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FF/Sonic might be my kinda Defender :)


Apocohotep

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Started this guy last night, he's 19 and already has a 25-min Posi 1 run under his belt and it's been a blast. The long duration shields allow me to spend more time positioning my cones and PFF allowed for some easy alpha-tanking in DFB. Never thought I'd have so much fun as a bubbler and if my MIDS ain't lyin I should be able to debuff mobs -res over 100% by time I get Wail and even with purple triangles that should still turn anyone into paper. I'll put the build in here for perusal and am open to ideas on how to make it cooler or maybe Incarnate suggestions tho I've never had a toon make it that far. Anyway it's hella fun everyone should have one so I can get shields too 🙂
 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Sonic Attack
Power Pool: Flight
Power Pool: Leadership
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Deflection Shield

  • (A) Defense Buff IO
  • (3) Defense Buff IO

Level 1: Scream

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (5) Thunderstrike - Damage/Endurance
  • (5) Vigilant Assault - Accuracy/Damage
  • (7) Vigilant Assault - Damage/RechargeTime
  • (7) Vigilant Assault - Damage/Endurance/RechargeTime

Level 2: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense
  • (11) Luck of the Gambler - Defense/Endurance

Level 4: Howl

  • (A) Artillery - Damage/Recharge
  • (13) Artillery - Accuracy/Damage/Recharge
  • (13) Artillery - Endurance/Recharge/Range
  • (15) Artillery - Accuracy/Damage
  • (15) Artillery - Accuracy/Recharge/Range
  • (17) Artillery - Damage/Endurance

Level 6: Insulation Shield

  • (A) Defense Buff IO
  • (17) Defense Buff IO

Level 8: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (19) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (19) Kismet - Accuracy +6%

Level 10: Shockwave

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (21) Bombardment - Chance for Fire Damage
  • (21) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (23) Force Feedback - Chance for +Recharge
  • (23) Annihilation - Chance for Res Debuff
  • (25) Accuracy IO

Level 12: Dispersion Bubble

  • (A) Defense Buff IO
  • (25) Defense Buff IO

Level 14: Fly

  • (A) Freebird - FlySpeed
  • (48) Freebird - Endurance
  • (50) Freebird - +Stealth

Level 16: Shout

  • (A) Defender's Bastion - Accuracy/Damage
  • (27) Defender's Bastion - Damage/Recharge
  • (27) Defender's Bastion - Damage/Endurance/Recharge
  • (29) Defender's Bastion - Accuracy/Damage/Endurance
  • (29) Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (31) Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 18: Repulsion Field

  • (A) Endurance Reduction IO
  • (31) Sudden Acceleration - Knockback to Knockdown
  • (31) Force Feedback - Chance for +Recharge

Level 20: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Luck of the Gambler - Defense
  • (33) Luck of the Gambler - Defense/Endurance

Level 22: Force Bomb

  • (A) Bombardment - Damage
  • (33) Bombardment - Accuracy/Recharge/Endurance
  • (34) Javelin Volley - Chance of Damage(Lethal)
  • (34) Bombardment - Chance for Fire Damage
  • (34) Force Feedback - Chance for +Recharge
  • (36) Positron's Blast - Chance of Damage(Energy)

Level 24: Repulsion Bolt

  • (A) Force Feedback - Chance for +Recharge
  • (36) Sudden Acceleration - Knockback to Knockdown

Level 26: Damping Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Reactive Defenses - Scaling Resist Damage
  • (37) Reactive Defenses - Defense/RechargeTime
  • (50) Red Fortune - Defense
  • (50) Red Fortune - Defense/Endurance

Level 28: Screech

  • (A) Vigilant Assault - Accuracy/Damage/Endurance
  • (37) Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (37) Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (39) Gladiator's Javelin - Chance of Damage(Toxic)
  • (39) Apocalypse - Chance of Damage(Negative)
  • (39) Accuracy IO

Level 30: Dreadful Wail

  • (A) Multi-Strike - Accuracy/Damage
  • (40) Multi-Strike - Accuracy/Damage/Endurance
  • (40) Fury of the Gladiator - Chance for Res Debuff
  • (40) Obliteration - Damage
  • (42) Obliteration - Chance for Smashing Damage
  • (42) Eradication - Chance for Energy Damage

