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Looking for Merc/Dark build


OctoKnight

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A work in progress, it needs help. Something to look at/a place to start:

 

Spoiler

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

MERCS DARK: Level 50 Magic Mastermind
Primary Power Set: Mercenaries
Secondary Power Set: Dark Miasma
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Soul Mastery

Villain Profile:
------------
Level 1:    Soldiers    
 (A) Superior Mark of Supremacy - Damage
 (3) Superior Mark of Supremacy - Accuracy/Endurance
 (3) Sovereign Right - Resistance Bonus
 (5) Sovereign Right - Accuracy/Damage
 (5) Expedient Reinforcement - Resist Bonus Aura for Pets
 (7) Touch of Lady Grey - Chance for Negative Damage


Level 1:    Twilight Grasp    
 (A) Theft of Essence - Chance for +Endurance
 (7) Touch of the Nictus - Healing/Absorb
 (9) Touch of the Nictus - Healing/Absorb/Recharge
 (9) Touch of the Nictus - Accuracy/Healing/Absorb
 (11) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
 (11) Touch of the Nictus - Accuracy/Endurance/Recharge


Level 2:    Tar Patch    
 (A) Tempered Readiness - Endurance/Recharge/Slow
 (21) Pacing of the Turtle - Endurance/Recharge/Slow


Level 4:    Darkest Night    
 (A) Dark Watcher's Despair - To Hit Debuff
 (21) Dark Watcher's Despair - Recharge/Endurance
 (23) Dark Watcher's Despair - To Hit Debuff/Endurance
 (23) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance


Level 6:    Kick    
 (A) Empty


Level 8:    Burst    
 (A) Thunderstrike - Accuracy/Damage
 (25) Thunderstrike - Damage/Endurance
 (31) Thunderstrike - Accuracy/Damage/Endurance


Level 10:    Howling Twilight    
 (A) Recharge Reduction IO


Level 12:    Spec Ops    
 (A) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
 (13) Superior Mark of Supremacy - Accuracy/Damage/Endurance
 (13) Superior Mark of Supremacy - Accuracy/Damage
 (15) Superior Mark of Supremacy - Damage/Endurance
 (15) Call to Arms - Defense Bonus Aura for Pets
 (17) Touch of Lady Grey - Chance for Negative Damage


Level 14:    Tough    
 (A) Unbreakable Guard - +Max HP
 (31) Unbreakable Guard - Resistance
 (33) Unbreakable Guard - Resistance/Endurance
 (42) Unbreakable Guard - Resistance/Endurance/RechargeTime


Level 16:    Shadow Fall    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (40) Shield Wall - +Res (Teleportation), +5% Res (All)
 (40) Shield Wall - Defense
 (40) Shield Wall - Defense/Endurance
 (42) Gladiator's Armor - TP Protection +3% Def (All)
 (42) Steadfast Protection - Resistance/+Def 3%


Level 18:    Weave    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (37) Reactive Defenses - Defense
 (37) Reactive Defenses - Defense/Endurance
 (37) Reactive Defenses - Defense/Endurance/RechargeTime


Level 20:    Fearsome Stare    
 (A) Cloud Senses - ToHit Debuff
 (36) Cloud Senses - Accuracy/ToHitDebuff
 (36) Cloud Senses - Accuracy/Recharge
 (36) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (46) Cloud Senses - Accuracy/Endurance/Recharge
 (46) Cloud Senses - Chance for Negative Energy Damage


Level 22:    Hasten    
 (A) Recharge Reduction IO
 (34) Recharge Reduction IO


Level 24:    Maneuvers    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Reactive Defenses - Scaling Resist Damage
 (34) Reactive Defenses - Defense/Endurance
 (34) Reactive Defenses - Defense


Level 26:    Commando    
 (A) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura
 (27) Superior Command of the Mastermind - Accuracy/Damage
 (27) Superior Command of the Mastermind - Damage/Endurance
 (29) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
 (29) Touch of Lady Grey - Chance for Negative Damage
 (31) Edict of the Master - Defense Bonus


Level 28:    Tactical Upgrade    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (43) Luck of the Gambler - Defense


Level 30:    Tactics    
Hamidon Origin:Cytoskeleton Exposure


Level 32:    Combat Jumping    
 (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
 (33) Kismet - Accuracy +6%


Level 35:    Equip Mercenary    
 (A) Unbreakable Guard - Resistance
 (43) Unbreakable Guard - Resistance/Endurance


Level 38:    Dark Servant    
 (A) Cloud Senses - ToHit Debuff
 (39) Cloud Senses - Accuracy/ToHitDebuff
 (39) Cloud Senses - Accuracy/Recharge
 (39) Cloud Senses - ToHit Debuff/Endurance/Recharge
 (43) Cloud Senses - Accuracy/Endurance/Recharge
 (46) Cloud Senses - Chance for Negative Energy Damage


