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Ninjaboy

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  1. The problem is other sets lack specific damage mitigating tools in exchange for the +PSI resist. If you give sets like Invul and EA *everything* i.e. +HP, Invul +DEF, +RESIST, no PSI hole, Heal, etc. you now expose the other sets to their deficits. +HP for example is native resistance to everything already by simply increase your health pool. EA, Invul have it and other sets like ELEC don't. I understand the premise behind this move as Invul has been lagging behind the newer, flashy sets like RAD, BIO, for a while. However I think you will have to continue the power creep to the other sets to fill in their deficits as well now. Might want to start with /ELECT first with at least a +HP boost in some form perhaps?
  2. Do you know if they are still having Xfer issues to Excelsior? I tested it with one character to Excelsior without issue.
  3. How easy is it to build out +PSI DEF / RES with /EA ? It is great /EA is a jack of all trades except PSI. End game PSI is a pretty big deal and avoiding content has always been a ridiculously silly ideology (unless you are a pure farmer).
  4. Why wouldn't you guys put the link in the HOW2 thread? Even the OP's tagline is just a loop back to the HOW2 thread with no download link.
  5. I just tried the 801.2 at +3/8 completely adhoc with my SS/Electric Brute using the wrong incarnates and only stocked up on a few inspirations (also wrong type). I was just stress testing my build which is heavily IO'd but not a silly no travel power, skip key theme abilities , etc. It was pretty easy if all my protection rotations were up or I had some key inspirations available when those were down. Switching to the right incarnates would have made it a lot more friendly as well as targeting key mobs as you mentioned. I was zerging it unprepared and it took me way longer than it should have to get through the first bit of the mission.
  6. Spider is Amazing and Hulk is Monstrous up to Shift-Y depending on his anger. He has hit class 1000 (remember when he blew the planet up?) But that is an exception and not the rule.
  7. SS/Elec is amazing (Black Adam/Shazam would be this imho) I would highly recommend avoiding Elec melee for Brute. Not enough damage imho. It Electric melee is a lot better on a Stalker.
  8. Am I missing something here? Are we nerfing Brutes to indirectly buff Tankers and Scrappers so they have a purpose?
  9. I just made one of these last week. It's a pretty fun combo. I feel /Nin is overlooked a lot for prettier and shiner things when in fact it's very shiny and pretty.
  10. Primaries: S-Tier: Rad, SS A-Tier: WM, Psi, StJ, TW (maybe savage too?), The biggest issue with Psi is fighting mobs with big time resists. End game you start encountering more mobs with Psi resist which starts making it feel lackluster compared to a Rage + SS. Secondaries: S-Tier: Elec, Rad, Invul, Bio All the above are on pretty even depending on what you want to do and the situation. I would rate: Rad > Elec > Invul > Bio based on my playstyle + fun factor. Bio / Rad are insane but I just don't like the abilities that require X amount of mobs being near you to function even if that happens in most circumstances. I have a SS/Elec veteran and find endgame content is trivial even at +4x8 (although I perfer +3x8). I stayed away from the main builds with this one and instead went into RofP + T9. I am maxed (or near) all resists PASSIVE except for toxic. I don't find a lot of the main builds fun because they min/max to the point of doing silly things like missing a fun power or taking ninja run as your main travel power. Fortunately with this combo you can do almost anything you want and be at S tier. The tier9 is there just for extreme moments (PvP, getting debuffed, etc) but RofP or Incarnate shields will handle most anything without the NEED for the T9. I love the T9 of Electric thematically. The biggest, "I wish this set had" is bonus HP. It makes me sad sometimes.
  11. Everlasting for Villains. There are a lot of dedicated "red only" groups that run most days.
  12. Poison is awesome but can be very player intensive. You have no self heal, no shields, self buffs, etc. Your only defense is to debuff or hold. The good news is debuffs are what make Poison insane. Short of maybe Benumb (single target, long cooldown) you aren't going to find more powerful overall debuffs in the MM sets with very short cooldowns. The last level ability is extremely powerful but is better suited for Melee pets as it casts an aura around a pet that has a hold chance (non-resistible) and constantly AoE debuffs with no acc check. This stacks with Envenom + Weaken as well. All of Poison debuffs require an accuracy check except Noxious Gas (And maybe Trap?). BUT all of poison except for the last two abilities are mob target abilities. You don't have to keep an enemy in a specific location or place the debuff on the ground. Debuff on the go! This is especially good for PVP. They added a small area AoE spread with Envenom and Weaken in one of the later updates. The effect is weaker than the primary target but at least there is one! Poison is known for it's ability to weaken mob negative effects on you, kill bosses, and kill players. Think of it as a single target killer. If you miss your debuff or have too many mobs it is going to be an issue. Noxious Breath / Gas / Trap does help with this late game however. Thugs / Poison was considered to be #1 when it was first launched in PvE and PvP. It is still good today.
  13. That's what I was afraid of lol. Do you think if you switch to Defensive (or even efficient) it could be "comparable" to a traditional PvP secondary?
  14. Not so sure about your primary but Energy Aura is a top tier for Scrapper / Stalker.
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