BladeShorty Posted May 29, 2023 Posted May 29, 2023 Got this to level 50 and thought it was a cool concept for a tanker. Hoping to see if anyone could help make a MIDS for this. Also, using Energy Mastery for that juicy Physical Perfection skill. Looking at trying to do Missions/ Task Forces and all other End Game content. Staying away from AE Farming for this character If anyone has some ideas to help out, that would be great!
twozerofoxtrot Posted May 29, 2023 Posted May 29, 2023 Hi there, I slapped this together based off my Bio/Rad tanker. It should Tank and do AoE damage equally as well. Lots of self healing via the Power Transfer Procs, Rad Siphon, and Earth's Embrace. Very resistant to debuffs across the board. There might be some efficiencies that could be gamed; this was a very quick turn for me. Be sure to pick up the accolades for +20% HP and 10% End ASAP. These will be crucial to capping HP and staying End-stable. View This Build In MRB
BladeShorty Posted May 29, 2023 Author Posted May 29, 2023 Hello TwoZeroFoxTrot, Thank you so much for taking the time to do this! This is awesome!
twozerofoxtrot Posted May 29, 2023 Posted May 29, 2023 Hey, no worries. A fun way to spend the lunch break. Is the link working for you? I tried it and it didn't seem to for me, so I'll just drop the actual build file here in case. Tanker - Stone Armor - Radiation Melee.mbd
Thrax Posted June 8, 2023 Posted June 8, 2023 I just rolled bio/rad, wanna share that one? On 5/28/2023 at 11:45 PM, twozerofoxtrot said: Hi there, I slapped this together based off my Bio/Rad tanker. It should Tank and do AoE damage equally as well. Lots of self healing via the Power Transfer Procs, Rad Siphon, and Earth's Embrace. Very resistant to debuffs across the board. There might be some efficiencies that could be gamed; this was a very quick turn for me. Be sure to pick up the accolades for +20% HP and 10% End ASAP. These will be crucial to capping HP and staying End-stable. View This Build In MRB
twozerofoxtrot Posted June 10, 2023 Posted June 10, 2023 On 6/9/2023 at 8:49 AM, Thrax said: I just rolled bio/rad, wanna share that one? This is what I run. No room for travel powers so use temps/prestige (this backfires on certain modes of play). I stay in Off Adapt 95% of the time. Plenty of survival redundancy via clicks. View This Build In MRB
Thrax Posted June 10, 2023 Posted June 10, 2023 48 minutes ago, twozerofoxtrot said: This is what I run. No room for travel powers so use temps/prestige (this backfires on certain modes of play). I stay in Off Adapt 95% of the time. Plenty of survival redundancy via clicks. View This Build In MRB sweet. Thanks. I’ll check it out. Mine is super new still. Have a very experienced bio scrap but still getting the hang on tank. Seeing when to flip different modes. Scrapping its offensive 99.99% of the time.
Thrax Posted June 10, 2023 Posted June 10, 2023 7 hours ago, twozerofoxtrot said: This is what I run. No room for travel powers so use temps/prestige (this backfires on certain modes of play). I stay in Off Adapt 95% of the time. Plenty of survival redundancy via clicks. View This Build In MRB I’ll keep trying but cannot get mids to load it.
Thraxen Posted June 11, 2023 Posted June 11, 2023 16 hours ago, twozerofoxtrot said: This is what I run. No room for travel powers so use temps/prestige (this backfires on certain modes of play). I stay in Off Adapt 95% of the time. Plenty of survival redundancy via clicks. View This Build In MRB Yeah can't get to load for some reason. Uninstalled and reinstalled mids too. Weird.
twozerofoxtrot Posted June 12, 2023 Posted June 12, 2023 @Thrax and @Thraxen (any relation?), try updating your current version of Mids. If that doesn't work, follow the instructions posted here to change your MIDs settings. That should allow you to import the build correctly.
Thrax Posted June 12, 2023 Posted June 12, 2023 Yeah same person. That let mids open but then still got an error message. It is up to date as well.
