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Posted

Tasks [Focused Feedback]

Task Adjustments & Fixes

Doc Buzzsaw - "The Freakish Lab of Dr. Vahzilok":

  • Arc split into two parts:
    • Arc 1 - Up to Lab
    • Arc 2 - Post-Lab to Prison
  • Stasis Tubes behave properly, not trapping subjects within.
  • Dr. Vahzilok's desk protected from bees and other mean things in the lab.
  • Souvenirs split across arcs as well.

 

Dr. Aeon - "Dr. Aeon's Strike Force":

  • Adjustments to prevent some reported exploits.

Mission 5:

  • The Vanguard leadership now require Apex to be defeated in order to spawn.
  • Added waypoints on the minimap for the third ripple in Mission 5 to help the Portal Corp section be more navigable.

Mission 7:

  • The Gold Bricker blockade lines for the first objective now scale with team size on default difficulty, instead of always spawning at maximum size.


Mayhem Missions:

  • Arson completes in Mayhem Missions now give everyone in the group badge credit upon completion.


Ms. Liberty - "Ms. Liberty's Task Force":

  • Adjustment to prevent a reported exploit.

Mission 1:

  • Arbiter Sands now drinks his cutscene coffee from an Arachnos mug instead of a generic white cup.


Spring Fling 2006 Event:

  • Scratch/Ganymede: These two contacts will no longer introduce any other contacts, including DJ Zero, who is now unlocked automatically by earning the required Handsome/Beautiful badge from completing the final mission of both contacts.
  • DJ Zero: If a player owns the Handsome/Beautiful badge for completing both Scratch & Ganymede's final missions, DJ Zero will now automatically be unlocked and added to the player's contact bar with a pop-up, no longer requiring an introduction from anybody else, and no longer potentially locking players out who qualified but didn't talk to Scratch or Ganymede before the Spring Fling event ended.


Weekly Strike Target:

  • The tool-tip info for the Weekly Strike Target in the LFG tab now mentions the Prismatic Aether currency reward for 50's who complete the Weekly Strike Target, as well as the amount being 1-2 depending on the length of the content you chose and completed for that week.

 


NPC Enemies & Factions

Enemy Adjustments

Cimeroran Traitors:

  • Added a couple spoken dialog lines to some attacks used by Romulus in the Advanced Difficulty Imperious Task Force:
    • Nictus Romulus Augustus' Barrier Nova Summon
    • Nictus Romulus Augustus' Shadow Slip
    • Nictus Romulus Augustus' Void Judgement
    • Emperor Romulus Augustus' Greater Lore Summon

 

Freedom Phalanx:

  • Manticore has been given a quiver and now holsters his bow on his back when not in-use.

 

Gold Brickers:

  • Added a couple spoken dialog lines to some attacks used by Gold Brickers:
    • Golden Brickernaut's Self Destruction
    • Princess Zoe's Burning Shatter
    • Princess Zoe's Absolute-Zero Cannon

 

Freaklok:

  • Adjusted the boss-class Eidolons to not have an eternal menu of powers to choose from:
    • Females have Luminous powers, not Mire and Murk
    • Males have Murk powers, not Mire or Luminous.

 

Praetorians:

  • Chimera has been given a quiver and now holsters his bow on this back when not in-use.
  • Chimera now uses a Ninja Blade which is more appropriate thematically, which sheathes to his back when not in-use.

 

Tsoo:

  • Re-enabled some disabled units for the 35-54 range.

 

Vanguard:

  • Added a couple spoken dialog lines to some attacks used by Vanguard heroes:
    • Incandescent's Lambent Flame
    • Hero 1's Cry of Despair
    • Hero 1's Rune of Protection

Enemy Fixes

  • Certain enemy AnimList behaviors that utilized custom rifles have been fixed those set custom rifles should now display during the animations when set with those specific AnimList behaviors.


Arachnos:

  • Fixed a definition typo that was preventing certain non-combat models from appearing in specific Arachnos spawndefs.


Cimeroran Traitors:

  • Fixed a bug that was causing the Emperor Romulus Augustus' Crushing Gravity -Fly to apply to himself rather than his opponents in the finale room on Advanced Difficulty.


The Destroyers:

  • Fixed an issue that was causing Crusher enemies' Overhead Slam attacks to not render their bat weapon.


