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Beam/TA/Flame IO build


Emprad

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i posted a beam/TA build last week and it was my first build after over 10 years so needless to say i forgot a lot and overlooked a lot and basically i didnt know what i was doing and it was just a failure of a build.. with the last one i was trying to softcap as much def as i could and with evasive maneuvers help i actually softcapped range/aoe/melee pretty easily, i thought i did anyway lol... i didnt realize you lose the def bonus from evasive maneuvers in battle.. 

 

a couple people in my last thread taught me a few things and i researched on my own aswell, heres my redo for my beam/ta/flame build.

 

at first i did try to softcap range and AoE but i just couldnt do it, at least not without gimping literally every other part of the build and sacrificing way too much so then i focused on getting 32.5% range and aoe so a small purple will softcap me if i need it.

 

i did actually kinda do 2 different builds, its the same just with 3 powers flipped to alternate to change the set bonuses. the first and the one i am going with is sitting at just over 35% range and aoe def with a healthy amount of S/L resistance 30+% and the second build i softcapped ranged and sacrificed my 2 procced out powers and some aoe, everything else thats important is pretty much the same.. so in my build in mids if you want to flip glue arrow, cutting beam and piercing beam to alternate you can see the ranged def focused version of the build.

 

a few comments about my IO choices...  

 

i know 3 sets of BotZ probably looks overkill but i added them for the set bonuses, but hey with them and gymnactics putting me at mag25 KB protection i dont think i have to worry about getting knocked around LOL

 

glue arrow i didnt worry about acc enh because its auto hit right?

 

i added a acc to cutting beam because it does have a acc check, can i get away with dropping the acc, relying on my base tohitt/acc and throwing in another proc?

 

i think 6 slotting upshot seemed a little bit too much but set bonuses.....

 

i put a force feedback rech proc in my snipe, should i remove that and put a kismet +acc in another power instead? which is better for me?

 

@SeraphimKensai and @Nemu if you two wouldnt mind checking this out you two were the ones in my last thread teaching me, thanks for that!

 

i did go into options>config>effects and maths>suppression and turned on attacked and activate attack click to make evasive maneuvers not show its def bonus like if i was in battle or clicking something...

 

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

 

 

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Edited by Emprad
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Ultimately go with your gut. I spent a few minutes reconstructing the following build a bit as a little experiment. I kept most your power selections, reallocated some slotting, and changed sets around to softcap ranged and then start pumping into typed. This is designed to play with kinetic shield, a cheap p2w temp power to boost s/l defense, but its probably not needed. Cycling Clarion radial, Support radial, or Demonic/Eye of the Magus keeps you softcapped to pretty much all except psi/toxic.

This also is immune from recharge and slow debuffs, because the winter sets, so its expensive. I wouldn't expect anyone to build this out, but its just an exercise in theorycrafting. every attack can ignite OSA as well.

