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Rusty old tanker working on a new paint job


Call Me Awesome

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Hey all, it's been several years since I last played to any extent and I've been dusting off some of my old characters lately.  With all the changes I think CMA needs to step up a bit from where he was back in 2018 or so to handle it.  I've been working on a new build and have come up with something that moves my defenses up considerably as well as adding about 20% to my resistances.  Now the question is if you folks can knock any holes into the build?

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Call Me Awesome: Level 50 Natural Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Stone Melee
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Pyre Mastery

Hero Profile:
Level 1: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (3) Reactive Armor - Resistance/Endurance
  • (3) Reactive Armor - Resistance
  • (5) Reactive Armor - Endurance/Recharge
  • (5) Aegis - Psionic/Status Resistance

Level 1: Stone Fist

  • Hamidon Origin:Nucleolus Exposure

Level 2: Dull Pain

  • (A) Preventive Medicine - Heal/RechargeTime
  • (7) Doctored Wounds - Heal/Recharge
  • (7) Numina's Convalesence - Heal/Recharge

Level 4: Heavy Mallet

  • (A) Superior Gauntleted Fist - Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Gauntleted Fist - Accuracy/Damage
  • (13) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime
  • (13) Superior Gauntleted Fist - Damage/RechargeTime
  • (15) Superior Gauntleted Fist - RechargeTime/+Absorb

Level 6: Combat Jumping

  • (A) Shield Wall - Defense
  • (15) Shield Wall - Defense/Endurance
  • (17) Shield Wall - Defense/Recharge
  • (17) Shield Wall - Defense/Endurance/Recharge

Level 8: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (19) Impervium Armor - Psionic Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - RechargeTime/Resistance

Level 10: Taunt

  • (A) Perfect Zinger - Chance for Psi Damage

Level 12: Resist Physical Damage

  • (A) Unbreakable Guard - RechargeTime/Resistance
  • (23) Unbreakable Guard - Resistance
  • (23) Unbreakable Guard - Resistance/Endurance
  • (25) Impervium Armor - Psionic Resistance
  • (25) Unbreakable Guard - +Max HP

Level 14: Super Jump

  • (A) Jumping IO

Level 16: Boxing

  • Hamidon Origin:Nucleolus Exposure

Level 18: Invincibility

  • (A) Shield Wall - Defense
  • (27) Shield Wall - Defense/Endurance
  • (27) Shield Wall - Defense/Recharge
  • (29) Shield Wall - Defense/Endurance/Recharge

Level 20: Fault

  • (A) Absolute Amazement - Recharge/Accuracy
  • (29) Absolute Amazement - Stun/Recharge
  • (31) Absolute Amazement - Stun/Recharge/Accuracy
  • (48) Absolute Amazement - Stun/Endurance

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)

Level 24: Weave

  • (A) Shield Wall - Defense
  • (31) Shield Wall - Defense/Endurance
  • (33) Shield Wall - Defense/Recharge
  • (33) Shield Wall - Defense/Endurance/Recharge

Level 26: Tough Hide

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Shield Wall - Defense
  • (34) Shield Wall - Defense/Endurance
  • (34) Shield Wall - Defense/Recharge

Level 28: Resist Energies

  • (A) Reactive Armor - Resistance/Recharge
  • (34) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance
  • (36) Reactive Armor - Resistance/Endurance

Level 30: Resist Elements

  • (A) Reactive Armor - Resistance/Endurance/Recharge
  • (36) Reactive Armor - Resistance/Endurance
  • (37) Reactive Armor - Resistance
  • (37) Reactive Armor - Resistance/Recharge
  • (37) Impervium Armor - Psionic Resistance

Level 32: Hurl Boulder

  • (A) Superior Might of the Tanker - Recharge/Chance for +Res(All)
  • (39) Superior Might of the Tanker - Damage/Endurance/Recharge
  • (39) Superior Might of the Tanker - Damage/Recharge
  • (39) Superior Might of the Tanker - Accuracy/Damage
  • (40) Superior Might of the Tanker - Accuracy/Damage/Recharge

Level 35: Tremor

  • (A) Superior Avalanche - Accuracy/Damage/Endurance
  • (40) Superior Avalanche - Accuracy/Damage/Recharge
  • (42) Superior Avalanche - Recharge/Chance for Knockdown
  • (42) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge

Level 38: Seismic Smash

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (43) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Blistering Cold - Accuracy/Damage
  • (45) Superior Blistering Cold - Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (45) Superior Blistering Cold - Accuracy/Damage/Recharge

Level 41: Char

  • Hamidon Origin:Endoplasm Exposure

Level 44: Fire Blast

  • (A) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (46) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (46) Superior Winter's Bite - Accuracy/Damage
  • (46) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (49) Superior Winter's Bite - Damage/RechargeTime

Level 47: Fire Ball

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (47) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (47) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (47) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (48) Superior Frozen Blast - Damage/Endurance
  • (48) Superior Frozen Blast - Accuracy/Damage

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Gauntlet 


Level 1: Brawl

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Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

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It looks like you're not using Stone Fist, why not just skip it? You don't like Stone Mallet either?

