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Force Field/Beam review request


FireBeardXP

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I'm wanting to play this combo, but didn't see any recent builds. Below is a build I was thinking of trying to shot for, let me know if there is anyway to improve it.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Reactive Defenses - Scaling Resist Damage
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Gift of the Ancients - Defense/Increased Run Speed
  • (34) Kismet - Accuracy +6%
  • (34) Karma - Knockback Protection

Level 1: Single Shot

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (7) Superior Defender's Bastion - Damage/Recharge
  • (7) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (9) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (11) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 2: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (11) Luck of the Gambler - Defense

Level 4: Charged Shot

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (15) Superior Vigilant Assault - Damage/RechargeTime
  • (15) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (17) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (19) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense

Level 8: Cutting Beam

  • (A) Analyze Weakness - Chance for +ToHit
  • (19) Shield Breaker - Chance for Lethal Damage
  • (21) Touch of Lady Grey - Chance for Negative Damage
  • (21) Achilles' Heel - Chance for Res Debuff
  • (23) Annihilation - Chance for Res Debuff
  • (23) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 10: Disintegrate

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (25) Superior Winter's Bite - Damage/RechargeTime
  • (25) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (27) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (27) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (29) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 12: Dispersion Bubble

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (13) Luck of the Gambler - Defense
  • (37) Luck of the Gambler - Defense/Endurance

Level 14: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 16: Aim

  • (A) Rectified Reticle - Increased Perception

Level 18: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 20: Lancer Shot

  • (A) Absolute Amazement - Chance for ToHit Debuff
  • (42) Razzle Dazzle - Chance of Immobilize
  • (46) Apocalypse - Chance of Damage(Negative)
  • (46) Devastation - Chance of Hold
  • (46) Decimation - Chance of Build Up
  • (50) Tempest - Chance of End Drain

Level 22: Force Bomb

  • (A) Force Feedback - Chance for +Recharge
  • (43) Explosive Strike - Chance for Smashing Damage
  • (43) Bombardment - Chance for Fire Damage
  • (45) Annihilation - Chance for Res Debuff
  • (45) Javelin Volley - Accuracy/Damage/End/Rech
  • (45) Positron's Blast - Chance of Damage(Energy)

Level 24: Penetrating Ray

  • (A) Sting of the Manticore - Chance of Damage(Toxic)
  • (40) Executioner's Contract - Disorient Bonus
  • (40) Explosive Strike - Chance for Smashing Damage
  • (42) Tempest - Chance of End Drain
  • (42) Devastation - Chance of Hold
  • (43) Entropic Chaos - Chance of Heal Self

Level 26: Damping Bubble

  • (A) Luck of the Gambler - Defense

Level 28: Piercing Beam

  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Damage/Recharge/Accuracy
  • (39) Ragnarok - Recharge/Accuracy
  • (39) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Chance for Knockdown

Level 30: Overcharge

  • (A) Analyze Weakness - Chance for +ToHit
  • (31) Shield Breaker - Chance for Lethal Damage
  • (31) Touch of Lady Grey - Chance for Negative Damage
  • (31) Achilles' Heel - Chance for Res Debuff
  • (33) Annihilation - Chance for Res Debuff
  • (33) Positron's Blast - Chance of Damage(Energy)

Level 32: Repulsion Bolt

  • (A) Sudden Acceleration - Knockback to Knockdown

Level 35: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Recharge
  • (36) Gift of the Ancients - Endurance/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Gift of the Ancients - Defense

Level 38: Assault

  • (A) Endurance Reduction IO

Level 41: Tactics

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Kick

  • (A) Kinetic Combat - Knockdown Bonus

Level 47: Tough

  • (A) Unbreakable Guard - +Max HP
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Aegis - Psionic/Status Resistance
  • (48) Impervium Armor - Psionic Resistance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection

Level 49: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance 


Level 2: Rest

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Edited by FireBeardXP
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This build burns 2.2 eps just chilling on the sidewalk (fly off), out of 2.7 eps recovery. You then propose to use this meager budget of blue juice to power a host of extremely costly procbombed attacks with no endredux slotting. You don't even have a miracle; you really need one to make the build work, in both senses of the word.