Spoiler
This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Beammeup - Dude: Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
------------
Level 1:	Charged Shot			Apc-Dam%:50(A)
Level 1:	Glue Arrow			Bmbdmt-+FireDmg:50(A)
Level 2:	Cutting Beam			SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(7), SprBlsWrt-Rchg/Dmg%:50(17)
Level 4:	Fly				BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(5)
Level 6:	Disintegrate			SprWntBit-Acc/Dmg:50(A), SprWntBit-Rchg/SlowProc:50(9), SprWntBit-Dmg/Rchg:50(47), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 8:	Hover				LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def:50(11), Ksm-ToHit+:30(21)
Level 10:	Upshot				GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(13), GssSynFr--Rchg/EndRdx:50(13), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(15)
Level 12:	Lancer Shot			Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(37), Thn-Acc/Dmg/Rchg:50(39), Thn-Acc/Dmg/EndRdx:50(39), Thn-Dmg/EndRdx/Rchg:50(39)
Level 14:	Evasive Maneuvers		LucoftheG-Def/Rchg+:50(A)
Level 16:	Aim				RechRdx-I:50(A)
Level 18:	Penetrating Ray			StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(19), StnoftheM-Dam%:50(19), Thn-Acc/Dmg:50(27), Thn-Acc/Dmg/Rchg:50(31), Thn-Acc/Dmg/EndRdx:50(33)
Level 20:	Eagle Eye			Prv-Absorb%:50(A)
Level 22:	Boxing				SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(27), SprBlsCol-Acc/Dmg/Rchg:50(42)
Level 24:	Tough				UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25)
Level 26:	Flash Arrow			CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(33), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(34), CldSns-Acc/EndRdx/Rchg:30(34), CldSns-%Dam:30(34)
Level 28:	Gymnastics			LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(29), ShlWal-Def/EndRdx:50(29)
Level 30:	Weave				LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(31), ShlWal-Def:50(31)
Level 32:	Overcharge			SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/EndRdx:50(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(37), SprDfnBrr-Rchg/+Status Protect:50(37)
Level 35:	Bonfire				OvrFrc-Dam/KB:50(A)
Level 38:	Oil Slick Arrow			SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(43), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46)
Level 41:	Fire Shield			UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-Rchg/ResDam:50(43)
Level 44:	Maneuvers			LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def:50(45)
Level 47:	Hasten				RechRdx-I:50(A), RechRdx-I:50(47)
Level 49:	Cross Punch			SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Rchg/KDProc:50(50)
Level 1:	Defiance	
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				Clr-Stlth:50(A)
Level 2:	Rest				Empty(A)
Level 1:	Swift				Flight-I:50(A)
Level 1:	Hurdle				Jump-I:50(A)
Level 1:	Health				Pnc-Heal/+End:50(A)
Level 1:	Stamina				PrfShf-End%:50(A), SynSck-EndMod:50(40), SynSck-EndMod/+RunSpeed:50(40)
Level 1:	Disintegrating	
Level 4:	Afterburner	
Level 49:	Quick Form	
Level 50:	Musculature Core Paragon	
Level 50:	Reactive Radial Flawless Interface	
Level 50:	Pyronic Core Final Judgement	
Level 50:	Clarion Radial Epiphany	
Level 50:	Freedom Phalanx Reserve	
Level 50:	Portal Jockey	
Level 50:	Task Force Commander	
Level 50:	The Atlas Medallion	
Level 50:	Support Radial Embodiment	
Level 1:	Kinetic Shield	
Level 50:	Eye of the Magus	
------------



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34 minutes ago, SeraphimKensai said:

Ultimately go with your gut. I spent a few minutes reconstructing the following build a bit as a little experiment. I kept most your power selections, reallocated some slotting, and changed sets around to softcap ranged and then start pumping into typed. This is designed to play with kinetic shield, a cheap p2w temp power to boost s/l defense, but its probably not needed. Cycling Clarion radial, Support radial, or Demonic/Eye of the Magus keeps you softcapped to pretty much all except psi/toxic.

This also is immune from recharge and slow debuffs, because the winter sets, so its expensive. I wouldn't expect anyone to build this out, but its just an exercise in theorycrafting. every attack can ignite OSA as well.

  Hide contents
This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Beammeup - Dude: Level 50 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Flame Mastery

