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Critique my Archery/Temporal build please


MunkiLord

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Looking for advice on how to best maximize this combo. I'm currently at 50 with a cobbled together build that gets me perma hasten, but I'm looking to refine and get more defense to go with it. I don't have a lot of conditions, but the Agility Alpha Slot and perma-hasten are two of them. Right now as this proposed build stands I know it has room for improvement, but I think I need fresh eyes on it.

 

I'd rather stay away from purple sets unless it makes a massive difference.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Thoughtless-Final: Level 50 Magic Blaster

Primary Power Set: Archery

Secondary Power Set: Temporal Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Decimation - Accuracy/Damage
  • (3) Decimation - Damage/Endurance
  • (3) Decimation - Damage/Recharge
  • (5) Decimation - Chance of Build Up
  • (5) Decimation - Accuracy/Damage/Recharge

Level 1: Time Wall

  • (A) Immobilisation Duration IO

Level 2: Fistful of Arrows

  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Annihilation - Chance for Res Debuff

Level 4: Aging Touch

  • (A) Kinetic Combat - Damage/Recharge
  • (7) Kinetic Combat - Accuracy/Damage
  • (13) Kinetic Combat - Damage/Endurance
  • (13) Kinetic Combat - Damage/Endurance/Recharge

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (17) Recharge Reduction IO

Level 8: Super Speed

  • (A) Celerity - +Stealth

Level 10: Chronos

  • (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
  • (15) Gaussian's Synchronized Fire-Control - To Hit Buff
  • (17) Gaussian's Synchronized Fire-Control - Recharge/Endurance
  • (19) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
  • (21) Gaussian's Synchronized Fire-Control - Chance for Build Up
  • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance

Level 12: Aim

  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 14: Blazing Arrow

  • (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (15) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (23) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (25) Superior Defiant Barrage - Damage/RechargeTime
  • (25) Superior Defiant Barrage - Accuracy/Damage
  • (27) Superior Defiant Barrage - RechargeTime/+Status

Level 16: Explosive Arrow

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (19) Annihilation - Chance for Res Debuff
  • (50) Annihilation - Accuracy/Damage/Endurance

Level 18: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed

Level 20: Boxing

  • (A) Empty

Level 22: Tough

  • (A) Gladiator's Armor - Resistance
  • (29) Gladiator's Armor - End/Resist
  • (31) Gladiator's Armor - TP Protection +3% Def (All)
  • (31) Aegis - Resistance/Endurance

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (27) Gift of the Ancients - Defense/Endurance/Recharge
  • (31) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (33) Gift of the Ancients - Defense/Endurance

Level 26: Temporal Healing

  • (A) Panacea - +Hit Points/Endurance
  • (33) Panacea - Heal/Endurance
  • (34) Panacea - Hea/Recharge
  • (34) Panacea - Heal/Endurance/Recharge
  • (34) Panacea - Heal

Level 28: Aimed Shot

  • (A) Decimation - Accuracy/Damage
  • (29) Decimation - Accuracy/Damage/Recharge
  • (33) Decimation - Damage/Endurance
  • (36) Decimation - Accuracy/Endurance/Recharge
  • (37) Decimation - Damage/Recharge

Level 30: Ranged Shot

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance
  • (36) Sting of the Manticore - Damage/Interrupt/Recharge
  • (37) Sting of the Manticore - Chance of Damage(Toxic)
  • (37) Sting of the Manticore - Damage/Endurance/Recharge

Level 32: Rain of Arrows

  • (A) Superior Blaster's Wrath - Recharge/Chance for Fire Damage
  • (39) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (39) Superior Blaster's Wrath - Accuracy/Damage
  • (39) Superior Blaster's Wrath - Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (40) Superior Blaster's Wrath - Accuracy/Damage/Endurance

Level 35: Future Pain

  • (A) Mako's Bite - Accuracy/Damage
  • (40) Mako's Bite - Damage/Endurance
  • (42) Mako's Bite - Damage/Recharge
  • (42) Mako's Bite - Chance of Damage(Lethal)
  • (42) Mako's Bite - Accuracy/Endurance/Recharge
  • (43) Mako's Bite - Accuracy/Damage/Endurance/Recharge

Level 38: Time Lord

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Bonfire

  • (A) Recharge Reduction IO

Level 44: Fire Shield

  • (A) Aegis - Psionic/Status Resistance
  • (45) Aegis - Resistance/Endurance
  • (45) Aegis - Resistance/Endurance/Recharge
  • (45) Aegis - Resistance
  • (46) Aegis - Resistance/Recharge

Level 47: End of Time

  • (A) Fury of the Gladiator - Chance for Res Debuff
  • (48) Obliteration - Damage
  • (48) Obliteration - Damage/Recharge
  • (48) Obliteration - Accuracy/Damage/Recharge
  • (50) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (50) Obliteration - Chance for Smashing Damage

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Run Speed IO

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (43) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (46) Performance Shifter - EndMod/Recharge
  • (46) Performance Shifter - Chance for +End

Level 50: Agility Core Paragon

------------

 

 

 

 

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  • 2 weeks later

but I'm looking to refine and get more defense to go with it.

