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MA/Inv Build


smnolimits43

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I need you to have a look at this build, and give me your thoughts.  Please and thank you 🙂

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Flight
Power Pool: Speed
Power Pool: Leaping
Power Pool: Concealment
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (3) Superior Critical Strikes - Damage/RechargeTime
  • (5) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (7) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (13) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Critical Strikes - RechargeTime/+50% Crit Proc
Level 1: Resist Physical Damage
  • (A) Reactive Armor - Resistance
  • (17) Reactive Armor - Resistance/Endurance
  • (23) Steadfast Protection - Resistance/Endurance
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
  • (31) Aegis - Psionic/Status Resistance
Level 2: Cobra Strike
  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (7) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (13) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Scrapper's Strike - Recharge/Critical Hit Bonus
Level 4: Hover
  • (A) Empty
  • (46) Empty
Level 6: Fly
  • (A) Empty
Level 8: Crane Kick
  • (A) Hecatomb - Damage
  • (9) Hecatomb - Damage/Recharge
  • (9) Hecatomb - Damage/Recharge/Accuracy
  • (11) Hecatomb - Recharge/Accuracy
  • (11) Hecatomb - Damage/Endurance
  • (15) Sudden Acceleration - Knockback to Knockdown
Level 10: Focus Chi
  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
Level 12: Temp Invulnerability
  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (34) Unbreakable Guard - Endurance/RechargeTime
  • (36) Unbreakable Guard - RechargeTime/Resistance
  • (36) Impervium Armor - Psionic Resistance
Level 14: Dull Pain
  • (A) Preventive Medicine - Heal
  • (36) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb
Level 16: Unyielding
  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - Endurance/RechargeTime
  • (40) Unbreakable Guard - RechargeTime/Resistance
  • (40) Impervium Armor - Psionic Resistance
Level 18: Crippling Axe Kick
  • (A) Superior Blistering Cold - Accuracy/Damage
  • (19) Superior Blistering Cold - Damage/Endurance
  • (19) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (21) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (23) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (21) Empty
Level 20: Resist Elements
  • (A) Reactive Armor - Resistance/Endurance
  • (40) Reactive Armor - Resistance
  • (42) Impervium Armor - Psionic Resistance
  • (42) Impervium Armor - Resistance
  • (48) Empty
Level 22: Resist Energies
  • (A) Reactive Armor - Resistance/Endurance
  • (42) Reactive Armor - Resistance
  • (43) Impervium Armor - Psionic Resistance
  • (43) Impervium Armor - Resistance
  • (48) Empty
Level 24: Invincibility
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
Level 26: Dragon's Tail
  • (A) Superior Avalanche - Accuracy/Damage
  • (27) Superior Avalanche - Damage/Endurance
  • (27) Superior Avalanche - Accuracy/Damage/Endurance
  • (29) Superior Avalanche - Accuracy/Damage/Recharge
  • (29) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (31) Force Feedback - Chance for +Recharge
Level 28: Tough Hide
  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
Level 30: Unstoppable
  • (A) Empty
Level 32: Warriors Challenge
  • (A) Mocking Beratement - Threat/Placate
  • (33) Mocking Beratement - Threat/Placate/Recharge
  • (33) Mocking Beratement - Threat/Placate/Recharge/Range
  • (33) Mocking Beratement - Accuracy/Recharge
  • (34) Mocking Beratement - Threat/Placate/Range
  • (34) Mocking Beratement - Recharge
Level 35: Hasten
  • (A) Empty
  • (45) Empty
  • (48) Empty
Level 38: Combat Jumping
  • (A) Empty
  • (45) Empty
Level 41: Conserve Power
  • (A) Empty
Level 44: Physical Perfection
  • (A) Empty
Level 47: Stealth
  • (A) Empty
Level 49: Air Superiority
  • (A) Empty
  • (50) Empty
  • (50) Empty
  • (50) Empty
Level 1: Brawl
  • (A) Empty
Level 1: Critical Hit 
Level 1: Sprint
  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 1: Swift

  • (A) Empty

Level 1: Health

  • (A) Empty
  • (46) Empty

Level 1: Hurdle

  • (A) Empty

Level 1: Stamina

  • (A) Empty
  • (46) Empty

Level 6: Afterburner 


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Was it really necessary to start a new thread on this rather than just continue your previous thread on the same topic?

