Mirinesse Posted February 6, 2023 Posted February 6, 2023 (edited) Before I respec into something a bit more pricey, just wanted to get some feedback on my build. Are there better sets or different sets I should be using, or are some in a place they do not work correctly. I am usually solo - or duo with a tank type. I hover fight from a distance if possible, I dont get in the middle of stuff to use the earth attacks. I am currently built closely to this build, I just have too many sets of Artillery in several powers. I have both sets of Superior Blaster ones though. I currently am lacking defense, which this build fixes to a degree. Thanks for helping out in advance! This Hero build was built using Mids Reborn 3.4.6https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Mudslingstress: Level 50 Natural BlasterPrimary Power Set: Water BlastSecondary Power Set: Earth ManipulationPower Pool: FlightPower Pool: FightingPower Pool: SpeedPower Pool: ConcealmentAncillary Pool: Cold Mastery Hero Profile:Level 1: Aqua Bolt (A) Superior Defiant Barrage - Accuracy/Damage (3) Superior Defiant Barrage - Damage/RechargeTime (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (11) Superior Defiant Barrage - Accuracy/Damage/Endurance (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (17) Superior Defiant Barrage - RechargeTime/+Status Level 1: Stone Prison (A) Apocalypse - Chance of Damage(Negative) (43) Apocalypse - Recharge/Accuracy Level 2: Water Burst (A) Superior Blaster's Wrath - Accuracy/Damage (5) Superior Blaster's Wrath - Damage/Recharge (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage Level 4: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Kismet - Accuracy +6% Level 6: Whirlpool (A) Shield Breaker - Defense Debuff (9) Shield Breaker - Accuracy/Defense Debuff (9) Shield Breaker - Accuracy/Recharge (11) Shield Breaker - Defense Debuff/Endurance/Recharge (37) Shield Breaker - Chance for Lethal Damage (37) Shield Breaker - Accuracy/Endurance/Recharge Level 8: Tidal Forces (A) Recharge Reduction IO (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 10: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points) (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance Level 12: Dehydrate (A) Thunderstrike - Accuracy/Damage/Endurance (13) Thunderstrike - Damage/Endurance (13) Thunderstrike - Accuracy/Damage (17) Miracle - +Recovery (34) Miracle - Heal (36) Achilles' Heel - Chance for Res Debuff Level 14: Build Up (A) Rectified Reticle - Increased Perception (43) Rectified Reticle - To Hit Buff/Recharge Level 16: Kick (A) Accuracy IO Level 18: Water Jet (A) Gladiator's Javelin - Accuracy/Damage (19) Gladiator's Javelin - Chance of Damage(Toxic) (19) Apocalypse - Damage (39) Apocalypse - Damage/Recharge (40) Apocalypse - Damage/Recharge/Accuracy (40) Apocalypse - Damage/Endurance Level 20: Mud Bath (A) Preventive Medicine - Chance for +Absorb (21) Preventive Medicine - Heal (21) Preventive Medicine - Heal/Endurance (23) Preventive Medicine - Endurance/RechargeTime (25) Preventive Medicine - Heal/RechargeTime (27) Preventive Medicine - Heal/RechargeTime/Endurance Level 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (29) Steadfast Protection - Resistance/+Def 3% (34) Impervium Armor - Psionic Resistance (48) Gladiator's Armor - Resistance (48) Aegis - Psionic/Status Resistance Level 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Luck of the Gambler - Defense/Endurance (34) Luck of the Gambler - Defense (48) Luck of the Gambler - Defense/Endurance/Recharge Level 26: Steam Spray (A) Artillery - Endurance/Recharge/Range (27) Artillery - Accuracy/Damage (31) Artillery - Damage/Endurance (31) Artillery - Damage/Recharge (31) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range Level 28: Beryl Crystals (A) Endurance Reduction IO Level 30: Hasten (A) Recharge Reduction IO (39) Recharge Reduction IO Level 32: Geyser (A) Superior Frozen Blast - Recharge/Chance for Immobilize (33) Superior Frozen Blast - Accuracy/Damage (33) Superior Frozen Blast - Damage/Endurance (33) Superior Frozen Blast - Accuracy/Damage/Endurance (36) Superior Frozen Blast - Accuracy/Damage/Recharge (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime Level 35: Snow Storm (A) Pacing of the Turtle - Chance of -Recharge (39) Pacing of the Turtle - Accuracy/Slow Level 38: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (46) Luck of the Gambler - Defense Level 41: Frozen Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (42) Shield Wall - Defense (42) Shield Wall - Defense/Endurance Level 44: Hoarfrost (A) Numina's Convalesence - Heal/Endurance (45) Numina's Convalesence - Endurance/Recharge (45) Numina's Convalesence - Heal/Recharge (45) Numina's Convalesence - Heal/Endurance/Recharge (46) Numina's Convalesence - Heal (46) Numina's Convalesence - +Regeneration/+Recovery Level 47: Stealth (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Heavy Mallet (A) Gladiator's Strike - Damage/Endurance/Recharge (50) Gladiator's Strike - Accuracy/Damage/End/Rech (50) Gladiator's Strike - Accuracy/Damage (50) Gladiator's Strike - Chance for Smashing Damage Level 1: Brawl (A) Empty Level 1: Defiance Level 1: Sprint Edited February 6, 2023 by Mirinesse typos Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker
tidge Posted February 8, 2023 Posted February 8, 2023 How is Tidal Forces working for you? I am using the Build Up from the Secondary (in my case Ionize from Atomic Manipulation) instead. I felt like I wanted MOAR damage, did not need MOAR ToHit, and the secondary effects Tidal Power itself wasn't something I found myself relying on. I'm looking for other experiences, as I can imagine trying to time attack chains with (Fast) Water Jet, but for me it would have to be part of an idiot-tolerant attack chain to leverage.
