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Dark Dark Soul


Snarky

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I have over 1200 badges on this guy but was never happy with Dark/Dark/Souls mixed ranges and lack of a true buildup.  After playing the Corr Dark^3 and xeroing in on what I wanted the Blaster to do I specc'd out of Leadership and went deep into Fly and Stealth.  Really enjoying the changes.

 

Picking your Nuke strategy is huge.  Then get to mid range for a non stop cone barrage or longer for ST burn phase.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Dark Blast
Secondary Power Set: Darkness Manipulation
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Dark Blast

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (5) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Penumbral Grasp

  • (A) Gravitational Anchor - Chance for Hold
  • (29) Gravitational Anchor - Immobilize

Level 2: Gloom

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Accuracy/Damage/Recharge
  • (11) Thunderstrike - Accuracy/Damage/Endurance
  • (11) Thunderstrike - Damage/Endurance/Recharge

Level 4: Umbral Torrent

  • (A) Bombardment - Damage
  • (13) Bombardment - Accuracy/Recharge/Endurance
  • (13) Bombardment - Damage/Recharge
  • (15) Bombardment - Accuracy/Damage/Recharge
  • (15) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (17) Sudden Acceleration - Knockback to Knockdown

Level 6: Aim

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO
  • (19) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 8: Moonbeam

  • (A) Thunderstrike - Accuracy/Damage
  • (19) Thunderstrike - Damage/Endurance
  • (21) Thunderstrike - Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Recharge
  • (23) Thunderstrike - Accuracy/Damage/Endurance
  • (23) Thunderstrike - Damage/Endurance/Recharge

Level 10: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 12: Tenebrous Tentacles

  • (A) Artillery - Accuracy/Damage
  • (25) Artillery - Damage/Endurance
  • (25) Artillery - Damage/Recharge
  • (27) Artillery - Accuracy/Damage/Recharge
  • (27) Artillery - Accuracy/Recharge/Range
  • (29) Artillery - Endurance/Recharge/Range

Level 14: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Soul Drain

  • (A) Cleaving Blow - Accuracy/Damage
  • (31) Cleaving Blow - Accuracy/Recharge
  • (31) Cleaving Blow - Damage/Recharge
  • (31) Eradication - Accuracy/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge

Level 18: Abyssal Gaze

  • (A) Thunderstrike - Accuracy/Damage
  • (33) Thunderstrike - Damage/Endurance
  • (34) Thunderstrike - Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Recharge
  • (34) Thunderstrike - Accuracy/Damage/Endurance
  • (36) Thunderstrike - Damage/Endurance/Recharge

Level 20: Touch of the Beyond

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (37) Preemptive Optimization - EndMod/Endurance
  • (37) Preemptive Optimization - EndMod/Recharge
  • (37) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (42) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (42) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 24: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Life Drain

  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 28: Dark Consumption

  • (A) Eradication - Accuracy/Recharge
  • (36) Eradication - Accuracy/Damage/Recharge
  • (36) Eradication - Accuracy/Damage/Endurance/Recharge

Level 30: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Blackstar

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (42) Superior Blaster's Wrath - Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Night Fall

  • (A) Artillery - Accuracy/Damage
  • (45) Artillery - Damage/Endurance
  • (45) Artillery - Damage/Recharge
  • (46) Artillery - Accuracy/Damage/Recharge
  • (46) Artillery - Accuracy/Recharge/Range
  • (46) Artillery - Endurance/Recharge/Range

Level 38: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Steadfast Protection - Resistance/+Def 3%

Level 41: Soul Tentacles

  • (A) Artillery - Accuracy/Damage
  • (48) Artillery - Damage/Endurance
  • (48) Artillery - Damage/Recharge
  • (50) Artillery - Accuracy/Damage/Recharge
  • (50) Artillery - Accuracy/Recharge/Range
  • (50) Artillery - Endurance/Recharge/Range

Level 44: Soul Storm

  • (A) Apocalypse - Chance of Damage(Negative)

Level 47: Infiltration

  • (A) Kismet - Accuracy +6%

Level 49: Phase Shift

  • (A) Recharge Reduction IO

Level 1: Defiance 


Level 1: Brawl

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  • 2 weeks later

I am just about to build a dark/dark blaster after starting him as a corruption.

 

About this build, what's it's focus? Are you pulling as much damage as possible or have you dug into the control aspects? Any tips for maximizing damage? (I switched from corr to blaster because the damage potential is so much greater). Have you tried a dark/dark sentinel since the rework?

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This is mostly a ranged build that plays off Darks to hit debuffs and the massive ranged defense in the build.  You do need to joust in for soul Drain and the Nuke.  But then hang out at the edge of the fight and cone cone cone cone cone mobs and ST burndown bosses.  
 

This last week I have been on a Fire/Mental Blaster with NO defense.   There is more carpet inspection but honestly not a ton more if you play smart.  Okay, significantly more lol.  Still a lot more damage, especially since i chased +range in that build making all the cones really have some floor space

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Definitely.  The effectiveness of the cones is definite.  I am considering a serious look at either Fire Energy or Dark Energy.  I find that at high level you do not need the extra attacks from Mental and the Drain Psyche is a bitch to get into range for way too often.  Going in for a Nuke is less risky, shit be dead afterward.  The click from Energy also offers stun protection.  And.....Extra range.  As well as power boost, which would favor Dark.  Hit that before the cone wave or the Nuke.  "to hit debuffed to hell...."

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  • 2 weeks later
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