Hero Profile:
------------
Level 1:	Charged Shot			Apc-Dam%:50(A)
Level 1:	Glue Arrow			Bmbdmt-+FireDmg:50(A)
Level 2:	Cutting Beam			SprBlsWrt-Acc/Dmg:50(A), SprBlsWrt-Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/Rchg:50(3), SprBlsWrt-Acc/Dmg/EndRdx:50(7), SprBlsWrt-Acc/Dmg/EndRdx/Rchg:50(7), SprBlsWrt-Rchg/Dmg%:50(17)
Level 4:	Fly				BlsoftheZ-Travel/EndRdx:50(A), BlsoftheZ-Travel:50(5)
Level 6:	Disintegrate			SprWntBit-Acc/Dmg:50(A), SprWntBit-Rchg/SlowProc:50(9), SprWntBit-Dmg/Rchg:50(47), SprWntBit-Acc/Dmg/EndRdx:50(48), SprWntBit-Acc/Dmg/Rchg:50(48), SprWntBit-Dmg/EndRdx/Acc/Rchg:50(48)
Level 8:	Hover				LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(9), ShlWal-Def:50(11), Ksm-ToHit+:30(21)
Level 10:	Upshot				GssSynFr--ToHit:50(A), GssSynFr--ToHit/Rchg:50(11), GssSynFr--ToHit/Rchg/EndRdx:50(13), GssSynFr--Rchg/EndRdx:50(13), GssSynFr--ToHit/EndRdx:50(15), GssSynFr--Build%:50(15)
Level 12:	Lancer Shot			Thn-Acc/Dmg:50(A), Thn-Dmg/EndRdx:50(17), Thn-Dmg/Rchg:50(37), Thn-Acc/Dmg/Rchg:50(39), Thn-Acc/Dmg/EndRdx:50(39), Thn-Dmg/EndRdx/Rchg:50(39)
Level 14:	Evasive Maneuvers		LucoftheG-Def/Rchg+:50(A)
Level 16:	Aim				RechRdx-I:50(A)
Level 18:	Penetrating Ray			StnoftheM-Acc/Dmg:50(A), StnoftheM-Dmg/EndRdx:50(19), StnoftheM-Dam%:50(19), Thn-Acc/Dmg:50(27), Thn-Acc/Dmg/Rchg:50(31), Thn-Acc/Dmg/EndRdx:50(33)
Level 20:	Eagle Eye			Prv-Absorb%:50(A)
Level 22:	Boxing				SprBlsCol-Acc/Dmg:50(A), SprBlsCol-Dmg/EndRdx:50(23), SprBlsCol-Acc/Dmg/EndRdx:50(23), SprBlsCol-Dmg/EndRdx/Acc/Rchg:50(27), SprBlsCol-Acc/Dmg/Rchg:50(42)
Level 24:	Tough				UnbGrd-Max HP%:50(A), GldArm-3defTpProc:50(25), StdPrt-ResDam/Def+:30(25)
Level 26:	Flash Arrow			CldSns-ToHitDeb:30(A), CldSns-Acc/ToHitDeb:30(33), CldSns-Acc/Rchg:30(33), CldSns-ToHitDeb/EndRdx/Rchg:30(34), CldSns-Acc/EndRdx/Rchg:30(34), CldSns-%Dam:30(34)
Level 28:	Gymnastics			LucoftheG-Def/Rchg+:50(A), ShlWal-Def:50(29), ShlWal-Def/EndRdx:50(29)
Level 30:	Weave				LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(31), ShlWal-Def:50(31)
Level 32:	Overcharge			SprDfnBrr-Acc/Dmg:50(A), SprDfnBrr-Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/Rchg:50(36), SprDfnBrr-Acc/Dmg/EndRdx:50(36), SprDfnBrr-Acc/Dmg/EndRdx/Rchg:50(37), SprDfnBrr-Rchg/+Status Protect:50(37)
Level 35:	Bonfire				OvrFrc-Dam/KB:50(A)
Level 38:	Oil Slick Arrow			SprFrzBls-Acc/Dmg:50(A), SprFrzBls-Acc/Dmg/Rchg:50(40), SprFrzBls-Rchg/ImmobProc:50(43), SprFrzBls-Dmg/EndRdx:50(46), SprFrzBls-Acc/Dmg/EndRdx:50(46), SprFrzBls-Dmg/EndRdx/Acc/Rchg:50(46)
Level 41:	Fire Shield			UnbGrd-ResDam:50(A), UnbGrd-ResDam/EndRdx:50(42), UnbGrd-ResDam/EndRdx/Rchg:50(42), UnbGrd-Rchg/ResDam:50(43)
Level 44:	Maneuvers			LucoftheG-Def/Rchg+:50(A), ShlWal-Def/EndRdx:50(45), ShlWal-Def:50(45)
Level 47:	Hasten				RechRdx-I:50(A), RechRdx-I:50(47)
Level 49:	Cross Punch			SprAvl-Acc/Dmg:50(A), SprAvl-Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx:50(49), SprAvl-Acc/Dmg/EndRdx/Rchg:50(50), SprAvl-Acc/Dmg/Rchg:50(50), SprAvl-Rchg/KDProc:50(50)
Level 1:	Defiance	
Level 1:	Brawl				Empty(A)
Level 1:	Sprint				Clr-Stlth:50(A)
Level 2:	Rest				Empty(A)
Level 1:	Swift				Flight-I:50(A)
Level 1:	Hurdle				Jump-I:50(A)
Level 1:	Health				Pnc-Heal/+End:50(A)
Level 1:	Stamina				PrfShf-End%:50(A), SynSck-EndMod:50(40), SynSck-EndMod/+RunSpeed:50(40)
Level 1:	Disintegrating	
Level 4:	Afterburner	
Level 49:	Quick Form	
Level 50:	Musculature Core Paragon	
Level 50:	Reactive Radial Flawless Interface	
Level 50:	Pyronic Core Final Judgement	
Level 50:	Clarion Radial Epiphany	
Level 50:	Freedom Phalanx Reserve	
Level 50:	Portal Jockey	
Level 50:	Task Force Commander	
Level 50:	The Atlas Medallion	
Level 50:	Support Radial Embodiment	
Level 1:	Kinetic Shield	
Level 50:	Eye of the Magus	
------------



