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Local NPC asset/model replacement?


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Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power?

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3 hours ago, shadowrex said:

Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power?


You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. 

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2 minutes ago, Captain Fabulous said:


You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. 

 

Ah gotcha, yeah I was hoping to avoid a global change to any assets/costumes and redirect to a completely different model

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20 hours ago, Captain Fabulous said:


You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. 

 

It would also be strictly local. On your PC, you might see police officers, but all the other players on the server still see mercenaries.

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