Unmada Posted April 15, 2023 Share Posted April 15, 2023 Hello, I’m quite the gameplay noob and am hoping for some help. Maybe my Google skills are weak, but I can’t find a workable Beam/Invuln build. I’ve only ever used SOs, and never used MIDs. I don’t know where to start with planning for IOs and set bonuses. Anyone have a decent Beam/Invuln build that I could use? Thanks much! Link to comment Share on other sites More sharing options...
FupDup Posted April 15, 2023 Share Posted April 15, 2023 (edited) Here is something I just cobbled together in Mids. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Beam Invuln Sentinel: Level 50 Technology SentinelPrimary Power Set: Beam RifleSecondary Power Set: InvulnerabilityPower Pool: FightingPower Pool: FlightPower Pool: LeapingPower Pool: Leadership Hero Profile:Level 1: Single Shot (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage (7) Superior Sentinel's Ward - Damage/RechargeTime (7) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (9) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 1: Resist Physical Damage (A) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance Level 2: Cutting Beam (A) Positron's Blast - Chance of Damage(Energy) (19) Positron's Blast - Accuracy/Damage/Endurance (19) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (48) Positron's Blast - Damage/Range Level 4: Temp Invulnerability (A) Unbreakable Guard - Resistance (40) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance Level 6: Disintegrate (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (43) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (45) Superior Winter's Bite - Accuracy/Damage/Recharge Level 8: Durability (A) Numina's Convalesence - +Regeneration/+Recovery (9) Numina's Convalesence - Heal (46) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod Level 10: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 12: Dull Pain (A) Preventive Medicine - Chance for +Absorb (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/Endurance Level 14: Lancer Shot (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Opportunity Strikes - Accuracy/Damage (34) Superior Opportunity Strikes - Damage/RechargeTime (37) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (37) Superior Opportunity Strikes - Accuracy/Damage/Endurance Level 16: Unyielding (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Endurance/RechargeTime Level 18: Refractor Beam (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (39) Annihilation - Accuracy/Damage/RechargeTime (39) Annihilation - Accuracy/Damage/Endurance Level 20: Environmental Resistance (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Piercing Beam (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Accuracy/Damage (40) Annihilation - Damage/RechargeTime (42) Annihilation - Accuracy/Damage/RechargeTime (42) Annihilation - Accuracy/Damage/Endurance (42) Annihilation - Chance for Res Debuff Level 24: Invincible (A) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Endurance/Recharge (27) Shield Wall - Defense Level 26: Overcharge (A) Ragnarok - Chance for Knockdown (27) Ragnarok - Damage/Endurance (31) Ragnarok - Damage/Recharge (31) Ragnarok - Damage/Recharge/Accuracy (31) Ragnarok - Recharge/Accuracy (34) Ragnarok - Damage Level 28: Tough Hide (A) Reactive Defenses - Scaling Resist Damage (29) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance Level 30: Boxing (A) Empty Level 32: Tough Hamidon Origin:Ribosome Exposure Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense (36) Red Fortune - Defense/Endurance (36) Red Fortune - Endurance Level 38: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Fly (A) Winter's Gift - Slow Resistance (20%) Level 44: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint Note that I generally have a different building philosophy from other people...namely that I try to pack in as many set bonuses as I can rather than damage procs. The defenses are a little lower than I'd like because I was trying to reduce endurance issues (using Annihilation instead of Artillery or w/e). The Agility incarnate power for the alpha slot helps with both issues but I don't know if you're at that point yet. There are a few points in there that are up for debate. >You could reduce the Toxic/Psi resist bonuses a bit to make room for other things >Maybe get rid of the Annihilation -res proc for another slot at the cost of a little DPS >Could swap Piercing Beam for Charged Shot if you want a faster animation, but it doesn't have a -res debuff on it (probably don't want or need both Piercing AND Charged Shot) >If you don't want to fly, you can yoink out the flight powers for a different pool >Cutting Beam could potentially get a set like Artillery for more defense or Annihilation for better endurance management The meat and potatoes are there though. Edited April 15, 2023 by FupDup Closed Beta Discord Invite: https://discord.gg/DptUBzh Link to comment Share on other sites More sharing options...
Unmada Posted April 15, 2023 Author Share Posted April 15, 2023 Wow, thanks FupDup! Very cool of you. I have done some Incarnate stuff, and have taken Agility. Link to comment Share on other sites More sharing options...
Hyperstrike Posted April 15, 2023 Share Posted April 15, 2023 41 minutes ago, Unmada said: Wow, thanks FupDup! Very cool of you. I have done some Incarnate stuff, and have taken Agility. Trying to post, but getting wild forum errors. Gonna try foregoing the Mids in-post and just link to the MXD file. DEADEYE - (Beam Rifle).mxd 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK! Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now