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Posted

I based this off my Brutes and Tanks.  With them I ignore Def (No, i don't.  I rely on to hit debuff, Fear, and Stun) Then build for Resist and lean into Recharge and Heal.  

 

No idea what this really will be on a Stalker.  Anybody give me some ideas or let me know the ship will sink before the egress of the dry dock?

 

This Villain build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

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Level 50 Magic Stalker
Primary Power Set: Dark Melee
Secondary Power Set: Dark Armor
Power Pool: Fighting
Power Pool: Speed
Power Pool: Flight
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Smite

  • (A) Superior Stalker's Guile - Accuracy/Damage
  • (3) Superior Stalker's Guile - Damage/Recharge
  • (3) Superior Stalker's Guile - Accuracy/Damage/Recharge
  • (5) Superior Stalker's Guile - Damage/Endurance/Recharge
  • (5) Superior Stalker's Guile - Accuracy/Damage/Endurance/Recharge
  • (7) Superior Stalker's Guile - Recharge/Chance to Hide

Level 1: Hide

  • (A) Kismet - Accuracy +6%
  • (7) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 2: Shadow Maul

  • (A) Armageddon - Damage
  • (13) Armageddon - Damage/Recharge
  • (13) Armageddon - Damage/Recharge/Accuracy
  • (15) Armageddon - Recharge/Accuracy
  • (15) Armageddon - Damage/Endurance
  • (17) Armageddon - Chance for Fire Damage

Level 4: Murky Cloud

  • (A) Unbreakable Guard - Resistance
  • (17) Unbreakable Guard - Resistance/Endurance
  • (19) Unbreakable Guard - Endurance/RechargeTime
  • (19) Unbreakable Guard - RechargeTime/Resistance
  • (21) Unbreakable Guard - Resistance/Endurance/RechargeTime
  • (21) Unbreakable Guard - +Max HP

Level 6: Assassin's Eclipse

  • (A) Touch of Death - Accuracy/Damage
  • (23) Touch of Death - Damage/Endurance
  • (23) Touch of Death - Damage/Recharge
  • (25) Touch of Death - Accuracy/Damage/Endurance
  • (25) Touch of Death - Damage/Endurance/Recharge
  • (27) Superior Assassin's Mark - RechargeTime/Rchg Build Up

Level 8: Build Up

  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - Endurance/Recharge
  • (29) Adjusted Targeting - Recharge

Level 10: Shadow Dweller

  • (A) Reactive Defenses - Scaling Resist Damage

Level 12: Placate

  • (A) Perfect Zinger - Threat/Placate/Range
  • (29) Perfect Zinger - Chance for Psi Damage

Level 14: Dark Embrace

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (31) Unbreakable Guard - RechargeTime/Resistance

Level 16: Obsidian Shield

  • (A) Unbreakable Guard - Resistance
  • (31) Unbreakable Guard - Resistance/Endurance
  • (33) Unbreakable Guard - RechargeTime/Resistance

Level 18: Siphon Life

  • (A) Touch of Death - Accuracy/Damage
  • (33) Touch of Death - Damage/Recharge
  • (33) Touch of Death - Accuracy/Damage/Endurance
  • (34) Touch of Death - Damage/Endurance/Recharge
  • (34) Touch of Death - Damage/Endurance
  • (34) Theft of Essence - Chance for +Endurance

Level 20: Dark Regeneration

  • (A) Touch of the Nictus - Healing/Absorb
  • (36) Touch of the Nictus - Healing/Absorb/Recharge
  • (36) Touch of the Nictus - Accuracy/Healing/Absorb
  • (36) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (37) Touch of the Nictus - Accuracy/Endurance/Recharge
  • (37) Touch of the Nictus - Chance for Negative Energy Damage

Level 22: Touch of Fear

  • (A) Unspeakable Terror - Accuracy/Recharge
  • (37) Unspeakable Terror - Accuracy/Endurance
  • (39) Unspeakable Terror - Accuracy/Fear/Recharge

Level 24: Cloak of Fear

  • (A) Unspeakable Terror - Accuracy/Recharge
  • (39) Unspeakable Terror - Accuracy/Endurance
  • (39) Unspeakable Terror - Disorient Bonus

Level 26: Midnight Grasp

  • (A) Hecatomb - Damage
  • (40) Hecatomb - Damage/Recharge
  • (40) Hecatomb - Damage/Recharge/Accuracy
  • (40) Hecatomb - Recharge/Accuracy
  • (42) Hecatomb - Damage/Endurance
  • (42) Hecatomb - Chance of Damage(Negative)

Level 28: Shadow Punch

  • (A) Touch of Death - Accuracy/Damage
  • (42) Touch of Death - Damage/Endurance
  • (43) Touch of Death - Damage/Recharge
  • (43) Touch of Death - Accuracy/Damage/Endurance
  • (43) Touch of Death - Damage/Endurance/Recharge

Level 30: Soul Transfer

  • (A) Recharge Reduction IO

Level 32: Oppressive Gloom

  • (A) Absolute Amazement - Stun
  • (45) Absolute Amazement - Stun/Recharge
  • (45) Absolute Amazement - Stun/Recharge/Accuracy
  • (45) Absolute Amazement - Recharge/Accuracy
  • (46) Absolute Amazement - Stun/Endurance
  • (46) Absolute Amazement - Chance for ToHit Debuff

Level 35: Kick

  • (A) Accuracy IO

Level 38: Tough

  • (A) Titanium Coating - Resistance/Endurance
  • (46) Titanium Coating - Resistance

Level 41: Hasten

  • (A) Recharge Reduction IO
  • (48) Recharge Reduction IO

Level 44: Dark Blast

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (50) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 47: Moonbeam

  • (A) Decimation - Accuracy/Damage
  • (48) Decimation - Chance of Build Up
  • (48) Executioner's Contract - Accuracy/Damage
  • (50) Executioner's Contract - Damage/Range
  • (50) Executioner's Contract - Damage/Recharge

Level 49: Fly

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Assassination 


Level 1: Brawl

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Posted

I'm no build master, but put the chance to hide in your Assassin's Strike, and the chance for Build Up refresh in your weakest attack. The Build Up one is global, so any attack has a chance to trigger it. 

 

As you attack, you build up stacks of a buff that gives your Assassin's strike 33% chance to crit per stack, can attack 3 times. With the chance to hide in Assassin's Strike, you can follow that big hit up with a guarantee crit on another attack pretty often.

 

Placate... you should experiment with it, but it's pretty useless most of the time IMO.

  • Thanks 1

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