 

Both ageless core and cardiac are strongly recommended, else your Beam Rifle may end up being nothing more than a peashooter. (A Bean Rifle, perhaps.) Recommendations below are based on this assumption.

 

3 hours ago, FireBeardXP said:

Level 1: Single Shot

Level 4: Charged Shot

 

You have too many attacks; you can drop one of these. Your endgame attack chain is some combination of disintegrate, lancer shot, piercing beam and the snipe, and you won't need the T1/2 blasts at all except as mules.

 

Recommendation:

  • Drop single shot or charged shot
  • Disintegrate: 6x ATIO (whichever was in the dropped power)
  • Tactics: 6x gaussian's

This gives the same (positional) defense, keeps both ATIO sets, keeps the same number of procbombed powers, provides superior tohit and endredux slotting, and saves a power choice. I also saved you 150 million in winter IO's; if I weren't already a trillionaire, I would charge consultation fees.

 

3 hours ago, FireBeardXP said:

Level 49: Scorpion Shield

  • (A) Luck of the Gambler - Defense/Endurance

 

Drop this; take weave instead and go with a positional defense strat. Properly slotted weave will put you at 45% to ranged/aoe and you can hoverblast in complete safety. Right now, you're overcapped to SL and undercapped on all other defenses and positions.

 

This also opens up the opportunity to take a different epic, for example, primal for power buildup that is both a build up and also boosts your bubbles, or an epic with a resist shield.

 

By the way, your weave-less build made me burst out laughing. Not that you must take weave, but seeing a build with tough but not weave reminded me of all the complaining in the olden days from people who resented having to take 2 "useless" powers to get the weave they wanted. (Tough tends to be appreciated more in modern times.)

 

3 hours ago, FireBeardXP said:

Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Reactive Defenses - Scaling Resist Damage
  • (33) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (34) Gift of the Ancients - Defense/Increased Run Speed
  • (34) Kismet - Accuracy +6%
  • (34) Karma - Knockback Protection

 

You don't necessarily need PFF - however you provide no rationale for taking this power, nor any descriptions of playstyle, strategy, build goals, or any such information that is necessary in order to get good suggestions that are not merely forumites selling their personal preferences to you. I will note that while PFF has certain niche uses, 1) you cannot shoot or buff while it is on and 2) FF as a whole provides such powerful defense that most builds do not need it.

 

Also, all the +runspeed uniques (which are not +movespeed, and have no effect on flying speed) you have on a flying build are really cute. It's almost as if you've foreseen you will run out of juice midair, and have to footslog the rest of the way to the bug war.

 

3 hours ago, FireBeardXP said:

Level 16: Aim

  • (A) Rectified Reticle - Increased Perception

 

You don't need this proc because tactics increases perception.

 

Procs are not Jesus. Before slotting a proc, consider carefully what exactly it is doing for you and whether some other option might be better.

 

This applies to all of the random procs you slotted in this very scatterbrained build - are you sure that isn't a shotgun you have instead of a laser rifle?

 

3 hours ago, FireBeardXP said:

Level 8: Cutting Beam

  • (A) Analyze Weakness - Chance for +ToHit
  • (19) Shield Breaker - Chance for Lethal Damage
  • (21) Touch of Lady Grey - Chance for Negative Damage
  • (21) Achilles' Heel - Chance for Res Debuff
  • (23) Annihilation - Chance for Res Debuff
  • (23) Superior Frozen Blast - Recharge/Chance for Immobilize

 

Take this as an example. The purpose of the slotting seems muddled and unfocused; is it to self-buff with the tohit proc, to deal damage, to apply -res procs, or so on? The frozen blast proc comes with half a dual's worth of rech which is lowering the procrate of everything in this power. The procrate of the -res procs in this power as currently slotted are low (28%) so it won't apply them reliably, and they do not stack with the same -res procs you already have in your nuke. You have aim and tactics making the tohit proc much less useful as well.

