dmg hami x2 // Blood Mandate:  Acc/dmg/end // 2 def/end/tohit hamis // 1 lotg7.5

Assault Bot: acc/dmg hami x2 // Mark of Supremacy: Acc/dmg/end + MoS: End/+resist aura // 1 pet aura // chance for buildup

Edited by kelika2
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Thanks for the input. I will have to try out some of the changes on the beta server. Hami-Os are no issue, I got multiple billions to play with.

 

pre page 5 I regularly solo'd AVs and did +4/x8 content solo as well. I rarely had to re-summon pets or died myself, unless I screwed up.  Neither myself or the pets ran out of end ever, but that has all changed.

 

I tend to take a lot of regen in health, because I like to play in close to the pets spamming twilight grasp, and therefore get hit with enemy AOE's a lot.  This was the most survivable/hardcest hitting build I have come up over the years (it was not my design however, but grabbed from other players and modified slightly), and it has served me very well so far.

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@Mr. Apocalypse, based on your current build I've modified it a bit to get some slightly different results. Not knowing how you like to play....such as do you just like to command your pets and sit back to oversee everything or do you prefer to jump in and attack as well. As @kelika2 mentions different suggestions for the build, there is not one way to make MM's but many, countless variations based on player preference. With the build I posted the 2 upgrade powers each have 2 slots in them which were left blank, place 2 from a healing set in one to get whatever bonus that interests you and place 2 from a resist set in the other, again for whatever bonus interests you. While all but 1 of my MM's has attacks this comes from my playing everything like a scrapper I tend to build to hit high defense and resists ratings and while no really needed I found that it suits my playstyle

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mr. Apocalypse: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dam/KB(7)
Level 1: Twilight Grasp -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- HO:Enzym(A)
Level 6: Equip Robot -- Empty(A), Empty(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Howling Twilight -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(15)
Level 12: Protector Bots -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(17), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-+Res(Pets)(19), SvrRgh-Acc/Dmg/EndRdx(21), SvrRgh-PetResDam(21)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Rct-Def(23), Rct-Def/EndRdx(46)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(25), ShlWal-Def(25)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27), LucoftheG-Def(33)
Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(29), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(31), CldSns-%Dam(31)
Level 22: Super Jump -- BlsoftheZ-ResKB(A)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 26: Assault Bot -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(36), SprMarofS-EndRdx/+Resist/+Regen(36), SlbAll-Dmg(36), SlbAll-Build%(37), EdcoftheM-PetDef(37)
Level 28: Petrifying Gaze -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(46)
Level 30: Assault -- EndRdx-I(A)
Level 32: Upgrade Robot -- Empty(A), Empty(40)
Level 35: Boxing -- PndSlg-Stun%(A)
Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(40), SphIns-Acc/Rchg(40), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(42), SphIns-%ToHit(42)
Level 41: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(43), GldArm-End/Res(43), StdPrt-ResDam/Def+(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(48), AbsAmz-EndRdx/Stun(48), AbsAmz-Acc/Rchg(48), AbsAmz-Acc/Stun/Rchg(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Supremacy 
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(46)
Level 22: Double Jump 
Level 50: Ion Core Final Judgement 
Level 50: Musculature Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Born In Battle 
Level 50: Marshal 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 1: Battle Drone 
Level 26: Assault Bot 
Level 12: Protector Bot 
------------

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11 minutes ago, DocMidknight said:

@Mr. Apocalypse, based on your current build I've modified it a bit to get some slightly different results. Not knowing how you like to play....such as do you just like to command your pets and sit back to oversee everything or do you prefer to jump in and attack as well. As @kelika2 mentions different suggestions for the build, there is not one way to make MM's but many, countless variations based on player preference. With the build I posted the 2 upgrade powers each have 2 slots in them which were left blank, place 2 from a healing set in one to get whatever bonus that interests you and place 2 from a resist set in the other, again for whatever bonus interests you. While all but 1 of my MM's has attacks this comes from my playing everything like a scrapper I tend to build to hit high defense and resists ratings and while no really needed I found that it suits my playstyle

