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Stone/Stone build advice


TCRSavage

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Working on a fast attacking stone/stone scrapper concept.  I was kind of just throwing in EndMod enhancements because I haven't leveled this out yet and I can't decide on good slotting for rooted or earth's embrace.  Resists and def look pretty good - but advice welcome!

 

With the recharge times I'm seeing I should have no downtime attacking.  That's key to the concept is an in your face brawler with non stop attacks.

 

Totally new to the sets.  I like the knockdown and the +recharge proc.  Is it too much? 

 

https://www.midsreborn.com/builds/download.php?uc=1612&c=695&a=1390&f=HEX&dc=78DA75945B4F134114C7FFDDDD8A144A29050AE55650A0B252286AE23551414CB44D486A7CC5DA0EA58AB46979900FE017F0C527DF14F57BF8A4A05F431F5013B98846EB61CF1C32489C64777F336767FEE796C93C9E69DE584F5F85AF657A2957ABCD67F3D55CA5A2AAFE4CAE58CA637F34D01393F5F98C5A522A995D292F2BE6DE03D38C5A50CB35315EAB3E2A57D13C572E2F25D32A57292D1783DE64B6545C5CA159C09B652B4A1542F25741556B8BA54AF846A5944F5E2F1756E733B9DA8AAAAE769113717A5A5D7AF920A3EE079E5840CA818511815186634830B4608CA10B2EC3F7B1C3C7D0D3E1F32C61D73490804F041C3C848605688122B4C003864E2C326C91806DFA698B402BDA055A19DA111668F3693F230CDB748CDF38C6F663CAF62CA388D27A9F8371C4796502FD0C11978B76A0DD20211CC76F47C31F8666D405E0D721580C3BA4DD6886D088772C700AEF05D619C6B0C1701A1F18C6F191A1935C693253DD2499889225685A82B0D8CF5D920E19162B844D3EED243E49B49F193A28DAB0E96618F738A436E404EE33F4222F5060188462D823C98899E988B879024F2DADFD8C21E5E565945A8D22E830324D933A0DD8B41E357D8AE22C1FD68F498114C308A6B8902338232BE7181C3AA6DBF4A95B7C8A4913C5A48952D24443B4A9C7D8E4EB810BDD321A7E52AC7DE6B97DB86D6BAF6E497BCD4A656F324469F38019D300CE733AE2B8207051E092A5D37B59E00AC30FD21E32B587B067EB3C6F096C4BB17719EED067D8D41EC61B4B77E06B4BFBF9C2D21DF85260CDD2ADF88A612D0824CCB64A484527A4C629ECE89EA1705DB3395D3CA75F220E7E510449B3E8490CB29B59FA4C9A7B2625E3BD0ECCB17FDF788D32E01CBE87EAE9FFFC38E71CBE9668E2AD6F068E5C64E32CF9F5A8E52E77C897A39604EFF9F68FC5E24B972C0149504052F696D210343CAAFF0522E7C485

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I have problems with stone melee-its one of my fav/most fun sets to play but it has a terrible single target chain unless you built in ridiculous amounts of recharge to get seismic smash into it. I find Fault the joint least accurate power in the game and the most useless aoe as i watch it fire off repeatedly and only hit whatever i target for damage while the stun component occasionally hits the mob.

 

Panacea in geode only has a chance to fire off when you use that power.

 

Unless your running a t4 barrier you want your s/l/e/ne defense over 45%, possibly your f/c too although thats less of an issue.

 

You seem to be chasing toxic resist (i think) No other reason to be 6 slotting luck of the gambler/aegis/armageddon full sets.

 

Ageless tends to be a force pick on /stonys they are just incredibly end heavy if you want to make them survivable.