 

It looks like Absolute Amazement takes you over 5 6% fire/cold resist bonuses. You might be better off with Positron's Blast.


And swapping the Jumping IO in Super Jump for a Winter's Gift: +20% slow resist will get you up to 100% slow resist.

Edited by Major_Decoy
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Isn't bruising still a thing?  Also Mids doesn't allow for taking a secondary T2 at level 1.  I'll check out the Absolute Amazement; it didn't flag it so I didn't notice it.

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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I've been doing some more research and found Hyperstrike's Mo build.  There's some changes due to a different secondary and slotting but I think this should work.  Stone Melee is end heavy so I've stuck with Cardiac over Resilient on the Alpha... plus I already have the T4 Cardiac.  Durability is very similar and it has slightly better end and healing.  

 

I tend to default to Rebirth for Destiny, a large "oh shit" heal is useful on almost anything.

 

Is there any consensus on Interface?  Back when I was playing before there were questions about the effectiveness of them and it seemed Reactive was the default choice.  Lore seemed to change from issue to issue with Clockwork and Cimeroans being the popular choice.  I'm asking because CMA never finished unlocking the Incarnate slots so apart from the Alpha he's a blank slate.

 

In any case here's my thoughts now, I may tweak things slightly before respec.  Mids, or at least the version I have, won't let me take a T2 secondary power at level 1.

 

Hmm, post is broken, it won't let me post the build.  Let me try just the chunk.

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by Call Me Awesome

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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16 hours ago, Call Me Awesome said:

Is there any consensus on Interface?  Back when I was playing before there were questions about the effectiveness of them and it seemed Reactive was the default choice.  Lore seemed to change from issue to issue with Clockwork and Cimeroans being the popular choice.  I'm asking because CMA never finished unlocking the Incarnate slots so apart from the Alpha he's a blank slate.

 

I usually take Diamagnetic (Core) for Interface, for the -to Hit (with some bonus -Regen), on my Inv tanks.

 

Since Inv/SS has no real debuffs, I use Longbow (Core).

Reunion - JAWBRKR (Inv/SJ Tank), Lich-ilicious (Necro/Dark MM)  Torchbearer - Will Power-Flame (WP/Fire Tank),  Frostee-Freeze (Ice/Emp Troller), DARKNESSREIGNS (Inv/DM Tank), BALLBUSTR (Inv/SS Tank)  Indomitable - PLVRIZR (Stone/SS Tank), The Atomic Warden (Rad/Rad Defender), FACESMSHR (EM/EA Brute)  Excelsior - NUTCRCKR (Inv/SS Tank) - VL500+, DRKSTNITE (DA/DM Tank), Nosfera-too (Kin/Dark Defender), FIREBLLR (FIre/Therm Corr), THUGSRUS (Thugs/Dark MM), Marshal Mayhem (Fire/MA Tank), SLICRDICR (DB/WP Scrap), NECROTANK (SD/DM Tank), FRMRBRWN (Spines/Fire Brute), AVLANCH (Ice/Stone Tank), SWMPTHNG (Bio/Rad Tank), FREEZRBRN (Fire/Ice Tank), ZZAAPP (Elec/Elec Brute), Voltaic Thunderbolt (Elec/Elec Tank) Lemme Axe You Somethin (Rad/Axe Tank), PWDRKEG (Fire/FIre/Pyre Tank), ATMSMSHR (Rad/SS Tank), Morphology of Flame (Bio/Fire Tank) EverlastingMISSADVENTUR (Inv/SS Tank), Mace to the Face (SD/WM Tank)                                                        Retail 2004 (pre-I1) - 2012 lights out; Feb. 2020 - present

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Well so far the new build works; I just finished an ITF and never dipped below about 95% HP.  Previously I solo ran the Maria Jenkins arc to finish Portal Jockey and I don't think I ever dropped below 99%, I WAS however facing EB's and not AV's.  If it holds up like that for tougher challenges I may end up dropping Rune of Protection; so far I haven't even come close to needing it to say nothing of Melee Hybrid (once I unlock it, CMA only had Cardiac Alpha, Judgement and Interface slotted)

 

Overall the numbers are comparable to a Granite tanker without any of the penalties, and even the lowest resistance (toxic) was ~70%.  I'll try more challenging content as I get the rust knocked off; I definitely wasn't totally up to speed yet on that ITF since I think the last time I tanked in this game was sometime in 2018-2019.  Still, it's like riding a bike and I at least wasn't screwing up too bad by about halfway thru the second mission. 

Guardian Survivor, occasional tanker and player of most AT's.

Guides: Invulnerability Tankers, The first 20 levels.  Invulnerability Tankers Soft Cap defense

Spoiler

 

 

 

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