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So uhm... Ninjas/Time... wow!


tjknight

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I have an older ninja/time toon, I'd shelved in the mid-twenties. He was created as a Praetorian, and once I got him out of Praetoria last year, I stopped playing him. Curious about the changes to MM pets (specifically Ninjas), I logged into this MM yesterday to test things out. All I can say is wow, this is a subjective opinion of course. But again, wow. Without IO sets or anything fancy (other than a LOTG gambler IO in Train Ninja's), this mastermind is blowing through regular content. I can only imagine how much more powerful this combo will be when kitted out with IO sets. Builds that perform well out of the box and when exemped down to lower levels, are impressive to me.

 

Anyone running a 50+ version of this, with IO sets? I'm curious what your experience has been since pets were revamped. 

Edited by tjknight
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I did a minor respect to the original but other than throwing an extra slot or two into the upgrades it really didn’t surpass the original all they much….but then again, with all T4 incarnates, not much improvement was needed.

 

 

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Time has always been a good secondary for Ninja. With the last patch, they're even better. Ninja's have higher defense now so less effort is needed to get them softcap.


Genin have the lowest def of the 3 tiers, around 17% def to M/R/A with Train Ninja (Slotted) + 10% Edict/CtA IOs + 4% Maneuvers (Slotted) + 15% Farsight (Slotted) + 5% Power Boost. Genin will be at around +51%, Jounin at 56% and Oni at 61% to M/R/A.


I did some testing with Ninja heals. They can trigger heal IO uniques when they're slotted in their second upgrade, Kuji-In Zen. Regenerative Tissue, Miracle, Numina's and Panacea. 


@Hedgefund2 mentioned in an old post that Kismet +6% acc unique buffs pets when equipped in Train Ninja. That's an awesome discovery, a single IO improving 6 pet's hit chance.


I'm not a fan of the new Smoke Flash. I feel like the only real advantage it has over the old version is the lower end cost. With IOs and set bonuses slotted, this is how the old/new SF would compare:


SM         Old             New
Target    1 pet           6 pets
Rech      6s                25s
End        17               8
Dura       10s             1 att
Effect      high crit     100% crit


Before we could cycle it among pets. Cast it 4 times on the old version VS once on the new. It would equate to 40 seconds with a high crit chance VS 6 guaranteed crits. But with the latest patch, there's a good chance 1 or 2 of the pets would have crit without Smoke Flash.


Tossed this build together, it's probably what my initial Nin/Time build would look like if I made one. Trial and error approach, make changes if certain aspects does not work out. Since pets are at softcap, opted to drop Call to Arms and Superior Command of the MM uniques. Tactics was also skipped since Farsight is a good replacement and Kismet slotted in upgrade. The MM will be softcap to S/L/E with PB+FS active. Hasten and Chrono Shift are perma when both are active. It's built with Musculature Radial Alpha in mind.

 

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3 hours ago, StrikerFox said:

Time has always been a good secondary for Ninja. With the last patch, they're even better. Ninja's have higher defense now so less effort is needed to get them softcap.


Genin have the lowest def of the 3 tiers, around 17% def to M/R/A with Train Ninja (Slotted) + 10% Edict/CtA IOs + 4% Maneuvers (Slotted) + 15% Farsight (Slotted) + 5% Power Boost. Genin will be at around +51%, Jounin at 56% and Oni at 61% to M/R/A.


I did some testing with Ninja heals. They can trigger heal IO uniques when they're slotted in their second upgrade, Kuji-In Zen. Regenerative Tissue, Miracle, Numina's and Panacea. 


@Hedgefund2 mentioned in an old post that Kismet +6% acc unique buffs pets when equipped in Train Ninja. That's an awesome discovery, a single IO improving 6 pet's hit chance.


I'm not a fan of the new Smoke Flash. I feel like the only real advantage it has over the old version is the lower end cost. With IOs and set bonuses slotted, this is how the old/new SF would compare:


SM         Old             New
Target    1 pet           6 pets
Rech      6s                25s
End        17               8
Dura       10s             1 att
Effect      high crit     100% crit


Before we could cycle it among pets. Cast it 4 times on the old version VS once on the new. It would equate to 40 seconds with a high crit chance VS 6 guaranteed crits. But with the latest patch, there's a good chance 1 or 2 of the pets would have crit without Smoke Flash.


Tossed this build together, it's probably what my initial Nin/Time build would look like if I made one. Trial and error approach, make changes if certain aspects does not work out. Since pets are at softcap, opted to drop Call to Arms and Superior Command of the MM uniques. Tactics was also skipped since Farsight is a good replacement and Kismet slotted in upgrade. The MM will be softcap to S/L/E with PB+FS active. Hasten and Chrono Shift are perma when both are active. It's built with Musculature Radial Alpha in mind.

 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Wow thanks.. I appreciate you sharing this!

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On 3/12/2023 at 5:48 PM, StrikerFox said:

Time has always been a good secondary for Ninja. With the last patch, they're even better. Ninja's have higher defense now so less effort is needed to get them softcap.


Genin have the lowest def of the 3 tiers, around 17% def to M/R/A with Train Ninja (Slotted) + 10% Edict/CtA IOs + 4% Maneuvers (Slotted) + 15% Farsight (Slotted) + 5% Power Boost. Genin will be at around +51%, Jounin at 56% and Oni at 61% to M/R/A.


I did some testing with Ninja heals. They can trigger heal IO uniques when they're slotted in their second upgrade, Kuji-In Zen. Regenerative Tissue, Miracle, Numina's and Panacea. 


@Hedgefund2 mentioned in an old post that Kismet +6% acc unique buffs pets when equipped in Train Ninja. That's an awesome discovery, a single IO improving 6 pet's hit chance.


I'm not a fan of the new Smoke Flash. I feel like the only real advantage it has over the old version is the lower end cost. With IOs and set bonuses slotted, this is how the old/new SF would compare:


SM         Old             New
Target    1 pet           6 pets
Rech      6s                25s
End        17               8
Dura       10s             1 att
Effect      high crit     100% crit


Before we could cycle it among pets. Cast it 4 times on the old version VS once on the new. It would equate to 40 seconds with a high crit chance VS 6 guaranteed crits. But with the latest patch, there's a good chance 1 or 2 of the pets would have crit without Smoke Flash.


Tossed this build together, it's probably what my initial Nin/Time build would look like if I made one. Trial and error approach, make changes if certain aspects does not work out. Since pets are at softcap, opted to drop Call to Arms and Superior Command of the MM uniques. Tactics was also skipped since Farsight is a good replacement and Kismet slotted in upgrade. The MM will be softcap to S/L/E with PB+FS active. Hasten and Chrono Shift are perma when both are active. It's built with Musculature Radial Alpha in mind.

 

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Do those uniques work in Bots as well?

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  • 11 months later

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