 

I can't offer insight into your build, but I'm about to build this exact AT and I'm curious as to your desire to get more defense. I only ask because my plan was to build out my hero to be entirely offensive and not rely on defensive abilities (aside from the self heal). Is this an unwise strategy in your opinion? (For context, I haven't played since early CoH days and do not currently have any level 50 characters)

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I don't think it's unwise at all. After using this build for a few weeks now, I love it. But, I have more defenses than I need. And my assumption is that extra defense is coming at the expense of some damage.

 

Really it just depends what you wanna do. I can safely solo Council at +4x8, but it's not quite as fast as I'd like. If you plan on doing any significant amount of teaming, you really don't need as much defense as I have, buffs and debuffs are all over the place.

 

But it is fun, and that's what I consider most important. So if you think more damage will be more fun for you, absolutely build that way. There is nothing unwise about your strategy at all.

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Just nitpicks since you seem pretty happy with the build's survivability and seem to be on at least a bit of a budget.

[*] Swap Immobilization IO to Accuracy in Time Wall. Extra immobilization duration is trivial compared to potentially missing.

[*] Move Shield Wall IO to Combat Jumping. This is an earlier power-pick that will slightly widen the range of IO usefulness when exemplaring.

[*] Reconsider the procs in Explosive Arrows as you sacrifice base functionality/damage. I'm not sure about the math on this, but if the hero designer is anything to go by; frankenslotting maybe with Hamidon-O would be a better option. Are you getting great use out of the -res procs?

[*] Sudden Acceleration: Knockback to Knockdown in Bonfire (update to latest hero designer version v2.22 and the new KB-set is included).

 

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Just nitpicks since you seem pretty happy with the build's survivability and seem to be on at least a bit of a budget.

[*] Swap Immobilization IO to Accuracy in Time Wall. Extra immobilization duration is trivial compared to potentially missing.

[*] Move Shield Wall IO to Combat Jumping. This is an earlier power-pick that will slightly widen the range of IO usefulness when exemplaring.

[*] Reconsider the procs in Explosive Arrows as you sacrifice base functionality/damage. I'm not sure about the math on this, but if the hero designer is anything to go by; frankenslotting maybe with Hamidon-O would be a better option. Are you getting great use out of the -res procs?

[*] Sudden Acceleration: Knockback to Knockdown in Bonfire (update to latest hero designer version v2.22 and the new KB-set is included).

 

These are all fantastic suggestions!

[*]I don't really use Time Wall, but this is a good call and I'll be doing this.

[*]The Combat Jumping suggestion I like as well, but I'm not sure if I'll do a respec to move one slot(wanna keep that Luck in ther). I really wish I could have Pine's type slot switching when doing a respec.

[*]I don't use Explosive Arrow enough to really get any use out of the -res proc, this is another good suggestion. When I do use it, might as well maximize it's damage.

[*]I don't know how I missed this! Slotting that KB to KD IO will be the first thing I do when I get home. This will help me take alpha strikes during an ITF without scattering them!

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FYI Time Wall applies an effect that causes Time Stop, the Hold power, to inherit an extra +1 Mag, for a total of +4. This will hold a Boss if both powers hit, thus the Accuracy is useful there. You occasionally want to spam this power when fighting AVs if you have nothing else to cast because it also causes -Regen (I've not done the math on how much it actually contributes).

 

You'll want to put a kb to kd IO in Bonfire. They don't exist in the Mids/Pines tool, but they do exist in game. Overwhelming Force KB to KD and some other set I can't remember right now both offer this effect.

 

Time Shift is way too good a power to skip. Mag 3 Stun with 20ft radius, 70 ft range. In other words, this is the Controller power Flashfire with a shorter duration. No idea how it has a Mag 3 Stun instead of Mag 2 to be honest, but it's good. I would definitely not skip this power.

