Apocohotep Posted December 16, 2022 Share Posted December 16, 2022 Built in MIDS and I'm about to take it out for a spin. I wanted to focus on recharge as well as good controls outside of Domination until it's permanent. I don't know much of how the ATO bonuses work though, would frankenslotting as I have apply the 3% to hold bonuses and other control effects across all my powers? Thanks in advance 🙂 This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Science DominatorPrimary Power Set: Illusion ControlSecondary Power Set: Sonic AssaultPower Pool: LeadershipPower Pool: SorceryPower Pool: SpeedPower Pool: FightingAncillary Pool: Soul Mastery Villain Profile:Level 1: Blind (A) Basilisk's Gaze - Accuracy/Hold (11) Basilisk's Gaze - Accuracy/Recharge (13) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (13) Basilisk's Gaze - Recharge/Hold (15) Dominating Grasp - RechargeTime/Fiery Orb (15) Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime Level 1: Strident Echo (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (17) Basilisk's Gaze - Accuracy/Hold (17) Basilisk's Gaze - Accuracy/Recharge (19) Basilisk's Gaze - Recharge/Hold (19) Dominating Grasp - Accuracy/Control Duration/Endurance (21) Dominating Grasp - Endurance/RechargeTime Level 2: Deceive (A) Malaise's Illusions - Chance of Damage(Psionic) (3) Malaise's Illusions - Accuracy/Confused/Recharge (3) Malaise's Illusions - Accuracy/Recharge (5) Malaise's Illusions - Endurance/Confused (5) Malaise's Illusions - Accuracy/Endurance (11) Malaise's Illusions - Confused/Range Level 4: Scream (A) Decimation - Chance of Build Up (21) Decimation - Accuracy/Damage/Recharge (23) Decimation - Accuracy/Damage (23) Decimation - Damage/Endurance (25) Decimation - Damage/Recharge (25) Decimation - Accuracy/Endurance/Recharge Level 6: Spectral Terror (A) Unspeakable Terror - Disorient Bonus (7) Unspeakable Terror - Accuracy/Recharge (7) Unspeakable Terror - Fear/Range (9) Ascendency of the Dominator - Accuracy/Control Duration (9) Ascendency of the Dominator - Control Duration/Recharge (36) Ascendency of the Dominator - Endurance/Recharge Level 8: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Shield Wall - +Res (Teleportation), +5% Res (All) Level 10: Arcane Bolt (A) Entropic Chaos - Chance of Heal Self (42) Entropic Chaos - Accuracy/Damage (43) Entropic Chaos - Damage/Endurance (43) Entropic Chaos - Damage/Recharge (43) Entropic Chaos - Damage/Endurance/Recharge (45) Force Feedback - Chance for +Recharge Level 12: Gleam (A) Dominating Grasp - Accuracy/Control Duration (31) Dominating Grasp - Control Duration/RechargeTime (31) Ascendency of the Dominator - Accuracy/Control Duration/Endurance (31) Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (33) Ascendency of the Dominator - Recharge/Chance for +Damage (33) Annihilation - Chance for Res Debuff Level 14: Mystic Flight (A) Freebird - Endurance (29) Freebird - FlySpeed (29) Freebird - +Stealth Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (27) Reactive Defenses - Scaling Resist Damage Level 18: Phantom Army (A) Call to Arms - Endurance/Damage/Recharge (34) Call to Arms - Accuracy/Recharge (34) Call to Arms - Accuracy/Damage (34) Call to Arms - Damage/Endurance (36) Call to Arms - Accuracy/Damage/Recharge Level 20: Deafening Wave (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (36) Basilisk's Gaze - Accuracy/Hold (37) Basilisk's Gaze - Accuracy/Recharge (37) Basilisk's Gaze - Recharge/Hold Level 22: Tactics (A) Endurance Reduction IOLevel 24: Disruption Aura (A) Endurance Reduction IOLevel 26: Phantasm (A) Expedient Reinforcement - Accuracy/Recharge (37) Expedient Reinforcement - Accuracy/Damage (39) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Sudden Acceleration - Knockback to Knockdown Level 28: Bass Boost (A) Recharge Reduction IOLevel 30: Earsplitter (A) Basilisk's Gaze - Accuracy/Hold (40) Basilisk's Gaze - Accuracy/Recharge (40) Basilisk's Gaze - Recharge/Hold (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold (42) Lockdown - Chance for +2 Mag Hold (42) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 32: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 35: Kick (A) EmptyLevel 38: Rune of Protection (A) Steadfast Protection - Resistance/+Def 3% (48) Steadfast Protection - Knockback Protection (48) Gladiator's Armor - TP Protection +3% Def (All) (48) Aegis - Psionic/Status Resistance Level 41: Tough (A) Unbreakable Guard - +Max HP (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Resistance (46) Unbreakable Guard - Resistance/Endurance (46) Unbreakable Guard - Endurance/RechargeTime (46) Unbreakable Guard - RechargeTime/Resistance Level 44: Dark Embrace (A) Titanium Coating - Resistance (50) Titanium Coating - Resistance/Endurance (50) Titanium Coating - Resistance/Recharge (50) Titanium Coating - Resistance/Endurance/Recharge Level 47: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 49: Dark Consumption (A) Recharge Reduction IOLevel 1: Brawl (A) EmptyLevel 1: Domination Level 1: Sprint Link to comment Share on other sites More sharing options...