 

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mr. Apocalypse: Level 50 Technology Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Battle Drones -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/EndRdx/Rchg(3), SprCmmoft-Dmg/EndRdx(3), SprCmmoft-Rchg/PetAoEDef(5), OvrFrc-Acc/Dmg/End(5), OvrFrc-Dam/KB(7)
Level 1: Twilight Grasp -- TchoftheN-Heal/HP/Regen/Rchg(A), TchoftheN-Acc/Heal(7), TchoftheN-Acc/EndRdx/Heal/HP/Regen(9), TchoftheN-Acc/EndRdx/Rchg(9)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- HO:Enzym(A)
Level 6: Equip Robot -- Empty(A), Empty(13)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 10: Howling Twilight -- Ann-ResDeb%(A), Bmbdmt-+FireDmg(15)
Level 12: Protector Bots -- ExpRnf-Acc/Dmg(A), ExpRnf-Dmg/EndRdx(17), ExpRnf-EndRdx/Dmg/Rchg(19), ExpRnf-+Res(Pets)(19), SvrRgh-Acc/Dmg/EndRdx(21), SvrRgh-PetResDam(21)
Level 14: Maneuvers -- LucoftheG-Def/Rchg+(A), Rct-ResDam%(23), Rct-Def(23), Rct-Def/EndRdx(46)
Level 16: Shadow Fall -- LucoftheG-Def/Rchg+(A), ShlWal-Def/EndRdx(17), ShlWal-ResDam/Re TP(25), ShlWal-Def(25)
Level 18: Combat Jumping -- LucoftheG-Def/Rchg+(A), BlsoftheZ-Travel/EndRdx(27), BlsoftheZ-ResKB(27), LucoftheG-Def(33)
Level 20: Fearsome Stare -- CldSns-ToHitDeb(A), CldSns-Acc/ToHitDeb(29), CldSns-Acc/Rchg(29), CldSns-ToHitDeb/EndRdx/Rchg(31), CldSns-Acc/EndRdx/Rchg(31), CldSns-%Dam(31)
Level 22: Super Jump -- BlsoftheZ-ResKB(A)
Level 24: Tactics -- GssSynFr--ToHit(A), GssSynFr--ToHit/Rchg(33), GssSynFr--ToHit/Rchg/EndRdx(33), GssSynFr--Rchg/EndRdx(34), GssSynFr--ToHit/EndRdx(34), GssSynFr--Build%(34)
Level 26: Assault Bot -- SprMarofS-Acc/EndRdx(A), SprMarofS-Acc/Dmg/EndRdx(36), SprMarofS-EndRdx/+Resist/+Regen(36), SlbAll-Dmg(36), SlbAll-Build%(37), EdcoftheM-PetDef(37)
Level 28: Petrifying Gaze -- SprEnt-Acc/Hold(A), SprEnt-Hold/Rchg(37), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(46)
Level 30: Assault -- EndRdx-I(A)
Level 32: Upgrade Robot -- Empty(A), Empty(40)
Level 35: Boxing -- PndSlg-Stun%(A)
Level 38: Dark Servant -- SphIns-ToHitDeb(A), SphIns-Acc/ToHitDeb(40), SphIns-Acc/Rchg(40), SphIns-ToHitDeb/EndRdx/Rchg(42), SphIns-Acc/EndRdx/Rchg(42), SphIns-%ToHit(42)
Level 41: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(43), GldArm-End/Res(43), StdPrt-ResDam/Def+(43)
Level 44: Dark Embrace -- UnbGrd-ResDam(A), UnbGrd-ResDam/EndRdx(45), UnbGrd-Rchg/ResDam(45), UnbGrd-ResDam/EndRdx/Rchg(45)
Level 47: Oppressive Gloom -- AbsAmz-ToHitDeb%(A), AbsAmz-Stun(48), AbsAmz-EndRdx/Stun(48), AbsAmz-Acc/Rchg(48), AbsAmz-Acc/Stun/Rchg(50)
Level 49: Weave -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(50), LucoftheG-Def/EndRdx(50)
Level 1: Supremacy 
Level 1: Brawl -- PndSlg-Stun%(A)
Level 1: Sprint -- UnbLea-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Run-I(A)
Level 1: Hurdle -- Jump-I(A)
Level 1: Health -- NmnCnv-Regen/Rcvry+(A), Pnc-Heal/+End(11), Mrc-Rcvry+(11)
Level 1: Stamina -- PrfShf-End%(A), PrfShf-EndMod(13), PrfShf-EndMod/Acc(46)
Level 22: Double Jump 
Level 50: Ion Core Final Judgement 
Level 50: Musculature Core Paragon 
Level 50: Support Core Embodiment 
Level 50: Degenerative Radial Flawless Interface 
Level 50: Banished Pantheon Core Superior Ally 
Level 50: Clarion Core Epiphany 
Level 50: Born In Battle 
Level 50: Marshal 
Level 50: High Pain Threshold 
Level 50: Invader 
Level 1: Battle Drone 
Level 26: Assault Bot 
Level 12: Protector Bot 
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thanks.

