Burnt Toast Posted April 28, 2019 Posted April 28, 2019 My first character was an Empathy/Electric Defender (Fixxer). That character then became an Empathy/Dark Defender around 2009. Since the game is back I decided to remake Fixxer... as an Emp/Fire. So; although my board name is Burnt Toast (My secondary main)... my main names sake - and my global (@Fixxer) is the following build. FYI: Build Up + Fortitude makes for a Godly toon especially when you throw in some Adrenaline Boost :) Hero Plan by Mids' Hero Designer 1.962 http://www.cohplanner.com/ Click this DataLink to open the build! Level 50 Magic Defender Primary Power Set: Empathy Secondary Power Set: Fire Blast Power Pool: Leaping Power Pool: Speed Power Pool: Fighting Power Pool: Leadership Ancillary Pool: Power Mastery Hero Profile: Level 1: Healing Aura (A) Doctored Wounds - Heal (3) Doctored Wounds - Heal/Endurance (3) Doctored Wounds - Endurance/Recharge (5) Doctored Wounds - Heal/Recharge (5) Doctored Wounds - Heal/Endurance/Recharge Level 1: Flares (A) Decimation - Accuracy/Damage/Recharge (15) Decimation - Accuracy/Damage (17) Decimation - Damage/Endurance (17) Decimation - Damage/Recharge (19) Decimation - Accuracy/Endurance/Recharge Level 2: Fire Blast (A) Thunderstrike - Accuracy/Damage (7) Thunderstrike - Damage/Endurance/Recharge (7) Thunderstrike - Accuracy/Damage/Endurance (9) Thunderstrike - Damage/Recharge (9) Thunderstrike - Damage/Endurance (11) Thunderstrike - Accuracy/Damage/Recharge Level 4: Heal Other (A) Doctored Wounds - Heal/Endurance (11) Doctored Wounds - Endurance/Recharge (13) Doctored Wounds - Heal/Recharge (13) Doctored Wounds - Heal/Endurance/Recharge (15) Doctored Wounds - Heal Level 6: Resurrect (A) Endurance Reduction IOLevel 8: Combat Jumping (A) Luck of the Gambler - Recharge Speed (27) Unbounded Leap - +Stealth (39) Luck of the Gambler - Defense Level 10: Clear Mind (A) Endurance Reduction IOLevel 12: Fortitude (A) Luck of the Gambler - Recharge Speed (19) Luck of the Gambler - Defense (21) Luck of the Gambler - Defense/Endurance/Recharge (21) Luck of the Gambler - Defense/Endurance (23) Adjusted Targeting - To Hit Buff/Recharge Level 14: Super Speed (A) Run Speed IOLevel 16: Hasten (A) Recharge Reduction IO (23) Recharge Reduction IO (25) Recharge Reduction IO Level 18: Recovery Aura (A) Efficacy Adaptor - EndMod/Recharge (25) Efficacy Adaptor - EndMod/Endurance (27) Recharge Reduction IO (39) Endurance Modification IO Level 20: Fire Ball (A) Positron's Blast - Accuracy/Damage (40) Positron's Blast - Damage/Endurance (43) Positron's Blast - Damage/Recharge (46) Positron's Blast - Accuracy/Damage/Endurance (46) Positron's Blast - Chance of Damage(Energy) Level 22: Kick (A) EmptyLevel 24: Tough (A) Steadfast Protection - Resistance/+Def 3% (37) Titanium Coating - Resistance/Endurance (37) Aegis - Resistance/Endurance Level 26: Regeneration Aura (A) Numina's Convalesence - Heal/Endurance (29) Numina's Convalesence - Heal/Recharge (34) Recharge Reduction IO (40) Healing IO Level 28: Weave (A) Luck of the Gambler - Recharge Speed (34) Luck of the Gambler - Defense (39) Luck of the Gambler - Defense/Endurance (48) Luck of the Gambler - Defense/Endurance/Recharge Level 30: Rain of