Six-Six Posted December 16, 2022 Share Posted December 16, 2022 Short answer is yes. But only where applicable, so if your power doesn't have a hold/confuse/etc. component to it, then it does no good. I usually split the ATOs into 2pc and 3pc across several powers for maximum control bonus. 1 My Toons Link to comment Share on other sites More sharing options...
Ironscarlet Posted December 30, 2022 Share Posted December 30, 2022 (edited) Spoiler This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic DominatorPrimary Power Set: Illusion ControlSecondary Power Set: Sonic AssaultPower Pool: SpeedPower Pool: FightingPower Pool: LeadershipAncillary Pool: Ice Mastery Villain Profile:Level 1: Blind (A) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance (7) Superior Ascendency of the Dominator - Accuracy/Control Duration/Endurance/Recharge (17) Superior Ascendency of the Dominator - Endurance/Recharge (39) Superior Ascendency of the Dominator - Accuracy/Control Duration (43) Superior Ascendency of the Dominator - Control Duration/Recharge (43) Superior Ascendency of the Dominator - Recharge/Chance for +Damage Level 1: Strident Echo (A) Superior Blistering Cold - Damage/Endurance (3) Superior Blistering Cold - Accuracy/Damage/Recharge (3) Superior Blistering Cold - Accuracy/Damage/Endurance (5) Superior Blistering Cold - Accuracy/Damage (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (7) Superior Blistering Cold - Recharge/Chance for Hold Level 2: Deceive (A) Coercive Persuasion - Recharge/Accuracy Level 4: Hasten (A) Recharge Reduction IO (46) Recharge Reduction IO Level 6: Spectral Terror (A) Unspeakable Terror - Disorient Bonus Level 8: Superior Invisibility (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (9) Luck of the Gambler - Defense/Endurance (9) Luck of the Gambler - Defense Level 10: Shockwave (A) Overwhelming Force - Endurance/Recharge (11) Overwhelming Force - Accuracy/Damage/Endurance/Recharge (11) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown (13) Overwhelming Force - Accuracy/Damage (13) Overwhelming Force - Accuracy/Damage/Endurance (15) Overwhelming Force - Damage/Endurance/Recharge Level 12: Gleam (A) Superior Dominating Grasp - Accuracy/Control Duration (15) Superior Dominating Grasp - Control Duration/RechargeTime (33) Superior Dominating Grasp - Endurance/RechargeTime (34) Superior Dominating Grasp - Accuracy/Control Duration/Endurance (34) Superior Dominating Grasp - Accuracy/Control Duration/Endurance/RechargeTime (34) Superior Dominating Grasp - RechargeTime/Fiery Orb Level 14: Boxing (A) Pounding Slugfest - Disorient Bonus Level 16: Tough (A) Steadfast Protection - Resistance/+Def 3% (17) Gladiator's Armor - TP Protection +3% Def (All) Level 18: Weave (A) Luck of the Gambler - Defense (19) Luck of the Gambler - Defense/Endurance (19) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Reactive Defenses - Scaling Resist Damage Level 20: Phantom Army (A) Expedient Reinforcement - Endurance/Damage/Recharge (21) Expedient Reinforcement - Resist Bonus Aura for Pets (21) Expedient Reinforcement - Accuracy/Recharge (23) Expedient Reinforcement - Damage/Endurance (23) Expedient Reinforcement - Accuracy/Damage (25) Expedient Reinforcement - Accuracy/Damage/Recharge Level 22: Flash (A) Superior Entomb - Recharge/Chance for +Absorb (25) Superior Entomb - Hold/Recharge (27) Superior Entomb - Accuracy/Hold/Endurance/Recharge (27) Superior Entomb - Accuracy/Hold (29) Superior Entomb - Endurance/Recharge (29) Superior Entomb - Accuracy/Hold/Endurance