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Posted

I recently created a Thugs/Sonic MM build. I am relatively new to making builds and was hoping for some feedback. The goal was to create something recharge intensive in order to spam Gang War. While I've seen higher recharge examples, I was hoping to offset that by placing Force Feedback procs inside Dual Wield and Empty Clips.

 

So -- does this build seem strong? Go easy on me, as I'm still newish to this! Would love some feedback, though. :D

 

 

 

Villain Plan by Mids' Villain Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Rebelle: Level 50 Technology Mastermind

Primary Power Set: Thugs

Secondary Power Set: Sonic Resonance

Power Pool: Speed

Power Pool: Leadership

Ancillary Pool: Mu Mastery

 

Villain Profile:

Level 1: Call Thugs

  • (A) Soulbound Allegiance - Damage
  • (3) Soulbound Allegiance - Damage/Recharge
  • (3) Soulbound Allegiance - Accuracy/Damage/Recharge
  • (5) Soulbound Allegiance - Damage/Endurance
  • (5) Soulbound Allegiance - Chance for Build Up
  • (31) Edict of the Master - Defense Bonus

Level 1: Sonic Siphon

  • (A) Recharge Reduction IO

Level 2: Sonic Barrier

  • (A) Aegis - Resistance/Endurance
  • (7) Aegis - Resistance/Recharge
  • (7) Aegis - Resistance
  • (9) Aegis - Psionic/Status Resistance

Level 4: Dual Wield

  • (A) Apocalypse - Damage
  • (9) Apocalypse - Damage/Recharge
  • (11) Apocalypse - Accuracy/Damage/Recharge
  • (11) Apocalypse - Accuracy/Recharge
  • (13) Apocalypse - Chance of Damage(Negative)
  • (34) Force Feedback - Chance for +Recharge

Level 6: Equip Thugs

  • (A) Endurance Reduction IO

Level 8: Empty Clips

  • (A) Ragnarok - Damage
  • (13) Ragnarok - Damage/Recharge
  • (15) Ragnarok - Accuracy/Damage/Recharge
  • (15) Ragnarok - Damage/Endurance
  • (17) Ragnarok - Chance for Knockdown
  • (37) Force Feedback - Chance for +Recharge

Level 10: Sonic Haven

  • (A) Aegis - Resistance/Endurance
  • (17) Aegis - Resistance/Recharge
  • (19) Aegis - Resistance/Endurance/Recharge
  • (19) Aegis - Resistance

Level 12: Call Enforcer

  • (A) Superior Command of the Mastermind - Accuracy/Damage
  • (21) Superior Command of the Mastermind - Damage/Endurance
  • (21) Superior Command of the Mastermind - Accuracy/Damage/Recharge
  • (23) Superior Command of the Mastermind - Damage/Endurance/Recharge
  • (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (25) Recharge Reduction IO
  • (27) Recharge Reduction IO

Level 16: Disruption Field

  • (A) Endurance Reduction IO

Level 18: Gang War

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (27) Expedient Reinforcement - Accuracy/Damage
  • (29) Expedient Reinforcement - Damage/Endurance
  • (29) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (31) Expedient Reinforcement - Resist Bonus Aura for Pets
  • (31) Sovereign Right - Resistance Bonus

Level 20: Sonic Dispersion

  • (A) Aegis - Resistance/Endurance
  • (33) Aegis - Resistance/Recharge
  • (33) Aegis - Resistance
  • (33) Aegis - Resistance/Endurance/Recharge

Level 22: Super Speed

  • (A) Run Speed IO

Level 24: Burnout

  • (A) Recharge Reduction IO
  • (40) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 26: Call Bruiser

  • (A) Superior Mark of Supremacy - Damage
  • (34) Superior Mark of Supremacy - Damage/Endurance
  • (34) Superior Mark of Supremacy - Accuracy/Damage
  • (36) Superior Mark of Supremacy - Accuracy/Endurance
  • (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen
  • (36) Call to Arms - Defense Bonus Aura for Pets

Level 28: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (37) Luck of the Gambler - Defense/Endurance
  • (37) Luck of the Gambler - Defense/Recharge
  • (39) Luck of the Gambler - Endurance/Recharge
  • (40) Kismet - Accuracy +6%

Level 30: Assault

  • (A) Endurance Reduction IO

Level 32: Upgrade Equipment

  • (A) Endurance Reduction IO

Level 35: Clarity

  • (A) Endurance Reduction IO

Level 38: Liquefy

  • (A) Dark Watcher's Despair - To Hit Debuff
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (46) Dark Watcher's Despair - Recharge/Endurance
  • (46) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (50) Force Feedback - Chance for +Recharge