Fire (A) Positron's Blast - Accuracy/Damage (31) Positron's Blast - Damage/Endurance (31) Positron's Blast - Damage/Recharge (31) Positron's Blast - Accuracy/Damage/Endurance (34) Positron's Blast - Chance of Damage(Energy) Level 32: Adrenalin Boost (A) Numina's Convalesence - Heal/Recharge (33) Numina's Convalesence - Heal/Endurance/Recharge (33) Efficacy Adaptor - EndMod/Recharge (33) Efficacy Adaptor - EndMod/Endurance (48) Recharge Reduction IO Level 35: Blaze (A) Thunderstrike - Accuracy/Damage (36) Thunderstrike - Damage/Endurance (36) Thunderstrike - Damage/Recharge (36) Thunderstrike - Accuracy/Damage/Recharge (37) Thunderstrike - Accuracy/Damage/Endurance (40) Thunderstrike - Damage/Endurance/Recharge Level 38: Super Jump (A) Jumping IOLevel 41: Power Build Up (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance (43) Gaussian's Synchronized Fire-Control - To Hit Buff (43) Gaussian's Synchronized Fire-Control - Chance for Build Up Level 44: Temp Invulnerability (A) Reactive Armor - Resistance/Endurance (45) Reactive Armor - Resistance (45) Reactive Armor - Resistance/Endurance/Recharge (45) Reactive Armor - Resistance/Recharge Level 47: Aim (A) Adjusted Targeting - To Hit Buff/Endurance/RechargeLevel 49: Maneuvers (A) Luck of the Gambler - Recharge Speed (50) Luck of the Gambler - Defense/Endurance (50) Red Fortune - Defense/Endurance Level 1: Brawl (A) EmptyLevel 1: Prestige Power Dash (A) EmptyLevel 1: Prestige Power Slide (A) EmptyLevel 1: Prestige Power Quick (A) EmptyLevel 1: Prestige Power Rush (A) EmptyLevel 1: Prestige Power Surge (A) EmptyLevel 1: Sprint (A) EmptyLevel 1: Vigilance Level 2: Rest (A) EmptyLevel 4: Ninja Run Level 2: Swift (A) Run Speed IOLevel 2: Health (A) Numina's Convalesence - +Regeneration/+Recovery (46) Numina's Convalesence - Heal (48) Healing IO Level 2: Hurdle (A) Jumping IOLevel 2: Stamina (A) Performance Shifter - Chance for +End (29) Endurance Modification IO (50) Performance Shifter - EndMod ------------ ------------ Set Bonus Totals: 2.5% DamageBuff(Smashing) 2.5% DamageBuff(Lethal) 2.5% DamageBuff(Fire) 2.5% DamageBuff(Cold) 2.5% DamageBuff(Energy) 2.5% DamageBuff(Negative) 2.5% DamageBuff(Toxic) 2.5% DamageBuff(Psionic) 6.13% Defense(Melee) 5.5% Defense(Smashing) 5.5% Defense(Lethal) 4.25% Defense(Fire) 4.25% Defense(Cold) 13% Defense(Energy) 13% Defense(Negative) 3% Defense(Psionic) 13.63% Defense(Ranged) 5.5% Defense(AoE) 2.25% Max End 50% Enhancement(Accuracy) 8% Enhancement(Heal) 58.75% Enhancement(RechargeTime) 27% SpeedFlying 76.3 HP (7.5%) HitPoints 27% JumpHeight 27% SpeedJumping MezResist(Confused) 22.5% MezResist(Held) 22.5% MezResist(Immobilized) 22.5% MezResist(Sleep) 22.5% MezResist(Stunned) 22.5% MezResist(Terrorized) 22.5% 11.5% (0.19 End/sec) Recovery 76% (3.22 HP/sec) Regeneration 4.5% Resistance(Smashing) 4.5% Resistance(Lethal) 7.5% Resistance(Fire) 7.5% Resistance(Cold) 1.5% Resistance(Energy) 1.5% Resistance(Negative) 27% SpeedRunning
kongstabill Posted April 29, 2019 Posted April 29, 2019 Looks solid! How are people getting IO's when everything is so barren at this point? I use to use the Wentworths and even then it would take weeks to get certain things. Is there an easier way to get IO's now?
