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Posted

And really the title sums it up well.

 

I've been playing Elec/Poison again.  Exclusively played solo and through missions in the Gold side zones.  I'm level 23 and in First Ward at this point.  I've been bad and I've just gone straight to proccing out the whole character and using SOs to fill in powers that I plans for higher levels sets in.

Let me tell you how much fun this is.  I can run in to every encounter, drop Static Field and then just move through my powers one by one.  By the time Static Field drops, everything has no endurance and their ToHit is just piss poor.  The Debuffs are strong, the control is fun, and really it just works.  It is fun to see Envenom, Weaken and Jolting Chain spread through enemy groups.  Envenom and Weaken having procs go off has also been interesting.

 

I have zero plans for group play at the moment, I don't have Alkaloid, skipping the Rez and don't care about Antidote.  I have nowhere to use these as I plan to skip Gremlins, they are just too dumb and out of control.  This playstyle is calculated.  All the chaos is in the proc chances.  At 50, I dont know what it will be able to handle.  I'm not pushing +4x8 at level 23 obviously.  

 

So if you are just looking for a fun combo, give this a shot.

  • Like 2

I play where my toons are... and they are everywhere.  But Everlasting is my current main home.  Come on by my base GOLD-11404.  And, yes, most of my toons start Gold Side (Bold Side)!
If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.
Or come on by and visit my Discord.

I run my theme groups there and chat with Twitch viewers in voice there.
And lastly, come see my on Twitch.  City of Heroes is my main game!

Posted (edited)

A very fun oddball combo alright. Good sapping (especially if you go Mu) although I went Elec / Poison / Stone for the melee Scraptroller feel (all-in on Stone bar Hurl Boulder). It's a study in layering controls really. Sleeps, knockdowns holds and confuse give you time for the sapping to kick in fully. 

 

Poison Gas Trap is both an excellent proc-bomb and a good Sapping tool (-recovery rather than -regen).

 

The Gremlins are indeed total idiots. Even stupider than Imps somehow. 

 

This is my current build, tweaked to allow for the earlier opening levels for powers. Only thing I'd really change after parsing things out is removing some of the proc slots from Jolting. Chains proc poorly 😞 

Spoiler

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

 

Click this DataLink to open the build!

Malwire: Level 49 Technology Controller
Primary Power Set: Electric Control
Secondary Power Set: Poison
Power Pool: Fighting
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Tesla Cage

  • (A) Superior Will of the Controller - Accuracy/Control Duration
  • (3) Superior Will of the Controller - Control Duration/Recharge
  • (3) Superior Will of the Controller - Endurance/Recharge
  • (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance
  • (5) Superior Will of the Controller - Accuracy/Control Duration/Endurance/Recharge
  • (7) Superior Will of the Controller - Recharge/Chance for Psionic Damage

Level 1: Alkaloid

  • (A) Healing IO

Level 2: Envenom

  • Hamidon Origin:Lysosome Exposure

Level 4: Weaken

  • Hamidon Origin:Lysosome Exposure

Level 6: Jolting Chain

  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Gladiator's Javelin - Chance of Damage(Toxic)
  • (17) Explosive Strike - Chance for Smashing Damage
  • (17) Force Feedback - Chance for +Recharge
  • (48) Apocalypse - Chance of Damage(Negative)

Level 8: Chain Fences

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (19) Preemptive Optimization - EndMod/Endurance
  • (19) Preemptive Optimization - EndMod/Recharge
  • (21) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (21) Preemptive Optimization - EndMod/Endurance/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge

Level 10: Conductive Aura

  • (A) Endurance Modification IO
  • (23) Endurance Modification IO

Level 12: Static Field

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 14: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (49) Luck of the Gambler - Defense/Endurance
  • (46) Defense Buff IO

Level 16: Kick

  • (A) Empty

Level 18: Paralyzing Blast

  • (A) Lockdown - Accuracy/Hold
  • (29) Lockdown - Accuracy/Recharge
  • (31) Lockdown - Recharge/Hold
  • (31) Lockdown - Endurance/Recharge/Hold
  • (31) Lockdown - Accuracy/Endurance/Recharge/Hold
  • (33) Lockdown - Chance for +2 Mag Hold

Level 20: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (25) Unbreakable Guard - Resistance/Endurance
  • (27) Unbreakable Guard - +Max HP
  • (27) Unbreakable Guard - Resistance
  • (29) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 22: Synaptic Overload

  • (A) Coercive Persuasion  - Confused/Endurance
  • (34) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (34) Coercive Persuasion  - Confused/Recharge
  • (36) Coercive Persuasion  - Recharge/Accuracy
  • (36) Coercive Persuasion  - Contagious Confusion
  • (36) Coercive Persuasion  - Confused