 

Temporal Healing should be taken as soon as possible at 20 and slotted for Healing and Endurance.

 

 

I posted a possible build alternative below for your consideration. This one would lose a few procs, some Resistance, but overall endurance management is better. This build is nearly soft capped to Ranged attacks when Hovering (44.4%, which by most calculations is considered acceptably close to the soft cap. Any tiny source of +defense puts you over the cap.). You would lose Tough/Weave but gain Aid Other and Aid Self to spot heal. If you want to lose Aid Other and Aid Self you could replace them with the blap powers, but I don't find them worth it for this set.

 

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Thoughtless-Final: Level 50 Magic Blaster

Primary Power Set: Archery

Secondary Power Set: Temporal Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Medicine

Power Pool: Flight

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Damage/Endurance
  • (3) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Endurance
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 1: Time Wall

  • (A) Accuracy IO

Level 2: Fistful of Arrows

  • (A) Positron's Blast - Accuracy/Damage
  • (7) Positron's Blast - Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (9) Positron's Blast - Chance of Damage(Energy)
  • (11) Positron's Blast - Accuracy/Damage/Endurance
  • (11) Annihilation - Chance for Res Debuff

Level 4: Time Stop

  • (A) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (15) Basilisk's Gaze - Recharge/Hold
  • (15) Basilisk's Gaze - Accuracy/Recharge
  • (17) Basilisk's Gaze - Accuracy/Hold

Level 6: Aimed Shot

  • (A) Thunderstrike - Accuracy/Damage
  • (17) Thunderstrike - Damage/Endurance
  • (19) Thunderstrike - Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Recharge
  • (21) Thunderstrike - Accuracy/Damage/Endurance
  • (21) Thunderstrike - Damage/Endurance/Recharge

Level 8: Hasten

  • (A) Recharge Reduction IO
  • (23) Recharge Reduction IO

Level 10: Chronos

  • (A) Recharge Reduction IO
  • (23) Gaussian's Synchronized Fire-Control - Chance for Build Up

Level 12: Aim

  • (A) Recharge Reduction IO

Level 14: Blazing Arrow

  • (A) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (25) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (25) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (27) Superior Defiant Barrage - Damage/RechargeTime
  • (27) Superior Defiant Barrage - Accuracy/Damage
  • (29) Superior Defiant Barrage - RechargeTime/+Status

Level 16: Explosive Arrow

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (29) Overwhelming Force - Accuracy/Damage
  • (31) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (31) Overwhelming Force - Endurance/Recharge
  • (31) Overwhelming Force - Accuracy/Damage/Endurance
  • (33) Overwhelming Force - Damage/Endurance/Recharge

Level 18: Combat Jumping

  • (A) Red Fortune - Defense/Endurance
  • (33) Red Fortune - Defense
  • (33) Red Fortune - Endurance
  • (34) Red Fortune - Defense/Recharge
  • (34) Red Fortune - Endurance/Recharge
  • (34) Red Fortune - Defense/Endurance/Recharge

Level 20: Temporal Healing

  • (A) Endurance Modification IO
  • (36) Endurance Modification IO
  • (36) Healing IO
  • (36) Healing IO

Level 22: Aid Other

  • (A) Healing IO

Level 24: Hover

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (37) Blessing of the Zephyr - Knockback Reduction (4 points)
  • (50) Defense Buff IO

Level 26: Stunning Shot

  • (A) Stupefy - Accuracy/Recharge
  • (37) Stupefy - Endurance/Stun
  • (37) Stupefy - Accuracy/Endurance
  • (39) Stupefy - Stun/Range
  • (39) Stupefy - Accuracy/Stun/Recharge
  • (39) Stupefy - Chance of Knockback

Level 28: Super Speed

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
  • (40) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 30: Ranged Shot

  • (A) Calibrated Accuracy - Accuracy/Damage
  • (40) Calibrated Accuracy - Accuracy/Endurance
  • (40) Calibrated Accuracy - Accuracy/Interrupt
  • (42) Calibrated Accuracy - Accuracy/Range
  • (42) Calibrated Accuracy - Accuracy/Recharge
  • (42) Calibrated Accuracy - Accuracy/Damage/Recharge

Level 32: Rain of Arrows

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (43) Superior Blaster's Wrath - Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (43) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (45) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (45) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Time Shift

  • (A) Absolute Amazement - Stun
  • (45) Absolute Amazement - Stun/Recharge
  • (46) Absolute Amazement - Accuracy/Stun/Recharge
  • (46) Absolute Amazement - Chance for ToHit Debuff
  • (46) Absolute Amazement - Accuracy/Recharge