Level 41:    Dark Embrace    
 (A) Aegis - Psionic/Status Resistance
 (48) Aegis - Resistance
 (48) Aegis - Resistance/Endurance


Level 44:    M30 Grenade    
 (A) Force Feedback - Chance for +Recharge
 (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
 (45) Positron's Blast - Chance of Damage(Energy)
 (45) Positron's Blast - Accuracy/Damage/Endurance
 (49) Annihilation - Chance for Res Debuff
 (50) Annihilation - Accuracy/Damage/Endurance


Level 47:    Serum    
 (A) Recharge Reduction IO
 (47) Recharge Reduction IO


Level 49:    Super Speed    
 (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
 (49) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance


Level 1:    Supremacy    
Level 1:    Brawl    
 (A) Empty


Level 1:    Sprint    
 (A) Empty


Level 2:    Rest    
 (A) Empty


Level 2:    Swift    
 (A) Empty


Level 2:    Hurdle    
 (A) Empty


Level 2:    Health    
 (A) Miracle - +Recovery
 (19) Panacea - +Hit Points/Endurance
 (19) Numina's Convalesence - +Regeneration/+Recovery


Level 2:    Stamina    
 (A) Performance Shifter - Chance for +End
 (17) Performance Shifter - EndMod
 (48) Endurance Modification IO


Level 26:    Commando    
Level 49:    Speed Phase    
Level 1:    Soldier    
Level 1:    Medic    
Level 12:    Spec Ops    
------------

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

 

Edited by Meknomancer
Better mids build i hope
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20 hours ago, OctoKnight said:

Very new to the Mastermind Archetype and need a good build for Mercs and Dark Miasma

What will you be using the character for - mostly?

Do you mind putting influence into the character, or are ya on a budget?

Do you like the powerset attacks of Mercs or would you rather just support the henchmen?

Are you ok with having only 134.3% ACC in Spec Ops?  Mind you, these are henchmen that spawn -1 level to the actual MM.

 

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On 1/19/2023 at 5:46 PM, OctoKnight said:

Very new to the Mastermind Archetype and need a good build for Mercs and Dark Miasma

The following build takes the -ToHit debuffs of /Dark and couples it with +Def of the Mercs & actual Mastermind.  In other words, the baddies will have trouble hitting you and your henchmen.  So, when you approach a mob, you debuff 'em with Darkest Night & Fearsome Stare.  That will be enough debuffs on mobs around your level.  For the purple-lettered baddies I would use the Dark Servant on them as well.  After you debuff, you can then have fun destroying the mob with your other attacks.

 

I'm not sure how you like to travel around the map/mission with your henchmen, so move the slots around for either Speed of Sound & Teleport, or Hover & Teleport.  Mind you that Hover gives you a little more +Def to all.

 

Don't forget to keep clicking Serum to buff your henchmen.  Good luck with this powerful combo and don't mind the thumbs down on this post, I have some folks that like to harass me on here.

 

Edit:  Other than the 1st enhancement, the slots in Equip Mercenary apply to the actual mastermind.  This is to help with the duration of mezzes applied to the mastermind.

 

Powers & Gameplay Adjustments


Powerset Revamps

Mercenaries

Burst, Slug, and M30 Grenade

  • Each of these attacks applies a Focused Fire tag on the target for 30s.
  • Each power's tag will increase Mercenary ranged damage by 3.33%, up to a maximum of 10%.

Equip Mercenary

  • Henchmen passive resistances have been moved to this upgrade.
  • Equip Mercenary now accepts Resistance sets and enhancements.
  • By slotting this power with resistance enhancements, players will be able to improve the henchmen's passive resistances.

Tactical Upgrade

  • This power now grants henchmen passive Ranged and AoE defenses.
  • Now accepts Defense sets and enhancements, will boost henchmen defenses.
  • By slotting this power with defense enhancements, players will be able to improve the henchmen's passive defenses.

Serum

  • Power can now only be activated when targeting a mercenary, can no longer be accidentally wasted by targeting a different pet like Dark Servant
  • Power now buffs all henchmen (animation only plays on main target).
  • Recharge reduced from 1000 seconds to 250 seconds.
  • Power no longer has a crash.
  • The power now grants strong defensive and offensive buffs that slowly decay over a one minute window.

Henchmen

  • Their entire power repertoire revamped.
  • Powers have been added, adjusted, and replaced.

Merc.Dark-OctoKnight.mxd

Edited by bellona100
Equip Mercenary
  • Thanks 2
  • Thumbs Down 1
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  • 2 weeks later
On 1/26/2023 at 4:45 PM, BazookaTwo said:

We don't like to harass you, you're inexperienced and overly opinionated. And that's being polite about it. You troll and bully people and call their builds trash. You are a bad faith actor, and not acting in the spirit of the community. 

I have never called anyones builds trash. This is honestly the first time I've spoken on the forum. I think you have the wrong person

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