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Gremlins

  • (A) Expedient Reinforcement - Accuracy/Damage
  • (37) Expedient Reinforcement - Accuracy/Recharge
  • (37) Expedient Reinforcement - Damage/Endurance
  • (39) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (39) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (39) Expedient Reinforcement - Endurance/Damage/Recharge

Level 28: Poison Trap

  • (A) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (33) Neuronic Shutdown - Chance of Damage(Psionic)
  • (40) Obliteration - Chance for Smashing Damage
  • (40) Unbreakable Constraint - Chance for Smashing Damage
  • (42) Eradication - Chance for Energy Damage
  • (42) Scirocco's Dervish - Chance of Damage(Lethal)

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 32: Venomous Gas

  • Hamidon Origin:Enzyme Exposure

Level 35: Fissure

  • (A) Artillery - Accuracy/Damage
  • (40) Artillery - Accuracy/Damage/Recharge
  • (37) Artillery - Damage/Endurance
  • (45) Force Feedback - Chance for +Recharge
  • (45) Bombardment - Chance for Fire Damage
  • (45) Positron's Blast - Chance of Damage(Energy)

Level 38: Rock Armor

  • (A) Defense Buff IO
  • (47) Defense Buff IO
  • (48) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Seismic Smash

  • (A) Crushing Impact - Accuracy/Damage
  • (43) Mako's Bite - Accuracy/Damage
  • (43) Neuronic Shutdown - Chance of Damage(Psionic)
  • (46) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (47) Touch of Death - Chance of Damage(Negative)
  • (47) Hecatomb - Chance of Damage(Negative)

Level 44: Earth's Embrace

  • (A) Numina's Convalesence - Heal/Recharge
  • (46) Doctored Wounds - Heal/Recharge
  • (48) Preventive Medicine - Heal/RechargeTime

Level 47: Antidote

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 49: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Containment 


Level 1: Brawl

 

 

 

Edited by Carnifax
  • Thumbs Up 1
Posted (edited)

I also went all in on Stone (no Hurl Boulder).  I skipped Hasten, one less thing for me to think about as I will probably run Auto on Earth's Embrace.  I wanted Seismic Smash really bad.

 

I hate that jolting Chain is not the best Proc power, but I still like the procs in it.  Just a personal choice for sure.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Controller
Primary Power Set: Electric Control
Secondary Power Set: Poison
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Stone Mastery

Hero Profile:
Level 1: Tesla Cage

  • (A) Lockdown - Chance for +2 Mag Hold
  • (3) Devastation - Chance of Hold
  • (3) Superior Will of the Controller - Recharge/Chance for Psionic Damage
  • (5) Superior Overpowering Presence - RechargeTime/Energy Font
  • (5) Ghost Widow's Embrace - Chance of Damage(Psionic)

Level 1: Envenom

  • (A) Shield Breaker - Chance for Lethal Damage
  • (7) Achilles' Heel - Chance for Res Debuff
  • (7) Touch of Lady Grey - Chance for Negative Damage

Level 2: Chain Fences

  • (A) Ragnarok - Damage
  • (11) Ragnarok - Damage/Recharge
  • (13) Ragnarok - Damage/Recharge/Accuracy
  • (13) Ragnarok - Recharge/Accuracy
  • (15) Ragnarok - Damage/Endurance

Level 4: Weaken

  • (A) Deflated Ego - Chance for Recovery Debuff
  • (15) Cloud Senses - Chance for Negative Energy Damage

Level 6: Jolting Chain

  • (A) Decimation - Chance of Build Up
  • (17) Devastation - Chance of Hold
  • (17) Apocalypse - Chance of Damage(Negative)
  • (19) Gladiator's Javelin - Chance of Damage(Toxic)
  • (19) Explosive Strike - Chance for Smashing Damage

Level 8: Conductive Aura

  • (A) Power Transfer - EndMod
  • (29) Power Transfer - Damage/EndMod
  • (46) Power Transfer - Chance to Heal Self
  • (48) Performance Shifter - EndMod
  • (48) Performance Shifter - Chance for +End
  • (49) Preventive Medicine - Chance for +Absorb

Level 10: Super Speed

  • (A) Celerity - +Stealth

Level 12: Static Field

  • (A) Fortunata Hypnosis - Sleep
  • (21) Fortunata Hypnosis - Sleep/Recharge
  • (21) Fortunata Hypnosis - Sleep/Recharge/Accuracy
  • (23) Fortunata Hypnosis - Recharge/Accuracy
  • (23) Fortunata Hypnosis - Sleep/Endurance

Level 14: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Kismet - Accuracy +6%
  • (25) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 16: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 18: Paralyzing Blast

  • (A) Basilisk's Gaze - Accuracy/Recharge
  • (27) Basilisk's Gaze - Recharge/Hold
  • (27) Basilisk's Gaze - Endurance/Recharge/Hold
  • (29) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 20: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (31) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (31) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (33) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Synaptic Overload