 

A more focused slotting with an eye to one or two main uses would achieve more, like 5x damage procs, 1x overwhelming force proc - aoe dps with some soft control.

 

I'm just imagining the enemies' reaction when you shoot them, it tickles, and then 6 random effects go off. They must think you have some kind of joke party gun; a shenani-gun, perhaps.

 

3 hours ago, FireBeardXP said:

Level 28: Piercing Beam

  • (A) Ragnarok - Damage
  • (37) Ragnarok - Damage/Recharge
  • (39) Ragnarok - Damage/Recharge/Accuracy
  • (39) Ragnarok - Recharge/Accuracy
  • (39) Ragnarok - Damage/Endurance
  • (40) Ragnarok - Chance for Knockdown

 

Recommend moving one of the ATIO sets from another blast to here. Then slot 5x apoc in that blast. This gains a purple damage proc while keeping other stats identical.

 

You do not need the Rag KD proc in your ST chain because you already have knockback from your snipe. Either the heal or absorb from either of the ATIO sets would benefit you more.

 

The psi resist bonus from the 6th Ragnarok (and all your random psi resist procs) is of little value to you if you heeded my weave advice above, since positional defense protects against most psi attacks. Those slots could be redirected to a miracle unique and recovery slotting in stamina and other powers to help fix the endurance situation.

 

3 hours ago, FireBeardXP said:

Level 47: Tough

  • (A) Unbreakable Guard - +Max HP
  • (48) Gladiator's Armor - TP Protection +3% Def (All)
  • (48) Aegis - Psionic/Status Resistance
  • (48) Impervium Armor - Psionic Resistance
  • (50) Steadfast Protection - Resistance/+Def 3%
  • (50) Steadfast Protection - Knockback Protection

 

You have "too much" -KB (conventional wisdom is either 4pt, or 12pt, based on KB magnitude of common enemy attacks) with a -KB here and in PFF. You can drop the steadfast -kb and a psi resist proc and slot 3x gladiator's armor here, which also gives 3 points of -kb.

 

4 hours ago, FireBeardXP said:

Level 35: Maneuvers

  • (A) Gift of the Ancients - Defense/Endurance
  • (36) Gift of the Ancients - Defense/Recharge
  • (36) Gift of the Ancients - Endurance/Recharge
  • (36) Gift of the Ancients - Defense/Endurance/Recharge
  • (37) Gift of the Ancients - Defense

 

If it's the EN res you want, you would be better off served slotting 4x shield wall (incl unique) in here for 4.5% EN res. You already have the unique slotted, so the real cost is only 3 slots, making it slot-efficient.

 

BR is actually one of the better sets for procbombing, but this build is very unfocused in terms of what it's trying to achieve. You need better aim, not on your rifle but your build design goals.

