Ninjaboy Posted June 11, 2019 Posted June 11, 2019 Anyone test /Bio armor for PvP yet? The 25% seems like it would be nice for a stalker opener (or maybe a Sentinel)? It looks like the survivability on it might be rough unless you do some magic Incarnates / Pools / IOs end game to offset the holes.
Dan Petro Posted June 11, 2019 Posted June 11, 2019 If no one is harassing you, the extra damage buff from Bio is nice on stalkers. If someone is harassing you, you'll be thankful you went EA instead. On tanks you run around with like 5300 hit points to chew through with another 1000 point absorb shield built into your attack chain every 12 seconds.
Ninjaboy Posted June 11, 2019 Author Posted June 11, 2019 That's what I was afraid of lol. Do you think if you switch to Defensive (or even efficient) it could be "comparable" to a traditional PvP secondary?
Dan Petro Posted June 12, 2019 Posted June 12, 2019 The big problem with bio is it is a set that functions better the more mobs you are around. It has some great healing/regen potential when you are saturated with mobs. In PvP that just doesn't happen. You can get a bit of regen and the massive absorb shield but your other two clicks require you to be in melee range of something and are based around the idea that they can scale up when surrounded. The sentinel version does have just a straight up heal that is decently potent, but the absorb over time toggles that sets like regen get are just insanely strong atm.
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