Snarky Posted May 6, 2023 Posted May 6, 2023 I based this off my Brutes and Tanks. With them I ignore Def (No, i don't. I rely on to hit debuff, Fear, and Stun) Then build for Resist and lean into Recharge and Heal. No idea what this really will be on a Stalker. Anybody give me some ideas or let me know the ship will sink before the egress of the dry dock? This Villain build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Level 50 Magic StalkerPrimary Power Set: Dark MeleeSecondary Power Set: Dark ArmorPower Pool: FightingPower Pool: SpeedPower Pool: FlightAncillary Pool: Soul Mastery Villain Profile:Level 1: Smite (A) Superior Stalker's Guile - Accuracy/Damage (3) Superior Stalker's Guile - Damage/Recharge (3) Superior Stalker's Guile - Accuracy/Damage/Recharge (5) Superior Stalker's Guile - Damage/Endurance/Recharge (5) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge (7) Superior Stalker's Guile - Recharge/Chance to HideLevel 1: Hide (A) Kismet - Accuracy +6% (7) Shield Wall - +Res (Teleportation), +5% Res (All)Level 2: Shadow Maul (A) Armageddon - Damage (13) Armageddon - Damage/Recharge (13) Armageddon - Damage/Recharge/Accuracy (15) Armageddon - Recharge/Accuracy (15) Armageddon - Damage/Endurance (17) Armageddon - Chance for Fire DamageLevel 4: Murky Cloud (A) Unbreakable Guard - Resistance (17) Unbreakable Guard - Resistance/Endurance (19) Unbreakable Guard - Endurance/RechargeTime (19) Unbreakable Guard - RechargeTime/Resistance (21) Unbreakable Guard - Resistance/Endurance/RechargeTime (21) Unbreakable Guard - +Max HPLevel 6: Assassin's Eclipse (A) Touch of Death - Accuracy/Damage (23) Touch of Death - Damage/Endurance (23) Touch of Death - Damage/Recharge (25) Touch of Death - Accuracy/Damage/Endurance (25) Touch of Death - Damage/Endurance/Recharge (27) Superior Assassin's Mark - RechargeTime/Rchg Build UpLevel 8: Build Up (A) Adjusted Targeting - To Hit Buff/Recharge (27) Adjusted Targeting - Endurance/Recharge (29) Adjusted Targeting - RechargeLevel 10: Shadow Dweller (A) Reactive Defenses - Scaling Resist DamageLevel 12: Placate (A) Perfect Zinger - Threat/Placate/Range (29) Perfect Zinger - Chance for Psi DamageLevel 14: Dark Embrace (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (31) Unbreakable Guard - RechargeTime/ResistanceLevel 16: Obsidian Shield (A) Unbreakable Guard - Resistance (31) Unbreakable Guard - Resistance/Endurance (33) Unbreakable Guard - RechargeTime/ResistanceLevel 18: Siphon Life (A) Touch of Death - Accuracy/Damage (33) Touch of Death - Damage/Recharge (33) Touch of Death - Accuracy/Damage/Endurance (34) Touch of Death - Damage/Endurance/Recharge (34) Touch of Death - Damage/Endurance (34) Theft of Essence - Chance for +EnduranceLevel 20: Dark Regeneration (A) Touch of the Nictus - Healing/Absorb (36) Touch of the Nictus - Healing/Absorb/Recharge (36) Touch of the Nictus - Accuracy/Healing/Absorb (36) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb (37) Touch of the Nictus - Accuracy/Endurance/Recharge (37) Touch of the Nictus - Chance for Negative Energy DamageLevel 22: Touch of Fear (A) Unspeakable Terror - Accuracy/Recharge (37) Unspeakable Terror - Accuracy/Endurance (39) Unspeakable Terror - Accuracy/Fear/RechargeLevel 24: Cloak of Fear (A) Unspeakable Terror - Accuracy/Recharge (39) Unspeakable Terror - Accuracy/Endurance (39) Unspeakable Terror - Disorient BonusLevel 26: Midnight Grasp (A) Hecatomb - Damage (40) Hecatomb - Damage/Recharge (40) Hecatomb - Damage/Recharge/Accuracy (40) Hecatomb - Recharge/Accuracy (42) Hecatomb - Damage/Endurance (42) Hecatomb - Chance of Damage(Negative)Level 28: Shadow Punch (A) Touch of Death - Accuracy/Damage (42) Touch of Death - Damage/Endurance (43) Touch of Death - Damage/Recharge (43) Touch of Death - Accuracy/Damage/Endurance (43) Touch of Death - Damage/Endurance/RechargeLevel 30: Soul Transfer (A) Recharge Reduction IOLevel 32: Oppressive Gloom (A) Absolute Amazement - Stun (45) Absolute Amazement - Stun/Recharge (45) Absolute Amazement - Stun/Recharge/Accuracy (45) Absolute Amazement - Recharge/Accuracy (46) Absolute Amazement - Stun/Endurance (46) Absolute Amazement - Chance for ToHit DebuffLevel 35: Kick (A) Accuracy IOLevel 38: Tough (A) Titanium Coating - Resistance/Endurance (46) Titanium Coating - ResistanceLevel 41: Hasten (A) Recharge Reduction IO (48) Recharge Reduction IOLevel 44: Dark Blast (A) Superior Winter's Bite - Accuracy/Damage (50) Superior Winter's Bite - Recharge/Chance for -Speed & -RechargeLevel 47: Moonbeam (A) Decimation - Accuracy/Damage (48) Decimation - Chance of Build Up (48) Executioner's Contract - Accuracy/Damage (50) Executioner's Contract - Damage/Range (50) Executioner's Contract - Damage/RechargeLevel 49: Fly (A) Blessing of the Zephyr - Knockback Reduction (4 points)Level 1: Assassination Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1641;692;1384;HEX;| |78DA6594C94F535114C6BFD7BE0AA55464EE40A10343072DD411A744627501AD923| |471E1441A7C6243A5A4AD09A8A87F831B3626C6B871E35F61A21B8D22B873AF1B87| |C479619E87777AF0D2DEE4F5FDDE3DDFFDEE39E7DDBEEC52BAF5D5CBCC0968EE93C| |57CA53293ABE68BF346D991CDCF1566EDA0D14497A7363D93358A86914CE7CBF38C| |3E09A48DABC642A5169A285F2F95E19E2E958AC9D385B96BD5C2C2DCF6A716EB29B| |76818575C1C286E46BCA7160BB349F1CC956E1467B2F94AD5282F7B288B085DCB4E| |FAD120C374006F28CD940E1BD604DE32E85817D860D881770C637536847FE91ED89| |44CB1E426493475270DE3362BD28AC302471876E2A8C031865D38CEB0976CECAA8D| |1DDFED35C90F860EFC14F8C5D085DF027F186E918D43B571E03CDD4774F4E082C04| |5060F2E095C66F06145B76C6E934D9362636BC243CED387470C7D78CCB08FB44E45| |0B27BE71322B1471A9DD73A12C8B2B0C2992B8D58DDC5276BF94DD2FD5EE276D9BA| |A6D6BD006457B87B4ED6A1FDAA50F41293F28E587A4FC90B428840EBBF5960F904D| |A7B675024C47273A798308BA04BA057A1806D12BE061B84B36DD6AE6DD78AD591B0| |C628D6118EB0C0749DBAB6A7B453BFC5FBBC1708FB45EB54A2F86B9AF231811880A| |C41862880B241896C8C6AFD8E87E69564C3A1297AEC5A56B71E9DA38AD0E283D420| |00958BE872832A0A6378049DE7137A604320259863D38237096810E1FC2EA010BD3| |29B422768A0CA9076C0871ADB638C910264954954425BB51810FF49212AA248127F| |C3748E129C3479224A174288955AE7E140F049EA1B6E8B9C00B0617E530A6163086| |F75C9A5F873A4CB3AF6EC29A344D64F4ED1F22BAA26C3EADAB018A68BCE2534BC38| |A08AFF85217A154427C4E9B31A959C534E31CB7EF73A38BE5FEB5D1E33E97D48255| |8120EF676E8DA93835422D973E46DB27FE01AA9ED006| |-------------------------------------------------------------------|
Grimm2 Posted May 7, 2023 Posted May 7, 2023 I'm no build master, but put the chance to hide in your Assassin's Strike, and the chance for Build Up refresh in your weakest attack. The Build Up one is global, so any attack has a chance to trigger it. As you attack, you build up stacks of a buff that gives your Assassin's strike 33% chance to crit per stack, can attack 3 times. With the chance to hide in Assassin's Strike, you can follow that big hit up with a guarantee crit on another attack pretty often. Placate... you should experiment with it, but it's pretty useless most of the time IMO. 1
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