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Posted

Appreciate any input. Thanks in advance!

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Concealment
Power Pool: Leaping
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barrage

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (3) Superior Assassin's Mark - Damage/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (5) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (7) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (7) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (3) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Bone Smasher

  • (A) Mako's Bite - Damage/Endurance
  • (27) Mako's Bite - Accuracy/Damage
  • (29) Mako's Bite - Damage/Recharge
  • (29) Mako's Bite - Accuracy/Endurance/Recharge
  • (31) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (31) Mako's Bite - Chance of Damage(Lethal)

Level 4: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (13) Red Fortune - Defense/Recharge
  • (23) Red Fortune - Endurance/Recharge
  • (25) Red Fortune - Defense/Endurance/Recharge
  • (25) Red Fortune - Defense
  • (27) Red Fortune - Endurance

Level 6: Assassin's Strike

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (9) Superior Stalker's Guile - Damage/Recharge
  • (9) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (11) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (11) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (13) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Infiltration

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (31) Winter's Gift - Run Speed, Jump, Flight Speed, Range

Level 12: Battle Agility

  • (A) Reactive Defenses - Defense
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Endurance/RechargeTime
  • (34) Reactive Defenses - Defense/RechargeTime
  • (34) Reactive Defenses - Defense/Endurance/RechargeTime
  • (34) Reactive Defenses - Scaling Resist Damage

Level 14: True Grit

  • (A) Preventive Medicine - Heal
  • (15) Preventive Medicine - Heal/Endurance
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime
  • (17) Preventive Medicine - Heal/RechargeTime/Endurance
  • (19) Preventive Medicine - Chance for +Absorb

Level 16: Active Defense

  • (A) Recharge Reduction IO

Level 18: Power Crash

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (19) Scirocco's Dervish - Damage/Endurance
  • (21) Scirocco's Dervish - Damage/Recharge
  • (21) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (23) Scirocco's Dervish - Chance of Damage(Lethal)

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Total Focus

  • (A) Touch of Death - Accuracy/Damage
  • (40) Touch of Death - Damage/Endurance
  • (40) Touch of Death - Damage/Recharge
  • (42) Touch of Death - Accuracy/Damage/Endurance
  • (42) Touch of Death - Damage/Endurance/Recharge
  • (42) Touch of Death - Chance of Damage(Negative)

Level 24: Against All Odds

  • (A) Endurance Reduction IO

Level 26: Energy Transfer

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (37) Superior Blistering Cold - Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (39) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Blistering Cold - Recharge/Chance for Hold

Level 28: Shield Charge

  • (A) Superior Avalanche - Accuracy/Damage
  • (36) Superior Avalanche - Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Endurance
  • (36) Superior Avalanche - Accuracy/Damage/Recharge
  • (37) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (37) Superior Avalanche - Recharge/Chance for Knockdown

Level 30: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Hasten

  • (A) Recharge Reduction IO
  • (33) Recharge Reduction IO

Level 35: Superior Conditioning

  • (A) Synapse's Shock - EndMod
  • (43) Synapse's Shock - EndMod/Increased Run Speed

Level 38: Kick

  • (A) Empty

Level 41: Physical Perfection

  • (A) Power Transfer - EndMod
  • (43) Power Transfer - Chance to Heal Self

Level 44: Tough

  • (A) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance
  • (45) Unbreakable Guard - RechargeTime/Resistance
  • (45) Unbreakable Guard - +Max HP
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Weave

  • (A) Red Fortune - Defense/Endurance
  • (47) Red Fortune - Defense/Recharge
  • (47) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance

Level 49: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Assassination 


Level 1: Brawl
Posted

At a glance, it's missing a Steadfast +3% def. 

 

Deflection and True Grit provide a considerable amount of +dam res to all types (Except psychic). I think it's worth devoting some slots to it.

 

Too many attacks are slotted. Not sure what the best EM attack chain is but I would try to remove all the slots from Barrage. Maybe if Steadfast is added, Touch of Death can be removed from Total Focus and the build will still be at softcap melee def, Toss the SAM set in there.

 

Recommend slotting Power Transfer procs in Stamina and Superior Conditioning in addition to Physical Perfection. I did some testing awhile back and 3 PT procs + Panacea averaged out to be about 15 hp/s. Which is useful since there's no heal.

 

Also if incarnates is a possibility, maybe build with them in mind. They could change slotting considerably. Example, if you decided to take Agility Radial Alpha to help get Hasten perma, it also provides +def, which could free up set bonus slotting. 

 

All in all, great build.

Posted

Thank you for your help. Steadfast +3 def! I thought I was missing something. I might have to drop Regenerative Tissue: Regen.

 

The PT procs are an interesting concept worth discussing.

Posted

Short test Power Transfer/Panacea proc test. The build has 3 PT and 1 Pan. Created a "Heals Received" tab and the first minute, timestamp 15:38, received 10 PT and 4 Pan procs.


15:39 had 13 PT and 3 Pan
15:40 had 7 PT and 3 Pan
15:41 had 13 PT and 3 Pan


PT heals for 60.24, and Pan heals for 64.58.