 

Don't know if this will help, just an alternative:

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

STONEX2: Level 49 Mutation Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Stone Mallet    
 (A) Superior Blistering Cold - Accuracy/Damage
 (3) Superior Blistering Cold - Damage/Endurance
 (3) Superior Blistering Cold - Accuracy/Damage/Endurance
 (5) Superior Blistering Cold - Accuracy/Damage/Recharge
 (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (7) Touch of Death - Chance of Damage(Negative)


Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (7) Reactive Defenses - Scaling Resist Damage
 (9) Reactive Defenses - Defense
 (9) Reactive Defenses - Defense/Endurance


Level 2:    Heavy Mallet    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (13) Mako's Bite - Accuracy/Endurance/Recharge
 (15) Mako's Bite - Damage/Recharge
 (15) Mako's Bite - Damage/Endurance
 (17) Mako's Bite - Accuracy/Damage


Level 4:    Stone Skin    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (17) Luck of the Gambler - Defense
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Steadfast Protection - Resistance/+Def 3%
 (21) Titanium Coating - Resistance/Endurance
 (21) Titanium Coating - Resistance


Level 6:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 8:    Fault    
 (A) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (23) Superior Critical Strikes - Damage/RechargeTime
 (25) Superior Critical Strikes - Accuracy/Damage
 (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (27) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 10:    Earth's Embrace    
 (A) Preventive Medicine - Heal/RechargeTime
 (27) Preventive Medicine - Endurance/RechargeTime
 (29) Preventive Medicine - Heal/Endurance
 (29) Preventive Medicine - Heal
 (31) Preventive Medicine - Heal/RechargeTime/Endurance
 (31) Preventive Medicine - Chance for +Absorb


Level 12:    Mud Pots    
 (A) Superior Scrapper's Strike - Damage/Recharge
 (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (33) Superior Scrapper's Strike - Accuracy/Damage
 (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus


Level 14:    Boxing    
 (A) Empty


Level 16:    Rooted    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (34) Numina's Convalesence - Heal
 (34) Numina's Convalesence - Heal/Endurance/Recharge
 (36) Numina's Convalesence - Heal/Recharge
 (36) Numina's Convalesence - Endurance/Recharge
 (36) Numina's Convalesence - Heal/Endurance


Level 18:    Seismic Smash    
 (A) Hecatomb - Chance of Damage(Negative)
 (37) Hecatomb - Damage/Endurance
 (37) Hecatomb - Recharge/Accuracy
 (37) Hecatomb - Damage/Recharge/Accuracy
 (39) Hecatomb - Damage
 (39) Unbreakable Constraint - Chance for Smashing Damage


Level 20:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense
 (40) Reactive Defenses - Defense
 (40) Reactive Defenses - Defense/Endurance
 (40) Performance Shifter - EndMod
 (48) Performance Shifter - Chance for +End


Level 22:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance
 (42) Titanium Coating - Resistance/Recharge
 (42) Titanium Coating - Resistance/Endurance/Recharge


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Red Fortune - Defense
 (43) Red Fortune - Defense/Endurance


Level 26:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 28:    Minerals    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (43) Shield Wall - Defense
 (45) Shield Wall - Defense/Endurance


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 32:    Tremor    
 (A) Eradication - Chance for Energy Damage
 (45) Eradication - Accuracy/Damage/Endurance/Recharge
 (46) Eradication - Accuracy/Damage/Recharge
 (46) Obliteration - Chance for Smashing Damage
 (46) Obliteration - Accuracy/Damage/Endurance/Recharge
 (47) Force Feedback - Chance for +Recharge


Level 35:    Brimstone Armor    
 (A) Titanium Coating - Resistance/Endurance
 (47) Titanium Coating - Resistance
 (47) Titanium Coating - Resistance/Recharge
 (48) Titanium Coating - Resistance/Endurance/Recharge


Level 38:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Kismet - Accuracy +6%


Level 41:    Focused Accuracy    
 (A) Endurance Reduction IO


Level 44:    Physical Perfection    
 (A) Performance Shifter - Chance for +End


Level 47:    Geode    
 (A) Recharge Reduction IO


Level 49:    Combat Teleport    
 (A) Warp - Range / Increased Perception


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (11) Panacea - +Hit Points/Endurance