Thrax Posted June 12, 2023 Posted June 12, 2023 (edited) Well, here is mine anyway. Edit: after posting, let's me open my own. edit again:don’t worry about it. Rerolled as a rad/sr brute. Got to 46 but bio just not my favorite on a tank. Enjoyed rad melee. I think it will shine more on a brute. I tried it years ago on a scrap and didn’t care for it then. Thanks for help though. [/img]View This Build In MRB Edited June 12, 2023 by Thrax
alphamax Posted June 15, 2023 Posted June 15, 2023 On 5/28/2023 at 11:45 PM, twozerofoxtrot said: Hi there, I slapped this together based off my Bio/Rad tanker. It should Tank and do AoE damage equally as well. Lots of self healing via the Power Transfer Procs, Rad Siphon, and Earth's Embrace. Very resistant to debuffs across the board. There might be some efficiencies that could be gamed; this was a very quick turn for me. Be sure to pick up the accolades for +20% HP and 10% End ASAP. These will be crucial to capping HP and staying End-stable. View This Build In MRB I could not get your build to work for me... too many attacks which it doesn't need, lower res/def than I would like on a tank, and far too much end drain. I also really really (really) don't like granite armor. I'm using it only as a "oh sh*t" button, which I've used exactly once on the way to 50. Here is my build below. My concern even with my build, continues to be endurance. Even with 4.36 rec /1.84 end use... my 4 attack combo takes ~1/3 of my end per combo. So i'm drained after about 4 combos and just have to wait to refill. I took conserve power for that however that's only available for end game content which is annoying. I probably won't take the +rec incarnate either. A build should work properly without having to rely on incarnates. Otherwise, solid build - but always looking for helpful comments to improve it! Thanks.
Sanguinesun Posted June 16, 2023 Posted June 16, 2023 14 hours ago, alphamax said: I could not get your build to work for me... too many attacks which it doesn't need, lower res/def than I would like on a tank, and far too much end drain. I also really really (really) don't like granite armor. I'm using it only as a "oh sh*t" button, which I've used exactly once on the way to 50. Here is my build below. My concern even with my build, continues to be endurance. Even with 4.36 rec /1.84 end use... my 4 attack combo takes ~1/3 of my end per combo. So i'm drained after about 4 combos and just have to wait to refill. I took conserve power for that however that's only available for end game content which is annoying. I probably won't take the +rec incarnate either. A build should work properly without having to rely on incarnates. Otherwise, solid build - but always looking for helpful comments to improve it! Thanks. Well Twoz build to be fair is a Bio/Rad build. Your build is a Stone/rad build. Rather different creatures in regards to the utility/functions for those builds and how then those armor choices affect the effectivity and the choices for the only commonality between them which is the rad melee. Just some general things to consider: "Too many attacks" in builds (not speaking specifically to twoz's build) isn't that you're necessarily using all those attacks. Depending on the goals/needs of a build, the powers are simply slot mules for bonuses from the enhancer sets. This is often how people reach resistance caps for damage types on tankers/brutes for example. I think you primarily understand that though already but its just something worth mentioning incase others read such threads who may not and make different build conclusions. Your end drain ratio is pretty good. That's really not the main issue where your end is concerned. Like most builds the following things help to mitigate your end use from powers: 1. Your incarnates (which you didnt put in the build). You can get end redux, end discount, and end refill depending on which incarnates you choose (and per your play goals). 2. Slotting choices more creatively made for more end discounts from either bonuses etc. I mean, if you're concerned about end yet slot 2set piece from a heal set without any end stuff too... well....) 3. Learning that, as a tank primarily focused on being a tank for general content play, its less about the specific damage you're doing in overall numbers, and more about the aggro you hold for the rest of the team to take down. Its one of the reasons why melee is the AT's secondary afterall :P. Everyone has to manage end in these regards. 4. Twoz armor set has ways to help more with endurance management than your stone one does. This is also why they can maintain a different end drain ratio too. 5. Making different power choices(having 2 full on travels with more slots in them isnt optimal as just one example). And more... All in all there's plenty more for your to do to enhance that build's options for end and other aspects of it ( better recharge, end, better damage, better resists, etc etc).
