Unmada Posted April 15, 2023 Posted April 15, 2023 Hello, I’m quite the gameplay noob and am hoping for some help. Maybe my Google skills are weak, but I can’t find a workable Beam/Invuln build. I’ve only ever used SOs, and never used MIDs. I don’t know where to start with planning for IOs and set bonuses. Anyone have a decent Beam/Invuln build that I could use? Thanks much!
FupDup Posted April 15, 2023 Posted April 15, 2023 (edited) Here is something I just cobbled together in Mids. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Beam Invuln Sentinel: Level 50 Technology SentinelPrimary Power Set: Beam RifleSecondary Power Set: InvulnerabilityPower Pool: FightingPower Pool: FlightPower Pool: LeapingPower Pool: Leadership Hero Profile:Level 1: Single Shot (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime (5) Superior Sentinel's Ward - Accuracy/Damage (7) Superior Sentinel's Ward - Damage/RechargeTime (7) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime (9) Superior Sentinel's Ward - Accuracy/Damage/Endurance Level 1: Resist Physical Damage (A) Unbreakable Guard - +Max HP (11) Unbreakable Guard - Resistance (15) Unbreakable Guard - Resistance/Endurance Level 2: Cutting Beam (A) Positron's Blast - Chance of Damage(Energy) (19) Positron's Blast - Accuracy/Damage/Endurance (19) Positron's Blast - Accuracy/Damage (23) Positron's Blast - Damage/Endurance (48) Positron's Blast - Damage/Recharge (48) Positron's Blast - Damage/Range Level 4: Temp Invulnerability (A) Unbreakable Guard - Resistance (40) Unbreakable Guard - Endurance/RechargeTime (45) Unbreakable Guard - Resistance/Endurance/RechargeTime (46) Unbreakable Guard - Resistance/Endurance Level 6: Disintegrate (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime (43) Superior Winter's Bite - Damage/RechargeTime (43) Superior Winter's Bite - Accuracy/Damage/Endurance (45) Superior Winter's Bite - Accuracy/Damage/Recharge Level 8: Durability (A) Numina's Convalesence - +Regeneration/+Recovery (9) Numina's Convalesence - Heal (46) Performance Shifter - Chance for +End (46) Performance Shifter - EndMod Level 10: Aim (A) Gaussian's Synchronized Fire-Control - Chance for Build Up (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge Level 12: Dull Pain (A) Preventive Medicine - Chance for +Absorb (13) Preventive Medicine - Heal/RechargeTime (13) Preventive Medicine - Heal/RechargeTime/Endurance (15) Preventive Medicine - Endurance/RechargeTime (50) Preventive Medicine - Heal/Endurance Level 14: Lancer Shot (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime (34) Superior Opportunity Strikes - Accuracy/Damage (34) Superior Opportunity Strikes - Damage/RechargeTime (37) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime (37) Superior Opportunity Strikes - Accuracy/Damage/Endurance Level 16: Unyielding (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (17) Unbreakable Guard - Resistance/Endurance/RechargeTime (45) Unbreakable Guard - Endurance/RechargeTime Level 18: Refractor Beam (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime (37) Annihilation - Accuracy/Damage (39) Annihilation - Damage/RechargeTime (39) Annihilation - Accuracy/Damage/RechargeTime (39) Annihilation - Accuracy/Damage/Endurance Level 20: Environmental Resistance (A) Unbreakable Guard - Resistance (21) Unbreakable Guard - Resistance/Endurance (21) Unbreakable Guard - RechargeTime/Resistance (48) Unbreakable Guard - Resistance/Endurance/RechargeTime Level 22: Piercing Beam (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime (40) Annihilation - Accuracy/Damage (40) Annihilation - Damage/RechargeTime (42) Annihilation - Accuracy/Damage/RechargeTime (42) Annihilation - Accuracy/Damage/Endurance (42) Annihilation - Chance for Res Debuff Level 24: Invincible (A) Shield Wall - +Res (Teleportation), +5% Res (All) (25) Shield Wall - Defense/Endurance (25) Shield Wall - Defense/Endurance/Recharge (27) Shield Wall - Defense Level 26: Overcharge (A) Ragnarok - Chance for Knockdown (27) Ragnarok - Damage/Endurance (31) Ragnarok - Damage/Recharge (31) Ragnarok - Damage/Recharge/Accuracy (31) Ragnarok - Recharge/Accuracy (34) Ragnarok - Damage Level 28: Tough Hide (A) Reactive Defenses - Scaling Resist Damage (29) Reactive Defenses - Defense (29) Reactive Defenses - Defense/Endurance Level 30: Boxing (A) Empty Level 32: Tough Hamidon Origin:Ribosome Exposure Level 35: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Red Fortune - Defense (36) Red Fortune - Defense/Endurance (36) Red Fortune - Endurance Level 38: Hover (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 41: Fly (A) Winter's Gift - Slow Resistance (20%) Level 44: Evasive Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 47: Combat Jumping (A) Luck of the Gambler - Defense/Increased Global Recharge Speed Level 49: Maneuvers (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (50) Luck of the Gambler - Defense (50) Luck of the Gambler - Defense/Endurance Level 1: Brawl (A) Empty Level 1: Opportunity Level 1: Sprint Note that I generally have a different building philosophy from other people...namely that I try to pack in as many set bonuses as I can rather than damage procs. The defenses are a little lower than I'd like because I was trying to reduce endurance issues (using Annihilation instead of Artillery or w/e). The Agility incarnate power for the alpha slot helps with both issues but I don't know if you're at that point yet. There are a few points in there that are up for debate. >You could reduce the Toxic/Psi resist bonuses a bit to make room for other things >Maybe get rid of the Annihilation -res proc for another slot at the cost of a little DPS >Could swap Piercing Beam for Charged Shot if you want a faster animation, but it doesn't have a -res debuff on it (probably don't want or need both Piercing AND Charged Shot) >If you don't want to fly, you can yoink out the flight powers for a different pool >Cutting Beam could potentially get a set like Artillery for more defense or Annihilation for better endurance management The meat and potatoes are there though. Edited April 15, 2023 by FupDup .
Unmada Posted April 15, 2023 Author Posted April 15, 2023 Wow, thanks FupDup! Very cool of you. I have done some Incarnate stuff, and have taken Agility.
Hyperstrike Posted April 15, 2023 Posted April 15, 2023 41 minutes ago, Unmada said: Wow, thanks FupDup! Very cool of you. I have done some Incarnate stuff, and have taken Agility. Trying to post, but getting wild forum errors. Gonna try foregoing the Mids in-post and just link to the MXD file. DEADEYE - (Beam Rifle).mxd 1 If you want to be godlike, pick anything. If you want to be GOD, pick a TANK!
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