shadowrex Posted February 22 Share Posted February 22 Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power? Link to comment Share on other sites More sharing options...
Captain Fabulous Posted February 22 Share Posted February 22 3 hours ago, shadowrex said: Is there a way to locally modify which model a power calls? For example, could I create a folder structure (similar to replacing sound files) that would tell the game to pull the model/asset for a police officer instead of a mercenary when I use the Master Mind summon power? You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. Link to comment Share on other sites More sharing options...
shadowrex Posted February 22 Author Share Posted February 22 2 minutes ago, Captain Fabulous said: You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. Ah gotcha, yeah I was hoping to avoid a global change to any assets/costumes and redirect to a completely different model Link to comment Share on other sites More sharing options...
drdread Posted February 23 Share Posted February 23 20 hours ago, Captain Fabulous said: You can't call a different model but I think you can replace the costume pieces. But it would replace them everywhere in-game where the original pieces exist, not just on your pets. It would also be strictly local. On your PC, you might see police officers, but all the other players on the server still see mercenaries. Link to comment Share on other sites More sharing options...
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