Level 38: Time Lord

  • (A) Steadfast Protection - Resistance/+Def 3%

Level 41: Bonfire

  • (A) Empty

Level 44: Fire Shield

  • (A) Gladiator's Armor - TP Protection +3% Def (All)

Level 47: Aid Self

  • (A) Numina's Convalesence - Heal/Endurance
  • (48) Numina's Convalesence - Endurance/Recharge
  • (48) Numina's Convalesence - Heal/Recharge
  • (48) Numina's Convalesence - Heal/Endurance/Recharge
  • (50) Numina's Convalesence - Heal
  • (50) Numina's Convalesence - +Regeneration/+Recovery

Level 49: Rise of the Phoenix

  • (A) Recharge Reduction IO

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Run Speed IO

Level 2: Health

  • (A) Miracle - +Recovery

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - EndMod
  • (13) Performance Shifter - EndMod/Recharge
  • (13) Performance Shifter - Chance for +End

Level 50: Agility Core Paragon

------------

------------

Set Bonus Totals:

  • 13% DamageBuff(Smashing)
  • 13% DamageBuff(Lethal)
  • 13% DamageBuff(Fire)
  • 13% DamageBuff(Cold)
  • 13% DamageBuff(Energy)
  • 13% DamageBuff(Negative)
  • 13% DamageBuff(Toxic)
  • 13% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 35.06% Defense(Energy)
  • 35.06% Defense(Negative)
  • 6% Defense(Psionic)
  • 38.81% Defense(Ranged)
  • 6% Defense(AoE)
  • 3.6% Max End
  • 10% Enhancement(Range)
  • 3% Enhancement(Stunned)
  • 6% Enhancement(Heal)
  • 60% Enhancement(RechargeTime)
  • 58% Enhancement(Accuracy)
  • 19.5% SpeedFlying
  • 122 HP (10.12%) HitPoints
  • 19.5% JumpHeight
  • 19.5% SpeedJumping
  • Knockback (Mag -12)
  • Knockup (Mag -12)
  • MezResist(Confused) 25%
  • MezResist(Held) 25%
  • MezResist(Immobilized) 25%
  • MezResist(Sleep) 25%
  • MezResist(Stunned) 25%
  • MezResist(Terrorized) 25%
  • 16% (0.27 End/sec) Recovery
  • 24% (1.21 HP/sec) Regeneration
  • 5.25% Resistance(Smashing)
  • 5.25% Resistance(Lethal)
  • 9.75% Resistance(Fire)
  • 9.75% Resistance(Cold)
  • 19.5% SpeedRunning

 

 

 

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These are all fantastic suggestions!

Thanks! If you're open to revamping your build, here's a blastroller concept I came up with that should play a little like a controller, but with blaster damage and scrapper survivability:

[*] Defensive! Soft-capped ranged

[*] Fast! Super Speed + perma-hasten (and +rech proc in EA will boost it a little further)

[*] Stunning! You will be able to stun everything with 3 stun powers (1 ST, 1 AoE & 1 toggle pbAoE)

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Stunning_blast_troller: Level 50 Science Blaster

Primary Power Set: Archery

Secondary Power Set: Temporal Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Flight

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Snap Shot -- Thn-Acc/Dmg(A), Thn-Dmg/EndRdx(3), Thn-Dmg/Rchg(3), Thn-Acc/Dmg/Rchg(5), Thn-Acc/Dmg/EndRdx(5), Thn-Dmg/EndRdx/Rchg(7)

Level 1: Time Wall -- Acc-I(A)

Level 2: Fistful of Arrows -- SprDfnBrr-Acc/Dmg(A), SprDfnBrr-Dmg/Rchg(11), SprDfnBrr-Acc/Dmg/Rchg(13), SprDfnBrr-Acc/Dmg/EndRdx(13), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Rchg/+Status Protect(17)

Level 4: Super Speed -- BlsoftheZ-Travel(A), BlsoftheZ-ResKB(15)

Level 6: Blazing Arrow -- SprWntBit-Rchg/SlowProc(A), SprWntBit-Dmg/Rchg(9), SprWntBit-Acc/Dmg/EndRdx(9), SprWntBit-Acc/Dmg/Rchg(21), SprWntBit-Dmg/EndRdx/Acc/Rchg(39)

Level 8: Aging Touch -- Hct-Dmg(A), Hct-Dam%(17), Hct-Acc/Dmg/Rchg(19), Hct-Acc/Rchg(19), Hct-Dmg/EndRdx(21)

