Dahle Posted January 5, 2023 Posted January 5, 2023 And really the title sums it up well. I've been playing Elec/Poison again. Exclusively played solo and through missions in the Gold side zones. I'm level 23 and in First Ward at this point. I've been bad and I've just gone straight to proccing out the whole character and using SOs to fill in powers that I plans for higher levels sets in. Let me tell you how much fun this is. I can run in to every encounter, drop Static Field and then just move through my powers one by one. By the time Static Field drops, everything has no endurance and their ToHit is just piss poor. The Debuffs are strong, the control is fun, and really it just works. It is fun to see Envenom, Weaken and Jolting Chain spread through enemy groups. Envenom and Weaken having procs go off has also been interesting. I have zero plans for group play at the moment, I don't have Alkaloid, skipping the Rez and don't care about Antidote. I have nowhere to use these as I plan to skip Gremlins, they are just too dumb and out of control. This playstyle is calculated. All the chaos is in the proc chances. At 50, I dont know what it will be able to handle. I'm not pushing +4x8 at level 23 obviously. So if you are just looking for a fun combo, give this a shot. 2 I play where my toons are... and they are everywhere. But Everlasting is my current main home. Come on by my base GOLD-11404. And, yes, most of my toons start Gold Side (Bold Side)! If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.Or come on by and visit my Discord. I run my theme groups there and chat with Twitch viewers in voice there. And lastly, come see my on Twitch. City of Heroes is my main game!
Carnifax Posted January 5, 2023 Posted January 5, 2023 (edited) A very fun oddball combo alright. Good sapping (especially if you go Mu) although I went Elec / Poison / Stone for the melee Scraptroller feel (all-in on Stone bar Hurl Boulder). It's a study in layering controls really. Sleeps, knockdowns holds and confuse give you time for the sapping to kick in fully. Poison Gas Trap is both an excellent proc-bomb and a good Sapping tool (-recovery rather than -regen). The Gremlins are indeed total idiots. Even stupider than Imps somehow. This is my current build, tweaked to allow for the earlier opening levels for powers. Only thing I'd really change after parsing things out is removing some of the proc slots from Jolting. Chains proc poorly 😞 Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Malwire: Level 49 Technology ControllerPrimary Power Set: Electric ControlSecondary Power Set: PoisonPower Pool: FightingPower Pool: ConcealmentPower Pool: LeadershipPower Pool: SpeedAncillary Pool: Stone Mastery Hero Profile:Level 1: Tesla Cage (A) Superior Will of the Controller - Accuracy/Control Duration (3) Superior Will of the Controller - Control Duration/Recharge (3) Superior Will of the Controller - Endurance/Recharge (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage Level 1: Alkaloid (A) Healing IO Level 2: Envenom Hamidon Origin:Lysosome Exposure Level 4: Weaken Hamidon Origin:Lysosome Exposure Level 6: Jolting Chain (A) Thunderstrike - Accuracy/Damage (15) Thunderstrike - Accuracy/Damage/Endurance (15) Gladiator's Javelin - Chance of Damage(Toxic) (17) Explosive Strike - Chance for Smashing Damage (17) Force Feedback - Chance for +Recharge (48) Apocalypse - Chance of Damage(Negative) Level 8: Chain Fences (A) Preemptive Optimization - Accuracy/Recharge (19) Preemptive Optimization - EndMod/Endurance (19) Preemptive Optimization - EndMod/Recharge (21) Preemptive Optimization - EndMod/Accuracy/Endurance (21) Preemptive Optimization - EndMod/Endurance/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Recharge Level 10: Conductive Aura (A) Endurance Modification IO (23) Endurance Modification IO Level 12: Static Field (A) Recharge Reduction IO (25) Recharge Reduction IO Level 14: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (49) Luck of the Gambler - Defense/Endurance (46) Defense Buff IO Level 16: Kick (A) Empty Level 18: Paralyzing Blast (A) Lockdown - Accuracy/Hold (29) Lockdown - Accuracy/Recharge (31) Lockdown - Recharge/Hold (31) Lockdown - Endurance/Recharge/Hold (31) Lockdown - Accuracy/Endurance/Recharge/Hold (33) Lockdown - Chance for +2 Mag Hold Level 20: Tough (A) Steadfast Protection - Resistance/+Def 3% (25) Unbreakable Guard - Resistance/Endurance (27) Unbreakable Guard - +Max HP (27) Unbreakable Guard - Resistance (29) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Synaptic Overload (A) Coercive Persuasion - Confused/Endurance (34) Coercive Persuasion - Confused/Recharge/Accuracy (34) Coercive Persuasion - Confused/Recharge (36) Coercive Persuasion - Recharge/Accuracy (36) Coercive Persuasion - Contagious Confusion (36) Coercive Persuasion - Confused Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 26: Gremlins (A) Expedient Reinforcement - Accuracy/Damage (37) Expedient Reinforcement - Accuracy/Recharge (37) Expedient Reinforcement - Damage/Endurance (39) Expedient Reinforcement - Resist Bonus Aura for Pets (39) Expedient Reinforcement - Accuracy/Damage/Recharge (39) Expedient Reinforcement - Endurance/Damage/Recharge Level 28: Poison Trap (A) Ghost Widow's Embrace - Chance of Damage(Psionic) (33) Neuronic Shutdown - Chance of Damage(Psionic) (40) Obliteration - Chance for Smashing Damage (40) Unbreakable Constraint - Chance for Smashing Damage (42) Eradication - Chance for Energy Damage (42) Scirocco's Dervish - Chance of Damage(Lethal) Level 30: Hasten (A) Recharge Reduction IO (33) Recharge Reduction IO Level 32: Venomous Gas Hamidon Origin:Enzyme Exposure Level 35: Fissure (A) Artillery - Accuracy/Damage (40) Artillery - Accuracy/Damage/Recharge (37) Artillery - Damage/Endurance (45) Force Feedback - Chance for +Recharge (45) Bombardment - Chance for Fire Damage (45) Positron's Blast - Chance of Damage(Energy) Level 38: Rock Armor (A) Defense Buff IO (47) Defense Buff IO (48) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Seismic Smash (A) Crushing Impact - Accuracy/Damage (43) Mako's Bite - Accuracy/Damage (43) Neuronic Shutdown - Chance of Damage(Psionic) (46) Ghost Widow's Embrace - Chance of Damage(Psionic) (47) Touch of Death - Chance of Damage(Negative) (47) Hecatomb - Chance of Damage(Negative) Level 44: Earth's Embrace (A) Numina's Convalesence - Heal/Recharge (46) Doctored Wounds - Heal/Recharge (48) Preventive Medicine - Heal/RechargeTime Level 47: Antidote (A) Gladiator's Armor - TP Protection +3% Def (All) Level 49: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl Edited January 5, 2023 by Carnifax 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Dahle Posted January 5, 2023 Author Posted January 5, 2023 (edited) I also went all in on Stone (no Hurl Boulder). I skipped Hasten, one less thing for me to think about as I will probably run Auto on Earth's Embrace. I wanted Seismic Smash really bad. I hate that jolting Chain is not the best Proc power, but I still like the procs in it. Just a personal choice for sure. Spoiler This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic ControllerPrimary Power Set: Electric ControlSecondary Power Set: PoisonPower Pool: SpeedPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Stone Mastery Hero Profile:Level 1: Tesla Cage (A) Lockdown - Chance for +2 Mag Hold (3) Devastation - Chance of Hold (3) Superior Will of the Controller - Recharge/Chance for Psionic Damage (5) Superior Overpowering Presence - RechargeTime/Energy Font (5) Ghost Widow's Embrace - Chance of Damage(Psionic) Level 1: Envenom (A) Shield Breaker - Chance for Lethal Damage (7) Achilles' Heel - Chance for Res Debuff (7) Touch of Lady Grey - Chance for Negative Damage Level 2: Chain Fences (A) Ragnarok - Damage (11) Ragnarok - Damage/Recharge (13) Ragnarok - Damage/Recharge/Accuracy (13) Ragnarok - Recharge/Accuracy (15) Ragnarok - Damage/Endurance Level 4: Weaken (A) Deflated Ego - Chance for Recovery Debuff (15) Cloud Senses - Chance for Negative Energy Damage Level 6: Jolting Chain (A) Decimation - Chance of Build Up (17) Devastation - Chance of Hold (17) Apocalypse - Chance of Damage(Negative) (19) Gladiator's Javelin - Chance of Damage(Toxic) (19) Explosive Strike - Chance for Smashing Damage Level 8: Conductive Aura (A) Power Transfer - EndMod (29) Power Transfer - Damage/EndMod (46) Power Transfer - Chance to Heal Self (48) Performance Shifter - EndMod (48) Performance Shifter - Chance for +End (49) Preventive Medicine - Chance for +Absorb Level 10: Super Speed (A) Celerity - +Stealth Level 12: Static Field (A) Fortunata Hypnosis - Sleep (21) Fortunata Hypnosis - Sleep/Recharge (21) Fortunata Hypnosis - Sleep/Recharge/Accuracy (23) Fortunata Hypnosis - Recharge/Accuracy (23) Fortunata Hypnosis - Sleep/Endurance Level 14: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (25) Kismet - Accuracy +6% (25) Shield Wall - +Res (Teleportation), +5% Res (All) Level 16: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 18: Paralyzing Blast (A) Basilisk's Gaze - Accuracy/Recharge (27) Basilisk's Gaze - Recharge/Hold (27) Basilisk's Gaze - Endurance/Recharge/Hold (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold Level 20: Tactics (A) Gaussian's Synchronized Fire-Control - To Hit Buff (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (33) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 22: Synaptic Overload (A) Coercive Persuasion - Contagious Confusion (33) Coercive Persuasion - Confused/Recharge (34) Coercive Persuasion - Confused/Recharge/Accuracy (34) Coercive Persuasion - Recharge/Accuracy (34) Coercive Persuasion - Confused/Endurance Level 24: Paralytic Poison (A) Lockdown - Chance for +2 Mag Hold (36) Unbreakable Constraint - Chance for Smashing Damage (36) Ghost Widow's Embrace - Chance of Damage(Psionic) (36) Neuronic Shutdown - Chance of Damage(Psionic) Level 26: Boxing (A) Empty Level 28: Poison Trap (A) Unbreakable Constraint - Hold (37) Unbreakable Constraint - Hold/Recharge (37) Unbreakable Constraint - Hold/Recharge/Accuracy (37) Unbreakable Constraint - Recharge/Accuracy (39) Unbreakable Constraint - Hold/Endurance Level 30: Venomous Gas (A) Dark Watcher's Despair - To Hit Debuff (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (39) Dark Watcher's Despair - Recharge/Endurance (40) Dark Watcher's Despair - To Hit Debuff/Endurance Level 32: Tough (A) Steadfast Protection - Resistance/+Def 3% (40) Steadfast Protection - Knockback Protection (40) Gladiator's Armor - TP Protection +3% Def (All) Level 35: Fissure (A) Absolute Amazement - Chance for ToHit Debuff (42) Absolute Amazement - Stun/Recharge (42) Absolute Amazement - Stun/Recharge/Accuracy (42) Absolute Amazement - Recharge/Accuracy (43) Absolute Amazement - Stun/Endurance Level 38: Rock Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Seismic Smash (A) Superior Blistering Cold - Recharge/Chance for Hold (43) Lockdown - Chance for +2 Mag Hold (43) Hecatomb - Chance of Damage(Negative) (49) Touch of Death - Chance of Damage(Negative) Level 44: Weave (A) Reactive Defenses - Defense (45) Reactive Defenses - Defense/Endurance (45) Reactive Defenses - Endurance/RechargeTime (45) Reactive Defenses - Defense/RechargeTime (46) Reactive Defenses - Defense/Endurance/RechargeTime (46) Reactive Defenses - Scaling Resist Damage Level 47: Earth's Embrace (A) Recharge Reduction IO (47) Recharge Reduction IO (47) Recharge Reduction IO Level 49: Vengeance (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 1: Containment Level 1: Brawl (A) Empty Level 1: Sprint (A) Run Speed IO Level 2: Rest (A) Empty Level 1: Swift (A) Run Speed IO Level 1: Hurdle (A) Jumping IO Level 1: Health (A) Panacea - +Hit Points/Endurance (9) Numina's Convalesence - +Regeneration/+Recovery (9) Miracle - +Recovery Level 1: Stamina (A) Power Transfer - Chance to Heal Self (11) Performance Shifter - Chance for +End Level 10: Speed Phase Level 50: Ion Radial Final Judgement Level 50: Gravitic Radial Flawless Interface Level 50: Cardiac Radial Paragon Level 50: Rebirth Core Epiphany Level 50: Control Core Embodiment Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Freedom Phalanx Reserve Level 1: Defense Amplifier (1 hour) Level 1: Survival Amplifier (1 hour) ------------ Edited January 5, 2023 by Dahle I play where my toons are... and they are everywhere. But Everlasting is my current main home. Come on by my base GOLD-11404. And, yes, most of my toons start Gold Side (Bold Side)! If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.Or come on by and visit my Discord. I run my theme groups there and chat with Twitch viewers in voice there. And lastly, come see my on Twitch. City of Heroes is my main game!
Carnifax Posted January 5, 2023 Posted January 5, 2023 Proc up Poison Gas Trap. It's seriously well worth it. Much, much more so than Paralytic (switch them around). Here's a solo parse run I did back in June with it procced up. Note these figures are slightly misleading because procs in non-pet powers like Fissure aren't grouped like Poison Traps are (it's down to how the Combat Logs logs them, I've no way to tell which power non-pet procs belong to). My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Dahle Posted January 5, 2023 Author Posted January 5, 2023 My level 50 Elec/Poison has Poison Trap Procced out. My goal this time was to focus on the ST attacks (holds) instead. I'm looking for heavy holds for the more annoying enemies. Otherwise, I agree, Poison Trap is an excellent Proc power. I play where my toons are... and they are everywhere. But Everlasting is my current main home. Come on by my base GOLD-11404. And, yes, most of my toons start Gold Side (Bold Side)! If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.Or come on by and visit my Discord. I run my theme groups there and chat with Twitch viewers in voice there. And lastly, come see my on Twitch. City of Heroes is my main game!
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