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FF/Dark Build Needed


00Troy00

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manuvers

dispersion bubble

both the shields

 

six slot those 4 powers with-             5x shield wall 50+5s and 1 lotg 7.5%global rech

 

almost every bubbler I play has this, powerboost, and clarions + secondary effect boost

 

i think we spoke last year same subject, sir.

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3 hours ago, nethod said:

manuvers

dispersion bubble

both the shields

 

six slot those 4 powers with-             5x shield wall 50+5s and 1 lotg 7.5%global rech

 

almost every bubbler I play has this, powerboost, and clarions + secondary effect boost

 

i think we spoke last year same subject, sir.

I havw no idea. My memory for such things sucks

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I take a different approach to FF. I usually 1 slot LotG or at most 3 slot the 2 team buffs. My opinion is that at lower levels the defense really shines and can carry groups. At high end when people fix their defenses it becomes overkill. It does help with cascading debuffs, but Damping does ddr now so that defense won't shift as much. This gives you much more slot economy for other powers.

 

Personal FF is a lifesaver and LotG mule or skippable. Repulsion Field, Detention Field are skippable. Repulsion Bolt 1 or 2 slots. Dispersion Bubble fully slotted for -end and ~15 defense. Force Bomb procced and force +recharge. Damping Bubble can be minimally slotted. 

 

Dispersion Bubble carries ~15 of your overall defense. This will let you hit your defense softcap easily so you can slot how you like elsewhere. FF plays very well into a recharge build with all the LotG mules and force feedback +recharges. It looks like Dark has Torrent for another feedback. Other than that, you may want to focus on recharge bonuses and just proccing Dark like crazy. Just don't go Agility alpha if you do this.

 

I feel like I've been talking up Force Field a lot with all the threads on it recently. So I'll share my FF/Water Defender to show you what can be achieved with it. Even with this build minimally slotted for team buffs; between the team buffs, Dispersion, and Maneuvers you're providing 38 defense to the team.

 

Spoiler

This Hero build was built using Mids Reborn 3.4.7
https://github.com/LoadedCamel/MidsReborn

Click this DataLink to open the build!

Level 50 Magic Defender
Primary Power Set: Force Field
Secondary Power Set: Water Blast
Power Pool: Speed
Power Pool: Leadership
Power Pool: Fighting
Power Pool: Leaping
Ancillary Pool: Dark Mastery

Hero Profile:
Level 1: Personal Force Field

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 1: Hydro Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Explosive Strike - Chance for Smashing Damage
  • (5) Gladiator's Javelin - Chance of Damage(Toxic)
  • (5) Ice Mistral's Torment - Chance for Cold Damage
  • (7) Impeded Swiftness - Chance of Damage(Smashing)

Level 2: Repulsion Bolt

  • (A) Force Feedback - Chance for +Recharge

Level 4: Water Burst

  • (A) Positron's Blast - Accuracy/Damage
  • (11) Positron's Blast - Chance of Damage(Energy)
  • (11) Javelin Volley - Accuracy/Endurance/Recharge
  • (13) Javelin Volley - Chance of Damage(Lethal)
  • (13) Ice Mistral's Torment - Chance for Cold Damage
  • (15) Force Feedback - Chance for +Recharge

Level 6: Insulation Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 8: Deflection Shield

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed

Level 10: Whirlpool

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (17) Superior Defender's Bastion - Damage/Recharge
  • (17) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (19) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (19) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (21) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 12: Dispersion Bubble

  • (A) Reactive Defenses - Defense
  • (21) Reactive Defenses - Defense/Endurance
  • (23) Reactive Defenses - Endurance/RechargeTime
  • (23) Reactive Defenses - Defense/RechargeTime
  • (25) Reactive Defenses - Defense/Endurance/RechargeTime
  • (25) Reactive Defenses - Scaling Resist Damage

Level 14: Hasten

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 16: Tidal Forces

  • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (31) Recharge Reduction IO

Level 18: Maneuvers

  • (A) Kismet - Defense/Endurance
  • (43) Kismet - Defense/Recharge
  • (43) Kismet - Endurance/Recharge
  • (50) Kismet - Defense/Endurance/Recharge
  • (50) Kismet - Accuracy +6%

