Sovera Posted June 10, 2019 Share Posted June 10, 2019 I kept looking for a MM build that used Bonfire, since I love that skill, but 100% of builds went for Power-Boost (for good reason I reckon). So I made one for myself. Lots of CC with all the flopping and Bonfire does decent damage. Combined with Time's double whammy of -slow and it's safe going. Other builds dictate we ignore travel powers and make do with base line, but I like flying, and I like flying fast so the build is not as min maxed as it could be. Pros: - Pets are softcapped as soon as level 28 if you have both the defense auras and Maneuvers since the Enforcer's Maneuvers will stack. THIS IS BIG! No need to wait until level 50+ and having collected a ton of inf to finally feel your pets are not squishy. - Bonfire makes us a pocket Controller on top of the -slows and -recharge. Cons: - No Tactics. Just can't fit everything. Perhaps if removing Temporal Selection though on the Arsonist it should help keeping him alive. - No Power-Boost. One BIG thing that annoys me to no end is being unable to fit in a slot, a single slot, one, measly, fricking slot, into Bonfire so that it can have a Force Feedback +chance to recharge. According to other people who tested ( ) it works just fine on Bonfire despite being a pseudo-pet. I WANT IT! But the 5% AoE defense is big and I just can't seem to find a way to retrieve those 5% from somewhere else. Perhaps more veteran heads can find a solution for this? That said even without the Force Feedback proc Chrono Shift is near perma, Hasten is near perma even with just one slot, our heal smacks us with a 42% heal every 5 seconds, and this without any incarnates involved. I personally will want Clarion since it's the weak point of a tankermind if our toggles drop, but despite everything I spend more time making builds and leveling them to 30-33 and then making new ones than playing the game proper so perhaps Clarion is not the best choice, or it gimps a MM in other ways? I'm interested in opinions on the subject. My thanks go to Dixa whose posts I've been stalking on Reddit and here and who has always found time to answer my constant leeching for his builds and ideas. The build in question (empty slots are for the Sudden Acceleration -KB IO): Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Science Mastermind Primary Power Set: Thugs Secondary Power Set: Time Manipulation Power Pool: Flight Power Pool: Speed Power Pool: Leadership Power Pool: Fighting Ancillary Pool: Heat Mastery Villain Profile: Level 1: Call Thugs -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(3), ExpRnf-Dmg/EndRdx(3), ExpRnf-Acc/Dmg/Rchg(5), ExpRnf-EndRdx/Dmg/Rchg(5), ExpRnf-+Res(Pets)(7) Level 1: Time Crawl -- EndRdx-I(A) Level 2: Temporal Mending -- Pnc-Heal/EndRedux(A), Pnc-EndRdx/Rchg(7), Pnc-Heal/Rchg(9), Pnc-Heal/EndRedux/Rchg(9), Pnc-Heal(11) Level 4: Time's Juncture -- DarWtcDsp-ToHitDeb(A), DarWtcDsp-ToHitDeb/EndRdx(15), DarWtcDsp-ToHitdeb/Rchg/EndRdx(15), DarWtcDsp-ToHitDeb/Rchg(17) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Fly -- Flight-I(A) Level 10: Temporal Selection -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(17), NmnCnv-Heal/Rchg(19), NmnCnv-Heal/EndRdx/Rchg(19), NmnCnv-Heal(21), NmnCnv-Regen/Rcvry+(21) Level 12: Call Enforcer -- SprMarofS-Acc/Dmg/EndRdx(A), SprMarofS-Dmg/EndRdx(23), SprCmmoft-Acc/Dmg(23), SprCmmoft-Dmg/EndRdx(25), SprCmmoft-Acc/Dmg/EndRdx/Rchg(25), SprCmmoft-Rchg/PetAoEDef(27) Level 14: Hover -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(27), LucoftheG-Def(29), BlsoftheZ-ResKB(29) Level 16: Distortion Field -- BslGaz-Acc/Hold(A), BslGaz-Acc/Rchg(31), BslGaz-Rchg/Hold(31), BslGaz-EndRdx/Rchg/Hold(31) Level 18: Gang War -- SvrRgh-PetResDam(A), EdcoftheM-PetDef(33), CaltoArm-+Def(Pets)(33) Level 20: Hasten -- RechRdx-I(A) Level 22: Time Stop -- Lck-Acc/Hold(A), Lck-Acc/Rchg(33), Lck-Rchg/Hold(34), Lck-EndRdx/Rchg/Hold(34), Lck-Acc/EndRdx/Rchg/Hold(34), Lck-%Hold(36) Level 24: Maneuvers -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(36), LucoftheG-Def(36) Level 26: Call Bruiser -- SprMarofS-EndRdx/+Resist/+Regen(A), SprMarofS-Acc/EndRdx(37), SprMarofS-Acc/Dmg(37), SprMarofS-Dmg(37), EdcoftheM-Acc/Dmg/EndRdx(39), Empty(50) Level 28: Farsight -- LucoftheG-Rchg+(A), LucoftheG-Def/EndRdx(39), LucoftheG-Def(39) Level 30: Afterburner -- LucoftheG-Rchg+(A) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Bonfire -- SprFrzBls-Acc/Dmg(A), SprFrzBls-Rchg/ImmobProc(40), SprFrzBls-Acc/Dmg/EndRdx(40), SprFrzBls-Acc/Dmg/Rchg(40), SprFrzBls-Dmg/EndRdx/Acc/Rchg(42), Empty(42) Level 38: Chrono Shift -- PrfShf-EndMod/Rchg(A), EffAdp-EndMod/Rchg(42), PrfShf-EndMod/Acc/Rchg(43) Level 41: Boxing -- SprBlsCol-Acc/Dmg(A), SprBlsCol-Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/EndRdx(43), SprBlsCol-Acc/Dmg/Rchg(45), SprBlsCol-Dmg/EndRdx/Acc/Rchg(45), SprBlsCol-Rchg/HoldProc(45) Level 44: Tough -- StdPrt-ResDam/Def+(A), GldArm-3defTpProc(46), UnbGrd-Max HP%(46), UnbGrd-ResDam(46), UnbGrd-ResDam/EndRdx(48), UnbGrd-ResDam/EndRdx/Rchg(48) Level 47: Weave -- LucoftheG-Rchg+(A), LucoftheG-Def(48), LucoftheG-Def/EndRdx(50) Level 49: Slowed Response -- AchHee-ResDeb%(A) Level 1: Brawl -- Empty(A) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- Pnc-Heal(A), Mrc-Rcvry+(11), Pnc-Heal/+End(13) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-End%(A), PrfShf-EndMod/Acc(13), PrfShf-EndMod(50) ------------ - Simple guide for newcomers. - Money making included among other things. - Tanker Fire Armor: the Turtle, the Allrounder, the Dragon, and compilation of Fire Armor builds. - Tanker Stone Armor: beginner friendly (near) immortal Tanker for leveling/end-game and Stone Armor framework. - Brute Rad/Stone and compilation of Brute Stone Armor builds. 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