Level 10: Chronos -- RechRdx-I(A), GssSynFr--Build%(11)

Level 12: Explosive Arrow -- OvrFrc-Acc/Dmg(A), OvrFrc-Acc/Dmg/End/Rech(23), OvrFrc-Acc/Dmg/End(23), OvrFrc-Dmg/End/Rech(34), OvrFrc-Dam/KB(37), FrcFdb-Rechg%(37)

Level 14: Combat Jumping -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(50)

Level 16: Boxing -- Empty(A)

Level 18: Aim -- RechRdx-I(A)

Level 20: Temporal Healing -- NmnCnv-Heal/EndRdx(A), NmnCnv-EndRdx/Rchg(40), NmnCnv-Heal/Rchg(40), NmnCnv-Heal/EndRdx/Rchg(42), NmnCnv-Heal(43), NmnCnv-Regen/Rcvry+(43)

Level 22: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(48)

Level 24: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(25), StnoftheM-Acc/ActRdx/Rng(25), StnoftheM-Dmg/ActRdx/Rchg(31), StnoftheM-Dmg/EndRdx/Rchg(31)

Level 26: Stunning Shot -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(27), Stp-Acc/EndRdx(27), Stp-Stun/Rng(29), Stp-Acc/Stun/Rchg(29), Stp-KB%(31)

Level 28: Tough -- StdPrt-ResDam/Def+(A), StdPrt-ResDam/EndRdx(45)

Level 30: Weave -- LucoftheG-Rchg+(A), HO:Cyto(40), HO:Cyto(42)

Level 32: Rain of Arrows -- SprBlsWrt-Acc/Dmg(A), SprBlsWrt-Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/Rchg(33), SprBlsWrt-Acc/Dmg/EndRdx(33), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(34), SprBlsWrt-Rchg/Dmg%(34)

Level 35: Time Shift -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(36), Stp-Acc/EndRdx(36), Stp-Stun/Rng(36), Stp-Acc/Stun/Rchg(37), Stp-KB%(39)

Level 38: Time Lord -- GldArm-3defTpProc(A)

Level 41: Dark Embrace -- Ags-ResDam/EndRdx(A), Ags-ResDam(42), Ags-Psi/Status(43)

Level 44: Oppressive Gloom -- Stp-Acc/Rchg(A), Stp-EndRdx/Stun(45), Stp-Acc/EndRdx(45), Stp-Stun/Rng(46), Stp-Acc/Stun/Rchg(46), Stp-KB%(46)

Level 47: End of Time -- Arm-Dmg(A), Arm-Acc/Dmg/Rchg(48), Arm-Acc/Rchg(48), Arm-Dmg/EndRdx(50), Arm-Dam%(50)

Level 49: Hover -- LucoftheG-Rchg+(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Sprint -- Clr-Stlth(A)

Level 2: Rest -- Empty(A)

Level 2: Health -- Pnc-Heal/+End(A)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- EndMod-I(A), EndMod-I(7)

Level 2: Swift -- Run-I(A)

Level 4: Ninja Run

------------

------------

Set Bonus Totals:

  • 14% DamageBuff(Smashing)
  • 14% DamageBuff(Lethal)
  • 14% DamageBuff(Fire)
  • 14% DamageBuff(Cold)
  • 14% DamageBuff(Energy)
  • 14% DamageBuff(Negative)
  • 14% DamageBuff(Toxic)
  • 14% DamageBuff(Psionic)
  • 6% Defense(Melee)
  • 6% Defense(Smashing)
  • 6% Defense(Lethal)
  • 9.13% Defense(Fire)
  • 9.13% Defense(Cold)
  • 33.19% Defense(Energy)
  • 33.19% Defense(Negative)
  • 6% Defense(Psionic)
  • 37.88% Defense(Ranged)
  • 7.56% Defense(AoE)
  • 3.6% Max End
  • 9% Enhancement(Stunned)
  • 10% Enhancement(Range)
  • 88.75% Enhancement(RechargeTime)
  • 6% Enhancement(Heal)
  • 52% Enhancement(Accuracy)
  • 13.5% SpeedFlying
  • 144.6 HP (12%) HitPoints
  • 13.5% JumpHeight
  • 13.5% SpeedJumping
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 36.25%
  • MezResist(Held) 36.25%
  • MezResist(Immobilized) 36.25%
  • MezResist(Sleep) 36.25%
  • MezResist(Stunned) 36.25%
  • MezResist(Terrorized) 36.25%
  • 23% (0.38 End/sec) Recovery
  • 36% (1.81 HP/sec) Regeneration
  • 15% ResEffect(SpeedFlying)
  • 15% ResEffect(RechargeTime)
  • 15% ResEffect(SpeedRunning)
  • 8.75% Resistance(Smashing)
  • 23% Resistance(Fire)
  • 23% Resistance(Cold)
  • 5% Resistance(Energy)
  • 5% Resistance(Negative)
  • 5% Resistance(Toxic)
  • 10% Resistance(Psionic)
  • 8.75% Resistance(Lethal)
  • 13.5% SpeedRunning

