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SS/SJ + WP/INV?


Marshal_General

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This is the first draft of the build I created. Let me know what can be done better.

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Stunning Blow: Level 50 Natural Brute
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Energy Mastery

Hero Profile:
Level 1: Initial Strike

  • (A) Superior Brute's Fury - Accuracy/Damage/Recharge
  • (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Brute's Fury - Recharge/Fury Bonus
  • (7) Crushing Impact - Accuracy/Damage
  • (9) Crushing Impact - Accuracy/Damage/Endurance
  • (9) Crushing Impact - Damage/Endurance/Recharge

Level 1: High Pain Tolerance

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Unbreakable Guard - +Max HP
  • (39) Unbreakable Guard - Resistance

Level 2: Heavy Blow

  • (A) Superior Brute's Fury - Accuracy/Damage
  • (11) Superior Brute's Fury - Damage/Recharge
  • (11) Superior Brute's Fury - Damage/Endurance/RechargeTime
  • (13) Crushing Impact - Accuracy/Damage/Recharge
  • (13) Crushing Impact - Accuracy/Damage/Endurance
  • (15) Crushing Impact - Damage/Endurance/Recharge

Level 4: Mind Over Body

  • (A) Reactive Armor - Resistance/Endurance
  • (36) Reactive Armor - Resistance/Recharge
  • (36) Reactive Armor - Resistance/Endurance/Recharge
  • (37) Reactive Armor - Resistance
  • (37) Reactive Armor - Endurance

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Reactive Defenses - Scaling Resist Damage

Level 8: Rib Cracker

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (15) Superior Blistering Cold - Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (34) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (36) Superior Blistering Cold - Recharge/Chance for Hold

Level 10: Indomitable Will

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (46) Kismet - Accuracy +6%

Level 12: Fast Healing

  • (A) Preventive Medicine - Chance for +Absorb
  • (50) Preventive Medicine - Heal

Level 14: Combat Readiness

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 16: Rise to the Challenge

  • (A) Panacea - Heal/Endurance
  • (17) Panacea - Endurance/Recharge
  • (17) Panacea - Heal/Recharge
  • (19) Panacea - Heal/Endurance/Recharge
  • (19) Panacea - Heal

Level 18: Spinning Strike

  • (A) Bombardment - Damage
  • (21) Bombardment - Accuracy/Recharge/Endurance
  • (23) Bombardment - Damage/Recharge
  • (23) Bombardment - Accuracy/Damage/Recharge
  • (25) Bombardment - Accuracy/Damage/Recharge/Endurance
  • (25) Bombardment - Chance for Fire Damage

Level 20: Quick Recovery

  • (A) Performance Shifter - Chance for +End
  • (21) Performance Shifter - EndMod

Level 22: Shin Breaker

  • (A) Superior Unrelenting Fury - Accuracy/Damage
  • (27) Superior Unrelenting Fury - Damage/RechargeTime
  • (27) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime
  • (29) Superior Unrelenting Fury - Damage/Endurance/RechargeTime
  • (29) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime
  • (31) Superior Unrelenting Fury - RechargeTime/+Regen/+End

Level 24: Heightened Senses

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Red Fortune - Defense/Endurance
  • (43) Red Fortune - Defense/Recharge
  • (43) Red Fortune - Endurance/Recharge
  • (43) Red Fortune - Defense/Endurance/Recharge
  • (45) Red Fortune - Defense

Level 26: Crushing Uppercut

  • (A) Touch of Death - Accuracy/Damage
  • (31) Touch of Death - Damage/Endurance
  • (31) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (33) Touch of Death - Damage/Endurance/Recharge
  • (33) Touch of Death - Chance of Damage(Negative)

Level 28: Assault

  • (A) Endurance Reduction IO
  • (45) Endurance Reduction IO

Level 30: Kick

  • (A) Empty

Level 32: Tough

  • (A) Reactive Armor - Resistance/Endurance
  • (46) Reactive Armor - Resistance/Recharge
  • (46) Reactive Armor - Endurance/Recharge
  • (48) Reactive Armor - Resistance/Endurance/Recharge
  • (48) Reactive Armor - Resistance

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (40) Shield Wall - Defense/Endurance
  • (40) Shield Wall - Defense/Recharge
  • (40) Shield Wall - Endurance/Recharge
  • (42) Shield Wall - Defense/Endurance/Recharge
  • (42) Shield Wall - Defense

Level 38: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Luck of the Gambler - Defense

Level 41: Strength of Will

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 44: Superior Conditioning

  • (A) Performance Shifter - Chance for +End

Level 47: Focused Accuracy

  • (A) Endurance Reduction IO
  • (50) Endurance Reduction IO

Level 49: Physical Perfection

  • (A) Performance Shifter - Chance for +End

Level 1: Brawl

  • (A) Empty

Level 1: Fury


Level 1: Sprint

 

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		|-------------------------------------------------------------------|

  • Hamidon Origin:Microfilament Exposure
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Flight Speed IO
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (3) Miracle - +Recovery
  • (5) Numina's Convalesence - +Regeneration/+Recovery
Level 1: Hurdle
  • (A) Jumping IO
Level 1: Stamina
  • (A) Performance Shifter - Chance for +End
  • (3) Performance Shifter - EndMod
  • (50) Power Transfer - Chance to Heal Self
Level 1: Combo Level 1

Level 1: Combo Level 2
Level 1: Combo Level 3
Level 50: The Atlas Medallion
Level 50: Freedom Phalanx Reserve
Level 50: Task Force Commander
Level 50: Portal Jockey
Level 50: Musculature Core Paragon
Level 50: Degenerative Core Flawless Interface
------------

 

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I am conservative in suggesting build changes because I cannot know what is important to the person, but I will toss out that as goes my StJ/Inv Brute, I took Sweeping Cross and added Cross Punch for 1-2, deja vu action.

 

I tweaked what you had, dropping Initial Strike for Sweeping Cross and dancing some slots/enhancements around. The comparison to what you had can be summed up as:

 

image.png.7af868981fb0cd436a7fee413114824d.png

 

 

Spoiler

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I know you said you already said you had an Energy Melee scrapper but StJ...let's talk about StJ....

 

As noted above, I made an StJ/Inv Brute. I have him at 50 and largely slotted out. He's not bad. He doesn't really compare in terms of delivering a beatdown to my SS/Bio Brute...and that's annoying as all get out. Yeah, StJ does not have Rage, but it also does not have Rage crash and you do get the combo mechanic for dealing out extra damage. That does not put it in the same ballpark as SS. Think of it as more lacrosse instead of baseball. Let me -=STRONGLY=- suggest you try the finished product out on the test server to see if it is giving you the umph you really expect.

 

I may finish up my StJ/Inv Brute if for no other reason than he has an awesome costume, though it has to be easier to make a new character and give him the costume.

 

 

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32 minutes ago, Marshal_General said:

How much of a damage difference do you think is from the offensive stance of Bio vs Inv between the two builds? Do you think they would be more inline if your SS was also Inv?

 

I don't run my SS/Bio in Offensive, preferring the non-stop hitting of Efficient. If I did run in Offensive the StJ would fall further behind. Offensive would take his Knockout Blow up by about 100 damage...maybe I should visit it once in a while.

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I usually test characters at level 22 which is when I slot IOs. I did made a SJ/WP and a SS/WP on test to run around Talos. SS lacks AoE until 26 so I thought about getting Cross Punch at around 14 or so, but since WP doesn't have an Oh Crap ability, I thought about using Hand Clap for that. Getting everything as early as I want them is flipping me the bird.

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