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Anyone have a plant/fire/x build I can see?


Rebel230

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I'm currently 41 and went plant, fire, fire. I'm not really sure what powers are must have from plant besides obviously creepers the tge pet. Fire i stay with the ranged and the bluffs but how many slots and what rotation and such i could really use some guidance.

 

Thank you

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I haven't played /Fire in a long time. I play Plant/ a lot though.

 

You typically want Stranger, Roots, Seeds of Confusion, Vines, Carrion Creepers, Fly Trap. There could be a use for Entangle, but I don't use it. Spore Burst like most aoe sleeps (sides Elec) is not very useful often, and Spirit Tree just doesn't give enough regen to be useful.

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Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Blightfire (Live): Level 50 Mutation Dominator

Primary Power Set: Plant Control

Secondary Power Set: Fiery Assault

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Fire Mastery

 

Villain Profile:

Level 1: Strangler

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (45) Basilisk's Gaze - Accuracy/Recharge
  • (45) Basilisk's Gaze - Recharge/Hold
  • (45) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 1: Flares

  • (A) Empty

Level 2: Incinerate

  • (A) Crushing Impact - Accuracy/Damage
  • (46) Crushing Impact - Damage/Endurance
  • (46) Crushing Impact - Damage/Recharge
  • (46) Crushing Impact - Accuracy/Damage/Recharge
  • (50) Crushing Impact - Damage/Endurance/Recharge

Level 4: Fire Breath

  • (A) Positron's Blast - Accuracy/Damage
  • (5) Positron's Blast - Damage/Endurance
  • (25) Positron's Blast - Damage/Recharge
  • (43) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Chance of Damage(Energy)

Level 6: Roots

  • (A) Enfeebled Operation - Accuracy/Recharge
  • (7) Enfeebled Operation - Accuracy/Endurance
  • (7) Enfeebled Operation - Immobilize/Range
  • (23) Enfeebled Operation - Accuracy/Immobilize
  • (25) Enfeebled Operation - Accuracy/Immobilize/Recharge

Level 8: Seeds of Confusion

  • (A) Malaise's Illusions - Accuracy/Recharge
  • (9) Malaise's Illusions - Endurance/Confused
  • (9) Malaise's Illusions - Accuracy/Endurance
  • (17) Malaise's Illusions - Confused/Range
  • (21) Malaise's Illusions - Accuracy/Confused/Recharge
  • (23) Malaise's Illusions - Chance of Damage(Psionic)

Level 10: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (11) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Damage/Recharge
  • (13) Thunderstrike - Accuracy/Damage/Recharge
  • (15) Thunderstrike - Accuracy/Damage/Endurance
  • (15) Thunderstrike - Damage/Endurance/Recharge

Level 12: Hasten

  • (A) Recharge Reduction IO
  • (13) Recharge Reduction IO

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Embrace of Fire

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 18: Vines

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (19) Basilisk's Gaze - Accuracy/Recharge
  • (19) Basilisk's Gaze - Recharge/Hold
  • (21) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 22: Kick

  • (A) Empty

Level 24: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed

Level 26: Carrion Creepers

  • (A) Kinetic Crash - Damage/Knockback
  • (27) Kinetic Crash - Accuracy/Knockback
  • (27) Kinetic Crash - Recharge/Knockback
  • (37) Kinetic Crash - Recharge/Endurance
  • (37) Kinetic Crash - Damage/Endurance/Knockback
  • (40) Kinetic Crash - Accuracy/Damage/Knockback

Level 28: Consume

  • (A) Efficacy Adaptor - EndMod
  • (29) Efficacy Adaptor - EndMod/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Accuracy
  • (34) Efficacy Adaptor - EndMod/Endurance

Level 30: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Steadfast Protection - Resistance/+Def 3%

Level 32: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (33) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (34) Red Fortune - Defense
  • (34) Red Fortune - Endurance