Carnifax Posted February 8, 2023 Posted February 8, 2023 22 minutes ago, tidge said: How is Tidal Forces working for you? I am using the Build Up from the Secondary (in my case Ionize from Atomic Manipulation) instead. I felt like I wanted MOAR damage, did not need MOAR ToHit, and the secondary effects Tidal Power itself wasn't something I found myself relying on. I'm looking for other experiences, as I can imagine trying to time attack chains with (Fast) Water Jet, but for me it would have to be part of an idiot-tolerant attack chain to leverage. Tidal gives a big damage boost to your nuke. It adds extra BASE damage, so that means Buildup (& Gaussians) will boost it even more. It'll also stun everything (if anything survives). So I'd always be taking both. Not sure why the OP didn't take Seismic. It's generally the hardest hitting single target attack both in terms of raw damage and dam/animation. And it's proc friendly (it can take the purple Hold damage proc for example). 1 My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Mirinesse Posted February 8, 2023 Author Posted February 8, 2023 I use tidal forces way more than build up - I should use build up more....but I just tend not to. I like to open with Tidal Power/Geyser to disorient. Also to get the double Water Jet while in the middle of the fight. I currently have seismic - but it requires you to be right up in their faces. I took that out and gave myself Evasive Maneuvers for some more defense. If you feel this is a mistake, I can rethink this. 🙂 Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker
Carnifax Posted February 8, 2023 Posted February 8, 2023 2 minutes ago, Mirinesse said: I use tidal forces way more than build up - I should use build up more....but I just tend not to. I like to open with Tidal Power/Geyser to disorient. Also to get the double Water Jet while in the middle of the fight. I currently have seismic - but it requires you to be right up in their faces. I took that out and gave myself Evasive Maneuvers for some more defense. If you feel this is a mistake, I can rethink this. 🙂 Well it was more Heavy over Seismic I was wondering about. As much as I love Hammer Time Seismic is a stronger choice overall (even if the Hold isn't a Mag 4 one-boss-hold like the Controller version). My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Mirinesse Posted February 8, 2023 Author Posted February 8, 2023 (edited) Oh I COULD take it - I thought Hammer was the mandatory power.....OK - then I SHALL switch! thanks Edited February 8, 2023 by Mirinesse Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker
Mirinesse Posted February 8, 2023 Author Posted February 8, 2023 (edited) SO take Seismic, and use 4 procs? Sup Entomb +Absorb, Lockdown +2 Mag, and 2 other damage procs? or go with a set? Edited February 8, 2023 by Mirinesse Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker
Carnifax Posted February 8, 2023 Posted February 8, 2023 I'd go "ignore sets, slot for damage 1st then proc it out" 2 Acc/Dam HOs, Hecatomb Dam, Hecatomb purple Proc, Unbreakable Constraint purple proc & Ghost Widow proc for example = "I use you rarely but when I do things die". According to mids that has the edge over 1 Acc IO + 2 purple procs + 3 other procs (GW, Neuronic & Touch of Death). My Water blaster is Temporal but that's roughly what I went for on Future Pain for the same reason (except I had to use melee & fear procs since it doesn't take Hold sets). Water isn't great on single target damage even with double-tap Water Jet (I went 4 Thunderstrikes there, avoiding recharge as much as I could, then Apoc purple and the Glad proc) so a big hard hitting melee attack is useful for tough things like +4 bosses, EBs or AVs. My level 50 builds [Bullitt Time : DP/Kin Corruptor] [Carnifax : Ill/Dark Controller] [Kerriae : Plant/Storm Controller] [Echinoderm : Bio/Spines Tank] [Iron Brew : Mace/Rad Brute] [Snookered : Staff/NRG Brute] [iScream : Ice/Ice Scrapper] [Binman : Savage/Shield Stalker] [Modul-8 : Time/Sonic Defender] [Concussion Blast : Fire/NRG Domi] [Orblivion : Dark/Martial Domi] [Mombie : Necro/Nature MM] [Tempore : Water/Time Blaster] [Thermodynamic Flux : Ice/Fire Blaster] [Carni's Online CombatLog Parser Alpha]
Mirinesse Posted February 9, 2023 Author Posted February 9, 2023 Thanks for the feedback! Dropped Hammer for Seismic - slotted to your specifications and altered Water Jet. Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker
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