Marshal_General Posted February 3, 2023 Share Posted February 3, 2023 I am making a brawler type of character loosely based on Vi from League of Legends. The idea is only power sets with very little or no graphics since all her power will come from her gauntlets. What do you think would be the best combo for this that also is very effective? Thanks Link to comment Share on other sites More sharing options...
Erratic1 Posted February 3, 2023 Share Posted February 3, 2023 The animations I can find show the gauntlets glowing. Ever consider Energy Melee? Link to comment Share on other sites More sharing options...
Marshal_General Posted February 3, 2023 Author Share Posted February 3, 2023 (edited) I have an EM scrapper and right now I am trying to avoid sets I have a 50 of. A minor glow on the gauntlets is fine since they are powered. Edited February 3, 2023 by Marshal_General Link to comment Share on other sites More sharing options...
Erratic1 Posted February 3, 2023 Share Posted February 3, 2023 You mean I went through all the trouble of putting together a demo look with EM for nothing? But I get it. I do not like repeating myself on powersets either. 1 Link to comment Share on other sites More sharing options...
Galamane Posted February 3, 2023 Share Posted February 3, 2023 After watching the show I'd got with Stj/Will. She get's knocked down but keeps coming. Link to comment Share on other sites More sharing options...
Marshal_General Posted February 3, 2023 Author Share Posted February 3, 2023 This is what mine will look like. I will most likely go with SJ as the rage crash still irritates me, though I do like turning Foot Stomp into a ground punch. 1 Link to comment Share on other sites More sharing options...
Marshal_General Posted February 4, 2023 Author Share Posted February 4, 2023 This is the first draft of the build I created. Let me know what can be done better. Spoiler This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Stunning Blow: Level 50 Natural BrutePrimary Power Set: Street JusticeSecondary Power Set: WillpowerPower Pool: LeapingPower Pool: LeadershipPower Pool: FightingAncillary Pool: Energy Mastery Hero Profile:Level 1: Initial Strike (A) Superior Brute's Fury - Accuracy/Damage/Recharge (5) Superior Brute's Fury - Accuracy/Damage/Endurance/Recharge (7) Superior Brute's Fury - Recharge/Fury Bonus (7) Crushing Impact - Accuracy/Damage (9) Crushing Impact - Accuracy/Damage/Endurance (9) Crushing Impact - Damage/Endurance/RechargeLevel 1: High Pain Tolerance (A) Steadfast Protection - Resistance/+Def 3% (37) Unbreakable Guard - +Max HP (39) Unbreakable Guard - ResistanceLevel 2: Heavy Blow (A) Superior Brute's Fury - Accuracy/Damage (11) Superior Brute's Fury - Damage/Recharge (11) Superior Brute's Fury - Damage/Endurance/RechargeTime (13) Crushing Impact - Accuracy/Damage/Recharge (13) Crushing Impact - Accuracy/Damage/Endurance (15) Crushing Impact - Damage/Endurance/RechargeLevel 4: Mind Over Body (A) Reactive Armor - Resistance/Endurance (36) Reactive Armor - Resistance/Recharge (36) Reactive Armor - Resistance/Endurance/Recharge (37) Reactive Armor - Resistance (37) Reactive Armor - EnduranceLevel 6: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (48) Reactive Defenses - Scaling Resist DamageLevel 8: Rib Cracker (A) Superior Blistering Cold - Accuracy/Damage (15) Superior