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Posted (edited)

After watching a Nature Affinity MM when teaming running radios i was surprised about how much incidence Nature can have on teams. So decided to give it a try regardless healer roll is not my thing in this game.  I was so wrong... this was not only about heals.

 

Earth / Nature combo got so much sinergy due positional AoE powers on Earth and also positional heals/buffs in Nature. Going solo at the beginning is hard until you get your pet. In my opinion one pet wasnt enough, Animate Stone is too ST and it takes long time to kill stuff if you are soloing against a large NPC group. So i decided to pick a Soul Mastery pet in order to help with dps and also went with Dark Obliration to push more damage.

 

The build below was created mostly to solo any end content and also team for any TF. The goal was softcap +def ranged (its close 41%) also get PP pet perma (accomplished) and get as much +Rech to have Overgrowth, Wild Bastion and Wild Overgrowth up as quick as possible.  Perma Hasten achieved.

 

In order to test my builds always tend to solo Ghost of Scrappyard. So far with Incarnates in T2-3 i got a tie... we cant kill each other but im expecting to kill Ghost when i reach T4 incarnate. Just dropped half of the life bar on him so far and still need more dps /debuffs.

 

If you have any advice for improvements that will be great. 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Controller
Primary Power Set: Earth Control
Secondary Power Set: Nature Affinity
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Fossilize

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (3) Basilisk's Gaze - Accuracy/Recharge
  • (3) Basilisk's Gaze - Recharge/Hold
  • (5) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Corrosive Enzymes

  • (A) Accuracy IO

Level 2: Regrowth

  • (A) Numina's Convalesence - Heal/Endurance
  • (5) Numina's Convalesence - Endurance/Recharge
  • (7) Numina's Convalesence - Heal/Recharge
  • (7) Numina's Convalesence - Heal/Endurance/Recharge
  • (9) Numina's Convalesence - Heal
  • (9) Numina's Convalesence - +Regeneration/+Recovery

Level 4: Stone Cages

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (11) Superior Will of the Controller - Control Duration/Recharge
  • (11) Superior Will of the Controller - Endurance/Recharge
  • (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (13) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (15) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 6: Wild Growth

  • (A) Impervious Skin - Resistance/Endurance
  • (15) Impervious Skin - Resistance/Recharge
  • (17) Impervious Skin - Endurance/Recharge
  • (17) Impervious Skin - Resistance/Endurance/Recharge
  • (19) Impervious Skin - Status Resistance/Regeneration

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (19) Recharge Reduction IO

Level 10: Spore Cloud

  • (A) Dark Watcher's Despair - Chance for Recharge Slow
  • (23) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (25) Dark Watcher's Despair - To Hit Debuff
  • (25) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 12: Stalagmites

  • (A) Absolute Amazement - Stun
  • (27) Absolute Amazement - Stun/Recharge
  • (27) Absolute Amazement - Stun/Recharge/Accuracy
  • (29) Absolute Amazement - Recharge/Accuracy
  • (29) Absolute Amazement - Stun/Endurance

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 16: Lifegiving Spores

  • (A) Panacea - Heal/Endurance
  • (33) Panacea - Endurance/Recharge
  • (33) Panacea - Heal/Recharge
  • (33) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - +Hit Points/Endurance

Level 18: Earthquake

  • (A) Explosive Strike - Damage/Knockback
  • (21) Explosive Strike - Accuracy/Knockback
  • (34) Explosive Strike - Chance for Smashing Damage
  • (34) Force Feedback - Chance for +Recharge

Level 20: Wild Bastion

  • (A) Preventive Medicine - Heal
  • (36) Preventive Medicine - Heal/Endurance
  • (37) Preventive Medicine - Endurance/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime
  • (37) Preventive Medicine - Heal/RechargeTime/Endurance
  • (39) Preventive Medicine - Chance for +Absorb

Level 22: Volcanic Gasses

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (39) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Recharge/Hold

Level 24: Super Jump

  • (A) Empty

Level 26: Animate Stone

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (43) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge

Level 28: Entangling Aura

  • (A) Lockdown - Accuracy/Hold
  • (31) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (36) Lockdown - Endurance/Recharge/Hold
  • (36) Lockdown - Chance for +2 Mag Hold
  • (40) Lockdown - Accuracy/Endurance/Recharge/Hold

Level 30: Boxing

  • (A) Empty

Level 32: Overgrowth

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (39) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 35: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 38: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense

Level 41: Dark Embrace

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (42) Gladiator's Armor - Resistance
  • (42) Gladiator's Armor - End/Resist

Level 44: Dark Obliteration

  • (A) Ragnarok - Damage
  • (45) Ragnarok - Damage/Recharge
  • (45) Ragnarok - Damage/Recharge/Accuracy
  • (45) Ragnarok - Recharge/Accuracy
  • (46) Ragnarok - Chance for Knockdown

Level 47: Summon Seer

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (48) Expedient Reinforcement - Accuracy/Damage
  • (50) Expedient Reinforcement - Damage/Endurance
  • (50) Expedient Reinforcement - Accuracy/Damage/Recharge

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Containment 


Level 1: Brawl

 

 

 

 

P.D. Video going crazy against Councils 54x8

 

 

 

Edited by serxiom
Posted

I think everyone who replies to your post should also give their text the same blinding white background, just to screw with you.

