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Posted

Does the redraw with weapons that have redraw take that into account for cast time or dam.

 

i was playing an ice/thorns dom. which got me wondering about redraw.

 

thx for any replies.

Posted

Most weapon sets were balanced around redraw by having a higher accuracy multiplier, though there's a few exceptions like Claws having faster recharge and lower end costs than normal instead -- but afaik Spines/Thorns doesn't have any particular added benefit, just its secondary effects.

 

Redraw doesn't play into cast times, and cast times weren't balanced into determining damage in a standardized way at all, so a lot of them were just done to make a cool animation without any thought to DPS. If you look through patch notes, you'll usually notice when a set is updated and rebalanced, cast times tend to be the one area that gets cut down a lot since it's free real estate for balancing, as it were, Longer cast times do benefit proc rates on enhancements through the PPM system, though.

 

Right now on beta, there's an update to cut down on redraw. You'll draw each 'weapon' once after about 20-30s of non-combat, but after that it skips the animation. Even when you do redraw, the animations clip at the end of the first cast to make up for the lost time. It's pretty slick!

Posted

Weapon draw has no effect on damage output.  You can see this by queueing another weapon attack in the same set to follow the first one that causes redraw.  The second animation will cancel the first and begin playing at the same time it would have played if you had begun both attacks with the weapon already drawn.   Put another way, the draw animation doesn't take up "space" in the attack chain.  The amount of time it takes to draw the weapon is essentially subtracted from the weapon animation that plays next if it is followed by a second attack.

 

If you check out the thread in the Beta focused feedback forum, there are test results there proving this.

 

The feeling that it detracts from DPS is just that, a feeling.  It's aesthetically annoying to keep redrawing the weapon when you mix different kinds of attacks.  The change on test is there because they just went to the trouble of putting sheathed weapons on character models.  Not drawing it from that sheathed position kind of removes most of the reason for showing it at all.  If it's just going to appear in your hand as if by magic anyway, why show it on your back or hip?

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