Emprad Posted March 26, 2023 Posted March 26, 2023 (edited) i posted a beam/TA build last week and it was my first build after over 10 years so needless to say i forgot a lot and overlooked a lot and basically i didnt know what i was doing and it was just a failure of a build.. with the last one i was trying to softcap as much def as i could and with evasive maneuvers help i actually softcapped range/aoe/melee pretty easily, i thought i did anyway lol... i didnt realize you lose the def bonus from evasive maneuvers in battle.. a couple people in my last thread taught me a few things and i researched on my own aswell, heres my redo for my beam/ta/flame build. at first i did try to softcap range and AoE but i just couldnt do it, at least not without gimping literally every other part of the build and sacrificing way too much so then i focused on getting 32.5% range and aoe so a small purple will softcap me if i need it. i did actually kinda do 2 different builds, its the same just with 3 powers flipped to alternate to change the set bonuses. the first and the one i am going with is sitting at just over 35% range and aoe def with a healthy amount of S/L resistance 30+% and the second build i softcapped ranged and sacrificed my 2 procced out powers and some aoe, everything else thats important is pretty much the same.. so in my build in mids if you want to flip glue arrow, cutting beam and piercing beam to alternate you can see the ranged def focused version of the build. a few comments about my IO choices... i know 3 sets of BotZ probably looks overkill but i added them for the set bonuses, but hey with them and gymnactics putting me at mag25 KB protection i dont think i have to worry about getting knocked around LOL glue arrow i didnt worry about acc enh because its auto hit right? i added a acc to cutting beam because it does have a acc check, can i get away with dropping the acc, relying on my base tohitt/acc and throwing in another proc? i think 6 slotting upshot seemed a little bit too much but set bonuses..... i put a force feedback rech proc in my snipe, should i remove that and put a kismet +acc in another power instead? which is better for me? @SeraphimKensai and @Nemu if you two wouldnt mind checking this out you two were the ones in my last thread teaching me, thanks for that! i did go into options>config>effects and maths>suppression and turned on attacked and activate attack click to make evasive maneuvers not show its def bonus like if i was in battle or clicking something... This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1731;744;1488;HEX;| |78DA7594494F535114C7FF6F28054A41284899A1CA6081D29AB871A5886E0443C0A| |DA98FF6014D0A6D4A1BF503F819300C120D82EC1DD8EACE013F80BA715E39EC1C93| |7AFACE3B72817893F6FDDE39F79EF9BEB1AB23553BCF474F41F39F495B0B0BF161F| |ACFDB39EF052B5FC85969D0AA19B6ADB939BB90ED1CEC1C29246D2FC99ADC7DF109| |6B7EC64E464A5BE213A9E9B4DD2E9AC942369BC9E52317AD443E95B0D2F1D3B95CE| |60A7CE3994C3A722E9D9A99CDFB994B989A9FA971DE466D2B69E7166653D94AE77D| |326BDBC9BAB3D954820E5973767CCC317F2D4851F4D0EF727D29460DEE2A9AC00A3| |D7B4D847143609161004B02CB0CAB2513DAEE690FF0C90062267AB10D078E41F7B8| |10325CA86649181B74B4CD84555F0A4131A3A1994FEB62461733A6983984473A102| |8C18EEE487C545A03FF565137F052770FBD6618C02B862972E951F326EBA6A32983| |29A03354C210F030549027AFB6EBC9F0A2417334E5E2B25C5C0E8ACB352A56859A6| |505B664CBBAC01D86216C086C32C47097214991FBD4C87D18604D15A20211866A0C| |09C4181E8701BF1AB95F22EF92C88F4AC0314921412E6B94C2D2CB4938F5B24953A| |B0E402D5E70C3EAB023F08CA11D4F059EC075709D1DDCA2D20494A83C017CE74AD7| |E387C04F86C3F825F09B21883F0C1AB5A5418DB301455AA0F6A05131AF3522C8931| |774E404D39448939A4813DEF29C35E39DC07B86567C10F868B819B963BF4E89B428| |9ED022E53529863655D3269A1972DDA1BAEEC0125BEBC4B2C08AC0AAE176EBA6C01| |AC3263D42EA7885F086354770CF74E1BEC003D3EDF543816D86DB9441B7DA8A6E18| |7CF37A600A7804CA3CEE6DF70A94336C91EB3E35DD3E1CE7686AA910FDAAA65F0A1| |1224D446D538474EE2D7021405BA2EAE1284EF0247699EA778CFADE6A425D454748| |C330FA1FF9B8A99E27B9C6F2CF957B0DD36F9083F97250D3C79AAF07355D9CFDB78| |39A45BE039BE1BD711569C0F77CCE8AE7694754158C93B1989AF3A5FD026BBF606A| |BFE02F2693E062| |-------------------------------------------------------------------| Edited March 26, 2023 by Emprad
