littlelilyflower Posted September 11, 2023 Share Posted September 11, 2023 Hello, I'm a new player-ish. I don't have much experience with making builds, and was wanting to make a Staff Fighter. I can't decide what defense power to pick, I was trying to decide between Fire Armor, Electric armor, or Radiation (Energy would be more thematic). I am currently leading towards Fire Armor though due to Fiery Embrace, so I can stack more damage onto my attacks. But other than that, I am lost when it comes to planning out an actual build that wont just frustrate me into the ground. Is there any advice I could get or build help? Thank you~! Link to comment Share on other sites More sharing options...
Without_Pause Posted September 11, 2023 Share Posted September 11, 2023 I don't have a build for you, but I would suggest taking a look at Rad or even Energy for an armor over Fire as both of those will be a bit more newbie friendly. Energy will lack the offensive side of things, but it will be the sturdiest of the list. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
Bellicose Posted September 11, 2023 Share Posted September 11, 2023 I've heard a lot of good things about Rad/Staff. This was typically coming from Tanks though. Mine was a Staff/Bio...which was fun. Link to comment Share on other sites More sharing options...
littlelilyflower Posted September 12, 2023 Author Share Posted September 12, 2023 (edited) https://mids.app/build/preview/jkjzsoWSMJo.htm I basically tried to use fiery aura to make everything hit harder, since from my understanding that Staff Fighting was on the weaker end for ST damage. But I've no idea if like, the numbers are good enough (Like what stats to try to actually cap out or what defenses to get to whatever %.). I have perma hasten and about 20 second down time on Fiery Embrace. Edited September 12, 2023 by littlelilyflower managed to get my defenses up a bit more. Link to comment Share on other sites More sharing options...
Without_Pause Posted September 12, 2023 Share Posted September 12, 2023 Weird, that doesn't show Health or Stamina slotting. You don't need to three slot Hasten. Two level 50 Recharges boosted to +5 works. There are no Reactive Defenses: Scaling Resist, Shield Wall: 5% Resist, nor Steadfast Protection: 3% Def. I don't see any KB protection. I would skip on Hover/Fly and go with SJ for travel and use that extra pick and some other changes in powers to grab Tough/Weave as that will be a bigger boon in making the build sturdy versus adding things in like Hover which offers lesser Def numbers. Def soft cap is 45%. Harder to get for Res based builds, but you primarily want it high in S/L. Note, Firery Armor has no DDR, so if something debuffs Def, that Def goes away. Scrapper cap for Resist is 75%. You absolutely want it higher than 57%. I can get a Def based armor to 65% S/L Resist. Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
littlelilyflower Posted September 12, 2023 Author Share Posted September 12, 2023 25 minutes ago, Without_Pause said: Weird, that doesn't show Health or Stamina slotting. You don't need to three slot Hasten. Two level 50 Recharges boosted to +5 works. There are no Reactive Defenses: Scaling Resist, Shield Wall: 5% Resist, nor Steadfast Protection: 3% Def. I don't see any KB protection. I would skip on Hover/Fly and go with SJ for travel and use that extra pick and some other changes in powers to grab Tough/Weave as that will be a bigger boon in making the build sturdy versus adding things in like Hover which offers lesser Def numbers. Def soft cap is 45%. Harder to get for Res based builds, but you primarily want it high in S/L. Note, Firery Armor has no DDR, so if something debuffs Def, that Def goes away. Scrapper cap for Resist is 75%. You absolutely want it higher than 57%. I can get a Def based armor to 65% S/L Resist. I didn't know enhancements could be further boosted! ^^; I can skip over Flying and just use SJ, I only got flying for Hover/Evasive Maneuvers, not really knowing what was the better choices - I also just forgot to slot something into health since I only have it at 1 slot, weird about Stamina, I slotted in Power Transfer there. I do also have Reactive Defense: Scaling REsist, it's in Guarded Spin Is there away to get some DDR? Also KB protection (Mids says I have exactly 1 KB protection lol)? I am unsure what powers or sets I'd want to use to get some of that ^^. https://mids.app/build/preview/jZ99L7lD59U.htm Sadly my defenses went down by like 10% across the board for removing hover/evasive maneuvers, but most my resistences went up, S/L sitting at 75% now. I had to take out burn, as well, just so I could get in Tough/Weaving, but I am not really hurting for AOE I suppose. I slotted in Shield Wall and Steadfast Protection, as well. Link to comment Share on other sites More sharing options...
Without_Pause Posted September 12, 2023 Share Posted September 12, 2023 For kicks and giggles. This is just a one time pass through, so by no means would I consider this to be a final build. I would at minimum prefer better recovery/end drain, but you do have Consume. I normally do slot -Res procs, so I can see adding those in even if you lose out on some mitigation, see IS. A second pass through would fix that and maybe getting to 8+ KB Mag. Again, this is one way to do it. Def debuffs will still be an issue. You can partly cover this with Incarnates as also getting more End. I can see getting less Def values with pumping up Res for non S/L/F. Note, the build becomes stupid good for when Shadow Meld is up. Incarnates can push that to being closer to being up half the time. You could add in purples for more recharge to get it closer as well. Staff FA - Scrapper (Staff Fighting - Fiery Aura).mbd Top 10 Most Fun 50s. 1. Without Mercy: Claws/ea Scrapper. 2. Outsmart: Fort 3. Sneakers: Stj/ea Stalker. 4. Emma Strange: Ill/dark Controller. 5. Project Next: Ice/stone Brute. 6. Waterpark: Water/temp Blaster. 6. Mighty Matt: Rad/bio Brute. 7. Without Hesitation: Claws/sr Scrapper. 8. Within Reach: Axe/stone Brute. 9. Without Pause: Claws/wp Brute. 10. Chasing Fireworks: Fire/time Controller. "Downtime is for mortals. Debt is temporary. Fame is forever." Link to comment Share on other sites More sharing options...
littlelilyflower Posted September 13, 2023 Author Share Posted September 13, 2023 Cookie, I’ll give it a look when I get home from work tonight Link to comment Share on other sites More sharing options...
Yomo Kimyata Posted September 13, 2023 Share Posted September 13, 2023 Guarded Spin (like Titan Weapon’s Defensive Sweep) is a pretty nice power. It hits up to five opponents and if it hits any one of them you get 11 1/4 melee defense unenhanced (I’ll put an attuned LotG proc which might get you to 15). It’s up constantly and the Defense stacks. Damage isn’t killer, but there’s all kinds of fun things to do. lately I 4-slot it with Armageddon (including the proc), the Lotg, and the overwhelming damage/knockdown proc. Marvelous Who run Bartertown? Link to comment Share on other sites More sharing options...
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