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About Dahle

  • Birthday 01/01/1004
  1. I don't have Mids handy so I am jsut going to put in my 2 cents here and argue for which of these are better for hitting your goals. My favorite build for Ill/ is /Time though. I would suggest I'll Dark as it hits your interest in not being too squishy with Fade. You also gain an amazing End recovery option, Soul Absorption. So really it would be my choice. But you're going to have to build hard for Recharge on it to get Perma Fade and PA, which will most likely mean Perma-Haste. As you are not requiring capped Def or Res (All capped Res on a Troller is seriously a funny concept to me, jsut sacrificing too much to get it), you can probably go for Flight, Fighting, Leadership and Super Speed. Now on the other side, /Rad. I find this to have End problems, Accelerated Metab doesn't do enough to fix those problems. And really you get no Defense bonus in Rad, other then a nice -ToHit from Rad Infection. If you want to hit your list, /Rad doesn't make sense to me. I'll break this down a little though. Unlike Soul Absorb, Accelerated Metab is only going to net you 1end/sec when you get enough recovery in it. It does offer some recharge to help with Perma PA though. You lack the astounding Def options of Fade and Shadow fall though (together with no enhancements they provide 10-13% to all Defenses I think). So in conclusion, 100% for /Dark. You are going to need Hella lotsa +Rech to get everything Perma with Haste included, but it can be done. Fade will shore up your Defense numbers easily. Hover/Fly on a macro to toggle back and forth is a given, cause you'll want the Def bonus from Hover in combat. You want the Leadership and Fighting pools also to bring in the Def numbers, with a little Res from the Fighting Pool. Don't shy away from tactics as with a 6 slot of Gaussians you get the Build Up Proc and some decent Def bonuses also. PS. Dark gets Fluffy... ------------------------------------------------------------------------------------- I loaded Mids onto this machine because I thought this would be good to share, I don't know why I hadn't before.... But, I want to give credit as this is not my build, it was posted by @Dismiss on the Discord. You will need to change Leaping for Flight and the Patron Pool though. I will post the build below. Hero Plan by Mids' Reborn : Hero Designer https://github.com/Crytilis/mids-reborn-hero-designer Click this DataLink to open the build! Level 50 Magic Controller Primary Power Set: Illusion Control Secondary Power Set: Darkness Affinity Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Mace Mastery Hero Profile: Level 1: Spectral Wounds -- Apc-Dam%:50(A), Apc-Dmg:50(9), Apc-Dmg/Rchg:50(11), Apc-Acc/Dmg/Rchg:50(11), Apc-Acc/Rchg:50(15), GldJvl-Dam%:50(34) Level 1: Twilight Grasp -- Pnc-Heal:50(A), Acc-I:50(7), Pnc-Heal/EndRedux/Rchg:50(9), Pnc-Heal/EndRedux:50(36), Pnc-EndRdx/Rchg:50(37), Pnc-Heal/Rchg:50(37) Level 2: Blind -- UnbCns-Dam%:50(A), UnbCns-Hold/Rchg:50(3), UnbCns-Acc/Hold/Rchg:50(3), UnbCns-Acc/Rchg:50(5), UnbCns-EndRdx/Hold:50(5), GldJvl-Dam%:50(7) Level 4: Tar Patch -- RechRdx-I:50(A) Level 6: Combat Jumping -- LucoftheG-Def/Rchg+:50(A) Level 8: Hasten -- RechRdx-I:50(A), RechRdx-I:50(43) Level 10: Howling Twilight -- RechRdx-I:50(A) Level 12: Deceive -- CrcPrs-Conf%:50(A), CrcPrs-Conf:50(13), CrcPrs-Conf/Rchg:50(13), CrcPrs-Acc/Conf/Rchg:50(15), CrcPrs-Acc/Rchg:50(37), CrcPrs-Conf/EndRdx:50(50) Level 14: Darkest Night -- DarWtcDsp-ToHitDeb/EndRdx:50(A), DarWtcDsp-ToHitdeb/Rchg/EndRdx:50(19), DarWtcDsp-ToHitDeb:50(40), DarWtcDsp-Rchg/EndRdx:50(40) Level 16: Shadow Fall -- LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(17), ShlWal-Def:50(17), ShlWal-ResDam/Re TP:50(31) Level 18: Phantom Army -- ExpRnf-EndRdx/Dmg/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(19), ExpRnf-Acc/Rchg:50(29), ExpRnf-Acc/Dmg:50(29), SlbAll-Build%:50(31), SlbAll-Acc/Dmg/Rchg:50(34) Level 20: Fade -- Rct-ResDam%:50(A), Rct-Def/EndRdx/Rchg:50(21), Rct-Def:50(21), Rct-Def/EndRdx:50(23), Rct-EndRdx/Rchg:50(23), Rct-Def/Rchg:50(27) Level 22: Boxing -- Empty(A) Level 24: Tough -- StdPrt-ResDam/Def+:30(A), GldArm-3defTpProc:50(25), GldArm-ResDam:50(25), GldArm-End/Res:50(27) Level 26: Spectral Terror -- SprWiloft-Rchg/Dmg%:50(A), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx/Rchg:50(36), SprWiloft-Conf/Hold/Immob/Sleep/Stun/Fear/Rchg:50(36), SprWiloft-EndRdx/Rchg:50(43), SprWiloft-Acc/Conf/Hold/Immob/Sleep/Stun/Fear/EndRdx:50(46) Level 28: Soul Absorption -- EffAdp-EndMod/Rchg:50(A), PrfShf-EndMod/Rchg:50(34) Level 30: Maneuvers -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(31) Level 32: Phantasm -- ExpRnf-Acc/Dmg/Rchg:50(A), ExpRnf-EndRdx/Dmg/Rchg:50(33), ExpRnf-Acc/Rchg:50(33), ExpRnf-Acc/Dmg:50(33), ExpStr-Dam%:20(40), OvrFrc-Dam/KB:50(43) Level 35: Assault -- EndRdx-I:50(A) Level 38: Dark Servant -- GldNet-Dam%:50(A), GhsWdwEmb-Dam%:50(39), NrnSht-Dam%:30(39), TraoftheH-Dam%:50(39), CldSns-%Dam:30(46) Level 41: Poisonous Ray -- Dcm-Acc/Dmg/Rchg:40(A), Dcm-Acc/Dmg:40(42), Dcm-Acc/EndRdx/Rchg:40(42), Dcm-Dmg/Rchg:40(42), Dcm-Build%:40(45), AchHee-ResDeb%:20(46) Level 44: Scorpion Shield -- LucoftheG-Def/Rchg+:50(A), Rct-Def:50(45), Rct-Def/EndRdx:50(45) Level 47: Summon Tarantula -- ExpRnf-EndRdx/Dmg/Rchg:50(A), ExpRnf-Acc/Dmg/Rchg:50(48), ExpRnf-Acc/Dmg:50(48), ExpRnf-Dmg/EndRdx:50(48), SlbAll-Acc/Rchg:50(50) Level 49: Weave -- LucoftheG-Def/Rchg+:50(A), LucoftheG-Def/EndRdx:50(50) Level 2: Swift -- Run-I:50(A) Level 2: Health -- Pnc-Heal/+End:50(A) Level 2: Hurdle -- Jump-I:50(A) Level 2: Stamina -- EndMod-I:50(A) Level 1: Brawl -- Empty(A) Level 1: Containment Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Empty(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Clr-Stlth:50(A) Level 1: Sprint -- Run-I:50(A) Level 2: Rest -- Empty(A) Level 4: Ninja Run Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 0: Freedom Phalanx Reserve Level 50: Agility Core Paragon ------------
  2. Dahle