SeraphimKensai Posted March 27, 2023 Posted March 27, 2023 Ultimately go with your gut. I spent a few minutes reconstructing the following build a bit as a little experiment. I kept most your power selections, reallocated some slotting, and changed sets around to softcap ranged and then start pumping into typed. This is designed to play with kinetic shield, a cheap p2w temp power to boost s/l defense, but its probably not needed. Cycling Clarion radial, Support radial, or Demonic/Eye of the Magus keeps you softcapped to pretty much all except psi/toxic. This also is immune from recharge and slow debuffs, because the winter sets, so its expensive. I wouldn't expect anyone to build this out, but its just an exercise in theorycrafting. every attack can ignite OSA as well. Spoiler This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Beammeup - Dude: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Charged Shot Apc-Dam%:50(A) Level 1: Glue Arrow Bmbdmt-+FireDmg:50(A) Level 2: Cutting Beam SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(7), SprBlsWrt-Rchg/Dmg%:50(17) Level 4: Fly BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(5) Level 6: Disintegrate SprWntBit-Acc/Dmg:50(A), SprWntBit-Rchg/SlowProc:50(9), SprWntBit-Dmg/Rchg:50(47), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48) Level 8: Hover LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def:50(11), Ksm-ToHit+:30(21) Level 10: Upshot GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(13), GssSynFr--Rchg/EndRdx:50(13), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(15) Level 12: Lancer Shot Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(37), Thn-Acc/Dmg/Rchg:50(39), Thn-Acc/Dmg/EndRdx:50(39), Thn-Dmg/EndRdx/Rchg:50(39) Level 14: Evasive Maneuvers LucoftheG-Def/Rchg+:50(A) Level 16: Aim RechRdx-I:50(A) Level 18: Penetrating Ray StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(19), StnoftheM-Dam%:50(19), Thn-Acc/Dmg:50(27), Thn-Acc/Dmg/Rchg:50(31), Thn-Acc/Dmg/EndRdx:50(33) Level 20: Eagle Eye Prv-Absorb%:50(A) Level 22: Boxing SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(27), SprBlsCol-Acc/Dmg/Rchg:50(42) Level 24: Tough UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25) Level 26: Flash Arrow CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(33), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(34), CldSns-Acc/EndRdx/Rchg:30(34), CldSns-%Dam:30(34) Level 28: Gymnastics LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(29), ShlWal-Def/EndRdx:50(29) Level 30: Weave LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(31), ShlWal-Def:50(31) Level 32: Overcharge SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/EndRdx:50(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(37), SprDfnBrr-Rchg/+Status Protect:50(37) Level 35: Bonfire OvrFrc-Dam/KB:50(A) Level 38: Oil Slick Arrow SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(43), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46) Level 41: Fire Shield UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-Rchg/ResDam:50(43) Level 44: Maneuvers LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def:50(45) Level 47: Hasten RechRdx-I:50(A), RechRdx-I:50(47) Level 49: Cross Punch SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 1: Defiance Level 1: Brawl Empty(A) Level 1: Sprint Clr-Stlth:50(A) Level 2: Rest Empty(A) Level 1: Swift Flight-I:50(A) Level 1: Hurdle Jump-I:50(A) Level 1: Health Pnc-Heal/+End:50(A) Level 1: Stamina PrfShf-End%:50(A), SynSck-EndMod:50(40), SynSck-EndMod/+RunSpeed:50(40) Level 1: Disintegrating Level 4: Afterburner Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Clarion Radial Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Support Radial Embodiment Level 1: Kinetic Shield Level 50: Eye of the Magus ------------ | Copy & Paste this data into Mids Reborn : Hero Designer 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Emprad Posted March 27, 2023 Author Posted March 27, 2023 34 minutes ago, SeraphimKensai said: Ultimately go with your gut. I spent a few minutes reconstructing the following build a bit as a little experiment. I kept most your power selections, reallocated some slotting, and changed sets around to softcap ranged and then start pumping into typed. This is designed to play with kinetic shield, a cheap p2w temp power to boost s/l defense, but its probably not needed. Cycling Clarion radial, Support radial, or Demonic/Eye of the Magus keeps you softcapped to pretty much all except psi/toxic. This also is