 

  Quote

Level 1: Fossilize[/color]

  • (A) Basilisk's Gaze - Accuracy/Hold
    Basilisk's Gaze -
  • (3) Accuracy/Recharge
    Basilisk's Gaze -
  • (3) Recharge/Hold
    Basilisk's Gaze -
  • (5) Accuracy/Endurance/Recharge/Hold
Expand  

 

The ST hold of any controller should generally be 6x damage procced. Neuronic shutdown, GW embrace, gladiator's net, unbreakable constraint, gladiator's javelin, apoc. It does really good DPS. And that's all I got, because my eyes gave up.

  • Thumbs Down 1
Posted
  On 12/2/2022 at 10:13 PM, Zect said:

I think everyone who replies to your post should also give their text the same blinding white background, just to screw with you.

Expand  

 

Dont bother to reply then. Sorry but the rich text paste went wrong. Now is fixed.

 

  On 12/2/2022 at 10:13 PM, Zect said:

The ST hold of any controller should generally be 6x damage procced. Neuronic shutdown, GW embrace, gladiator's net, unbreakable constraint, gladiator's javelin, apoc. It does really good DPS. And that's all I got, because my eyes gave up.

Expand  

Thanks but ill rather would keep the +rech bonus from BG. Besides I dont think there is a rule about how to slot a ST hold for controllers. 

 

Posted

@serxiom I don't have 1 of these but i do play an earth/storm, earth/kin, earth/fire domi and i have about 8 toons running /nature but it still looks like a hard build to make due to the lack of single target damage. If i were you i'd drop the pet for soul drain and find a way to fit in arcane bolt or just switch epics for 1 with a good fast recharging single target attack. 

The ff+rech in quake is pretty reliable so you could drop a little recharge, you don't hit 45% ranged but that doesn't matter either if spore cloud is on. I had a quick fiddle with the build it lost a teeny bit of ranged def+recharge, still doesnt have the 2 def uniques in and it has an artillery set (yuck) Fossilise needs damage as you have no other st dmg but slotting the apoc gives up the mez, basilisks give almost no ranged def- you get the same from a couple of zephyrs. I like 5 adjusted in overgrowth but when i dont have the slots i toss a couple rech io's in and boost them. Quake slots achilles proc and it will go off with the force feedback. Quicksand, it does extra - defence. I put 6 slots in dark embrace and that felt like a waste just to keep you close to 40% ranged. Its probably worse than your own build but....ideas:

 

 

  Reveal hidden contents

 

 

  • Thumbs Up 1
Posted

I'd say you could probably lose Entangling Aura - the hold is only a chance of mag 1, and you have to skirt the edges of the mob or hover. You also have plenty of CC to work with. Lifegiving Spores can be useful if you stay stationary, it's helpful but not amazing. 

 

I just took out LS, gave you Dark Consumption (more end and it does some dmg), shuffled some sets, and you have: 45.5 ranged defense and same recharge etc.

 

  Reveal hidden contents
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Miracle - +Recovery
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (23) Endurance Modification IO

------------

 

I'd probably drop LS and EA entirely. Pick up arcane bolt, and a blast/aoe from fire/ice/earth etc. Then plan on taking agility to fill in some defense/recharge. Containment should make your personal dmg decent. Something like this:

 

  Reveal hidden contents
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Empty
  • (A) Panacea - +Hit Points/Endurance
  • (34) Miracle - +Recovery
  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod
  • (23) Endurance Modification IO

Level 16: Arcane Power 
Level 50: Agility Radial Paragon 
------------

 

Posted
  On 12/6/2022 at 2:12 AM, Wimbochismo said:

I'd probably drop LS and EA entirely. Pick up arcane bolt, and a blast/aoe from fire/ice/earth etc. Then plan on taking agility to fill in some defense/recharge. Containment should make your personal dmg decent

Expand  

Thanks for the suggestion! i liked that Ice Mastery build option. Ill check it and probably test it. 

 

  On 12/4/2022 at 7:18 PM, Meknomancer said:

If i were you i'd drop the pet for soul drain and find a way to fit in arcane bolt or just switch epics for 1 with a good fast recharging single target attack. 

Expand  

Well one thing i noted is that Animated Stone is a decent Pet but is too ST focused. The idea behind to grab a second pet was to gain some extra DPS without expending my own resources when attacking. I can keep locking/debuffing NPCs while these 2 pets do their job. Also tested both with GM Ghost Srappyard and i can keep them alive easy with my current set up. Animated Stone + Fortunata  becomes very tankie with Wild Overgrowth + Wild Bastion.  The reason to pick Souls Mastery was also to get Dark Obliration as a AoE ranged attack. That helped a lot with the lack of AoE DPS with this combo. 

 

However your suggestion is interesting and ill give it a shot to find a secondary build as per your suggestions. Thanks!

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