Fir Bolg:

  • The infinitely summoned enemies created by Eochai (both Croatoa and Halloween versions) no longer drop rewards, matching the standard for all infinitely summoned enemies.


Gold Brickers:

  • Removed unintentionally duplicated hold proc on the Bombardier's Ripple Resonator power.
  • Fixed an attribute error that was causing King Midas's damage siphoning Ripple Kinetic Melee attacks to not trigger and calculate properly. Players should now notice him properly stealing 7.5% +DMG buff on himself per hit he lands and inflicting a 7.5% -DMG debuff on the hit players for 10 seconds.


Longbow:

  • Longbow enemies who were using the base Assault Rifle model should no longer see their weapon go missing during combat.


Praetorians:

  • Shadow Hunter has been talked out of committing seppuku due to his dishonor at failing Tyrant and he now handles his weapon properly again, sheathing it to his back when not in-use instead of inside of his ribcage.
  • Fixed an issue that would cause Chimera's sword to not render if he drew his bow too recently.
  • Fixed a texture error on the legacy Chimera enemies' back katanas.


Praetorian Resistance:

  • Fixed an issue that was causing the Heavy Barrel enemies to not animate their cannon attacks properly.

 

Tuatha de Dannan:

  • Fixed a typo with the enemy group's name incorrectly displaying as 'Tuatha de Dannon' in various instances.


Vanguard:

  • Fixed a scaling issue with Hero 1's class that was causing his Rune of Protection to grant more resistance than was intended.

 


Zones

Zone Adjustments
Croatoa:

  • Any enemy mobs involved in the Croatoa Vale War event where Eochai and Jack In Irons fight are now set to ignore combat mods, making them level-less and easier to identify which mobs must be defeated to progress or bring the event to its intended conclusion.
  • Eochai and Jack In Iron's solo spawn events now have a Zone Event message that will broadcast when they spawn by themselves.


Striga Island:

  • Vigilantes & Rogues are now able to access the Striga Isle hazard zone via the Smuggler's Submarine network.

 

Zone Fixes

Cimerora:

  • Fixed a missing geometry tile on the beach near Castellum Quarter.


Echo Plaza,  SE2012, Arena Coliseum:

  • Lots of geometry and texture fixes to the Summer Event 2012 coliseum and Echo Plaza coliseum models.


Imperial City:

  • Properly found and removed the correct invisible power suppression mooks from the Imperial City Trade House. All alignments should now be able to activate powers while inside the building.


Mission Maps:

  • Spawnpoint issue fixed with map P_Tech_45_Layout_07_01 which was causing a Praetorian mission from Warrant's "Guns and Money" story arc to not be able to spawn all objectives and become soft-locked.


World Geometry:

  • Corrected positions of all ceiling mounted exit signs.
  • QC Fix on vet_techconsole_01
  • QC Fix on arcconsole_01
  • QC Fix on _P_CBlock_IMP_L_07_LOD (Missing Neutropolis and Imperial City LOD)
  • QC Fix on _OT_shotgun_roof_01_LOD01 (Missing Neutropolis LOD)
  • QC Fix on GEO_Hair_Mimee_01 (zero tangent/normals)
Posted (edited)
3 hours ago, The Curator said:

Weekly Strike Target:

  • The tool-tip info for the Weekly Strike Target in the LFG tab now mentions the Prismatic Aether currency reward for 50's who complete the Weekly Strike Target, as well as the amount being 1-2 depending on the length of the content you chose and completed for that week.

 

While we're at it, can we get a general pass over the LFG tooltips for each thing, and clean up some of the errors/omissions? It still lists Doc Q as 40-44 when it's been 40-45 for years, Summer Blockbuster (and possibly other holiday events? Definitlely also Rikti Mothership) doesn't list its level range at all, etc.

 

There's also the separate issue that the LFG tab won't let you queue for LRSF unless you've done a patron's arcs, even though that SF doesn't have an unlock requirement like Karsis/Hannon/Hess - Recluse'll talk to any 45+ villain/rogue who walks up to him. But I don't think that's quite in-scope for this thread? Still gonna mention it here, though.

Edited by BillyMailman
  • Thumbs Up 1

Pinnacle refugee. Powers and math guy.

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