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Feedback: Water / Earth Blaster


Mirinesse

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Before I respec into something a bit more pricey, just wanted to get some feedback on my build. Are there better sets or different sets I should be using, or are some in a place they do not work correctly.

 

I am usually solo - or duo with a tank type. I hover fight from a distance if possible, I dont get in the middle of stuff to use the earth attacks. I am currently built closely to this build, I just have too many sets of Artillery in several powers. I have both sets of Superior Blaster ones though. I currently am lacking defense, which this build fixes to a degree.

 

Thanks for helping out in advance!

 

This Hero build was built using Mids Reborn 3.4.6
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Mudslingstress: Level 50 Natural Blaster
Primary Power Set: Water Blast
Secondary Power Set: Earth Manipulation
Power Pool: Flight
Power Pool: Fighting
Power Pool: Speed
Power Pool: Concealment
Ancillary Pool: Cold Mastery

Hero Profile:
Level 1: Aqua Bolt

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (3) Superior Defiant Barrage - Damage/RechargeTime
  • (3) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (11) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Stone Prison

  • (A) Apocalypse - Chance of Damage(Negative)
  • (43) Apocalypse - Recharge/Accuracy

Level 2: Water Burst

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (5) Superior Blaster's Wrath - Damage/Recharge
  • (5) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (15) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (23) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (25) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 4: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (42) Kismet - Accuracy +6%

Level 6: Whirlpool

  • (A) Shield Breaker - Defense Debuff
  • (9) Shield Breaker - Accuracy/Defense Debuff
  • (9) Shield Breaker - Accuracy/Recharge
  • (11) Shield Breaker - Defense Debuff/Endurance/Recharge
  • (37) Shield Breaker - Chance for Lethal Damage
  • (37) Shield Breaker - Accuracy/Endurance/Recharge

Level 8: Tidal Forces

  • (A) Recharge Reduction IO
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (40) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Dehydrate

  • (A) Thunderstrike - Accuracy/Damage/Endurance
  • (13) Thunderstrike - Damage/Endurance
  • (13) Thunderstrike - Accuracy/Damage
  • (17) Miracle - +Recovery
  • (34) Miracle - Heal
  • (36) Achilles' Heel - Chance for Res Debuff

Level 14: Build Up

  • (A) Rectified Reticle - Increased Perception
  • (43) Rectified Reticle - To Hit Buff/Recharge

Level 16: Kick

  • (A) Accuracy IO

Level 18: Water Jet

  • (A) Gladiator's Javelin - Accuracy/Damage
  • (19) Gladiator's Javelin - Chance of Damage(Toxic)
  • (19) Apocalypse - Damage
  • (39) Apocalypse - Damage/Recharge
  • (40) Apocalypse - Damage/Recharge/Accuracy
  • (40) Apocalypse - Damage/Endurance

Level 20: Mud Bath

  • (A) Preventive Medicine - Chance for +Absorb
  • (21) Preventive Medicine - Heal
  • (21) Preventive Medicine - Heal/Endurance
  • (23) Preventive Medicine - Endurance/RechargeTime
  • (25) Preventive Medicine - Heal/RechargeTime
  • (27) Preventive Medicine - Heal/RechargeTime/Endurance

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (29) Steadfast Protection - Resistance/+Def 3%
  • (34) Impervium Armor - Psionic Resistance
  • (48) Gladiator's Armor - Resistance
  • (48) Aegis - Psionic/Status Resistance

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Luck of the Gambler - Defense/Endurance
  • (34) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 26: Steam Spray

  • (A) Artillery - Endurance/Recharge/Range
  • (27) Artillery - Accuracy/Damage
  • (31) Artillery - Damage/Endurance
  • (31) Artillery - Damage/Recharge
  • (31) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range

Level 28: Beryl Crystals

  • (A) Endurance Reduction IO

Level 30: Hasten

  • (A) Recharge Reduction IO
  • (39) Recharge Reduction IO

Level 32: Geyser

  • (A) Superior Frozen Blast - Recharge/Chance for Immobilize
  • (33) Superior Frozen Blast - Accuracy/Damage
  • (33) Superior Frozen Blast - Damage/Endurance
  • (33) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (36) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime

Level 35: Snow Storm

  • (A) Pacing of the Turtle - Chance of -Recharge
  • (39) Pacing of the Turtle - Accuracy/Slow

Level 38: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (46) Luck of the Gambler - Defense

