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Posted

Looking for a post-patch Fire/FF build that takes advantage of power boost (epic) for the shields and anything else. Didn't have a chance to play with FF before or after patch, so could use some tips.  Especially for a 50+ build that could potentially sub on hardmodes.

 

Thx!

Posted (edited)

Well here's a first pass based on a post in the Defender forum and a build in TFJ's discord (from Stitch) that was pre-patch.  I don't think MIDS is updated so it was a bit of guesswork.   Open to suggestions.  I think you need Force Bolt and Repulsion Bomb to max your -RES powers, and I don't really know how the new Repulsion Field is supposed to be slotted.    The self def and res numbers are a bit lower than I'd like, in part because I slotted for more dmg (or tried to) rather than set bonuses.  Tactics vs. Assault was a debate but probably Tactics helps more on Hard Modes etc.

If you want to spend another 600M+ you can 3-slot provacations into Fold Space.

 

Not sure about Incarnate powers besides Clarion Radial for the synergy with Power Boost and the shields.  For Alphas, saw one build with Cardiac Partial Core (assume for self Resistance and end-use) and another with Agility Core.  Melee Hybrid perhaps vs. Assaut Hybrid for moar dmg.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Force Field
Power Pool: Leaping
Power Pool: Speed
Power Pool: Teleportation
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Fire Blast

  • (A) Apocalypse - Damage
  • (3) Apocalypse - Damage/Recharge
  • (3) Apocalypse - Damage/Recharge/Accuracy
  • (5) Apocalypse - Recharge/Accuracy
  • (5) Apocalypse - Damage/Endurance

Level 1: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Luck of the Gambler - Defense

Level 2: Fire Ball

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Damage/Recharge/Accuracy
  • (15) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Chance for Knockdown
  • (17) Annihilation - Chance for Res Debuff

Level 4: Force Bolt

  • (A) Superior Scourging Blast - Damage/RechargeTime
  • (19) Superior Scourging Blast - Damage/Endurance/RechargeTime
  • (19) Superior Scourging Blast - Accuracy/Damage/Endurance/RechargeTime
  • (21) Force Feedback - Damage/Knockback
  • (21) Force Feedback - Accuracy/Knockback
  • (23) Force Feedback - Chance for +Recharge

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Kismet - Accuracy +6%

Level 8: Super Speed

  • (A) Thrust - Running
  • (25) Thrust - Running / Increased Run Speed Resistance

Level 10: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Luck of the Gambler - Defense

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 14: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 18: Blaze

  • (A) Superior Malice of the Corruptor - Accuracy/Damage
  • (27) Superior Malice of the Corruptor - Damage/Recharge
  • (29) Superior Malice of the Corruptor - Accuracy/Damage/Recharge
  • (29) Superior Malice of the Corruptor - Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Malice of the Corruptor - Recharge/Chance for Negative Energy Damage

Level 20: Dispersion Bubble

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Red Fortune - Defense/Endurance/Recharge

Level 22: Teleport Target

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 24: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (34) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 26: Blazing Bolt

  • (A) Sting of the Manticore - Accuracy/Damage
  • (34) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (36) Sting of the Manticore - Chance of Damage(Toxic)
  • (37) Apocalypse - Chance of Damage(Negative)

Level 28: Fold Space

  • (A) Accuracy IO
  • (37) Recharge Reduction IO
  • (37) Recharge Reduction IO

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance

Level 32: Inferno

  • (A) Armageddon - Damage/Recharge
  • (39) Armageddon - Damage/Recharge/Accuracy
  • (39) Armageddon - Recharge/Accuracy
  • (40) Armageddon - Damage/Endurance
  • (40) Armageddon - Chance for Fire Damage
  • (40) Eradication - Chance for Energy Damage

Level 35: Repulsion Bomb

  • (A) Superior Scourging Blast - Accuracy/Damage/RechargeTime
  • (42) Superior Scourging Blast - Accuracy/Damage
  • (42) Superior Scourging Blast - RechargeTime/PBAoE +End
  • (42) Force Feedback - Accuracy/Knockback
  • (43) Force Feedback - Damage/Knockback
  • (43) Force Feedback - Chance for +Recharge

Level 38: Force Bubble

  • (A) Endurance Reduction IO
  • (43) Endurance Reduction IO

Level 41: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Gladiator's Armor - TP Protection +3% Def (All)
  • (45) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - Resistance/Endurance
  • (46) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - +Max HP

Level 44: Soul Drain

  • (A) Superior Avalanche - Damage/Endurance
  • (46) Superior Avalanche - Accuracy/Damage/Endurance
  • (48) Superior Avalanche - Accuracy/Damage/Recharge
  • (48) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (48) Superior Avalanche - Recharge/Chance for Knockdown
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 47: Power Boost

  • (A) Recharge Reduction IO
  • (50) Recharge Reduction IO

Level 49: Tactics

  • Hamidon Origin:Cytoskeleton Exposure

Level 1: Brawl

  • (A) Empty

Level 1: Scourge 


Level 1: Sprint

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Edited by brasilgringo
  • Like 1
Posted

I'm not anywhere I can access files/mids, but, a couple things...

 

I have every flavor of Fire/FF and FF/Fire, and while I vastly prefer the Controller version, the Corr/Def are no slouches, themselves.

 

In terms of slotting Force Field in general...

 

Force Bolt, you can get by with a single Accuracy enhancement, no need to devote more resources than that... unless you're looking to amp up the KB.  It doesn't do a ton of damage even when enhanced, the recharge is already very fast, it doesn't cost much endurance, and it is not ideal for procs.

 

Deflection and Insulation Shields are fine 2-slotted, I usually 3-slot them but I could get the same numbers if I just +5 the two enhancements in each power.

 

Dispersion Bubble is kind of the same as Deflection/Insulation shield in that, only a couple enhancements are really needed.  I usually put 4 slots to it, 3x of a mix of Defense/Endurance, and a LotG.

 

Repulsion Field, I usually do 2x EndRedux and a KB:KD; please note that the KB:KD cancels out the Force Bubble effect that was baked into Repulsion Field for P5.

 

Force Bomb, I usually slot 6-wide, with Acc/Dam/End and the proc from Positron's Blast, then Annihilation A/D/R & -Res proc, an FF+Rech, and whatever damage proc is handy. 

 

Damping Bubble, so far I've thrown it 3 slots to max out the DDR and get a little recharge. 

 

I do not truck in Detention Field, but I suppose if I did it would need Recharge (it's already base 1.4 acc)

 

Now, on a Controller, the path to Power Boost runs through Energy Torrent, so I slot that exactly as I do Force Bomb, and put another FF+Rech in Bonfire.  I've found 3x FF+Rech to be the magic number for keeping Recharge boosted through each mob.

 

On Defenders and Corruptors, you'll want Power Mastery or Soul Mastery for the Power Build Up/Power Boost, since it basically 'doubles' the strength of your shields.  It does nothing for Damping Bubble, unfortunately.

  • Like 1

CEOs come and go, and one just went/The ingredients you got bake the cake you get

Posted

Here's a version updated for new MIDS.  Repulsion Bolt is 3-slotted for set bonus - not sure if the KB->KD is needed.  Force Bomb seemed to do more damage with set slottted than procs, kept the -RES proc. No idea if 3rd LoTG is really adding much to Damping Bubble - apparently it ups the DDR but MIDS seems wonky in showing how much.  Had to ditch PFF to fit in Repulsion Field - hope worth it.

 

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