Level 24: Bass Boost (A) Recharge Reduction IO Level 26: Deafening Wave (A) Armageddon - Chance for Fire Damage (37) Armageddon - Damage/Endurance (39) Obliteration - Chance for Smashing Damage (40) Armageddon - Damage (40) Ghost Widow's Embrace - Chance of Damage(Psionic) (40) Unbreakable Constraint - Chance for Smashing Damage Level 28: Disruption Aura (A) Endurance Reduction IO Level 30: Phantasm (A) Soulbound Allegiance - Chance for Build Up (31) Soulbound Allegiance - Damage/Endurance (31) Soulbound Allegiance - Damage/Recharge (31) Soulbound Allegiance - Damage (33) Soulbound Allegiance - Damage/Recharge/Accuracy (33) Soulbound Allegiance - Recharge/Accuracy Level 32: Shout (A) Superior Winter's Bite - Accuracy/Damage (39) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (42) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (42) Superior Winter's Bite - Accuracy/Damage/Endurance (42) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Recharge Level 35: Earsplitter (A) Hecatomb - Damage/Recharge/Accuracy (36) Hecatomb - Damage/Endurance (36) Hecatomb - Damage (36) Ghost Widow's Embrace - Chance of Damage(Psionic) (37) Hecatomb - Chance of Damage(Negative) (37) Lockdown - Chance for +2 Mag Hold Level 38: Frozen Armor (A) Luck of the Gambler - Defense (45) Luck of the Gambler - Defense/Endurance (46) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Hibernate (A) Recharge Reduction IO Level 44: Ice Storm (A) Superior Frozen Blast - Recharge/Chance for Immobilize (45) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime (45) Superior Frozen Blast - Accuracy/Damage/Endurance (46) Superior Frozen Blast - Accuracy/Damage/Recharge (48) Superior Frozen Blast - Accuracy/Damage (48) Superior Frozen Blast - Damage/Endurance Level 47: Hoarfrost (A) Recharge Reduction IO (48) Recharge Reduction IO Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Luck of the Gambler - Defense Level 1: Domination Level 1: Brawl (A) Empty Level 1: Sprint (A) Empty Level 2: Rest (A) Empty Level 1: Swift (A) Empty Level 1: Hurdle (A) Empty Level 1: Health (A) Empty Level 1: Stamina (A) Empty Level 50: Musculature Core Paragon Level 50: Ageless Radial Epiphany ------------ 44% def soft cap proc out earsplitter and Def wave. You can take this as a template and add more procs. Rule of thumb 44% def is great 33% is livable with purps. Shoot for one or the other adding as many proc to your rotation. ill/Sonic for me was very fun leveling. Still fun and animations make it a fun play. IMO ill/Psi is the pinical of illusion because AV -reg sap but Sonic gives big numbers and is a lot more fun to play. So if your trying to go full control you have to know what content your building for. Some content people build for are solo AV builds that run long duration confuses. You might be able to pull off a hold build with a long duration, would be worth a fun test if echo and earsplitter proc. But in most content the long duration on hold over the damage in a big damage power is not worth the sacrafice in damage. Now for most content everything dies so fast magnitute of the holds matter more you need 4 to 6mags of hold consistantly this imo is more import than duration in normal content situations. In the end most content in this game is pretty chill and anyhing works just beaware with lack of damage , AV regen becomes your biggest weakness. Edited December 30, 2022 by Ironscarlet 2 Link to comment Share on other sites More sharing options...
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