Level 35: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (36) Positron's Blast - Damage/Endurance
  • (36) Positron's Blast - Damage/Recharge
  • (36) Positron's Blast - Damage/Range
  • (37) Positron's Blast - Accuracy/Damage/Endurance

Level 38: Blaze

  • (A) Thunderstrike - Accuracy/Damage
  • (39) Thunderstrike - Damage/Endurance
  • (39) Thunderstrike - Damage/Recharge
  • (39) Thunderstrike - Accuracy/Damage/Recharge
  • (40) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 41: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage
  • (42) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (42) Positron's Blast - Damage/Range
  • (43) Positron's Blast - Chance of Damage(Energy)

Level 44: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 47: Tactics

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (48) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (50) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (50) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed

Level 1: Brawl

  • (A) Empty

Level 1: Domination

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Miracle - +Recovery
  • (3) Numina's Convalesence - +Regeneration/+Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (5) Endurance Modification IO

------------

 

This is my current build on Excelsior, recreating my main character from Live.

Pros: Perma-Domination, almost perma-Hasten, 1 small Luck inspiration away from softcapped Ranged defense.  LOTS of AoE damage.  Pretty good single target damage I think.  Lots of uptime on Embrace of Fire.  Also has room for a self-rez.  Endurance goes fast, but she gets to refill endurance every 75 and 53 seconds (Domination and Consume, respectively).  It's also not that expensive I think - It's not CHEAP, but at least a lot of the sets are Uncommon.

 

Cons: Doesn't bring much to AV/GM killing other than DPS - no interesting secondary effects from the attacks and Strangler is one of the slower-casting holds.  But, I don't know how you would build Plant/Fire to solo GMs and AVs.  Some people (tankers) can find mass AoE confuse to be annoying, but if they're a competent tanker then you can just spam AoE damage anyway.

 

Incarnate Powers: I run Intuition Radial Paragon since it does my 3 favorite things: Damage, Range (nuts with Seeds of Confusion, good with Fire Breath), and control duration.  Reactive Interface, Pyronic Judgement for theme, Ageless Epiphany for a 3rd way to refill Endurance (you can definitely use it).

 

There's things I'd like to change already - I'd like to fit in more procs (damage or the Decimation Build Up proc), I'd like to replace Incinerate with Blazing Bolt so that I have an all-ranged attack chain, I'd like to get maybe a few purples into the set or something to not spend 5 slots on 3.75% rech (Roots) or 6 slots on 5% rech (Consume), etc.  There's also some things I'm not sure about, like if I should slot Flares instead of Fire Blast or lose Fire Breath completely as it's a pretty slow attack, but I don't mind having it.  With more expensive sets (purples) you could free up the slots in Consume and Tactics to other powers and also use more useful enhancement in Carrion Creepers - but this build works pretty well as it is. 

 

If I really wanted to I could maybe even drop a few attack powers for some of the other powers in Plant Control, which I've skipped because a) I don't think they're very useful and b) I haven't really used them since they didn't fit with this character's theme originally back on live.

 

I'd say you can absolutely skip Spore Burst because Seeds of Confusion does everything it does, but better.  I guess Fly Trap is probably OK.  If you take Spirit Tree you can get its recharge down pretty fast, but I still think the average team moves too fast to be useful and in a protracted fight I hope you have supports on your team that can buff better than the Dominator.  As for fire, Combustion sucks.  I think the rest of the powers are at least okay.  Embrace of Fire is fantastic and you should use it as soon as it's up.

 

Edit: The attack chain if I don't need to spam holds is Blaze/Fire Blast/Incinerate (maybe Blaze/Flares/Incinerate is more DPS because Blast has kind of a long cast time?).  If I do need to spam holds (and as a bonus, stay safer) it's just Blaze/Fire Blast/Strangler.

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Thank you for the replies and the build. I will take a good look at this today and probably do a respec as I also have alot of wasted powers. I cant afford purples either at this point and can always look to respec again later on down the road but I would like to get the build streamlined now and get used to it.

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