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that does look like a really survivable build and thank you for taking the time. at first i was looking for as much def/survivability as i could get but now im leaning more towards the middleground like how i made my new build, good def but still good damage and fun procs... the one thing for me though is dropping piercing beam, even though it only has a high damage indicator compared to other superior and extreme powers and in mids the numbers say that penetrating ray is the highest single target power, from experience PB is the hardest hitting power in the whole set besides for the nuke obvioustly even single target it outdoes PR (considering i never use PR as an actual snipe, only engaged so it doesnt get the damage bonus), a little long cast time but i would never drop it.

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1 minute ago, Emprad said:

 

 

that does look like a really survivable build and thank you for taking the time. at first i was looking for as much def/survivability as i could get but now im leaning more towards the middleground like how i made my new build, good def but still good damage and fun procs... the one thing for me though is dropping piercing beam, even though it only has a high damage indicator compared to other superior and extreme powers and in mids the numbers say that penetrating ray is the highest single target power, from experience PB is the hardest hitting power in the whole set besides for the nuke obvioustly even single target it outdoes PR (considering i never use PR as an actual snipe, only engaged so it doesnt get the damage bonus), a little long cast time but i would never drop it.

like I said, it was an exercise in theory crafting. I probably wouldn't necessarily play it like that myself. Dropping flash arrow for piercing beam, you can do artillery's in place of siphon insight if you prefer.

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You are right that it's REALLY REALLY hard to get Ranged and AoE softcap without making really weird power picks and sacrifices in slotting to boot. The general consensus is that there'll be far more Range attacks that you'll need to cover than AoEs if you go with a pure ranged build so a lot of builds will softcap range and that's it.

 

However powersets that feature a lot of slows may have an easier time with AoE defense. The key is Ice Mistral's Torment.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 49 Natural Blaster
Primary Power Set: Beam Rifle
Secondary Power Set: Tactical Arrow
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Flame Mastery

Hero Profile:
Level 1: Single Shot

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (13) Superior Defiant Barrage - Damage/RechargeTime
  • (13) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (17) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Glue Arrow

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (3) Ice Mistral's Torment - Damage/Recharge
  • (3) Ice Mistral's Torment - Damage/Slow
  • (5) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (5) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (7) Ice Mistral's Torment - Chance for Cold Damage