Adding the heals per minute numbers together and divided by 60 seconds:


15:38 - 860.7 = 14.3 hp/s
15:39 - 916.6 = 15.3 hp/s
15:40 - 615.4 = 10.3 hp/s
15:41 - 976.8 = 16.3 hp/s


These are heals on top of regular regeneration or heals received from outside sources. I did a longer 30 minute test when PT was changed and I remember it averaging out to 14.5 hp/s. 

 

image.thumb.png.a8fa00a83d4ce0355bf73d8972494c4a.png

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Posted

My Energy Melee stalker is Invuln but I have experience with Shield.  

 

As far as EM goes your chain will go Total Focus, ET, AS hopefully another ET or an epic Snipe.  You'll rarely use Barrage so if your setting it for bonuses fine, I would not take Bone Smasher.  I'd take all of your armors and slot them well, True Grit for resists and HP, Deflection I use 4 slots for resists and 2 Lotgs.  

 

Power Crash is meh but if you take it I'd 5 slot it with the winter set.  Your aoe will come greatly from Shield Charge.  

  • 2 weeks later
Posted

Thanks for the advice and suggestions. I think I've finalized my build. Now to start playing and build.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Concealment
Power Pool: Fighting
Ancillary Pool: Body Mastery

Hero Profile:
Level 1: Barrage

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (7) Superior Assassin's Mark - Damage/RechargeTime
  • (7) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (9) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (9) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (11) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Bone Smasher

  • (A) Mako's Bite - Damage/Endurance
  • (11) Mako's Bite - Accuracy/Damage
  • (13) Mako's Bite - Damage/Recharge
  • (13) Mako's Bite - Accuracy/Endurance/Recharge
  • (15) Mako's Bite - Accuracy/Damage/Endurance/Recharge
  • (15) Mako's Bite - Chance of Damage(Lethal)

Level 4: Deflection

  • (A) Red Fortune - Defense/Endurance
  • (17) Red Fortune - Defense/Recharge
  • (19) Red Fortune - Endurance/Recharge
  • (19) Red Fortune - Defense/Endurance/Recharge
  • (21) Red Fortune - Defense
  • (21) Red Fortune - Endurance

Level 6: Assassin's Strike

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (23) Superior Stalker's Guile - Damage/Recharge
  • (23) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (25) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (25) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (27) Superior Stalker's Guile - Recharge/Chance to Hide

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 12: Battle Agility

  • (A) Reactive Defenses - Defense
  • (27) Reactive Defenses - Defense/Endurance
  • (29) Reactive Defenses - Endurance/RechargeTime
  • (29) Reactive Defenses - Defense/RechargeTime
  • (31) Reactive Defenses - Defense/Endurance/RechargeTime
  • (31) Reactive Defenses - Scaling Resist Damage

Level 14: True Grit

  • (A) Preventive Medicine - Heal
  • (31) Preventive Medicine - Heal/Endurance
  • (33) Preventive Medicine - Endurance/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime
  • (33) Preventive Medicine - Heal/RechargeTime/Endurance
  • (34) Preventive Medicine - Chance for +Absorb

Level 16: Active Defense

  • (A) Recharge Reduction IO

Level 18: Power Crash

  • (A) Scirocco's Dervish - Accuracy/Damage
  • (34) Scirocco's Dervish - Damage/Endurance
  • (34) Scirocco's Dervish - Damage/Recharge
  • (36) Scirocco's Dervish - Accuracy/Damage/Endurance
  • (36) Scirocco's Dervish - Chance of Damage(Lethal)

Level 20: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 22: Total Focus

  • (A) Touch of Death - Damage/Endurance
  • (36) Touch of Death - Damage/Recharge
  • (37) Touch of Death - Accuracy/Damage
  • (37) Touch of Death - Accuracy/Damage/Endurance
  • (37) Touch of Death - Damage/Endurance/Recharge
  • (39) Touch of Death - Chance of Damage(Negative)

Level 24: Against All Odds

  • (A) Endurance Reduction IO

Level 26: Energy Transfer

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (39) Superior Blistering Cold - Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (40) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (40) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Blistering Cold - Recharge/Chance for Hold

Level 28: Shield Charge

  • (A) Superior Avalanche - Accuracy/Damage
  • (42) Superior Avalanche - Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Endurance
  • (42) Superior Avalanche - Accuracy/Damage/Recharge
  • (43) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (43) Superior Avalanche - Recharge/Chance for Knockdown

Level 30: Grant Cover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 32: Infiltration

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (43) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 35: Superior Conditioning

  • (A) Synapse's Shock - EndMod
  • (45) Synapse's Shock - EndMod/Increased Run Speed

Level 38: Kick

  • (A) Empty

Level 41: Physical Perfection

  • (A) Power Transfer - EndMod
  • (45) Power Transfer - Chance to Heal Self

Level 44: Tough

  • (A) Unbreakable Guard - Resistance/Endurance
  • (45) Unbreakable Guard - Resistance
  • (46) Unbreakable Guard - RechargeTime/Resistance
  • (46) Unbreakable Guard - +Max HP
  • (46) Steadfast Protection - Resistance/+Def 3%
  • (47) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Weave

  • (A) Red Fortune - Defense/Endurance
  • (47) Red Fortune - Defense/Recharge
  • (48) Red Fortune - Endurance/Recharge
  • (48) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
  • (49) Red Fortune - Endurance

Level 49: Stealth

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Assassination 


Level 1: Brawl
Posted

Not sure what the consensus on where to put the chance to hide proc for energy melee is but I put it in Total Focus. It then triggers hide and you get a free Energy transfer +HP crit out of it.