 

 

 

 

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Think I would go for something closer to this, but hasten is 3 seconds off perma.

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Thoughtless-Final: Level 50 Magic Blaster

Primary Power Set: Archery

Secondary Power Set: Temporal Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Sorcery

Power Pool: Fighting

Ancillary Pool: Mace Mastery

 

Hero Profile:

Level 1: Snap Shot

  • (A) Superior Defiant Barrage - Accuracy/Damage
  • (43) Superior Defiant Barrage - Damage/RechargeTime
  • (43) Superior Defiant Barrage - Accuracy/Damage/RechargeTime
  • (46) Superior Defiant Barrage - Accuracy/Damage/Endurance
  • (46) Superior Defiant Barrage - Accuracy/Damage/Endurance/RechargeTime
  • (46) Superior Defiant Barrage - RechargeTime/+Status

Level 1: Time Wall

  • (A) HamiO:Endoplasm Exposure

Level 2: Fistful of Arrows

  • (A) Superior Frozen Blast - Accuracy/Damage
  • (5) Superior Frozen Blast - Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Endurance
  • (21) Superior Frozen Blast - Accuracy/Damage/Recharge
  • (37) Superior Frozen Blast - Damage/Endurance/Accuracy/RechargeTime
  • (40) Superior Frozen Blast - Recharge/Chance for Immobilize

Level 4: Aging Touch

  • (A) HamiO:Nucleolus Exposure

Level 6: Hasten

  • (A) Recharge Reduction IO
  • (7) Recharge Reduction IO
  • (7) Recharge Reduction IO

Level 8: Combat Jumping

  • (A) Luck of the Gambler - Recharge Speed
  • (9) Shield Wall - +Res (Teleportation), +5% Res (All)
  • (9) Reactive Defenses - Scaling Resist Damage
  • (11) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 10: Chronos

  • (A) Adjusted Targeting - To Hit Buff
  • (11) Adjusted Targeting - To Hit Buff/Recharge
  • (13) Adjusted Targeting - To Hit Buff/Endurance/Recharge
  • (13) Adjusted Targeting - Endurance/Recharge
  • (15) Adjusted Targeting - Recharge

Level 12: Aim

  • (A) Recharge Reduction IO
  • (15) Recharge Reduction IO

Level 14: Mystic Flight

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 16: Explosive Arrow

  • (A) Overwhelming Force - Damage/Chance for Knockdown/Knockback to Knockdown
  • (17) Overwhelming Force - Accuracy/Damage/Endurance/Recharge
  • (17) Overwhelming Force - Damage/Endurance/Recharge
  • (19) Overwhelming Force - Accuracy/Damage/Endurance
  • (19) Overwhelming Force - Accuracy/Damage

Level 18: Spirit Ward

  • (A) Healing IO

Level 20: Boxing

  • (A) Empty

Level 22: Tough

  • (A) Steadfast Protection - Resistance/+Def 3%
  • (23) Gladiator's Armor - TP Protection +3% Def (All)
  • (23) Aegis - Resistance/Endurance
  • (25) Aegis - Resistance/Endurance/Recharge
  • (40) Aegis - Resistance
  • (40) Aegis - Resistance/Recharge

Level 24: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (25) Luck of the Gambler - Defense/Endurance

Level 26: Temporal Healing

  • (A) Doctored Wounds - Heal/Recharge
  • (27) Doctored Wounds - Heal/Endurance/Recharge
  • (27) Doctored Wounds - Endurance/Recharge
  • (37) Doctored Wounds - Heal
  • (42) Doctored Wounds - Recharge

Level 28: Rune of Protection

  • (A) Aegis - Resistance/Recharge
  • (29) Aegis - Endurance/Recharge
  • (29) Aegis - Resistance/Endurance/Recharge
  • (37) Aegis - Resistance