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Thanks for the input @Zect. I agree the build was a little scatterbrained and all over the place. I'm not too experienced with making builds. Below is my revised build based on your input. End recovery is now 3.3 and usage is 2.1 just chilling. Got rid of Single Shot, Aim, PFF, Scorpion Shield.  Added Conserve Power, Power Build Up and Force of Nature and Weave. Moved a bunch of io's around and hopefully cleaned it up better. I have no particular play style just want to provide bubbles and assist with killing groups, this build is mostly for team play.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Jupiter Rose: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)
Level 1: Charged Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19)
Level 2: Repulsion Bolt -- SuddAcc--KB/+KD(A)
Level 4: Cutting Beam -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(5), PstBls-Dam%(7), PstBls-Acc/Dmg(9), Ann-ResDeb%(9), Ann-Acc/Dmg(7)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11)
Level 8: Hover -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(37)
Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(27), SprDfnBst-Rchg/Heal%(29)
Level 12: Dispersion Bubble -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(13), LucoftheG-Def/EndRdx/Rchg(13), LucoftheG-Def/EndRdx(37)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(36)
Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(19)
Level 20: Lancer Shot -- GldJvl-Dam/End/Rech(A), GldJvl-Acc/Dmg(29), Dcm-Build%(33), Dcm-Acc/Dmg(21), Dcm-Dmg/EndRdx(23), Dcm-Acc/Dmg/Rchg(23)
Level 22: Force Bomb -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(43), JvlVll-Acc/End/Rech(45), JvlVll-Dam%(45), JvlVll-Acc/Dmg/End/Rech(45)
Level 24: Penetrating Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
Level 26: Damping Bubble -- Rct-Def(A), Rct-Def/EndRdx(48), Rct-ResDam%(48), Rct-Def/Rchg(48), Rct-Def/EndRdx/Rchg(50)
Level 28: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(37), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Rchg/+Absorb(40)
Level 30: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
Level 32: Kick -- KntCmb-Knock%(A)
Level 35: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(50), Ags-Psi/Status(46), GldArm-ResDam(46), StdPrt-ResDam/Def+(46), GldArm-End/Res(42)
Level 38: Weave -- LucoftheG-Def/EndRdx(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Power Build Up -- GssSynFr--ToHit(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Force of Nature -- ImpSki-Status(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 14: Afterburner 
Level 49: Quick Form 
Level 50: Cardiac Core Paragon 
Level 50: Support Radial Embodiment 
Level 50: Cognitive Radial Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 50: Ageless Core Epiphany 
------------

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Edited by FireBeardXP
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If it's mainly for team play, I'd suggest to slot your shields with a bit more defense.

 Damping bubble, IMO, is way overslotted. I'm running a Necro/FF MM, and I only have a LOTG:Defense/global recharge in it. The best I can tell, adding more Defense to it doesn't really do anything. The Defense Debuff Resistance, along with all the other resistances it offers, stayed the same whether i had 1 Defense in it or 4. And with a decent amount of global recharge, it can be made to be perma.

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Thanks @Xandyr, I've moved slots from Damping Bubble and Hover to Deflection, Insulation and Dispersion.

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Jupiter Rose: Level 50 Natural Defender
Primary Power Set: Force Field
Secondary Power Set: Beam Rifle
Power Pool: Flight
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Power Mastery

