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Posted

Please let me know what y'all think.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Fire Thrax: Level 50 Magic Scrapper
Primary Power Set: Fiery Melee
Secondary Power Set: Stone Armor
Power Pool: Flight
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Fire Sword

  • (A) Empty

Level 1: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Luck of the Gambler - Defense
  • (3) Luck of the Gambler - Defense/Endurance
  • (5) Luck of the Gambler - Defense/Endurance/Recharge
  • (17) Luck of the Gambler - Defense/Recharge

Level 2: Cremate

  • (A) Hecatomb - Chance of Damage(Negative)
  • (5) Hecatomb - Damage/Recharge
  • (11) Hecatomb - Damage/Recharge/Accuracy
  • (11) Hecatomb - Recharge/Accuracy
  • (13) Hecatomb - Damage/Endurance

Level 4: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 6: Stone Skin

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (7) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (7) Gladiator's Armor - TP Protection +3% Def (All)
  • (9) Gladiator's Armor - Resistance
  • (9) Luck of the Gambler - Defense

Level 8: Earth's Embrace

  • (A) Preventive Medicine - Chance for +Absorb
  • (13) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Heal/Endurance
  • (17) Preventive Medicine - Endurance/RechargeTime
  • (19) Preventive Medicine - Heal/RechargeTime

Level 10: Mud Pots

  • (A) Eradication - Chance for Energy Damage
  • (33) Eradication - Accuracy/Damage/Endurance/Recharge
  • (33) Eradication - Accuracy/Damage/Recharge
  • (33) Cleaving Blow - Damage/Endurance
  • (34) Cleaving Blow - Accuracy/Damage
  • (34) Cleaving Blow - Accuracy/Recharge

Level 12: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 14: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (37) Rectified Reticle - To Hit Buff/Recharge
  • (37) Rectified Reticle - Increased Perception

Level 16: Rooted

  • (A) Doctored Wounds - Heal
  • (42) Doctored Wounds - Heal/Endurance
  • (43) Doctored Wounds - Heal/Recharge
  • (43) Doctored Wounds - Heal/Endurance/Recharge
  • (43) Doctored Wounds - Endurance/Recharge

Level 18: Fire Sword Circle

  • (A) Eradication - Accuracy/Damage/Recharge
  • (34) Eradication - Accuracy/Damage/Endurance/Recharge
  • (36) Eradication - Chance for Energy Damage
  • (36) Cleaving Blow - Accuracy/Damage
  • (36) Cleaving Blow - Damage/Endurance
  • (37) Cleaving Blow - Accuracy/Recharge

Level 20: Crystal Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Luck of the Gambler - Defense

Level 22: Incinerate

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (23) Superior Critical Strikes - Damage/RechargeTime
  • (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (25) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (25) Superior Critical Strikes - RechargeTime/+50% Crit Proc
  • (27) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime

Level 24: Minerals

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (31) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense

Level 26: Greater Fire Sword

  • (A) Superior Scrapper's Strike - Damage/Recharge
  • (27) Superior Scrapper's Strike - Accuracy/Damage
  • (29) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (29) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (31) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (31) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 28: Brimstone Armor

  • (A) Aegis - Resistance
  • (46) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
  • (46) Aegis - Resistance/Endurance/Recharge

Level 30: Geode

  • (A) Recharge Reduction IO

Level 32: Kick

  • (A) Empty

Level 35: Tough

  • (A) Reactive Armor - Resistance
  • (40) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance/Recharge
  • (42) Reactive Armor - Resistance/Endurance/Recharge

Level 38: Weave

  • (A) Reactive Defenses - Defense
  • (39) Reactive Defenses - Defense/Endurance
  • (39) Reactive Defenses - Endurance/RechargeTime
  • (39) Reactive Defenses - Defense/RechargeTime
  • (40) Reactive Defenses - Scaling Resist Damage
  • (40) Reactive Defenses - Defense/Endurance/RechargeTime

Level 41: Char

  • (A) Empty

Level 44: Fire Blast

  • (A) Empty

Level 47: Fire Ball

  • (A) Ragnarok - Damage
  • (47) Ragnarok - Damage/Recharge
  • (47) Ragnarok - Damage/Recharge/Accuracy
  • (48) Ragnarok - Recharge/Accuracy
  • (48) Ragnarok - Damage/Endurance

Level 49: Hasten

  • (A) Recharge Reduction IO
  • (49) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Critical Hit 


Level 1: Sprint
Posted

Saw your toon a few hours back as i was running around the city. I have a rad/stone and ice/stone and they are both end heavy even with PP. Taking 2 powers to get to fireball and leaving them empty is worse than having to take an unslotted boxing and tough just to get to weave (which i pretty much did) . I would of thought fire sword deserved some slots and doesn't cremate take an ff+rech now? More recharge is good. I'd find a slot for a kismet+acc, its always handy especially if you skip tactics/focused acc. 6 slotted rooted with a numi set only loses you 5% recharge but you'd have a slightly higher s/l res+hp and pretty much the same e/ne def which would let you drop those cleaving blows in FSC and possibly drop the reactives in tough for 4 unbreakable/aegis. Crystal armour and minerals i run 4 shield wall in each, the way you slotted minerals with a SW and 3 lotg instead of 3 SW and the 7.5% you lost some hp. 

Posted (edited)

Something to look at. I ran out of slots at fireball as you can see:

 

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Edited by Meknomancer
Better mids build i hope
Posted

Thanks, I'll check it out.  I'm still debating on if I actually wanna run fire with stone.  I like stone but unsure if fire is what I wanna play with it.  I tried stone/stone when it first came out and didn't like stone for sure.  I already have a spines toon but think it would be great with /stone.  Would for sure need pp though which is fine.

 

Posted

Ice is my favourite, slows make up for the lack of taunt aura, ice patch keeps stuff flopping. Could probably get more procs in FT but i was getting a pretty good chain thanks to the ff+rech in CP. When i get round to respeccing it for page 5 i'll probably drop crosspunch for GIS. Ageless seems to be a force pick on /stone for me i just can't keep the blue bar topped up:

 

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