Blistering Cold - Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Endurance (34) Superior Blistering Cold - Accuracy/Damage/Recharge (34) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (36) Superior Blistering Cold - Recharge/Chance for HoldLevel 10: Indomitable Will (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (45) Shield Wall - +Res (Teleportation), +5% Res (All) (46) Kismet - Accuracy +6%Level 12: Fast Healing (A) Preventive Medicine - Chance for +Absorb (50) Preventive Medicine - HealLevel 14: Combat Readiness (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 16: Rise to the Challenge (A) Panacea - Heal/Endurance (17) Panacea - Endurance/Recharge (17) Panacea - Heal/Recharge (19) Panacea - Heal/Endurance/Recharge (19) Panacea - HealLevel 18: Spinning Strike (A) Bombardment - Damage (21) Bombardment - Accuracy/Recharge/Endurance (23) Bombardment - Damage/Recharge (23) Bombardment - Accuracy/Damage/Recharge (25) Bombardment - Accuracy/Damage/Recharge/Endurance (25) Bombardment - Chance for Fire DamageLevel 20: Quick Recovery (A) Performance Shifter - Chance for +End (21) Performance Shifter - EndModLevel 22: Shin Breaker (A) Superior Unrelenting Fury - Accuracy/Damage (27) Superior Unrelenting Fury - Damage/RechargeTime (27) Superior Unrelenting Fury - Accuracy/Damage/RechargeTime (29) Superior Unrelenting Fury - Damage/Endurance/RechargeTime (29) Superior Unrelenting Fury - Accuracy/Damage/Endurance/RechargeTime (31) Superior Unrelenting Fury - RechargeTime/+Regen/+EndLevel 24: Heightened Senses (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Red Fortune - Defense/Endurance (43) Red Fortune - Defense/Recharge (43) Red Fortune - Endurance/Recharge (43) Red Fortune - Defense/Endurance/Recharge (45) Red Fortune - DefenseLevel 26: Crushing Uppercut (A) Touch of Death - Accuracy/Damage (31) Touch of Death - Damage/Endurance (31) Touch of Death - Damage/Recharge (33) Touch of Death - Accuracy/Damage/Endurance (33) Touch of Death - Damage/Endurance/Recharge (33) Touch of Death - Chance of Damage(Negative)Level 28: Assault (A) Endurance Reduction IO (45) Endurance Reduction IOLevel 30: Kick (A) EmptyLevel 32: Tough (A) Reactive Armor - Resistance/Endurance (46) Reactive Armor - Resistance/Recharge (46) Reactive Armor - Endurance/Recharge (48) Reactive Armor - Resistance/Endurance/Recharge (48) Reactive Armor - ResistanceLevel 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (40) Shield Wall - Defense/Endurance (40) Shield Wall - Defense/Recharge (40) Shield Wall - Endurance/Recharge (42) Shield Wall - Defense/Endurance/Recharge (42) Shield Wall - DefenseLevel 38: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/Endurance (39) Luck of the Gambler - DefenseLevel 41: Strength of Will (A) Gladiator's Armor - TP Protection +3% Def (All)Level 44: Superior Conditioning (A) Performance Shifter - Chance for +EndLevel 47: Focused Accuracy (A) Endurance Reduction IO (50) Endurance Reduction IOLevel 49: Physical Perfection (A) Performance Shifter - Chance for +EndLevel 1: Brawl (A) EmptyLevel 1: FuryLevel 