Hero Profile:
Level 1: Deflection Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), GifoftheA-Def(37), GifoftheA-Def/Rchg(48)
Level 1: Charged Shot -- Apc-Dmg(A), Apc-Dmg/Rchg(15), Apc-Acc/Dmg/Rchg(15), Apc-Acc/Rchg(17), Apc-Dmg/EndRdx(17), Apc-Dam%(19)
Level 2: Repulsion Bolt -- SuddAcc--KB/+KD(A)
Level 4: Cutting Beam -- JvlVll-Dam%(A), JvlVll-Acc/Dmg(5), PstBls-Dam%(7), PstBls-Acc/Dmg(9), Ann-ResDeb%(9), Ann-Acc/Dmg(7)
Level 6: Insulation Shield -- LucoftheG-Def/Rchg+(A), LucoftheG-Def(11), GifoftheA-Def(48), GifoftheA-Def/Rchg(50)
Level 8: Hover -- LucoftheG-Def/Rchg+(A)
Level 10: Disintegrate -- SprDfnBst-Acc/Dmg(A), SprDfnBst-Dmg/Rchg(25), SprDfnBst-Dmg/EndRdx/Rchg(25), SprDfnBst-Acc/Dmg/EndRdx(27), SprDfnBst-Acc/Dmg/EndRdx/Rchg(27), SprDfnBst-Rchg/Heal%(29)
Level 12: Dispersion Bubble -- Rct-Def(A), Rct-ResDam%(13), Rct-Def/EndRdx(13), Rct-Def/Rchg(37), Rct-Def/EndRdx/Rchg(48)
Level 14: Fly -- WntGif-ResSlow(A)
Level 16: Maneuvers -- ShlWal-ResDam/Re TP(A), ShlWal-Def/EndRdx(36), ShlWal-Def(36), ShlWal-Def/EndRdx/Rchg(36)
Level 18: Tactics -- GssSynFr--Build%(A), GssSynFr--ToHit(34), GssSynFr--ToHit/Rchg(34), GssSynFr--ToHit/Rchg/EndRdx(34), GssSynFr--Rchg/EndRdx(21), GssSynFr--ToHit/EndRdx(19)
Level 20: Lancer Shot -- GldJvl-Dam/End/Rech(A), GldJvl-Acc/Dmg(29), Dcm-Build%(33), Dcm-Acc/Dmg(21), Dcm-Dmg/EndRdx(23), Dcm-Acc/Dmg/Rchg(23)
Level 22: Force Bomb -- JvlVll-Acc/Dmg(A), JvlVll-Dam/Rech(43), JvlVll-Dam/End/Rech(43), JvlVll-Acc/End/Rech(45), JvlVll-Dam%(45), JvlVll-Acc/Dmg/End/Rech(45)
Level 24: Penetrating Ray -- SprWntBit-Acc/Dmg(A), SprWntBit-Dmg/Rchg(40), SprWntBit-Acc/Dmg/EndRdx(40), SprWntBit-Acc/Dmg/Rchg(42), SprWntBit-Dmg/EndRdx/Acc/Rchg(42), SprWntBit-Rchg/SlowProc(43)
Level 26: Damping Bubble -- LucoftheG-Def/Rchg+(A)
Level 28: Piercing Beam -- SprVglAss-Acc/Dmg(A), SprVglAss-Dmg/Rchg(37), SprVglAss-Dmg/EndRdx/Rchg(39), SprVglAss-Acc/Dmg/EndRdx(39), SprVglAss-Acc/Dmg/EndRdx/Rchg(39), SprVglAss-Rchg/+Absorb(40)
Level 30: Overcharge -- Rgn-Dmg(A), Rgn-Dmg/Rchg(31), Rgn-Acc/Dmg/Rchg(31), Rgn-Acc/Rchg(31), Rgn-Dmg/EndRdx(33), Rgn-Knock%(33)
Level 32: Kick -- KntCmb-Knock%(A)
Level 35: Tough -- UnbGrd-Max HP%(A), GldArm-3defTpProc(50), Ags-Psi/Status(46), GldArm-ResDam(46), StdPrt-ResDam/Def+(46), GldArm-End/Res(42)
Level 38: Weave -- LucoftheG-Def/Rchg+(A)
Level 41: Assault -- EndRdx-I(A)
Level 44: Power Build Up -- GssSynFr--ToHit(A)
Level 47: Conserve Power -- RechRdx-I(A), RechRdx-I(50)
Level 49: Force of Nature -- ImpSki-Status(A)
Level 1: Vigilance 
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clr-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Swift -- Empty(A)
Level 1: Hurdle -- Empty(A)
Level 1: Health -- Mrc-Rcvry+(A), Pnc-Heal/+End(3), NmnCnv-Regen/Rcvry+(3)
Level 1: Stamina -- PrfShf-EndMod(A), PrfShf-End%(5)
Level 14: Afterburner 
Level 49: Quick Form 
Level 50: Cardiac Core Paragon 
Level 50: Support Radial Embodiment 
Level 50: Cognitive Radial Flawless Interface 
Level 50: Warworks Core Superior Ally 
Level 50: Ageless Core Epiphany 
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| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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Edited by FireBeardXP
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