Level 20: Dehydrate

  • (A) Touch of the Nictus - Accuracy/Healing/Absorb
  • (31) Touch of the Nictus - Accuracy/Endurance/Healing/Absorb
  • (31) Touch of the Nictus - Chance for Negative Energy Damage
  • (33) Ice Mistral's Torment - Chance for Cold Damage
  • (33) Impeded Swiftness - Chance of Damage(Smashing)
  • (33) Touch of Lady Grey - Chance for Negative Damage

Level 22: Force Bomb

  • (A) Superior Vigilant Assault - Accuracy/Damage
  • (34) Superior Vigilant Assault - Accuracy/Damage/Endurance
  • (34) Superior Vigilant Assault - Damage/Endurance/RechargeTime
  • (34) Positron's Blast - Chance of Damage(Energy)
  • (36) Bombardment - Chance for Fire Damage
  • (36) Force Feedback - Chance for +Recharge

Level 24: Water Jet

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (37) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Gladiator's Javelin - Chance of Damage(Toxic)
  • (37) Ice Mistral's Torment - Chance for Cold Damage
  • (39) Impeded Swiftness - Chance of Damage(Smashing)

Level 26: Tactics

  • (A) Adjusted Targeting - To Hit Buff
  • (27) Adjusted Targeting - To Hit Buff/Recharge
  • (27) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (29) Adjusted Targeting - Endurance/Recharge
  • (29) Adjusted Targeting - To Hit Buff/Endurance

Level 28: Kick

  • (A) Empty

Level 30: Geyser

  • (A) Superior Vigilant Assault - Damage/RechargeTime
  • (40) Superior Vigilant Assault - Accuracy/Damage/Endurance/RechargeTime
  • (40) Superior Vigilant Assault - RechargeTime/PBAoE +Absorb
  • (42) Force Feedback - Chance for +Recharge
  • (42) Positron's Blast - Chance of Damage(Energy)
  • (42) Bombardment - Chance for Fire Damage

Level 32: Tough

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 35: Dark Consumption

  • (A) Eradication - Accuracy/Damage/Recharge
  • (46) Eradication - Chance for Energy Damage
  • (46) Scirocco's Dervish - Accuracy/Damage
  • (46) Scirocco's Dervish - Chance of Damage(Lethal)
  • (48) Obliteration - Chance for Smashing Damage
  • (48) Armageddon - Chance for Fire Damage

Level 38: Dark Embrace

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (39) Reactive Armor - Resistance/Endurance
  • (39) Reactive Armor - Resistance
  • (40) Reactive Armor - Endurance

Level 41: Weave

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (43) Shield Wall - Defense/Endurance
  • (45) Shield Wall - Defense/Endurance/Recharge
  • (50) Shield Wall - +Res (Teleportation), +5% Res (All)

Level 44: Combat Jumping

  • (A) Luck of the Gambler - Defense/Increased Global Recharge Speed
  • (45) Gift of the Ancients - Defense/Endurance
  • (45) Gift of the Ancients - Defense/Endurance/Recharge

Level 47: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
  • (48) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 49: Damping Bubble

  • (A) Kismet - Defense/Recharge

Level 1: Vigilance 


Level 1: Brawl

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|-------------------------------------------------------------------|

  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Swift
  • (A) Empty
Level 1: Hurdle
  • (A) Empty
Level 1: Health
  • (A) Panacea - +Hit Points/Endurance
  • (9) Miracle - +Recovery
Level 1: Stamina
  • (A) Performance Shifter - EndMod
  • (7) Performance Shifter - Chance for +End
  • (9) Endurance Modification IO
Level 47: Speed Phase 

Level 50: Musculature Radial Paragon 
------------

 

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Dampening bubble wants to be ED capped for defense if you plan on taking your toon into stuff with -def.  Defense IOs in it increase the DDR that it provides.  If you have enough global recharge you can get away without slotting recharge in it.

 

Power Boost is nice on FF, and I'd probably take it if you're looking at HM content.

What this team needs is more Defenders

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Yes, I've given this a lot of thought over a period of time that had included long hiatuses from thr game. I had decided to leave it alone, but recent changes to FF made me reconsider. It's not that complicated.

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