Level 30: Ranged Shot

  • (A) Superior Winter's Bite - Accuracy/Damage
  • (31) Superior Winter's Bite - Damage/RechargeTime
  • (31) Superior Winter's Bite - Accuracy/Damage/Endurance
  • (31) Superior Winter's Bite - Accuracy/Damage/Recharge
  • (34) Superior Winter's Bite - Damage/Endurance/Accuracy/RechargeTime
  • (36) Superior Winter's Bite - Recharge/Chance for -Speed & -Recharge

Level 32: Rain of Arrows

  • (A) Superior Blaster's Wrath - Accuracy/Damage
  • (33) Superior Blaster's Wrath - Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Recharge
  • (33) Superior Blaster's Wrath - Accuracy/Damage/Endurance
  • (34) Superior Blaster's Wrath - Accuracy/Damage/Endurance/Recharge
  • (34) Superior Blaster's Wrath - Recharge/Chance for Fire Damage

Level 35: Future Pain

  • (A) Superior Blistering Cold - Accuracy/Damage
  • (36) Superior Blistering Cold - Damage/Endurance
  • (36) Superior Blistering Cold - Accuracy/Damage/Endurance
  • (39) Superior Blistering Cold - Accuracy/Damage/Recharge
  • (42) Superior Blistering Cold - Damage/Endurance/Accuracy/RechargeTime
  • (48) Superior Blistering Cold - Recharge/Chance for Hold

Level 38: Time Lord

  • (A) Unbreakable Guard - Resistance
  • (39) Unbreakable Guard - Resistance/Endurance
  • (39) Unbreakable Guard - RechargeTime/Resistance
  • (43) Unbreakable Guard - Resistance/Endurance/RechargeTime

Level 41: Time Stop

  • (A) HamiO:Endoplasm Exposure
  • (42) HamiO:Endoplasm Exposure

Level 44: End of Time

  • (A) Superior Avalanche - Accuracy/Damage
  • (45) Superior Avalanche - Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Endurance
  • (45) Superior Avalanche - Accuracy/Damage/Recharge
  • (50) Superior Avalanche - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Avalanche - Recharge/Chance for Knockdown

Level 47: Time Shift

  • (A) Absolute Amazement - Accuracy/Stun/Recharge
  • (48) Absolute Amazement - Accuracy/Recharge
  • (48) Absolute Amazement - Stun/Recharge

Level 49: Scorpion Shield

  • (A) Luck of the Gambler - Recharge Speed
  • (50) Luck of the Gambler - Defense/Endurance

Level 1: Brawl

  • (A) Empty

Level 1: Defiance

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) HamiO:Microfilament Exposure

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) HamiO:Microfilament Exposure

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (3) Miracle - +Recovery
  • (3) Regenerative Tissue - +Regeneration

Level 2: Hurdle

  • (A) Jumping IO

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (5) Performance Shifter - EndMod

Level 50: Agility Core Paragon

Level 0: Freedom Phalanx Reserve

Level 0: Portal Jockey

Level 0: Task Force Commander

Level 0: The Atlas Medallion

Level 50: Melee Core Embodiment

Level 50: Barrier Core Epiphany

Level 50: Diamagnetic Core Flawless Interface

------------

 

 

 

 

There he goes. One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production. Too weird to live, and too rare to die.

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These are all very good builds, likely better than mine, but a lot of the changes don't really fit my style. I went with something a little different.

 

Hero Plan by Mids' Hero Designer 2.22

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Thoughtless-Final: Level 50 Magic Blaster

Primary Power Set: Archery

Secondary Power Set: Temporal Manipulation

Power Pool: Speed

Power Pool: Leaping

Power Pool: Fighting

Power Pool: Presence

Ancillary Pool: Flame Mastery

 

Hero Profile:

Level 1: Snap Shot -- Apc-Dam%(A), Apc-Dmg(3), Apc-Dmg/EndRdx(3), Apc-Acc/Dmg/Rchg(5), Apc-Acc/Rchg(5)

Level 1: Time Wall -- Acc-I(A)

Level 2: Fistful of Arrows -- PstBls-Acc/Dmg(A), PstBls-Dmg/EndRdx(7), PstBls-Dmg/Rchg(9), PstBls-Dam%(9), PstBls-Acc/Dmg/EndRdx(11), Ann-ResDeb%(11)

Level 4: Aging Touch -- Mk'Bit-Acc/Dmg(A), Mk'Bit-Dmg/EndRdx(7), Mk'Bit-Dmg/Rchg(13), Mk'Bit-Acc/EndRdx/Rchg(13), Mk'Bit-Acc/Dmg/EndRdx/Rchg(29), Mk'Bit-Dam%(33)