  • Resist Physical Damage is an auto power and doesn't require end reduction. Drop the Steadfast -kb IO - you have all the kb protection you need in Unyielding. Slot this power with the Steadfast +def unique, the Gladiator's Armor +def unique and the Aegis psi resistance unique. Add slots for dmg res only if you're not already capped to S/L.
  • In Temp Inv, replace the Unbreakable Guard end/rech with the +hp unique
  • You don't need so many slots in Res El and Res En. 2x dmg res IOs will do it. If you want set bonuses, you could 3-slot Impervium for the psi defense or Aegis for the F/C defense.
  • Add slots to Invincibility. There are a lot of ways to go, but you generally want to 6-slot for set bonuses. Gift of the Ancients, Reactive Defenses and Shield Wall are good options.
  • If you don't slot in Invincibility, slot the Shield Wall and Reactive Defenses +res uniques in Tough Hide.
  • Drop Warrior's Challenge (the scrapper taunts are garbage), Air Superiority and Stealth . Pick up Boxing (or Kick), Tough and Weave.
  • Thumbs Up 1
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1 hour ago, smnolimits43 said:

ok i figured that out as well, i have one slot in Unstoppable, what would you slot there ??

Unless you need a place to put one of the +def  or +hp uniques, you could slot an Impervium +psi or a recharge IO if you plan to use Unstoppable more frequently than every 17 minutes.

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Okay, not a fan of using Flying on Invuln.
Also, REALLY not a fan of Unstoppable.
It's simply a suicide button with a 3 minute countdown.

Here's a quick and dirty "how I'd do it".

Basically, puts you at Incarnate Soft Cap in a full group.
Gives you decent ancillary Resists.
Nice Recharge.
Plenty of Recovery.



Note: This is an end-game build.

 

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Scrapper
Primary Power Set: Martial Arts
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Blaze Mastery

Hero Profile:
Level 1: Storm Kick

  • (A) Superior Scrapper's Strike - Accuracy/Damage
  • (3) Superior Scrapper's Strike - Damage/Recharge
  • (3) Superior Scrapper's Strike - Accuracy/Damage/Recharge
  • (5) Superior Scrapper's Strike - Damage/Endurance/Recharge
  • (5) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Scrapper's Strike - Recharge/Critical Hit Bonus

Level 1: Resist Physical Damage

  • (A) Reactive Armor - Resistance
  • (7) Reactive Armor - Resistance/Endurance
  • (9) Reactive Armor - Resistance/Recharge
  • (9) Reactive Armor - Resistance/Endurance/Recharge

Level 2: Cobra Strike

  • (A) Superior Critical Strikes - Accuracy/Damage
  • (13) Superior Critical Strikes - Damage/RechargeTime
  • (15) Superior Critical Strikes - Accuracy/Damage/RechargeTime
  • (15) Superior Critical Strikes - Damage/Endurance/RechargeTime
  • (17) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Critical Strikes - RechargeTime/+50% Crit Proc

Level 4: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (19) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 6: Dull Pain

  • (A) Preventive Medicine - Chance for +Absorb

Level 8: Crane Kick

  • (A) Overwhelming Force - Accuracy/Damage
  • (21) Overwhelming Force - Endurance/Recharge
  • (23) Overwhelming Force - Accuracy/Damage/Endurance
  • (23) Overwhelming Force - Damage/Endurance/Recharge
  • (25) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (25) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 10: Resist Elements

  • (A) Reactive Armor - Resistance
  • (27) Reactive Armor - Resistance/Endurance
  • (27) Reactive Armor - Resistance/Recharge
  • (29) Reactive Armor - Resistance/Endurance/Recharge