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1766;760;1520;HEX;| |78DA65945B4F135110C7FFDB6EC59696522E2D089442B9295228AFBE18842A37436| |2A2898AB5C00A9B6CDAA62D22DF4251E3ABD7073F8746E3ED03788F4FE2036AA231| |F101EBB0B30387769393FD9D3967FE336776F6CC5E1BF7BF793D731C5AED092B532| |CA6C70AAB25A3E674A6B45AC858A02770A6B49ACD9AD9E5D898955BAB214B93BD27| |3D6B588691182B64D62C5A8DB071DCB862648B46E29C6959F9DC9A51807F2E97B31| |23346264FBB823259320AC515331FB0E7297379A544AB217B3699BD6A16CD05D332| |4BEBAD137973313191350ACBEBE9D94CB16414D639C5164A6480C69330D4A7EC01E| |EBB81A40E1D0F190EE091C065D870104B0206C3DB1D676D4FC6054468DAA1A3077F| |D9BB0FBF199E52484DD9EBD17097577CB827F080C18F4538E084AC9390EFE8E5566| |47437A234EDD71147A74017430FBA05E20C61FA121EC55BF3A059B37587F18B633F| |A73C6BD43C6B705D7772B8C1D0850D819B02B718E2B8CDF0817CBD6A69BC12E928A| |639D210B66117EB3DBD6AD5AC6AB1C55B92D86478465905F64A5DA6C96397BDF291| |A6416D77A9AC07D1CE3EF5E810883234A05320C6F0827443EA6943D8E60334E11F4| |398341D80C7861668022E864FE4DBA89EA011775C8ECC06C34B726F562335C3CFBA| |871010A863684750A09E218A10C367708FEDCA44A4AE87E163386217D306BF40406| |A5FC7F08AB26955655A711E768B447141E022430CF3029704D20C0DD44F6DEAB9DB| |A8152880972239E0A22D1DCAAF4693323D7093BD536DE44E69E42169E421C41886A| |5A387A5A375F2EE56F3EF9632F423E576E0A4C029B753A14981298610C9F4AA5DDA| |2B327DA8176862F8E2DC1DBB0719C028AB7843C0A0A28241F9FA3E5A49A8F549485| |992027EDA32A23A8F8873BBBEFF92DA193B954BE9F6AD332AF6F28CBEFF1AA2718C| |065D0D73BABA402B1A4B6CF9AA3CE29CCE0F5FD595D6C5A77461CAA93DCE7245BE5| |7AB0CB0CACF6A15E7502EF91F92F8C31DFDB5E22E2E6F561ABE85F7AB9517483EA9| |1AE62A0D994AC37CA561BAB1C2908A5418FE037FBED8B1| |-------------------------------------------------------------------| Hamidon Origin:Microfilament ExposureLevel 2: Rest (A) EmptyLevel 1: Swift (A) Flight Speed IOLevel 1: Health (A) Panacea - +Hit Points/Endurance (3) Miracle - +Recovery (5) Numina's Convalesence - +Regeneration/+RecoveryLevel 1: Hurdle (A) Jumping IOLevel 1: Stamina (A) Performance Shifter - Chance for +End (3) Performance Shifter - EndMod (50) Power Transfer - Chance to Heal SelfLevel 1: Combo Level 1Level 1: Combo Level 2Level 1: Combo Level 3Level 50: The Atlas MedallionLevel 50: Freedom Phalanx ReserveLevel 50: Task Force CommanderLevel 50: Portal JockeyLevel 50: Musculature Core ParagonLevel 50: Degenerative Core Flawless Interface------------ Link to comment Share on other sites More sharing options...
Erratic1 Posted February 4, 2023 Share Posted February 4, 2023 I am conservative in suggesting build changes because I cannot know what is important to the person, but I will toss out that as goes my StJ/Inv Brute, I took Sweeping Cross and added Cross Punch for 1-2, deja vu action. I tweaked what you had, dropping Initial Strike for Sweeping Cross and dancing some slots/enhancements around. The comparison to what you had can be summed up as: Spoiler | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1766;762;1524;HEX;| |78DA6594594F534114C7FF6D6F2D2D2DA52C2DC8521611142C147DF3C52090A8604| |84C3451118B5EE126372D698BC8B750D4F8EAFAE0F77089DB07708F4FA291C53D98| |E0F530A7A70E6592B9F99D6DE6CC997367F4D260F0C5F3910370951FB453B9DCC44| |076366FFA8EA6F2B3D9940D1AA163F9D974DA4A4FB50CD899391F696A94CFC4A869| |9B6662209B9AB3C91A63E5A079C14CE7CCC409CBB66732736616C1B14CC64E8C98A| |919F20A8B70DECCE6A6AD99909287ADA9E93C59234A3A94BE68E5AC49CBB6F2F3F5| |4333D6B9C450DACC4ECD4F8CA67279333BCF29D651225D341F44E9E3820CC703DCA| |29934E0C66D81BB0C06CE42C14B6C0E328018894D1B2E3FD8771B7E3224F15B608D| |E161540F86E375E1265B02B8C310C43D81CF6EB57005BE082C31BCA2588F9E8407C| |D24761AA8445CA095A10A6D02ED0C51