Level 32: Hasten

  • (A) Recharge Reduction IO

Level 35: Dominate

  • (A) Neuronic Shutdown - Chance of Damage(Psionic)
  • (42) Ghost Widow's Embrace - Chance of Damage(Psionic)
  • (43) Accuracy IO
  • (43) Unbreakable Constraint - Chance for Smashing Damage
  • (43) Gladiator's Javelin - Chance of Damage(Toxic)
  • (45) Gladiator's Net - Chance of Damage(Lethal)

Level 38: Mind Over Body

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (45) Steadfast Protection - Knockback Protection
  • (45) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Kick

  • (A) Empty

Level 44: Tough

  • (A) Titanium Coating - Resistance
  • (46) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Endurance
  • (46) Titanium Coating - Resistance/Recharge

Level 47: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (48) Luck of the Gambler - Defense
  • (48) Luck of the Gambler - Defense/Endurance

Level 49: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Vigilance 


Level 1: Brawl

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I predict endurance issues with your build due to the large number of underslotted toggles and procced attacks you are running. You are already burning 2.3 eps idling on the sidewalk, and yet you want to run things like repulsion aura and hasten. Dropping a round of repulsion bomb, howl, shockwave and dreadful wail will set you back over 50 end.

 

One thing you can consider is to move def's bastion into howl, and put 6x thunderstrikes in shout. This turns howl into a reliable pbaoe heal when you use it on groups, for only ~0.3% ranged def less (still softcapped to ranged). This is playstyle dependent, and you may prefer the heal in the ST blast for AV fights.

 

You do not need the 3x freebird in flight. At least, pulling a slot and spending it on an unbreakable guard +7.5% maxhp unique will gives 5 times as much HP as the set bonus you are chasing. Consider this slotting instead:

  • Mind over body: Steadfast +3% def, 3x GA (+3% def, end/res, res)
  • Tough: 3x unbreakable guard (+7.5% HP, end/res, res)

This spends the same amount of slots and literally gives more of everything including resists, endredux, recovery and HP for only 1 less point of kb resist. Your mistake lay in not only choosing inefficient IO sets, but also in placing the set with higher enhancement values (titanium coating) in the power with lower base values (toughness) thus reducing its effectiveness, then resorting to set bonuses to try and make up the difference - in other words, paying pounds to pinch pennies. Mule the uniques in the weaker power and enhance the power with higher base value.

 

For further potential optimization, drop the GA: res, boost the GA: end/res to +5 (as a PVPIO it does not reduce enhancement value when exemplared), and get your -kb from a single botz -kb in flight. This still keeps SL res capped.

 

Dominate is not a bad attack, though note that an attack chain not comprised entirely of /sonic blasts slightly lowers the amount of -res you stack on a single target. If you are willing to experiment with different epics, soul offers power boost that works with your shields, while dark epic build can potentially softcap all 3 positions (due to access to pbaoe's and hence obliterations) and enjoy perma-souldrain. Epics are not a permanent choice, and you can have multiple builds with different epics, so you may consider experimenting at your leisure.

 

If you do get that far, nerve alpha is not a bad choice for +def and +acc. That would allow you to drop some of the accuracy or def IO's from your procced/frankenslotted powers and reinvest them elsewhere.

Edited by Zect
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Here's one I made some time ago on another server.  I went with Soul Mastery for Power Boost, Soul Drain, Dark Embrace, and a Fortunata Mistress that you can make tanky and add lots of psi-DPS for AV fights.

 

For incarnates, I went with:

Agility for defense, endurance, and recharge.  It's not a proc heavy build so the recharge worked for me. 

Reactive Radial for Fire DoT and even more -res!

Robotic Drones tend to stay at range and therefore stay within your buff zone as well as getting periodic heals and absorb from your ATO procs.  They also add -regen.

Clarion Radial can be alternated with Power Boost to take all your defense powers into the stratosphere as well as boosting your mezzes.

Support is added to alternate with Power Boost and Clarion for defense and mez, but also accuracy and damage for you, your pets, and team.

