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Beam Rifle/Invuln Build?


Unmada
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Hello,

 

I’m quite the gameplay noob and am hoping for some help. Maybe my Google skills are weak, but I can’t find a workable Beam/Invuln build. I’ve only ever used SOs, and never used MIDs. I don’t know where to start with planning for IOs and set bonuses. Anyone have a decent Beam/Invuln build that I could use?

Thanks much!

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Here is something I just cobbled together in Mids.

 

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Beam Invuln Sentinel: Level 50 Technology Sentinel
Primary Power Set: Beam Rifle
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Flight
Power Pool: Leaping
Power Pool: Leadership

Hero Profile:
Level 1: Single Shot

  • (A) Superior Sentinel's Ward - RechargeTime/Chance for +Absorb
  • (5) Superior Sentinel's Ward - Accuracy/Damage/Endurance/RechargeTime
  • (5) Superior Sentinel's Ward - Accuracy/Damage
  • (7) Superior Sentinel's Ward - Damage/RechargeTime
  • (7) Superior Sentinel's Ward - Accuracy/Damage/RechargeTime
  • (9) Superior Sentinel's Ward - Accuracy/Damage/Endurance

Level 1: Resist Physical Damage

  • (A) Unbreakable Guard - +Max HP
  • (11) Unbreakable Guard - Resistance
  • (15) Unbreakable Guard - Resistance/Endurance

Level 2: Cutting Beam

  • (A) Positron's Blast - Chance of Damage(Energy)
  • (19) Positron's Blast - Accuracy/Damage/Endurance
  • (19) Positron's Blast - Accuracy/Damage
  • (23) Positron's Blast - Damage/Endurance
  • (48) Positron's Blast - Damage/Recharge
  • (48) Positron's Blast - Damage/Range

Level 4: Temp Invulnerability

  • (A) Unbreakable Guard - Resistance
  • (40) Unbreakable Guard - Endurance/RechargeTime
  • (45) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (46) Unbreakable Guard - Resistance/Endurance

Level 6: Disintegrate

  • (A) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge
  • (43) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (43) Superior Winter's Bite - Damage/RechargeTime
  • (43) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (45) Superior Winter's Bite - Accuracy/Damage/Recharge

Level 8: Durability

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (9) Numina's Convalesence - Heal
  • (46) Performance Shifter - Chance for +End
  • (46) Performance Shifter - EndMod

Level 10: Aim

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (11) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 12: Dull Pain

  • (A) Preventive Medicine - Chance for +Absorb
  • (13) Preventive Medicine - Heal/RechargeTime
  • (13) Preventive Medicine - Heal/RechargeTime/Endurance
  • (15) Preventive Medicine - Endurance/RechargeTime
  • (50) Preventive Medicine - Heal/Endurance

Level 14: Lancer Shot

  • (A) Superior Opportunity Strikes - RechargeTime/Chance for Opportunity
  • (23) Superior Opportunity Strikes - Accuracy/Damage/Endurance/RechargeTime
  • (34) Superior Opportunity Strikes - Accuracy/Damage
  • (34) Superior Opportunity Strikes - Damage/RechargeTime
  • (37) Superior Opportunity Strikes - Accuracy/Damage/RechargeTime
  • (37) Superior Opportunity Strikes - Accuracy/Damage/Endurance

Level 16: Unyielding

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (17) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (45) Unbreakable Guard - Endurance/RechargeTime

Level 18: Refractor Beam

  • (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (37) Annihilation - Accuracy/Damage
  • (39) Annihilation - Damage/RechargeTime
  • (39) Annihilation - Accuracy/Damage/RechargeTime
  • (39) Annihilation - Accuracy/Damage/Endurance

Level 20: Environmental Resistance

  • (A) Unbreakable Guard - Resistance
  • (21) Unbreakable Guard - Resistance/Endurance
  • (21) Unbreakable Guard - RechargeTime/Resistance
  • (48) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 22: Piercing Beam

  • (A) Annihilation - Accuracy/Damage/Endurance/RechargeTime
  • (40) Annihilation - Accuracy/Damage
  • (40) Annihilation - Damage/RechargeTime
  • (42) Annihilation - Accuracy/Damage/RechargeTime
  • (42) Annihilation - Accuracy/Damage/Endurance
  • (42) Annihilation - Chance for Res Debuff

Level 24: Invincible

  • (A) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (25) Shield Wall - Defense/Endurance
  • (25) Shield Wall - Defense/Endurance/Recharge
  • (27) Shield Wall - Defense

Level 26: Overcharge

  • (A) Ragnarok - Chance for Knockdown
  • (27) Ragnarok - Damage/Endurance
  • (31) Ragnarok - Damage/Recharge
  • (31) Ragnarok - Damage/Recharge/Accuracy
  • (31) Ragnarok - Recharge/Accuracy
  • (34) Ragnarok - Damage

Level 28: Tough Hide

  • (A) Reactive Defenses - Scaling Resist Damage
  • (29) Reactive Defenses - Defense
  • (29) Reactive Defenses - Defense/Endurance

Level 30: Boxing

  • (A) Empty

Level 32: Tough

  • Hamidon Origin:Ribosome Exposure

Level 35: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (36) Red Fortune - Defense
  • (36) Red Fortune - Defense/Endurance
  • (36) Red Fortune - Endurance

Level 38: Hover

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 41: Fly

  • (A) Winter's Gift - Slow Resistance (20%)

Level 44: Evasive Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 47: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 49: Maneuvers

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (50) Luck of the Gambler - Defense
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Opportunity 


Level 1: Sprint

 

Note that I generally have a different building philosophy from other people...namely that I try to pack in as many set bonuses as I can rather than damage procs. The defenses are a little lower than I'd like because I was trying to reduce endurance issues (using Annihilation instead of Artillery or w/e). The Agility incarnate power for the alpha slot helps with both issues but I don't know if you're at that point yet.

 

There are a few points in there that are up for debate. 

>You could reduce the Toxic/Psi resist bonuses a bit to make room for other things

>Maybe get rid of the Annihilation -res proc for another slot at the cost of a little DPS

>Could swap Piercing Beam for Charged Shot if you want a faster animation, but it doesn't have a -res debuff on it (probably don't want or need both Piercing AND Charged Shot)

>If you don't want to fly, you can yoink out the flight powers for a different pool

>Cutting Beam could potentially get a set like Artillery for more defense or Annihilation for better endurance management

 

The meat and potatoes are there though. 

Edited by FupDup
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41 minutes ago, Unmada said:

Wow, thanks FupDup! Very cool of you. I have done some Incarnate stuff, and have taken Agility.

 



Trying to post, but getting wild forum errors.

Gonna try foregoing the Mids in-post and just link to the MXD file.

DEADEYE - (Beam Rifle).mxd

If you want to be godlike, pick anything.

If you want to be GOD, pick a TANK!

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