  • (A) Coercive Persuasion  - Contagious Confusion
  • (33) Coercive Persuasion  - Confused/Recharge
  • (34) Coercive Persuasion  - Confused/Recharge/Accuracy
  • (34) Coercive Persuasion  - Recharge/Accuracy
  • (34) Coercive Persuasion  - Confused/Endurance

Level 24: Paralytic Poison

  • (A) Lockdown - Chance for +2 Mag Hold
  • (36) Unbreakable Constraint - Chance for Smashing Damage
  • (36) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (36) Neuronic Shutdown - Chance of Damage(Psionic)

Level 26: Boxing

  • (A) Empty

Level 28: Poison Trap

  • (A) Unbreakable Constraint - Hold
  • (37) Unbreakable Constraint - Hold/Recharge
  • (37) Unbreakable Constraint - Hold/Recharge/Accuracy
  • (37) Unbreakable Constraint - Recharge/Accuracy
  • (39) Unbreakable Constraint - Hold/Endurance

Level 30: Venomous Gas

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (39) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (39) Dark Watcher's Despair - Recharge/Endurance
  • (40) Dark Watcher's Despair - To Hit Debuff/Endurance

Level 32: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (40) Steadfast Protection - Knockback Protection
  • (40) Gladiator's Armor - TP Protection +3% Def (All)

Level 35: Fissure

  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (42) Absolute Amazement - Stun/Recharge
  • (42) Absolute Amazement - Stun/Recharge/Accuracy
  • (42) Absolute Amazement - Recharge/Accuracy
  • (43) Absolute Amazement - Stun/Endurance

Level 38: Rock Armor

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Seismic Smash

  • (A) Superior Blistering Cold - Recharge/Chance for Hold
  • (43) Lockdown - Chance for +2 Mag Hold
  • (43) Hecatomb - Chance of Damage(Negative)
  • (49) Touch of Death - Chance of Damage(Negative)

Level 44: Weave

  • (A) Reactive Defenses - Defense
  • (45) Reactive Defenses - Defense/Endurance
  • (45) Reactive Defenses - Endurance/RechargeTime
  • (45) Reactive Defenses - Defense/RechargeTime
  • (46) Reactive Defenses - Defense/Endurance/RechargeTime
  • (46) Reactive Defenses - Scaling Resist Damage

Level 47: Earth's Embrace

  • (A) Recharge Reduction IO
  • (47) Recharge Reduction IO
  • (47) Recharge Reduction IO

Level 49: Vengeance

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Containment 


Level 1: Brawl

  • (A) Empty
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Run Speed IO
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (9) Numina's Convalesence - +Regeneration/+Recovery
  • (9) Miracle - +Recovery
Level 1: Stamina
  • (A) Power Transfer - Chance to Heal Self
  • (11) Performance Shifter - Chance for +End
Level 10: Speed Phase 

Level 50: Ion Radial Final Judgement 
Level 50: Gravitic Radial Flawless Interface 
Level 50: Cardiac Radial Paragon 
Level 50: Rebirth Core Epiphany 
Level 50: Control Core Embodiment 
Level 50: Portal Jockey 
Level 50: Task Force Commander 
Level 50: The Atlas Medallion 
Level 50: Freedom Phalanx Reserve 
Level 1: Defense Amplifier (1 hour) 
Level 1: Survival Amplifier (1 hour) 
------------

 

Edited by Dahle

I play where my toons are... and they are everywhere.  But Everlasting is my current main home.  Come on by my base GOLD-11404.  And, yes, most of my toons start Gold Side (Bold Side)!
If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.
Or come on by and visit my Discord.

I run my theme groups there and chat with Twitch viewers in voice there.
And lastly, come see my on Twitch.  City of Heroes is my main game!

Posted

Proc up Poison Gas Trap. It's seriously well worth it. Much, much more so than Paralytic (switch them around). Here's a solo parse run I did back in June with it procced up. 

 

Note these figures are slightly misleading because procs in non-pet powers like Fissure aren't grouped like Poison Traps are (it's down to how the Combat Logs logs them, I've no way to tell which power non-pet procs belong to). 

 

908128017_Screenshot2023-01-05153401.thumb.png.d7f7b5f1b4d36ea51c190a8f3d6693d9.png

Posted

My level 50 Elec/Poison has Poison Trap Procced out. My goal this time was to focus on the ST attacks (holds) instead.  I'm looking for heavy holds for the more annoying enemies.  Otherwise, I agree, Poison Trap is an excellent Proc power.

I play where my toons are... and they are everywhere.  But Everlasting is my current main home.  Come on by my base GOLD-11404.  And, yes, most of my toons start Gold Side (Bold Side)!
If you want to make a fortune of Inf in City of Heroes, watch my guide on the Auction House.
Or come on by and visit my Discord.

I run my theme groups there and chat with Twitch viewers in voice there.
And lastly, come see my on Twitch.  City of Heroes is my main game!

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