 

I am definitely not a sit back and command type player, I get up and close to danger, and therfore take a lot of hits.

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I haven't run a /Dark MM since live, but here are some things I would do differently with the Secondary and Epic.

 

I think Howling Twilight should be taken as early as possible, and slotted with:

  • Absolute Amazement Stun/Recharge (boosted +5)
  • Absolute Amazement Acc/Stun/Recharge (boosted +5)
  • Ragnarok Acc/Recharge (boosted +5)
  • Ragnarok Damage/Endurance (boosted +5) ideally you would have an Acc/End but just take the Recovery bonus
  • Javelin Volley %Lethal
  • Bombardment %Fire (over Positron's Blast %Energy since the Robots do Energy)

You won't quite be spamming it, but it should help a lot.

 

OI would also only slot the Dark Servant with 4x Cloud Senses. If you really want 5-slots, use the 5th slot as an Accuracy/Heal. Fearsome Stare should mimic Dark Servant except you will want more Endurance reduction, and it can take a %Psi proc from Glimpse of the Abyss for a total of 5 slots. If you find that you aren't hitting enemies with it, the 6th slot could be an HO Endoplasm.

 

I think all those slots in Tactics are a waste, and I like the Gaussian's set! You definitely want to boost the henchmen's ToHit chances of course, so the power choice is a smart one.

 

I suspect all the slots in Oppressive Gloom are overdoing it. A single level 53 Endoplasm HO should do in a pinch. If Endurance is an issue, add a single slot for a 50+5 IO.

 

Tar Patch should probably have 2x 50+5 Recharge IO.

 

The slotting of Oppressive Gloom is one that I feel differently about. Typically, I go for 3-piece set bonuses from Gladiator's Net (Acc/Hold, Acc/End/Hold/Rech, %Lethal) and then flavor to taste. The %smashing from Unbreakable Constraint is one of the best %damage available, and Lockdown (%+2 Mag) offers you a chance to Hold bosses.

 

If you are committed to Super Jump as a travel, and don't have Combat Jumping (or another specialized power pool) may I suggest Mighty Leap (from Force of Will), as you can use Takeoff to knockdown enemies. It may be stretch for MMs, but with a 3-power investment you could have Wall of Force as a %proc-tastic cone attack.

 

I never take Hasten on my Masterminds. If I want MOAR recharge, generally I can get enough via slotting enhancement bonuses.

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  • Mr. Apocalypse changed the title to What changes would you make? Bots/Dark/soul -Page 5 changes

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