BA09AF160D2F6A5D6ACBC7949E4FB3787DB8| |6C284B0DAE082C30447155E01A431DAE33BCA158BFBE8C5F36A8C31AD409B6E38FC| |03A432302ECD3880A86D76428D796719563894BD38C4586479470E87F451D12EEBB| |95E52D896157D1E41861344A70934033430BE2022D0C4F68DD887E8208D68D82CB5| |F865675F70AA8800C2E8676B819DE516CB57E826ADC70175C16189ED24EB5FA4EB5| |081A059710C30E540884052A197622C2F01EDC87C5656258F6145C560456193AF15| |5E09BC0778667944DBDBE4C3D4E4235CD2E9C12382D30CEB01B67042618AAA8C31A| |F40E6BD8A812927EB8C9D2A4FD00243834E0217D5CFF17E3E87315164D32F460AFC| |03E068382DAF4DFA00D95DC3A3DEAF608F6A8FA2BA81128F46284A23BF42D3BC4D2| |2BCBF44A502F8E70813E14DE8E62FE5DE8678B3F0274EB67EE96BB0E9025A177414| |2AA911408924B9F1EDC27C1C3867A6FFAC5E2341AD087A39454C11163F3C344733F| |4D7A1AC68CCD8F0E092A6229B025A29DD359DE6AE962CB4A8985926C9557EF30DF4| |A198E73D156B7FA160E5526DD1FC02FEEDF8FD1CDA772164B159F4A5E6BE7483554| |6B1415C3B112C564A0443156AA48952AC64B15FF006BC8E06A| |-------------------------------------------------------------------| I know you said you already said you had an Energy Melee scrapper but StJ...let's talk about StJ.... As noted above, I made an StJ/Inv Brute. I have him at 50 and largely slotted out. He's not bad. He doesn't really compare in terms of delivering a beatdown to my SS/Bio Brute...and that's annoying as all get out. Yeah, StJ does not have Rage, but it also does not have Rage crash and you do get the combo mechanic for dealing out extra damage. That does not put it in the same ballpark as SS. Think of it as more lacrosse instead of baseball. Let me -=STRONGLY=- suggest you try the finished product out on the test server to see if it is giving you the umph you really expect. I may finish up my StJ/Inv Brute if for no other reason than he has an awesome costume, though it has to be easier to make a new character and give him the costume. 1 Link to comment Share on other sites More sharing options...
Marshal_General Posted February 5, 2023 Author Share Posted February 5, 2023 How much of a damage difference do you think is from the offensive stance of Bio vs Inv between the two builds? Do you think they would be more inline if your SS was also Inv? Link to comment Share on other sites More sharing options...
Erratic1 Posted February 5, 2023 Share Posted February 5, 2023 32 minutes ago, Marshal_General said: How much of a damage difference do you think is from the offensive stance of Bio vs Inv between the two builds? Do you think they would be more inline if your SS was also Inv? I don't run my SS/Bio in Offensive, preferring the non-stop hitting of Efficient. If I did run in Offensive the StJ would fall further behind. Offensive would take his Knockout Blow up by about 100 damage...maybe I should visit it once in a while. Link to comment Share on other sites More sharing options...
Marshal_General Posted February 5, 2023 Author Share Posted February 5, 2023 I usually test characters at level 22 which is when I slot IOs. I did made a SJ/WP and a SS/WP on test to run around Talos. SS lacks AoE until 26 so I thought about getting Cross Punch at around 14 or so, but since WP doesn't have an Oh Crap ability, I thought about using Hand Clap for that. Getting everything as early as I want them is flipping me the bird. Link to comment Share on other sites More sharing options...
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