    I have an Elec/Storm I am leveling right now. I have already been bit by this. I have pretty much regulated Freezing Rain to groups and Static Field to solo. You just cannot use them together. It sucks to lose Rain's debuffs when soloing but at the same time I am using sleep->hurricane (to group)-> and then going to town with jolting chain and Electric Fences proced up and I seem to be clearing solo fine. But in groups I usually don't get to move for containment, so i just Drop Rain and spam Jolting Chain and Gust with a KB-KD proc in it. I am skipping Thunder Clap at the moment, but have considered droping Freezing Rain to add it for more Solo capability. Just haven't decided on that yet. Later on, I am going to be laughing with the solo setup, just drop 6 pets on the group and watch chaos ensue (2 Gremlins, Tornado, Lightning Storm, and Leviathan for Water Spout and Coralax-not every spawn for these Patron pets). But this is also an interesting pairing in that I was actually not interested in getting Perma Haste (I didn't even take Haste or SS). Lightning Storm and Tornado at on a 30 and 20 sec cooldown respectively w/o Haste and the FF +Rech procs will probably drop that further. The whole build feels extremely safe, even when the enemies are not sapped completely because they are confused or asleep. The sleep just allows for some amazing setup with Hurricane, if you spend the time to push in stragglers. And Once they are bunched you can confuse and then just go to town while practically standing ont hem to get the Conductive Aura on them. It isn't fast, but it looks like it does damage. Also note, I like the Defensive buff from P2W vendor, so with it plus the defenses I built into the build I am sitting at 41.96 Def. Purples are my friend when engaging solo. In teams I am soft capped by other people's Maneuvers.
  3. Dahle


