Blaze Moon Posted June 12, 2019 Posted June 12, 2019 I recently created a Thugs/Sonic MM build. I am relatively new to making builds and was hoping for some feedback. The goal was to create something recharge intensive in order to spam Gang War. While I've seen higher recharge examples, I was hoping to offset that by placing Force Feedback procs inside Dual Wield and Empty Clips. So -- does this build seem strong? Go easy on me, as I'm still newish to this! Would love some feedback, though. :D Villain Plan by Mids' Villain Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Rebelle: Level 50 Technology Mastermind Primary Power Set: Thugs Secondary Power Set: Sonic Resonance Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery Villain Profile: Level 1: Call Thugs (A) Soulbound Allegiance - Damage (3) Soulbound Allegiance - Damage/Recharge (3) Soulbound Allegiance - Accuracy/Damage/Recharge (5) Soulbound Allegiance - Damage/Endurance (5) Soulbound Allegiance - Chance for Build Up (31) Edict of the Master - Defense Bonus Level 1: Sonic Siphon (A) Recharge Reduction IOLevel 2: Sonic Barrier (A) Aegis - Resistance/Endurance (7) Aegis - Resistance/Recharge (7) Aegis - Resistance (9) Aegis - Psionic/Status Resistance Level 4: Dual Wield (A) Apocalypse - Damage (9) Apocalypse - Damage/Recharge (11) Apocalypse - Accuracy/Damage/Recharge (11) Apocalypse - Accuracy/Recharge (13) Apocalypse - Chance of Damage(Negative) (34) Force Feedback - Chance for +Recharge Level 6: Equip Thugs (A) Endurance Reduction IOLevel 8: Empty Clips (A) Ragnarok - Damage (13) Ragnarok - Damage/Recharge (15) Ragnarok - Accuracy/Damage/Recharge (15) Ragnarok - Damage/Endurance (17) Ragnarok - Chance for Knockdown (37) Force Feedback - Chance for +Recharge Level 10: Sonic Haven (A) Aegis - Resistance/Endurance (17) Aegis - Resistance/Recharge (19) Aegis - Resistance/Endurance/Recharge (19) Aegis - Resistance Level 12: Call Enforcer (A) Superior Command of the Mastermind - Accuracy/Damage (21) Superior Command of the Mastermind - Damage/Endurance (21) Superior Command of the Mastermind - Accuracy/Damage/Recharge (23) Superior Command of the Mastermind - Damage/Endurance/Recharge (23) Superior Command of the Mastermind - Accuracy/Damage/Endurance/Recharge (25) Superior Command of the Mastermind - Recharge/Pet +AoE Defense Aura Level 14: Hasten (A) Recharge Reduction IO (25) Recharge Reduction IO (27) Recharge Reduction IO Level 16: Disruption Field (A) Endurance Reduction IOLevel 18: Gang War (A) Expedient Reinforcement - Accuracy/Recharge (27) Expedient Reinforcement - Accuracy/Damage (29) Expedient Reinforcement - Damage/Endurance (29) Expedient Reinforcement - Accuracy/Damage/Recharge (31) Expedient Reinforcement - Resist Bonus Aura for Pets (31) Sovereign Right - Resistance Bonus Level 20: Sonic Dispersion (A) Aegis - Resistance/Endurance (33) Aegis - Resistance/Recharge (33) Aegis - Resistance (33) Aegis - Resistance/Endurance/Recharge Level 22: Super Speed (A) Run Speed IOLevel 24: Burnout (A) Recharge Reduction IO (40) Recharge Reduction IO (48) Recharge Reduction IO Level 26: Call Bruiser (A) Superior Mark of Supremacy - Damage (34) Superior Mark of Supremacy - Damage/Endurance (34) Superior Mark of Supremacy - Accuracy/Damage (36) Superior Mark of Supremacy - Accuracy/Endurance (36) Superior Mark of Supremacy - Endurance/Pet +Resist +Regen (36) Call to Arms - Defense Bonus Aura for Pets Level 28: Maneuvers (A) Luck of the Gambler - Recharge Speed (37) Luck of the Gambler - Defense/Endurance (37) Luck of the Gambler - Defense/Recharge (39) Luck of the Gambler - Endurance/Recharge (40) Kismet - Accuracy +6% Level 30: Assault (A) Endurance Reduction IOLevel 32: Upgrade Equipment (A) Endurance Reduction IOLevel 35: Clarity (A) Endurance Reduction IOLevel 38: Liquefy (A) Dark Watcher's Despair - To Hit Debuff (43) Dark Watcher's Despair - To Hit Debuff/Recharge (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance (46) Dark Watcher's Despair - Recharge/Endurance (46) Dark Watcher's Despair - To Hit Debuff/Endurance (50) Force Feedback - Chance for +Recharge Level 41: Tactics (A) Adjusted Targeting - To Hit Buff (42) Adjusted Targeting - To Hit Buff/Recharge (42) Adjusted Targeting - To Hit Buff/Endurance/Recharge (42) Adjusted Targeting - Endurance/Recharge (43) Adjusted Targeting - To Hit Buff/Endurance Level 44: Static Discharge (A) Positron's Blast - Accuracy/Damage (45) Positron's Blast - Damage/Endurance (45) Positron's Blast - Damage/Recharge (45) Positron's Blast - Damage/Range (46) Positron's Blast - Chance of Damage(Energy) Level 47: Charged Armor (A) Aegis - Resistance/Endurance (48) Aegis - Resistance/Recharge (48) Aegis - Resistance Level 49: Vengeance (A) Luck of the Gambler - Recharge Speed (50) Shield Wall - +Res (Teleportation), +5% Res (All) (50) Reactive Defenses - Scaling Resist Damage Level 1: Brawl (A) Damage Increase IOLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) Run Speed IOLevel 1: Supremacy Level 2: Rest (A) Recharge Reduction IOLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (40) Panacea - +Hit Points/Endurance Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (39) Performance Shifter - EndMod (39) Performance Shifter - EndMod/Accuracy Level 50: Musculature Radial Paragon Level 50: Ageless Core Epiphany Level 50: Ion Core Final Judgement Level 50: Support Core Embodiment Level 50: Tsoo Core Superior Ally Level 50: Reactive Core Flawless Interface ------------
Apparition Posted June 12, 2019 Posted June 12, 2019 Honestly, I wouldn't take more than one attack, because if you're playing it right, you'll be too busy micromanaging your pets and trying to keep your danged arsonist from committing suicide. Your pets, Gang War, and Judgement are your attacks. I have a level 50 Thugs/Sonic MM that's been my main character for the past five weeks, and I love it. My build is somewhat expensive, but the MM is a danged tank. It's virtually unkillable, and the arsonist is actually somewhat survivable! Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Apparition: Level 50 Mutation Mastermind Primary Power Set: Thugs Secondary Power Set: Sonic Resonance Power Pool: Flight Power Pool: Speed Power Pool: Fighting Ancillary Pool: Mace Mastery Hero Profile: Level 1: Call Thugs -- SlbAll-Acc/Dmg/Rchg(A), SlbAll-Acc/Rchg(3), SlbAll-Build%(7), CaltoArm-+Def(Pets)(25), EdcoftheM-PetDef(34), SvrRgh-PetResDam(37) Level 1: Sonic Siphon -- Acc-I(A), Acc-I(3) Level 2: Dual Wield -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(5), Thn-Dmg/Rchg(9), Thn-Acc/Dmg/Rchg(25), Thn-Acc/Dmg/EndRdx(34), Thn-Dmg/EndRdx/Rchg(37) Level 4: Sonic Barrier -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(7), RctArm-ResDam/EndRdx/Rchg(13), RctArm-ResDam(31) Level 6: Equip Thugs -- EndRdx-I(A) Level 8: Sonic Haven -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/Rchg(9), RctArm-ResDam/EndRdx/Rchg(15), RctArm-ResDam(31) Level 10: Fly -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(11) Level 12: Call Enforcer -- SprCmmoft-Acc/Dmg(A), SprCmmoft-Acc/Dmg/Rchg(13), SprCmmoft-Dmg/EndRdx/Rchg(17), SprCmmoft-Acc/Dmg/EndRdx/Rchg(33), SprCmmoft-Rchg/PetAoEDef(36), AchHee-ResDeb%(40) Level 14: Super Speed -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(15) Level 16: Disruption Field -- EndRdx-I(A), EndRdx-I(17) Level 18: Gang War -- ExpRnf-Acc/Rchg(A), ExpRnf-Acc/Dmg(19), ExpRnf-Dmg/EndRdx(19), ExpRnf-Acc/Dmg/Rchg(33), ExpRnf-EndRdx/Dmg/Rchg(36), ExpRnf-+Res(Pets)(40) Level 20: Sonic Dispersion -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(21), RctArm-ResDam(21), RctArm-EndRdx(33), GldArm-3defTpProc(36), StdPrt-ResDam/Def+(42) Level 22: Hover -- BlsoftheZ-Travel/EndRdx(A), BlsoftheZ-ResKB(23), LucoftheG-Rchg+(23) Level 24: Afterburner -- LucoftheG-Rchg+(A) Level 26: Call Bruiser -- SprMarofS-Dmg(A), SprMarofS-Dmg/EndRdx(27), SprMarofS-Acc/Dmg(27), SprMarofS-Acc/EndRdx(34), SprMarofS-Acc/Dmg/EndRdx(37), SprMarofS-EndRdx/+Resist/+Regen(43) Level 28: Hasten -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29) Level 30: Kick -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(46), KntCmb-Dmg/Rchg(48), KntCmb-Knock%(50) Level 32: Upgrade Equipment -- EndRdx-I(A) Level 35: Clarity -- EndRdx-I(A) Level 38: Liquefy -- SprEnt-Hold/Rchg(A), SprEnt-End/Rchg(39), SprEnt-Acc/Hold/End(39), SprEnt-Acc/Hold/End/Rchg(39), SprEnt-Rchg/AbsorbProc(40), AchHee-ResDeb%(43) Level 41: Scorpion Shield -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(42), LucoftheG-Rchg+(42) Level 44: Tough -- RctArm-ResDam/EndRdx(A), RctArm-ResDam/EndRdx/Rchg(45), RctArm-ResDam(45), RctArm-EndRdx(45) Level 47: Weave -- LucoftheG-Def/EndRdx(A), LucoftheG-Def(48), LucoftheG-Rchg+(48) Level 49: Web Envelope -- GrvAnc-Immob/Rchg(A), GrvAnc-Acc/Immob/Rchg(50), GrvAnc-Hold%(50) Level 1: Brawl -- KntCmb-Acc/Dmg(A), KntCmb-Dmg/EndRdx(43), KntCmb-Dmg/Rchg(46), KntCmb-Knock%(46) Level 1: Prestige Power Dash -- Empty(A) Level 1: Prestige Power Slide -- Clr-Stlth(A) Level 1: Prestige Power Quick -- Empty(A) Level 1: Prestige Power Rush -- Empty(A) Level 1: Prestige Power Surge -- Empty(A) Level 1: Sprint -- Empty(A) Level 1: Supremacy Level 2: Rest -- IntRdx-I(A) Level 4: Ninja Run Level 2: Swift -- Flight-I(A) Level 2: Health -- NmnCnv-Regen/Rcvry+(A) Level 2: Hurdle -- Jump-I(A) Level 2: Stamina -- PrfShf-EndMod(A), PrfShf-EndMod/Rchg(5), PrfShf-EndMod/Acc(11), PrfShf-End%(31) Level 0: Freedom Phalanx Reserve Level 0: Portal Jockey Level 0: Task Force Commander Level 0: The Atlas Medallion Level 50: Cardiac Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Rebirth Radial Epiphany ------------ | Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1565;721;1442;HEX;| |78DA6594CB4F135114C6EF74A6D017506C79165ADA82E5D502EA1E111F1B9B94F25| |017868C65804960DA306DA24BFF054D74E5F30F70E342B70808B850A39198E8CA9D| |0B055FEB7A3AE74B3BA19336BF3BDF9C73EE77CFE9347DF3BCEFD9A5DB9342F24FA| |FA9A6B99856CDA2B6B1AE1B4BAE74A9A816F5BC21E8F24C150AEA865EB96DA4DB8E| 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Apparition Posted June 12, 2019 Posted June 12, 2019 Also, looking at it further, your build is too resist heavy, IMO. MMs have the least amount of HPs in the game. Resist is great, but not getting hit at all is better as you can't really take the hits. My build, with Hover on, is softcapped to S/L/E, and with high S/L resists as well.
Dixa Posted June 12, 2019 Posted June 12, 2019 Also, looking at it further, your build is too resist heavy, IMO. MMs have the least amount of HPs in the game. Resist is great, but not getting hit at all is better as you can't really take the hits. My build, with Hover on, is softcapped to S/L/E, and with high S/L resists as well. building for resists is ideal for demons and necro building for resists is not ideal for thugs, since the t1 thugs have zero resists to begin with. thugs/sonic can work, but you will hit many walls and difficulties. an mm power combination works best when you are working with the strengths of your primary and not against it.
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