Level 2: Cutting Beam

  • (A) Artillery - Accuracy/Damage
  • (7) Artillery - Damage/Endurance
  • (9) Artillery - Damage/Recharge
  • (9) Artillery - Accuracy/Damage/Recharge
  • (11) Artillery - Accuracy/Recharge/Range
  • (11) Artillery - Endurance/Recharge/Range

Level 4: Combat Jumping

  • (A) Kismet - Accuracy +6%

Level 6: Disintegrate

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (17) Superior Blaster's Wrath - Damage/Recharge
  • (31) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (31) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 8: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Upshot

  • (A) Empty

Level 12: Lancer Shot

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (25) Superior Winter's Bite - Damage/RechargeTime
  • (40) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (40) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (40) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 14: Fly

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (33) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (49) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 16: Kick

  • (A) Empty

Level 18: Penetrating Ray

  • (A) Sting of the Manticore - Accuracy/Damage
  • (19) Sting of the Manticore - Damage/Endurance
  • (19) Sting of the Manticore - Accuracy/Interrupt/Range
  • (27) Sting of the Manticore - Damage/Endurance/Recharge
  • (27) Sting of the Manticore - Chance of Damage(Toxic)

Level 20: Eagle Eye

  • (A) Preemptive Optimization - Accuracy/Recharge
  • (21) Preemptive Optimization - EndMod/Endurance
  • (21) Preemptive Optimization - EndMod/Recharge
  • (23) Preemptive Optimization - EndMod/Accuracy/Endurance
  • (23) Preemptive Optimization - EndMod/Accuracy/Recharge
  • (25) Preemptive Optimization - EndMod/Endurance/Recharge

Level 22: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Recharge
  • (45) Aegis - Resistance/Endurance/Recharge
  • (48) Aegis - Resistance
  • (48) Aegis - Psionic/Status Resistance

Level 24: Gymnastics

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 26: Overcharge

  • (A) Artillery - Accuracy/Damage
  • (34) Artillery - Damage/Endurance
  • (36) Artillery - Damage/Recharge
  • (36) Artillery - Accuracy/Damage/Recharge
  • (36) Artillery - Accuracy/Recharge/Range
  • (37) Artillery - Endurance/Recharge/Range

Level 28: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (29) Shield Wall - Defense/Endurance
  • (29) Shield Wall - Defense
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 30: Oil Slick Arrow

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (37) Ice Mistral's Torment - Damage/Recharge
  • (37) Ice Mistral's Torment - Damage/Slow
  • (39) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (39) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (39) Ice Mistral's Torment - Chance for Cold Damage

Level 32: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (33) Reactive Defenses - Defense/Endurance
  • (33) Reactive Defenses - Scaling Resist Damage

Level 35: Bonfire

  • (A) Force Feedback - Chance for +Recharge
  • (45) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown

Level 38: Fire Shield

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (46) Aegis - Resistance/Endurance
  • (46) Aegis - Resistance/Recharge
  • (46) Aegis - Endurance/Recharge
  • (47) Aegis - Resistance/Endurance/Recharge
  • (47) Aegis - Resistance

Level 41: Electrified Net Arrow

  • (A) Ice Mistral's Torment - Endurance/Slow
  • (42) Ice Mistral's Torment - Damage/Recharge
  • (42) Ice Mistral's Torment - Damage/Slow
  • (42) Ice Mistral's Torment - Accuracy/Damage/Endurance
  • (43) Ice Mistral's Torment - Accuracy/Damage/Endurance/Recharge
  • (43) Ice Mistral's Torment - Chance for Cold Damage

Level 44: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 49: Flash Arrow

  • (A) Siphon Insight - Chance for +ToHit

Level 1: Brawl

  • (A) Empty

Level 1: Defiance


Level 1: Sprint

 

| Copy & Paste this data into Mids Reborn : Hero Designer to view the build |
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|-------------------------------------------------------------------|

  • Like 1

Liberty, Torchbearer, Excelsior, Everlasting

Jezebel Delias

Level 50 Fire/Elec/Mace Blaster

 

I am the Inner Circle!

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