immune from recharge and slow debuffs, because the winter sets, so its expensive. I wouldn't expect anyone to build this out, but its just an exercise in theorycrafting. every attack can ignite OSA as well. Hide contents This Hero build was built using Mids Reborn 3.4.7 https://github.com/LoadedCamel/MidsReborn Beammeup - Dude: Level 50 Natural Blaster Primary Power Set: Beam Rifle Secondary Power Set: Tactical Arrow Power Pool: Flight Power Pool: Fighting Power Pool: Leadership Power Pool: Speed Ancillary Pool: Flame Mastery Hero Profile: ------------ Level 1: Charged Shot Apc-Dam%:50(A) Level 1: Glue Arrow Bmbdmt-+FireDmg:50(A) Level 2: Cutting Beam SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(7), SprBlsWrt-Rchg/Dmg%:50(17) Level 4: Fly BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(5) Level 6: Disintegrate SprWntBit-Acc/Dmg:50(A), SprWntBit-Rchg/SlowProc:50(9), SprWntBit-Dmg/Rchg:50(47), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48) Level 8: Hover LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def:50(11), Ksm-ToHit+:30(21) Level 10: Upshot GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(13), GssSynFr--Rchg/EndRdx:50(13), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(15) Level 12: Lancer Shot Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(37), Thn-Acc/Dmg/Rchg:50(39), Thn-Acc/Dmg/EndRdx:50(39), Thn-Dmg/EndRdx/Rchg:50(39) Level 14: Evasive Maneuvers LucoftheG-Def/Rchg+:50(A) Level 16: Aim RechRdx-I:50(A) Level 18: Penetrating Ray StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(19), StnoftheM-Dam%:50(19), Thn-Acc/Dmg:50(27), Thn-Acc/Dmg/Rchg:50(31), Thn-Acc/Dmg/EndRdx:50(33) Level 20: Eagle Eye Prv-Absorb%:50(A) Level 22: Boxing SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(27), SprBlsCol-Acc/Dmg/Rchg:50(42) Level 24: Tough UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25) Level 26: Flash Arrow CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(33), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(34), CldSns-Acc/EndRdx/Rchg:30(34), CldSns-%Dam:30(34) Level 28: Gymnastics LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(29), ShlWal-Def/EndRdx:50(29) Level 30: Weave LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(31), ShlWal-Def:50(31) Level 32: Overcharge SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/EndRdx:50(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(37), SprDfnBrr-Rchg/+Status Protect:50(37) Level 35: Bonfire OvrFrc-Dam/KB:50(A) Level 38: Oil Slick Arrow SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(43), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46) Level 41: Fire Shield UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-Rchg/ResDam:50(43) Level 44: Maneuvers LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def:50(45) Level 47: Hasten RechRdx-I:50(A), RechRdx-I:50(47) Level 49: Cross Punch SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Rchg/KDProc:50(50) Level 1: Defiance Level 1: Brawl Empty(A) Level 1: Sprint Clr-Stlth:50(A) Level 2: Rest Empty(A) Level 1: Swift Flight-I:50(A) Level 1: Hurdle Jump-I:50(A) Level 1: Health Pnc-Heal/+End:50(A) Level 1: Stamina PrfShf-End%:50(A), SynSck-EndMod:50(40), SynSck-EndMod/+RunSpeed:50(40) Level 1: Disintegrating Level 4: Afterburner Level 49: Quick Form Level 50: Musculature Core Paragon Level 50: Reactive Radial Flawless Interface Level 50: Pyronic Core Final Judgement Level 50: Clarion Radial Epiphany Level 50: Freedom Phalanx Reserve Level 50: Portal Jockey Level 50: Task Force Commander Level 50: The Atlas Medallion Level 50: Support Radial Embodiment Level 1: Kinetic Shield Level 50: Eye of the Magus ------------ | Copy & Paste this 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could get but now im leaning more towards the middleground like how i made my new build, good def but still good damage and fun procs... the one thing for me though is dropping piercing beam, even though it only has a high damage indicator compared to other superior and extreme powers and in mids the numbers say that penetrating ray is the highest single target power, from experience PB is the hardest hitting power in the whole set besides for the nuke obvioustly even single target it outdoes PR (considering i never use PR as an actual snipe, only engaged so it doesnt get the damage bonus), a little long cast time but i would never drop it.