Jeff Krock Posted June 16, 2023 Posted June 16, 2023 This one runs pretty solid IN and OUT of granite. No ranged attack. End recovery is an issue, but I solve that by visiting P2W and turning off all insp except blue and red. AND I dropped teleport target from this build and added manuvers. This Hero build was built using Mids Reborn 3.4.7https://github.com/LoadedCamel/MidsReborn Click this DataLink to open the build! Jeff MOD 1: Level 50 Mutation TankerPrimary Power Set: Stone ArmorSecondary Power Set: Radiation MeleePower Pool: FightingPower Pool: TeleportationAncillary Pool: Energy Mastery Hero Profile:Level 1: Rock Armor (A) Shield Wall - +Res (Teleportation), +5% Res (All) (5) Reactive Defenses - Scaling Resist Damage (5) Luck of the Gambler - Defense/Increased Global Recharge SpeedLevel 1: Contaminated Strike (A) Superior Might of the Tanker - Accuracy/Damage (7) Superior Might of the Tanker - Recharge/Chance for +Res(All) (7) Superior Might of the Tanker - Damage/Endurance/Recharge (9) Superior Might of the Tanker - Accuracy/Damage/Endurance/Recharge (9) Touch of Death - Accuracy/Damage/Endurance (11) Touch of Death - Chance of Damage(Negative)Level 2: Stone Skin (A) Steadfast Protection - Resistance/+Def 3% (11) Gladiator's Armor - TP Protection +3% Def (All)Level 4: Proton Sweep (A) Eradication - Damage (13) Eradication - Accuracy/Recharge (13) Eradication - Damage/Recharge (15) Eradication - Accuracy/Damage/Recharge (15) Eradication - Accuracy/Damage/Endurance/Recharge (17) Eradication - Chance for Energy DamageLevel 6: Earth's Embrace (A) Preventive Medicine - Heal (17) Preventive Medicine - Heal/Endurance (19) Preventive Medicine - Endurance/RechargeTime (19) Preventive Medicine - Heal/RechargeTime (21) Preventive Medicine - Heal/RechargeTime/Endurance (21) Preventive Medicine - Chance for +AbsorbLevel 8: Mud Pots (A) Superior Avalanche - Accuracy/Damage (23) Superior Avalanche - Damage/Endurance (23) Superior Avalanche - Accuracy/Damage/Endurance (25) Superior Avalanche - Accuracy/Damage/Recharge (25) Superior Avalanche - Accuracy/Damage/Endurance/Recharge (27) Superior Avalanche - Recharge/Chance for KnockdownLevel 10: Rooted (A) Miracle - Heal/Endurance (27) Miracle - +RecoveryLevel 12: Kick (A) Force Feedback - Chance for +RechargeLevel 14: Tough (A) Unbreakable Guard - +Max HP (29) Reactive Armor - Resistance/Endurance (29) Reactive Armor - Resistance (50) Reactive Armor - Resistance/Endurance/RechargeLevel 16: Radiation Siphon (A) Superior Blistering Cold - Accuracy/Damage (31) Superior Blistering Cold - Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Endurance (31) Superior Blistering Cold - Accuracy/Damage/Recharge (33) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime (33) Superior Blistering Cold - Recharge/Chance for HoldLevel 18: Teleport (A) Winter's Gift - Slow Resistance (20%)Level 20: Fusion (A) Adjusted Targeting - To Hit Buff (33) Adjusted Targeting - To Hit Buff/Recharge (34) Adjusted Targeting - To Hit Buff/Endurance/Recharge (34) Adjusted Targeting - To Hit Buff/Endurance (34) Adjusted Targeting - RechargeLevel 22: Teleport Target (A) Warp - Range / Increased PerceptionLevel 24: Weave (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (36) Luck of the Gambler - Defense (36) Red Fortune - Defense/Endurance (36) Red Fortune - Defense (37) Red Fortune - Defense/Recharge (37) Red Fortune - EnduranceLevel 26: Crystal Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (39) Luck