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod


Level 26:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
|-------------------------------------------------------------------|
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|-------------------------------------------------------------------|

 

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  • 1 year later
On 1/14/2023 at 7:15 AM, Meknomancer said:

I have problems with stone melee-its one of my fav/most fun sets to play but it has a terrible single target chain unless you built in ridiculous amounts of recharge to get seismic smash into it. I find Fault the joint least accurate power in the game and the most useless aoe as i watch it fire off repeatedly and only hit whatever i target for damage while the stun component occasionally hits the mob.

 

Panacea in geode only has a chance to fire off when you use that power.

 

Unless your running a t4 barrier you want your s/l/e/ne defense over 45%, possibly your f/c too although thats less of an issue.

 

You seem to be chasing toxic resist (i think) No other reason to be 6 slotting luck of the gambler/aegis/armageddon full sets.

 

Ageless tends to be a force pick on /stonys they are just incredibly end heavy if you want to make them survivable.

 

Don't know if this will help, just an alternative:

 

  Reveal hidden contents

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

STONEX2: Level 49 Mutation Scrapper
Primary Power Set: Stone Melee
Secondary Power Set: Stone Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Power Pool: Teleportation
Ancillary Pool: Body Mastery

Hero Profile:
------------
Level 1:    Stone Mallet    
 (A) Superior Blistering Cold - Accuracy/Damage
 (3) Superior Blistering Cold - Damage/Endurance
 (3) Superior Blistering Cold - Accuracy/Damage/Endurance
 (5) Superior Blistering Cold - Accuracy/Damage/Recharge
 (5) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
 (7) Touch of Death - Chance of Damage(Negative)


Level 1:    Rock Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (7) Reactive Defenses - Scaling Resist Damage
 (9) Reactive Defenses - Defense
 (9) Reactive Defenses - Defense/Endurance


Level 2:    Heavy Mallet    
 (A) Mako's Bite - Chance of Damage(Lethal)
 (13) Mako's Bite - Accuracy/Damage/Endurance/Recharge
 (13) Mako's Bite - Accuracy/Endurance/Recharge
 (15) Mako's Bite - Damage/Recharge
 (15) Mako's Bite - Damage/Endurance
 (17) Mako's Bite - Accuracy/Damage


Level 4:    Stone Skin    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (17) Luck of the Gambler - Defense
 (19) Gladiator's Armor - TP Protection +3% Def (All)
 (19) Steadfast Protection - Resistance/+Def 3%
 (21) Titanium Coating - Resistance/Endurance
 (21) Titanium Coating - Resistance


Level 6:    Build Up    
 (A) Gaussian's Synchronized Fire-Control - Chance for Build Up


Level 8:    Fault    
 (A) Superior Critical Strikes - Damage/Endurance/RechargeTime
 (23) Superior Critical Strikes - Accuracy/Damage/RechargeTime
 (23) Superior Critical Strikes - Damage/RechargeTime
 (25) Superior Critical Strikes - Accuracy/Damage
 (25) Superior Critical Strikes - Accuracy/Damage/Endurance/RechargeTime
 (27) Superior Critical Strikes - RechargeTime/+50% Crit Proc


Level 10:    Earth's Embrace    
 (A) Preventive Medicine - Heal/RechargeTime
 (27) Preventive Medicine - Endurance/RechargeTime
 (29) Preventive Medicine - Heal/Endurance
 (29) Preventive Medicine - Heal
 (31) Preventive Medicine - Heal/RechargeTime/Endurance
 (31) Preventive Medicine - Chance for +Absorb


Level 12:    Mud Pots    
 (A) Superior Scrapper's Strike - Damage/Recharge
 (31) Superior Scrapper's Strike - Accuracy/Damage/Recharge
 (33) Superior Scrapper's Strike - Damage/Endurance/Recharge
 (33) Superior Scrapper's Strike - Accuracy/Damage
 (33) Superior Scrapper's Strike - Accuracy/Damage/Endurance/Recharge
 (34) Superior Scrapper's Strike - Recharge/Critical Hit Bonus