Burnt Toast Posted April 29, 2019 Author Posted April 29, 2019 This is my planned build. Right now I am simply doing SOs and generic IOs. Looks solid! How are people getting IO's when everything is so barren at this point? I use to use the Wentworths and even then it would take weeks to get certain things. Is there an easier way to get IO's now?
hp Posted April 29, 2019 Posted April 29, 2019 Very nice! This is a great starter build for those newer to the game to help them get going somewhat. Keep 'em coming!
Burnt Toast Posted April 29, 2019 Author Posted April 29, 2019 Empathy Defenders are quite sought after; especially without all the fancy IOs out there yet. The buffs they bring can help any AT railroad through missions at high difficulties. Very nice! This is a great starter build for those newer to the game to help them get going somewhat. Keep 'em coming!
CaptainAmazing Posted June 26, 2019 Posted June 26, 2019 Apologies for the necro! What is the thinking behind not getting Absorb Pain and not touching the Medicine Pool powers, I'd have thought you would want the self-heal and maybe even the secondary res or heal? Thanks in advance. ZERO MERIDIAN (AFFILIATED WITH THE HOUNDS OF L❤️VE) REUNION SERVER ZM WATCHTOWER, Geosynchronous Low-Earth Orbit, Lat 51.476852 Long -0.000500, enterbasefrompasscode ZEROMERIDIAN-1121 ZM Watchtower is for all heroes at all times, all we ask is that you set your visual scale /vis_scale 10
Justaris Posted June 26, 2019 Posted June 26, 2019 An argument can be made for Absorb Pain. It's a very powerful heal that comes at the cost of your ability to support yourself for a short while, so it places your character at risk, but for this build it should be easy enough to fall back for the duration and then come rushing in thereafter. I would, however, argue against taking Medicine on an Empath. You don't need Injection as Clear Mind has very fast recharge and is a superior option for the same role. You don't need Aid Self since you have Healing Aura to heal yourself, and you don't need Air Other since Heal Other is again a superior option to fill the same role. If you need two rez powers, you probably need to get your team to play more tactically. The only thing in Medicine that I think you can make a good argument for is Field Medic since it boosts the power of your heals and makes Aid Self also give you Endurance. However, unless it's been changed I believe you still need to pick up Aid Other or Injection before you can take Aid Self, so you're stuck committing to three powers to get those two. Especially on a Defender, you're probably going to see better mileage from Leadership powers. TLDR: I think the above build is probably better off without Medicine. There can be no defense like elaborate courtesy - E.V. LucasMy AE arcs: Ex Machina, the story of the Tin Mage Corps. Arc ID #11781
Burnt Toast Posted July 1, 2019 Author Posted July 1, 2019 Frankly I would never take Medicine on an Empathy Defender because I am not a "healer." I am a Defender. I mitigate damage to my teammates through buffs, attacks, and the occasional heal. I don't rock the aura. I very much attack enemies in between buffing etc. I literally roll my eyes when I see a Defender set like Empathy, Radiation, Dark, or Time take the Medicine pool. The medicine pool can be helpful on TA, FF, Cold, or even Sonic since they have no direct heals. Apologies for the necro! What is the thinking behind not getting Absorb Pain and not touching the Medicine Pool powers, I'd have thought you would want the self-heal and maybe even the secondary res or heal? Thanks in advance.
Sothoth Posted July 8, 2019 Posted July 8, 2019 Apologies for the necro! What is the thinking behind not getting Absorb Pain and not touching the Medicine Pool powers, I'd have thought you would want the self-heal and maybe even the secondary res or heal? Thanks in advance. If you're playing well, and positioning yourself properly, self healing is unnecessary, the heal you get from firing off healing aura should be enough. If you're the type to ignore game mechanics, then you should probably pick it up. I can't imagine the thinking behind not getting AP, that is such a butt saving power in endgame. So many AV hits will drain the tank to near zero, and you can get em right back to full in a second with it. Early game, AP is pretty dangerous, but a must in iTrials. Excelsior - Grey Scale 50+ Emp/Dark Def - Thermal Meltdown 50+ Rad/Fire Brute - Old Growth 50+ Plant Troll - Enrico Fermi 50+ Rad Blaster
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