SeraphimKensai Posted March 27, 2023 Posted March 27, 2023 1 minute ago, Emprad said: that does look like a really survivable build and thank you for taking the time. at first i was looking for as much def/survivability as i could get but now im leaning more towards the middleground like how i made my new build, good def but still good damage and fun procs... the one thing for me though is dropping piercing beam, even though it only has a high damage indicator compared to other superior and extreme powers and in mids the numbers say that penetrating ray is the highest single target power, from experience PB is the hardest hitting power in the whole set besides for the nuke obvioustly even single target it outdoes PR (considering i never use PR as an actual snipe, only engaged so it doesnt get the damage bonus), a little long cast time but i would never drop it. like I said, it was an exercise in theory crafting. I probably wouldn't necessarily play it like that myself. Dropping flash arrow for piercing beam, you can do artillery's in place of siphon insight if you prefer.
Nemu Posted March 27, 2023 Posted March 27, 2023 You are right that it's REALLY REALLY hard to get Ranged and AoE softcap without making really weird power picks and sacrifices in slotting to boot. The general consensus is that there'll be far more Range attacks that you'll need to cover than AoEs if you go with a pure ranged build so a lot of builds will softcap range and that's it. However powersets that feature a lot of slows may have an easier time with AoE defense. The key is Ice Mistral's Torment. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 49 Natural BlasterPrimary Power Set: Beam RifleSecondary Power Set: Tactical ArrowPower Pool: LeapingPower Pool: FlightPower Pool: FightingPower Pool: LeadershipAncillary Pool: Flame Mastery Hero Profile:Level 1: Single Shot (A) Superior Defiant Barrage - Accuracy/Damage (13) Superior Defiant Barrage - Damage/RechargeTime (13) Superior Defiant Barrage - Accuracy/Damage/RechargeTime (15) Superior Defiant Barrage - Accuracy/Damage/Endurance (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime (17) Superior Defiant Barrage - RechargeTime/+StatusLevel 1: Glue Arrow (A) Ice Mistral's Torment - Endurance/Slow (3) Ice Mistral's Torment - Damage/Recharge (3) Ice Mistral's Torment - Damage/Slow (5) Ice Mistral's Torment - Accuracy/Damage/Endurance (5) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (7) Ice Mistral's Torment - Chance for Cold DamageLevel 2: Cutting Beam (A) Artillery - Accuracy/Damage (7) Artillery - Damage/Endurance (9) Artillery - Damage/Recharge (9) Artillery - Accuracy/Damage/Recharge (11) Artillery - Accuracy/Recharge/Range (11) Artillery - Endurance/Recharge/RangeLevel 4: Combat Jumping (A) Kismet - Accuracy +6%Level 6: Disintegrate (A) Superior Blaster's Wrath - Accuracy/Damage (17) Superior Blaster's Wrath - Damage/Recharge (31) Superior Blaster's Wrath - Accuracy/Damage/Recharge (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge (34) Superior Blaster's Wrath - Recharge/Chance for Fire DamageLevel 8: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 10: Upshot (A) EmptyLevel 12: Lancer Shot (A) Superior Winter's Bite - Accuracy/Damage (25) Superior Winter's Bite - Damage/RechargeTime (40) Superior Winter's Bite - Accuracy/Damage/Endurance (40) Superior Winter's Bite - Accuracy/Damage/Recharge (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (48) Superior Winter's Bite - Recharge/Chance for -Speed & -RechargeLevel 14: Fly (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range (33) Blessing of the Zephyr - Knockback Reduction (4 points) (49) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/EnduranceLevel 16: Kick (A) EmptyLevel 18: Penetrating Ray (A) Sting of the Manticore - Accuracy/Damage (19) Sting of the Manticore - Damage/Endurance (19) Sting of the Manticore - Accuracy/Interrupt/Range (27) Sting of the Manticore - Damage/Endurance/Recharge (27) Sting of the Manticore - Chance of Damage(Toxic)Level 20: Eagle Eye (A) Preemptive Optimization - Accuracy/Recharge (21) Preemptive Optimization - EndMod/Endurance (21) Preemptive Optimization - EndMod/Recharge (23) Preemptive Optimization - EndMod/Accuracy/Endurance (23) Preemptive Optimization - EndMod/Accuracy/Recharge (25) Preemptive Optimization - EndMod/Endurance/RechargeLevel 22: Tough (A) Gladiator's Armor - TP Protection +3% Def (All) (43) Aegis - Resistance/Endurance (45) Aegis - Resistance/Recharge (45) Aegis - Resistance/Endurance/Recharge (48) Aegis - Resistance (48) Aegis - Psionic/Status ResistanceLevel 24: Gymnastics (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 26: Overcharge (A) Artillery - Accuracy/Damage (34) Artillery - Damage/Endurance (36) Artillery - Damage/Recharge (36) Artillery - Accuracy/Damage/Recharge (36) Artillery - Accuracy/Recharge/Range (37) Artillery - Endurance/Recharge/RangeLevel 28: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (29) Shield Wall - Defense/Endurance (29) Shield Wall - Defense (31) Shield Wall - +Res (Teleportation), +5% Res (All)Level 30: Oil Slick Arrow (A) Ice Mistral's Torment - Endurance/Slow (37) Ice Mistral's Torment - Damage/Recharge (37) Ice Mistral's Torment - Damage/Slow (39) Ice Mistral's Torment - Accuracy/Damage/Endurance (39) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (39) Ice Mistral's Torment - Chance for Cold DamageLevel 32: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (33) Reactive Defenses - Defense/Endurance (33) Reactive Defenses - Scaling Resist DamageLevel 35: Bonfire (A) Force Feedback - Chance for +Recharge (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to KnockdownLevel 38: Fire Shield (A) Steadfast Protection - Resistance/+Def 3% (46) Aegis - Resistance/Endurance (46) Aegis - Resistance/Recharge (46) Aegis - Endurance/Recharge (47) Aegis - Resistance/Endurance/Recharge (47) Aegis - ResistanceLevel 41: Electrified Net Arrow (A) Ice Mistral's Torment - Endurance/Slow (42) Ice Mistral's Torment - Damage/Recharge (42) Ice Mistral's Torment - Damage/Slow (42) Ice Mistral's Torment - Accuracy/Damage/Endurance (43) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge (43) Ice Mistral's Torment - Chance for Cold DamageLevel 44: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 47: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build UpLevel 49: Flash Arrow (A) Siphon Insight - Chance for +ToHitLevel 1: Brawl (A) EmptyLevel 1: DefianceLevel 1: Sprint | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1644;701;1402;HEX;| |78DA75945B4F135110C7FFDBDD524A5BB0DC2B72E9850A456A417D57541E040C41D| |F9BB55D4B93429B52A27E003F838982A831C17AF9123E6BD4E893FAE207504C7CC0| |6BD6E9CE4E384DC34976F7B7E7CCCECC7FCE9C5DBA7921F8FAD5E25968A1F325736| |3233B47F79A55F55D366B9B55B384C6F0D1157117B22BE67AC1CAA7E72C732DBB52| |BC5EB24664E5CA66A552AED6D257CD5CAD98334BD973D56AF90682CBE57229BD689| |995E27A21E0BCCC978A85D55A88B981B4D2256679ABBAB15AAC745FAC14736469AE| |59D92527C0AD41CA234657B6976E1A64D85EBA19C08C812034010F4327740183E10| |8BC0CDBC916377EAFB3E241874080813C0A8418DAD0C96052369AEA46832E260643| |3BBC026D0C1DF009B433F4539575C50D74FCA3E7B0816B14C0AB06F0E2AEEE4AB9C| |730822D816D8628EE0BEC30F829804F0DE0439FE6ACEC5021FC5056FCB069204F81| |036AE0009E70E9065167388EA702CF049E339CC40B8600050E296E3C217CF4382B6| |3F8CC90C127060FD976A9A974712A16A512567C1861BC81F34537DE0ABC63388AF7| |021F181E92C01E55480FF639B75EFC14F8C5D08FDF027F44EC5F069D92EB53DDF46| |15677B628850C97F20466044E696E194E0B9C61784CD90CA81B31201B5120951135| |40445A292AAD1497568A4B2BC5A59512D24A06E539A4B8D18724C031CCEB2E5C928| |659607844590DABB187E53424E43424E43424E53424E53424E5348429F6A8BAD9A3| |127B0C7BBA0B3F1876E9113B383AB616C36D8F5BBD2F6C52A7C7B89AD5B8533A2AF| |9B4947C5A4A3E8D5986B4D43E2DB5DF227113AA9B09113729E22645DCA4884B89B8| |94887B9902A6D49D9B127139DAB9F4C1CFC4A6973A4B7940A1338A48EAF5A0BB070| |6D46137AE46AF478DE6FF92BD7888E1B2A1DAD1BCC6F35F3B9A1D88FD5EEB7C9453| |F976C817DF5BE7EFB0ACDD54734E369D1784D48905B2C8A813FF018D35CE55| |-------------------------------------------------------------------| 1 Liberty, Torchbearer, Excelsior, Everlasting Jezebel Delias Level 50 Fire/Elec/Mace Blaster I am the Inner Circle!
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