Level 41: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (42) Adjusted Targeting - To Hit Buff/Recharge
  • (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (42) Adjusted Targeting - Endurance/Recharge
  • (43) Adjusted Targeting - To Hit Buff/Endurance

Level 44: Static Discharge

  • (A) Positron's Blast - Accuracy/Damage
  • (45) Positron's Blast - Damage/Endurance
  • (45) Positron's Blast - Damage/Recharge
  • (45) Positron's Blast - Damage/Range
  • (46) Positron's Blast - Chance of Damage(Energy)

Level 47: Charged Armor

  • (A) Aegis - Resistance/Endurance
  • (48) Aegis - Resistance/Recharge
  • (48) Aegis - Resistance

Level 49: Vengeance

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (50) Reactive Defenses - Scaling Resist Damage

Level 1: Brawl

  • (A) Damage Increase IO

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 1: Supremacy

Level 2: Rest

  • (A) Recharge Reduction IO

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (40) Panacea - +Hit Points/Endurance

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (39) Performance Shifter - EndMod
  • (39) Performance Shifter - EndMod/Accuracy

Level 50: Musculature Radial Paragon

Level 50: Ageless Core Epiphany

Level 50: Ion Core Final Judgement

Level 50: Support Core Embodiment

Level 50: Tsoo Core Superior Ally

Level 50: Reactive Core Flawless Interface

------------

 

 

 

 

Posted

Honestly, I wouldn't take more than one attack, because if you're playing it right, you'll be too busy micromanaging your pets and trying to keep your danged arsonist from committing suicide.  Your pets, Gang War, and Judgement are your attacks.

 

I have a level 50 Thugs/Sonic MM that's been my main character for the past five weeks, and I love it.  My build is somewhat expensive, but the MM is a danged tank.  It's virtually unkillable, and the arsonist is actually somewhat survivable!

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Apparition: Level 50 Mutation Mastermind

Primary Power Set: Thugs

Secondary Power Set: Sonic Resonance

Power Pool: Flight

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Call Thugs -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Acc/Rchg(3), SlbAll-Build%(7), CaltoArm-+Def(Pets)(25), EdcoftheM-PetDef(34), SvrRgh-PetResDam(37)

Level 1: Sonic Siphon -- Acc-I(A), Acc-I(3)

Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(37)

Level 4: Sonic Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(31)

Level 6: Equip Thugs -- EndRdx-I(A)

Level 8: Sonic Haven -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(31)

Level 10: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11)

Level 12: Call Enforcer -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33), SprCmmoft-Rchg/PetAoEDef(36), AchHee-ResDeb%(40)

Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15)

Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17)

Level 18: Gang War -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(40)

Level 20: Sonic Dispersion -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(21), RctArm-EndRdx(33), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(42)

Level 22: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23), LucoftheG-Rchg+(23)

Level 24: Afterburner -- LucoftheG-Rchg+(A)

Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(34), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(43)

Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)

Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50)

Level 32: Upgrade Equipment -- EndRdx-I(A)

Level 35: Clarity -- EndRdx-I(A)

Level 38: Liquefy -- SprEnt-Hold/Rchg(A), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(40), AchHee-ResDeb%(43)

Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42)

Level 44: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45), RctArm-EndRdx(45)

Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Rchg+(48)

Level 49: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Hold%(50)

Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Knock%(46)

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Clr-Stlth(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Empty(A)

Level 1: Supremacy

Level 2: Rest -- IntRdx-I(A)

Level 4: Ninja Run

Level 2: Swift -- Flight-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-EndMod/Acc(11), PrfShf-End%(31)

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Cardiac Core Paragon

Level 50: Reactive Radial Flawless Interface

Level 50: Pyronic Core Final Judgement

Level 50: Rebirth Radial Epiphany

------------

 

 

 

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Posted

Also, looking at it further, your build is too resist heavy, IMO.  MMs have the least amount of HPs in the game.  Resist is great, but not getting hit at all is better as you can't really take the hits.  My build, with Hover on, is softcapped to S/L/E, and with high S/L resists as well.

Posted

Also, looking at it further, your build is too resist heavy, IMO.  MMs have the least amount of HPs in the game.  Resist is great, but not getting hit at all is better as you can't really take the hits.  My build, with Hover on, is softcapped to S/L/E, and with high S/L resists as well.

 

building for resists is ideal for demons and necro

 

building for resists is not ideal for thugs, since the t1 thugs have zero resists to begin with.

 

thugs/sonic can work, but you will hit many walls and difficulties. an mm power combination works best when you are working with the strengths of your primary and not against it.

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