Level 12: Kick

  • (A) Force Feedback - Chance for +Recharge

Level 14: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (29) Gladiator's Armor - TP Protection +3% Def (All)

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - RechargeTime/Resistance
  • (31) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 18: Crippling Axe Kick

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (33) Superior Blistering Cold - Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (33) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Blistering Cold - Recharge/Chance for Hold

Level 20: Resist Energies

  • (A) Reactive Armor - Resistance
  • (34) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge

Level 22: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Luck of the Gambler - Defense
  • (37) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (37) Reactive Defenses - Scaling Resist Damage

Level 24: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (37) Luck of the Gambler - Defense

Level 26: Dragon's Tail

  • (A) Superior Avalanche - Accuracy/Damage
  • (39) Superior Avalanche - Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Endurance
  • (39) Superior Avalanche - Accuracy/Damage/Recharge
  • (40) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (40) Superior Avalanche - Recharge/Chance for Knockdown

Level 28: Invincibility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Luck of the Gambler - Defense
  • (42) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 30: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Luck of the Gambler - Defense

Level 32: Eagles Claw

  • (A) Hecatomb - Damage/Recharge
  • (42) Hecatomb - Damage/Recharge/Accuracy
  • (43) Hecatomb - Recharge/Accuracy
  • (43) Hecatomb - Damage/Endurance
  • (43) Hecatomb - Chance of Damage(Negative)

Level 35: Tough Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Luck of the Gambler - Defense

Level 38: Hasten

  • (A) Recharge Reduction IO
  • (45) Recharge Reduction IO

Level 41: Char

  • (A) Superior Entomb - Accuracy/Hold
  • (45) Superior Entomb - Hold/Recharge
  • (46) Superior Entomb - Endurance/Recharge
  • (46) Superior Entomb - Accuracy/Hold/Endurance
  • (46) Superior Entomb - Accuracy/Hold/Endurance/Recharge
  • (48) Superior Entomb - Recharge/Chance for +Absorb

Level 44: Fire Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (48) Superior Winter's Bite - Damage/RechargeTime
  • (48) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (50) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (50) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 47: Super Jump

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Assault

  • (A) Endurance Reduction IO

Level 1: Brawl

  • (A) Accuracy IO

Level 1: Critical Hit


Level 1: Sprint

 

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		|A|
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  • (A) Run Speed IO
Level 2: Rest
  • (A) Interrupt Reduction IO
Level 1: Swift
  • (A) Run Speed IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (11) Numina's Convalesence - +Regeneration/+Recovery
  • (11) Miracle - +Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (13) Performance Shifter - EndMod
Level 50: Agility Core Paragon

Level 47: Double Jump
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If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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21 hours ago, smnolimits43 said:

can i only have one Knockback to Knockdown in the build ??

 

Overwhelming Force DMG+KB->KD is unique, Sudden Acceleration KB->KD is not, so you can have 1 of OF and as many SA ones as you need

The Alphabet Bunnies
Currently Building: Dark/Fire Tanker, Merc/Time MM


50 Bunnies: Alpha Bunny (Il/Rad Controller) Beta-Bunny (FF/BR Defender) Gamma-Bunny (Seismic/Stone Sent) Epsilon Bunny (Spines/Invul Scrapper) Theta Bunny (Willpower/Axe Tanker) Zeta Bunny (DB/EnA Stalker) Lambda Bunny (Bio/SvgM Tanker) Xi Bunny (Stone/Stone Stalker) Sigma Bunny (SR/KM Tanker) Upsilon Bunny (Shield/DM Tanker) Chi Bunny (Fire Farmer Brute) Omega Bunny (Claws/Ninja Scrapper) F - araday Bunny (Elec/Elec Defender)
50 Non-Bunnies: Darboux (Crab Spider) Invisible Icicle (Ice/Bio Stalker) Cooling-Tower (Rad/Ice Tanker) Ferrouscious Feline (Invul/WM Tanker) Bill the Yeti (SavM/Ice Stalker) Sally Salamander (Fire/MA Tanker) Blade Azure (Kat/EnA Scrapper) 

 

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