    I liked my Elec/Poison when I played it. With Poison I was able to actual build in some -Recovery. So when they got bottomed out on end, they just didn't get it back, Plus Poison is fun to just Proc up and go with. Just my opinion though.
  4. Here are a few of mine. I don't stick to one...
  5. I love that if you do build Perma-Haste, you get the 20 sec recharge and don't need anything but 1 slot to make it this good. And if you have 1 additional slot you can just slot the FF +Rech in it for the extra boost. Really amazing that I get so much mileage from 2 slots, it is the backbone of my Fire/Dark and Fire/Rad. Just amazing.
  6. All the talk of Heat Loss has me now mulling over making a build that intentionally being as End Heavy as I can make it. Like 9-10 toggles with -Zero- end redux in them. And an end heavy rotation. Just to make it so that investing in Stamina and Health will also be needed.... 🙂 Thanks!
  7. 6 slotted Preemptive Optimization in it. My Recovery more than doubles and I barely dent my bar. I do not have it Perma, but it is up every 2 minutes which has worked fine for me. I did not want to work for Perma-Hasten on my build so I never expected Perma, but it does the job it is intended. Edit: Just to point out, I'd say that Heat Loss is almost tied for MVP power in Cold, Sleet is amazing IMO.
  8. Yeah, pretty much can't even get a FS off because you don't get there quick enough....
  9. This is true. And for us Controllers, at level 50 you are really just trying to make the tiniest impact.
  10. Because many people build for the softcaps on Def and Res themselves and almost everyone runs Maneuvers if they can, ID isn't as useful. I completely agree with oedipus, it is a great slot mule and teams will still appreciate you putting it on the team. But really I'd consider it more a utility knife is situations that you know Holds, Immobs and Disorients will be happening from the enemies and you should be casting it to free your teammates instead of pre-applying it on everyone. I wouldn't sweat if you forget about it though. Speed Boost is a lot more common a buff that people are going to want from you, and with Null the Gull able to make the changes to it individually for each player, it is their own fault if they aren't happy with Speed Boost. I want to note that in Speed Boost I only slot a single EndMod IO at +5.
  11. I am a fan of Stone 100%. But it really shines most in a Melee situation. If you don't plan on melee then don't bother.
  12. I absolutely love Bonfire with the KB-KD too. I have a Fire/Storm Popcorn build that is extremely fun with it. And a Fire/Rad that opens with it and can place 3 of them under harder spawns, which is excessive but entertaining also. Only issue... cast time. But really if you aren't building around it, maybe it isn't for you.
  13. The majority of the time I sap the enemies Endurance almost immediately in every fight. So they don't get much chance to do anything while standing around, so simply immobilizing the enemies with Chain Fences is enough for me. There aren't many ways in my build to get -Recovery though. Time's Juncture offers the Deflated Ego: Changce for Recovery Debuff proc and the incarnates, Ion Radial FInal Judgement and Gravitic Radial Flawless add additional -Recovery options. The build also has some decent -Recharge, - Regen, and Slow/-Speed. Though I seldom apply Time Crawl on anything but harder bosses, EBs and AVs. But if using Time Crawl I try to do it right after a Power Boost cast to get the buffed effect. Prep/Toggles/Every Fight Powers: Single Target Rotation: Against a group of Enemies: Auto-cast:
  14. Love some input on my build. I'm quite happy with how it plays at the moment, but it can always get better. I don't have all my incarnates at the moment, but they will just make life easier down the road. I'll give some input below on my rotations and stuff below. I haven't pushed this and don't know what kind of content it can actually do but I'm not sure higher then +2/x8 is advisable without completed incarnates (I do +2/x5 atm when solo). Hero Plan Import info: Hero Profile: Incarnates: Set Bonus Totals: Set Bonuses:
  15. Dahle

    All Ice Team

    Sounds awesome! I'm gonna try and come but may miss out.
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