Level 14:    Boxing    
 (A) Empty


Level 16:    Rooted    
 (A) Numina's Convalesence - +Regeneration/+Recovery
 (34) Numina's Convalesence - Heal
 (34) Numina's Convalesence - Heal/Endurance/Recharge
 (36) Numina's Convalesence - Heal/Recharge
 (36) Numina's Convalesence - Endurance/Recharge
 (36) Numina's Convalesence - Heal/Endurance


Level 18:    Seismic Smash    
 (A) Hecatomb - Chance of Damage(Negative)
 (37) Hecatomb - Damage/Endurance
 (37) Hecatomb - Recharge/Accuracy
 (37) Hecatomb - Damage/Recharge/Accuracy
 (39) Hecatomb - Damage
 (39) Unbreakable Constraint - Chance for Smashing Damage


Level 20:    Crystal Armor    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (39) Luck of the Gambler - Defense
 (40) Reactive Defenses - Defense
 (40) Reactive Defenses - Defense/Endurance
 (40) Performance Shifter - EndMod
 (48) Performance Shifter - Chance for +End


Level 22:    Tough    
 (A) Titanium Coating - Resistance/Endurance
 (42) Titanium Coating - Resistance
 (42) Titanium Coating - Resistance/Recharge
 (42) Titanium Coating - Resistance/Endurance/Recharge


Level 24:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Red Fortune - Defense
 (43) Red Fortune - Defense/Endurance


Level 26:    Super Speed    
 (A) Winter's Gift - Slow Resistance (20%)


Level 28:    Minerals    
 (A) Shield Wall - +Res (Teleportation), +5% Res (All)
 (43) Shield Wall - Defense
 (45) Shield Wall - Defense/Endurance


Level 30:    Hasten    
 (A) Recharge Reduction IO
 (45) Recharge Reduction IO


Level 32:    Tremor    
 (A) Eradication - Chance for Energy Damage
 (45) Eradication - Accuracy/Damage/Endurance/Recharge
 (46) Eradication - Accuracy/Damage/Recharge
 (46) Obliteration - Chance for Smashing Damage
 (46) Obliteration - Accuracy/Damage/Endurance/Recharge
 (47) Force Feedback - Chance for +Recharge


Level 35:    Brimstone Armor    
 (A) Titanium Coating - Resistance/Endurance
 (47) Titanium Coating - Resistance
 (47) Titanium Coating - Resistance/Recharge
 (48) Titanium Coating - Resistance/Endurance/Recharge


Level 38:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (48) Kismet - Accuracy +6%


Level 41:    Focused Accuracy    
 (A) Endurance Reduction IO


Level 44:    Physical Perfection    
 (A) Performance Shifter - Chance for +End


Level 47:    Geode    
 (A) Recharge Reduction IO


Level 49:    Combat Teleport    
 (A) Warp - Range / Increased Perception


Level 1:    Critical Hit    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 1:    Swift    
 (A) Empty


Level 1:    Hurdle    
 (A) Empty


Level 1:    Health    
 (A) Miracle - +Recovery
 (11) Panacea - +Hit Points/Endurance


Level 1:    Stamina    
 (A) Performance Shifter - Chance for +End
 (11) Performance Shifter - EndMod


Level 26:    Speed Phase    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

I don't know TOF is pretty bad tried to make it work multiple times always end of respecing back out of the dame thing

FlashBack to old days: Pinnacle

Langar Thurs-Katana/SR 50; Hejtmane-DM/DA 50

Rogue Spear-Spines/DA 50; Hypnosis-Ill/Rad 50

Sir Thomas Theroux-DM/SR 50; Melted Copper-Fire/Shield 50; Byzantine Warrior-DB/ELA 50; Blade Tempo-50 DB/EA

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