Level 6: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(46)

Level 8: Super Speed -- Clr-Stlth(A)

Level 10: Chronos -- GssSynFr--ToHit/Rchg/EndRdx(A), GssSynFr--ToHit(15), GssSynFr--Rchg/EndRdx(17), GssSynFr--ToHit/Rchg(19), GssSynFr--Build%(21), GssSynFr--ToHit/EndRdx(29)

Level 12: Aim -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)

Level 14: Blazing Arrow -- SprDfnBrr-Acc/Dmg/EndRdx(A), SprDfnBrr-Acc/Dmg/EndRdx/Rchg(15), SprDfnBrr-Acc/Dmg/Rchg(23), SprDfnBrr-Dmg/Rchg(25), SprDfnBrr-Acc/Dmg(25), SprDfnBrr-Rchg/+Status Protect(27)

Level 16: Explosive Arrow -- SudAcc-KBtoKD(A), Ann-ResDeb%(19), Rgn-Dmg/Rchg(31), Rgn-Dmg/EndRdx(31), FrcFdb-Rechg%(42)

Level 18: Combat Jumping -- LucoftheG-Rchg+(A)

Level 20: Boxing -- Empty(A)

Level 22: Tough -- GldArm-3defTpProc(A), GldArm-ResDam(43), GldArm-Res/Rech/End(43), GldArm-End/Res(46), GldArm-RechEnd(46), GldArm-RechRes(50)

Level 24: Weave -- LucoftheG-Rchg+(A), ShlWal-ResDam/Re TP(27), RedFrt-Def/EndRdx(31), RedFrt-Def(33)

Level 26: Temporal Healing -- Pnc-Heal/+End(A), Pnc-Heal(33), Pnc-Heal/EndRedux(34), Pnc-Heal/Rchg(34), Pnc-Heal/EndRedux/Rchg(34), EndMod-I(42)

Level 28: Provoke -- Acc-I(A)

Level 30: Ranged Shot -- StnoftheM-Acc/Dmg(A), StnoftheM-Dmg/EndRdx(36), StnoftheM-Dmg/ActRdx/Rchg(36), StnoftheM-Dam%(37), StnoftheM-Dmg/EndRdx/Rchg(37)

Level 32: Rain of Arrows -- SprBlsWrt-Rchg/Dmg%(A), SprBlsWrt-Acc/Dmg/EndRdx/Rchg(39), SprBlsWrt-Acc/Dmg(39), SprBlsWrt-Dmg/Rchg(39), SprBlsWrt-Acc/Dmg/Rchg(40), SprBlsWrt-Acc/Dmg/EndRdx(40)

Level 35: Time Shift -- AbsAmz-Stun(A), AbsAmz-EndRdx/Stun(36), AbsAmz-Acc/Stun/Rchg(37), AbsAmz-Acc/Rchg(40), AbsAmz-ToHitDeb%(42)

Level 38: Time Lord -- StdPrt-ResDam/Def+(A)

Level 41: Bonfire -- SudAcc-KBtoKD(A)

Level 44: Fire Shield -- Ags-ResDam/EndRdx(A), Ags-ResDam(45), Ags-ResDam/EndRdx/Rchg(45), Ags-ResDam/Rchg(45)

Level 47: End of Time -- FuroftheG-ResDeb%(A), Arm-Dam%(48), Arm-Dmg/EndRdx(48), Arm-Dmg(48), Arm-Acc/Dmg/Rchg(50), Arm-Acc/Rchg(50)

Level 49: Melt Armor -- AnlWkn-Acc/Rchg(A)

Level 1: Brawl -- Empty(A)

Level 1: Defiance

Level 1: Prestige Power Dash -- Empty(A)

Level 1: Prestige Power Slide -- Empty(A)

Level 1: Prestige Power Quick -- Empty(A)

Level 1: Prestige Power Rush -- Empty(A)

Level 1: Prestige Power Surge -- Empty(A)

Level 1: Sprint -- Run-I(A)

Level 2: Rest -- Empty(A)

Level 4: Ninja Run

Level 2: Swift -- Run-I(A)

Level 2: Health -- NmnCnv-Regen/Rcvry+(A), Mrc-Rcvry+(43)

Level 2: Hurdle -- Jump-I(A)

Level 2: Stamina -- PrfShf-EndMod(A)

Level 50: Musculature Core Paragon

Level 50: Assault Core Embodiment

------------

 

 

 

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