Level 41: Frozen Armor

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (42) Shield Wall - Defense
  • (42) Shield Wall - Defense/Endurance

Level 44: Hoarfrost

  • (A) Numina's Convalesence - Heal/Endurance
  • (45) Numina's Convalesence - Endurance/Recharge
  • (45) Numina's Convalesence - Heal/Recharge
  • (45) Numina's Convalesence - Heal/Endurance/Recharge
  • (46) Numina's Convalesence - Heal
  • (46) Numina's Convalesence - +Regeneration/+Recovery

Level 47: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Heavy Mallet

  • (A) Gladiator's Strike - Damage/Endurance/Recharge
  • (50) Gladiator's Strike - Accuracy/Damage/End/Rech
  • (50) Gladiator's Strike - Accuracy/Damage
  • (50) Gladiator's Strike - Chance for Smashing Damage

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Sprint

 

 

Edited by Mirinesse
typos

 

Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker

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How is Tidal Forces working for you?  I am using the Build Up from the Secondary (in my case Ionize from Atomic Manipulation) instead. I felt like I wanted MOAR damage, did not need MOAR ToHit, and the secondary effects Tidal Power itself wasn't something I found myself relying on. I'm looking for other experiences, as I can imagine trying to time attack chains with (Fast) Water Jet, but for me it would have to be part of an idiot-tolerant attack chain to leverage.

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22 minutes ago, tidge said:

How is Tidal Forces working for you?  I am using the Build Up from the Secondary (in my case Ionize from Atomic Manipulation) instead. I felt like I wanted MOAR damage, did not need MOAR ToHit, and the secondary effects Tidal Power itself wasn't something I found myself relying on. I'm looking for other experiences, as I can imagine trying to time attack chains with (Fast) Water Jet, but for me it would have to be part of an idiot-tolerant attack chain to leverage.

Tidal gives a big damage boost to your nuke. It adds extra BASE damage, so that means Buildup (& Gaussians) will boost it even more. It'll also stun everything (if anything survives). So I'd always be taking both. 

 

Not sure why the OP didn't take Seismic. It's generally the hardest hitting single target attack both in terms of raw damage and dam/animation. And it's proc friendly (it can take the purple Hold damage proc for example). 

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I use tidal forces way more than build up - I should use build up more....but I just tend not to. I like to open with Tidal Power/Geyser to disorient. Also to get the double Water Jet while in the middle of the fight.

 

I currently have seismic - but it requires you to be right up in their faces. I took that out and gave myself Evasive Maneuvers for some more defense. If you feel this is a mistake, I can rethink this. 🙂

 

Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker

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2 minutes ago, Mirinesse said:

I use tidal forces way more than build up - I should use build up more....but I just tend not to. I like to open with Tidal Power/Geyser to disorient. Also to get the double Water Jet while in the middle of the fight.

 

I currently have seismic - but it requires you to be right up in their faces. I took that out and gave myself Evasive Maneuvers for some more defense. If you feel this is a mistake, I can rethink this. 🙂

Well it was more Heavy over Seismic I was wondering about. As much as I love Hammer Time Seismic is a stronger choice overall (even if the Hold isn't a Mag 4 one-boss-hold like the Controller version). 

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Oh I COULD take it - I thought Hammer was the mandatory power.....OK - then I SHALL switch! thanks

Edited by Mirinesse

 

Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker

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SO take Seismic, and use 4 procs?  Sup Entomb +Absorb, Lockdown +2 Mag, and 2 other damage procs?  or go with a set?

Edited by Mirinesse

 

Mudslingstress - Water / Earth Blaster * Nitroglycerine - Rad / Fire Brute * Tanzinite - Street / Stone Stalker

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I'd go "ignore sets, slot for damage 1st then proc it out"

 

2 Acc/Dam HOs, Hecatomb Dam, Hecatomb purple Proc, Unbreakable Constraint purple proc & Ghost Widow proc for example = "I use you rarely but when I do things die". According to mids that has the edge over 1 Acc IO + 2 purple procs + 3 other procs (GW, Neuronic & Touch of Death). My Water blaster is Temporal but that's roughly what I went for on Future Pain for the same reason (except I had to use melee & fear procs since it doesn't take Hold sets). 

 

Water isn't great on single target damage even with double-tap Water Jet (I went 4 Thunderstrikes there, avoiding recharge as much as I could, then Apoc purple and the Glad proc) so a big hard hitting melee attack is useful for tough things like +4 bosses, EBs or AVs. 

 

 

 

 

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