shadowrex Posted February 22, 2023 Posted February 22, 2023 Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power?
Captain Fabulous Posted February 22, 2023 Posted February 22, 2023 On 2/22/2023 at 1:11 PM, shadowrex said: Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power? Expand You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets.
shadowrex Posted February 22, 2023 Author Posted February 22, 2023 On 2/22/2023 at 4:30 PM, Captain Fabulous said: You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. Expand Ah gotcha, yeah I was hoping to avoid a global change to any assets/costumes and redirect to a completely different model
drdread Posted February 23, 2023 Posted February 23, 2023 On 2/22/2023 at 4:30 PM, Captain Fabulous said: You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. Expand It would also be strictly local. On your PC, you might see police officers, but all the other players on the server still see mercenaries.
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