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Empathy/Fire


Burnt Toast

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My first character was an Empathy/Electric Defender (Fixxer). That character then became an Empathy/Dark Defender around 2009. Since the game is back I decided to remake Fixxer... as an Emp/Fire.

 

So; although my board name is Burnt Toast (My secondary main)... my main names sake - and my global (@Fixxer) is the following build.

 

FYI: Build Up + Fortitude makes for a Godly toon especially when you throw in some Adrenaline Boost :)

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Defender

Primary Power Set: Empathy

Secondary Power Set: Fire Blast

Power Pool: Leaping

Power Pool: Speed

Power Pool: Fighting

Power Pool: Leadership

Ancillary Pool: Power Mastery

 

Hero Profile:

Level 1: Healing Aura

  • (A) Doctored Wounds - Heal
  • (3) Doctored Wounds - Heal/Endurance
  • (3) Doctored Wounds - Endurance/Recharge
  • (5) Doctored Wounds - Heal/Recharge
  • (5) Doctored Wounds - Heal/Endurance/Recharge

Level 1: Flares

  • (A) Decimation - Accuracy/Damage/Recharge
  • (15) Decimation - Accuracy/Damage
  • (17) Decimation - Damage/Endurance
  • (17) Decimation - Damage/Recharge
  • (19) Decimation - Accuracy/Endurance/Recharge

Level 2: Fire Blast

  • (A) Thunderstrike - Accuracy/Damage
  • (7) Thunderstrike - Damage/Endurance/Recharge
  • (7) Thunderstrike - Accuracy/Damage/Endurance
  • (9) Thunderstrike - Damage/Recharge
  • (9) Thunderstrike - Damage/Endurance
  • (11) Thunderstrike - Accuracy/Damage/Recharge

Level 4: Heal Other

  • (A) Doctored Wounds - Heal/Endurance
  • (11) Doctored Wounds - Endurance/Recharge
  • (13) Doctored Wounds - Heal/Recharge
  • (13) Doctored Wounds - Heal/Endurance/Recharge
  • (15) Doctored Wounds - Heal

Level 6: Resurrect

  • (A) Endurance Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Unbounded Leap - +Stealth
  • (39) Luck of the Gambler - Defense

Level 10: Clear Mind

  • (A) Endurance Reduction IO

Level 12: Fortitude

  • (A) Luck of the Gambler - Recharge Speed
  • (19) Luck of the Gambler - Defense
  • (21) Luck of the Gambler - Defense/Endurance/Recharge
  • (21) Luck of the Gambler - Defense/Endurance
  • (23) Adjusted Targeting - To Hit Buff/Recharge

Level 14: Super Speed

  • (A) Run Speed IO

Level 16: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO
  • (25) Recharge Reduction IO

Level 18: Recovery Aura

  • (A) Efficacy Adaptor - EndMod/Recharge
  • (25) Efficacy Adaptor - EndMod/Endurance
  • (27) Recharge Reduction IO
  • (39) Endurance Modification IO

Level 20: Fire Ball

  • (A) Positron's Blast - Accuracy/Damage
  • (40) Positron's Blast - Damage/Endurance
  • (43) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage/Endurance
  • (46) Positron's Blast - Chance of Damage(Energy)

Level 22: Kick

  • (A) Empty

Level 24: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (37) Titanium Coating - Resistance/Endurance
  • (37) Aegis - Resistance/Endurance

Level 26: Regeneration Aura

  • (A) Numina's Convalesence - Heal/Endurance
  • (29) Numina's Convalesence - Heal/Recharge
  • (34) Recharge Reduction IO
  • (40) Healing IO

Level 28: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (34) Luck of the Gambler - Defense
  • (39) Luck of the Gambler - Defense/Endurance
  • (48) Luck of the Gambler - Defense/Endurance/Recharge

Level 30: Rain of Fire

  • (A) Positron's Blast - Accuracy/Damage
  • (31) Positron's Blast - Damage/Endurance
  • (31) Positron's Blast - Damage/Recharge
  • (31) Positron's Blast - Accuracy/Damage/Endurance
  • (34) Positron's Blast - Chance of Damage(Energy)

Level 32: Adrenalin Boost

  • (A) Numina's Convalesence - Heal/Recharge
  • (33) Numina's Convalesence - Heal/Endurance/Recharge
  • (33) Efficacy Adaptor - EndMod/Recharge
  • (33) Efficacy Adaptor - EndMod/Endurance
  • (48) Recharge Reduction IO

Level 35: Blaze

  • (A) Thunderstrike - Accuracy/Damage
  • (36) Thunderstrike - Damage/Endurance
  • (36) Thunderstrike - Damage/Recharge
  • (36) Thunderstrike - Accuracy/Damage/Recharge
  • (37) Thunderstrike - Accuracy/Damage/Endurance
  • (40) Thunderstrike - Damage/Endurance/Recharge

Level 38: Super Jump

  • (A) Jumping IO

Level 41: Power Build Up

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 44: Temp Invulnerability

  • (A) Reactive Armor - Resistance/Endurance
  • (45) Reactive Armor - Resistance
  • (45) Reactive Armor - Resistance/Endurance/Recharge
  • (45) Reactive Armor - Resistance/Recharge

Level 47: Aim

  • (A) Adjusted Targeting - To Hit Buff/Endurance/Recharge

Level 49: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance
  • (50) Red Fortune - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Empty

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (46) Numina's Convalesence - Heal
  • (48) Healing IO

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (29) Endurance Modification IO
  • (50) Performance Shifter - EndMod

------------

------------

Set Bonus Totals:

  • 2.5% DamageBuff(Smashing)
  • 2.5% DamageBuff(Lethal)
  • 2.5% DamageBuff(Fire)
  • 2.5% DamageBuff(Cold)
  • 2.5% DamageBuff(Energy)
  • 2.5% DamageBuff(Negative)
  • 2.5% DamageBuff(Toxic)
  • 2.5% DamageBuff(Psionic)
  • 6.13% Defense(Melee)
  • 5.5% Defense(Smashing)
  • 5.5% Defense(Lethal)
  • 4.25% Defense(Fire)
  • 4.25% Defense(Cold)
  • 13% Defense(Energy)
  • 13% Defense(Negative)
  • 3% Defense(Psionic)
  • 13.63% Defense(Ranged)
  • 5.5% Defense(AoE)
  • 2.25% Max End
  • 50% Enhancement(Accuracy)
  • 8% Enhancement(Heal)
  • 58.75% Enhancement(RechargeTime)
  • 27% SpeedFlying
  • 76.3 HP (7.5%) HitPoints
  • 27% JumpHeight
  • 27% SpeedJumping
  • MezResist(Confused) 22.5%
  • MezResist(Held) 22.5%
  • MezResist(Immobilized) 22.5%
  • MezResist(Sleep) 22.5%
  • MezResist(Stunned) 22.5%
  • MezResist(Terrorized) 22.5%
  • 11.5% (0.19 End/sec) Recovery
  • 76% (3.22 HP/sec) Regeneration
  • 4.5% Resistance(Smashing)
  • 4.5% Resistance(Lethal)
  • 7.5% Resistance(Fire)
  • 7.5% Resistance(Cold)
  • 1.5% Resistance(Energy)
  • 1.5% Resistance(Negative)
  • 27% SpeedRunning

 

 

 

 

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This is my planned build. Right now I am simply doing SOs and generic IOs.

 

 

Looks solid!

 

How are people getting IO's when everything is so barren at this point? I use to use the Wentworths and even then it would take weeks to get certain things. Is there an easier way to get IO's now?

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Empathy Defenders are quite sought after; especially without all the fancy IOs out there yet. The buffs they bring can help any AT railroad through missions at high difficulties.

 

 

Very nice! This is a great starter build for those newer to the game to help them get going somewhat. Keep 'em coming!

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  • 1 month later

Apologies for the necro!

 

What is the thinking behind not getting Absorb Pain and not touching the Medicine Pool powers, I'd have thought you would want the self-heal and maybe even the secondary res or heal?

 

Thanks in advance.

ZERO MERIDIAN (AFFILIATED WITH THE HOUNDS OF L❤️VE) REUNION SERVE

 

ZM WATCHTOWER, Geosynchronous Low-Earth Orbit, Lat 51.476852 Long -0.000500,

enterbasefrompasscode ZEROMERIDIAN-1121 

ZM Watchtower is for all heroes at all times, all we ask is that you set your visual scale  /vis_scale 10

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An argument can be made for Absorb Pain.  It's a very powerful heal that comes at the cost of your ability to support yourself for a short while, so it places your character at risk, but for this build it should be easy enough to fall back for the duration and then come rushing in thereafter. 

 

I would, however, argue against taking Medicine on an Empath.    You don't need Injection as Clear Mind has very fast recharge and is a superior option for the same role.  You don't need Aid Self since you have Healing Aura to heal yourself, and you don't need Air Other since Heal Other is again a superior option to fill the same role.  If you need two rez powers, you probably need to get your team to play more tactically. 

 

The only thing in Medicine that I think you can make a good argument for is Field Medic since it boosts the power of your heals and makes Aid Self also give you Endurance.    However, unless it's been changed I believe you still need to pick up Aid Other or Injection before you can take Aid Self, so you're stuck committing to three powers to get those two.    Especially on a Defender, you're probably going to see better mileage from Leadership powers. 

 

TLDR: I think the above build is probably better off without Medicine.

 

There can be no defense like elaborate courtesy - E.V. Lucas

My AE arcs:

Ex Machina, the story of the Tin Mage Corps.  Arc ID #11781

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Frankly I would never take Medicine on an Empathy Defender because I am not a "healer." I am a Defender. I mitigate damage to my teammates through buffs, attacks, and the occasional heal. I don't rock the aura. I very much attack enemies in between buffing etc. I literally roll my eyes when I see a Defender set like Empathy, Radiation, Dark, or Time take the Medicine pool. The medicine pool can be helpful on TA, FF, Cold, or even Sonic since they have no direct heals.

 

Apologies for the necro!

 

What is the thinking behind not getting Absorb Pain and not touching the Medicine Pool powers, I'd have thought you would want the self-heal and maybe even the secondary res or heal?

 

Thanks in advance.

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Apologies for the necro!

 

What is the thinking behind not getting Absorb Pain and not touching the Medicine Pool powers, I'd have thought you would want the self-heal and maybe even the secondary res or heal?

 

Thanks in advance.

 

If you're playing well, and positioning yourself properly, self healing is unnecessary, the heal you get from firing off healing aura should be enough. If you're the type to ignore game mechanics, then you should probably pick it up.

 

I can't imagine the thinking behind not getting AP, that is such a butt saving power in endgame. So many AV hits will drain the tank to near zero, and you can get em right back to full in a second with it. Early game, AP is pretty dangerous, but a must in iTrials.

Excelsior - Grey Scale 50+ Emp/Dark Def - Thermal Meltdown 50+ Rad/Fire Brute - Old Growth 50+ Plant Troll - Enrico Fermi 50+ Rad Blaster

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