of the Gambler - Defense/EnduranceLevel 28: Minerals (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (37) Luck of the Gambler - Defense/EnduranceLevel 30: Irradiated Ground (A) Eradication - Chance for Energy Damage (39) Obliteration - Chance for Smashing Damage (39) Shield Breaker - Chance for Lethal Damage (40) Achilles' Heel - Chance for Res Debuff (40) Touch of Lady Grey - Chance for Negative Damage (40) Scirocco's Dervish - Chance of Damage(Lethal)Level 32: Granite Armor (A) Luck of the Gambler - Defense/Increased Global Recharge Speed (42) Luck of the Gambler - Defense (42) Kismet - Accuracy +6% (42) Reactive Armor - Resistance (43) Reactive Armor - Resistance/Endurance (43) Reactive Armor - Resistance/Endurance/RechargeLevel 35: Brimstone Armor (A) Reactive Armor - Resistance (43) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance/Endurance/RechargeLevel 38: Devastating Blow (A) Superior Gauntleted Fist - Accuracy/Damage/RechargeTime (45) Superior Gauntleted Fist - Damage/Endurance/RechargeTime (45) Superior Gauntleted Fist - RechargeTime/+Absorb (46) Mako's Bite - Accuracy/Damage/Endurance/Recharge (46) Mako's Bite - Chance of Damage(Lethal)Level 41: Atom Smasher (A) Eradication - Accuracy/Recharge (46) Eradication - Accuracy/Damage/Recharge (48) Eradication - Chance for Energy Damage (48) Armageddon - Chance for Fire Damage (48) Obliteration - Chance for Smashing Damage (50) Fury of the Gladiator - Chance for Res DebuffLevel 44: Taunt (A) Mocking Beratement - Threat/Placate/Recharge/RangeLevel 47: Conserve Power (A) Recharge Reduction IOLevel 49: Physical Perfection (A) Performance Shifter - Chance for +End (50) Performance Shifter - EndModLevel 1: Gauntlet Level 1: Brawl | Copy & Paste this data into Mids Reborn : Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1620;725;1450;HEX;| |78DA75944B4C53511086FFDEDE022D9457415EE52950CAA350F7468DD405D24894B| |8334DA3172C945B725B13886B35EE14356E1450772E8CAFAD0BF7B235F1FDDAC853| |A32B17E63ABDD3C183C49B40BE7366E69F3373E6343E375CB6F262F4205C6587D3C| |96C36319E34A70DAB247E2E97CCA53226E8F38D1813136DF163C36DD1625A36B24B| |62D89830CCAC113991CB9846E2903593B1820553DC481B46E478F24CCA11E135FC6| |3994C3A7224357936973227AB9DD5385966331627AB71B66273B386959A314CDE2C| |E5A8743E2C109B4D9D8EC44CC39A9C4FC493D99C61CDD7D3915AE9EF8D97FEB9209| |FAD0147DD4054878E9F02B52E071E84F2BEDBCEB60778C92E457823F08AA104AF05| |4E916F48870F0986B75E550536711D2D9BF32EFB38E8216572AB99DC58D51C9732A| |C09AC339463436093A1125B0CEF289347C9E4F1E02B27A8C42A4335D604D6196AB0| |21B0C9F09E648A559962DCD21DCB1EDC165864A8C792C0324323EE307C2019AF5AB| |7173197D391468C30683429A54ADD28C505CD097693C5AF04BBFDF8C5A70BA28583| |83E86088A29DE111B5B1426D6305AEF0595A70556041E01A431BAE0BDC600851EE2| |A2537AAD0C4B99F858100FE5AF40016B542F012433B9605EE0ADC63E822DD5AB5DA| |5AB47878E4C852A776BC4E66702F6A047C02E50C9DD4BA0254307CA28E37A81D6F1| |0996E54327C269726D5A5495C3AC5E5470F0D937A986699AF6E9AD2825C91DBD909| |E13999027958E12243380F07BE78F9C56DCBB44AA6B0D414C66F383261B9CA5EB9D| |C5EB9D38F24D3A13ED88E5DBEFDE2FB98EEBF4B69B0DE858B7CA5FDB82470996100| |5328C034C3138AEE51A7A747DEDE803CB941E9C420F673B983D292280E303C25993| |E757AFA30C5BE4BE410513A428B3E4E7DDF0F0CA9B732849B5A41768121ACEFFCE1| |B2833AD4CF76366D1BA3BBF7BD2C31A6AB0A647171C4A66FA7B4286DFD67FFDB3FF| |B84ED5CBB86937CB3DF77BB140AD2A4A03F64CCD502| |-------------------------------------------------------------------|
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now