Finally, I went with Void Radial for the massive damage debuff.  If I'm going to be in melee anyway for Soul Drain and Dreadful Wail, I thought it made sense.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Operatic Flea - FF-Sonic: Level 50 Science Defender
Primary Power Set: Force Field
Secondary Power Set: Sonic Attack
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Hero Profile:
Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Shriek

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (7) Superior Vigilant Assault - Damage/RechargeTime
  • (7) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (9) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (9) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 2: Scream

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (11) Superior Defender's Bastion - Damage/Recharge
  • (13) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (13) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (15) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (15) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 4: Howl

  • (A) Annihilation - Accuracy/Damage
  • (17) Annihilation - Damage/RechargeTime
  • (17) Annihilation - Accuracy/Damage/RechargeTime
  • (19) Annihilation - Accuracy/Damage/Endurance
  • (19) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (21) Annihilation - Chance for Res Debuff

Level 6: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 10: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance

Level 12: Dispersion Bubble

  • (A) Shield Wall - Defense/Endurance
  • (21) Shield Wall - Defense
  • (23) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (23) Shield Wall - Defense/Endurance/Recharge

Level 14: Repulsion Bolt

  • (A) Decimation - Accuracy/Damage
  • (43) Decimation - Accuracy/Damage/Recharge
  • (46) Decimation - Chance of Build Up

Level 16: Shout

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (25) Superior Winter's Bite - Damage/RechargeTime
  • (25) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (34) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (37) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (39) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 18: Super Speed

  • (A) Celerity - +Stealth

Level 20: Amplify

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (42) Recharge Reduction IO

Level 24: Boxing

  • (A) Empty

Level 26: Force Bomb

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (27) Superior Frozen Blast - Damage/Endurance
  • (27) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (29) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (29) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (34) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 28: Siren's Song

  • (A) Overwhelming Force - Accuracy/Damage
  • (40) Overwhelming Force - Endurance/Recharge
  • (40) Overwhelming Force - Accuracy/Damage/Endurance
  • (40) Overwhelming Force - Damage/Endurance/Recharge
  • (42) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (42) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 30: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - +Max HP

Level 32: Weave

  • (A) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Defense
  • (34) Reactive Defenses - Scaling Resist Damage

Level 35: Soul Drain

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 38: Dark Embrace

  • (A) Aegis - Resistance/Endurance
  • (39) Aegis - Resistance
  • (39) Aegis - Psionic/Status Resistance

Level 41: Power Boost

  • (A) Recharge Reduction IO

Level 44: Summon Mistress

  • (A) Sovereign Right - Accuracy/Damage
  • (45) Sovereign Right - Damage/Endurance
  • (45) Sovereign Right - Accuracy/Endurance
  • (45) Sovereign Right - Accuracy/Damage/Endurance
  • (46) Sovereign Right - Accuracy
  • (46) Sovereign Right - Resistance Bonus

Level 47: Dreadful Wail

  • (A) Fury of the Gladiator - Accuracy/Damage
  • (48) Fury of the Gladiator - Damage/Recharge
  • (48) Fury of the Gladiator - Damage/Endurance/Recharge
  • (48) Fury of the Gladiator - Accuracy/Endurance/Recharge
  • (50) Fury of the Gladiator - Accuracy/Damage/End/Rech
  • (50) Fury of the Gladiator - Chance for Res Debuff

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Vigilance


Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 2: Swift
  • (A) Empty
Level 2: Hurdle
  • (A) Empty
Level 2: Health
  • (A) Preventive Medicine - Chance for +Absorb
  • (3) Miracle - +Recovery
  • (5) Panacea - +Hit Points/Endurance
  • (5) Numina's Convalesence - +Regeneration/+Recovery
Level 2: Stamina
  • [*] (A)
Performance Shifter - Chance for +End
[*] (3) Performance Shifter - EndMod
Level 50: Agility Core Paragon
Level 50: Clarion Radial Epiphany
Level 50: Support Core Embodiment
Level 50: Void Radial Final Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Reactive Radial Flawless Interface

 

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  • 3 weeks later
On 3/13/2023 at 11:55 PM, HachiMan2015 said:

So I made this toon up today and hit 30. Decided I will get damping bubble.

 

Am I reading this right? 40% to hit debuff for 45 seconds!?

It's an odd power, but awesome!  I didn't have it on the posted build because it pre-dates the changes to FF.

 

Dampening Bubble is a combination of resistance to debuffs for your team and weakened debuffs for your enemies.  So it's not that the enemies have their tohit dropped by 43% but rather, their ability to debuff you and your team is reduced by 43% and an additional 43% resistance to tohit debuff if the team member is inside the bubble!  Same thing for debuffs to Defense, regen, perception, and slows. 

 

https://cod.uberguy.net/html/power.html?power=defender_buff.force_field.force_bubble&at=defender (look at both redirects one is for team, the other for enemies, the third is for the bubble's "look".)

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