 

The build has a lot of 6 slotted sets and it seems excessive. Deflection provides S/L resist and most builds slot for that and let set bonuses cover lost enhancement opportunities for melee defense in that power.

 

Here's what I did with mine, I opted for more offense.

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Agent Blu: Level 50 Technology Stalker
Primary Power Set: Energy Melee
Secondary Power Set: Shield Defense
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Experimentation
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Barrage

  • (A) Superior Assassin's Mark - Accuracy/Damage
  • (3) Superior Assassin's Mark - Damage/RechargeTime
  • (5) Superior Assassin's Mark - Accuracy/Damage/RechargeTime
  • (7) Superior Assassin's Mark - Damage/Endurance/RechargeTime
  • (7) Superior Assassin's Mark - Accuracy/Damage/Endurance/RechargeTime
  • (21) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 1: Hide

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 2: Bone Smasher

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (23) Superior Stalker's Guile - Damage/Recharge
  • (23) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (27) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (29) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge

Level 4: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (5) Kismet - Accuracy +6%
  • (15) Luck of the Gambler - Defense

Level 6: Assassin's Strike

  • (A) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (29) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (34) Touch of Death - Damage/Endurance
  • (34) Mako's Bite - Chance of Damage(Lethal)
  • (34) Touch of Death - Chance of Damage(Negative)

Level 8: Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (9) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 10: Kick

  • (A) Empty

Level 12: Deflection

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (33) Unbreakable Guard - +Max HP

Level 14: Battle Agility

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (17) Reactive Defenses - Defense
  • (19) Reactive Defenses - Defense/Endurance
  • (19) Reactive Defenses - Scaling Resist Damage

Level 16: Active Defense

  • (A) Recharge Reduction IO

Level 18: Power Crash

  • (A) Superior Avalanche - Accuracy/Damage
  • (43) Superior Avalanche - Accuracy/Damage/Endurance
  • (43) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Avalanche - Recharge/Chance for Knockdown

Level 20: Tough

  • Hamidon Origin:Ribosome Exposure

Level 22: Total Focus

  • (A) Hecatomb - Damage/Recharge
  • (39) Hecatomb - Damage/Recharge/Accuracy
  • (40) Hecatomb - Recharge/Accuracy
  • (40) Hecatomb - Damage/Endurance
  • (40) Hecatomb - Chance of Damage(Negative)
  • (47) Superior Stalker's Guile - Recharge/Chance to Hide

Level 24: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (25) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense
  • (27) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 26: Energy Transfer

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (37) Superior Blistering Cold - Damage/Endurance
  • (37) Touch of Death - Accuracy/Damage
  • (39) Mako's Bite - Chance of Damage(Lethal)
  • (39) Touch of Death - Chance of Damage(Negative)

Level 28: Shield Charge

  • (A) Armageddon - Damage/Recharge
  • (33) Force Feedback - Chance for +Recharge
  • (45) Armageddon - Damage/Recharge/Accuracy
  • (46) Armageddon - Recharge/Accuracy
  • (46) Armageddon - Damage/Endurance
  • (46) Armageddon - Chance for Fire Damage

Level 30: Maneuvers

  • (A) Red Fortune - Defense/Endurance
  • (31) Red Fortune - Defense/Recharge
  • (31) Red Fortune - Endurance/Recharge
  • (33) Red Fortune - Defense/Endurance/Recharge
  • (48) Red Fortune - Defense
  • (48) Red Fortune - Endurance

Level 32: Speed of Sound

  • (A) Winter's Gift - Slow Resistance (20%)

Level 35: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Accuracy/Interrupt/Range
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (37) Sting of the Manticore - Chance of Damage(Toxic)

Level 38: Ball Lightning

  • (A) Ragnarok - Damage/Recharge
  • (42) Ragnarok - Damage/Recharge/Accuracy
  • (42) Ragnarok - Recharge/Accuracy
  • (42) Ragnarok - Damage/Endurance
  • (43) Ragnarok - Chance for Knockdown

Level 41: Grant Cover

  • (A) Endurance Reduction IO

Level 44: Tactics

  • (A) Endurance Reduction IO

Level 47: True Grit

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (47) Preventive Medicine - Chance for +Absorb

Level 49: Against All Odds

  • (A) Endurance Reduction IO

Level 1: Assassination


Level 1: Brawl

 

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Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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