Kaika Posted September 19, 2023 Share Posted September 19, 2023 So I popped on the test server to test out stalker stone melee and in particular to find out how the power "Fault" functions, since it's a a rather odd one and I noticed it's not getting a 50% crit chance out of hide. I spent about 20 mins running around PP and tossing it out on various groups of hellions and most uses out of hide did not even produce a single crit. Now mind you I'm aware that some powers do not crit at all but this is not one of them as I very rarely did get a crit on one or two enemys. While I can't say for sure, as I didn't tally up the hits vs crits to get a rough percentage, I suspect it may be using scrappers lower base crit chance as well, as it seemed quite a bit lower then what I'm use to seeing on stalker. Whats odd to me is that in the info it does show. "50.00% chance for 85.76 smashing damage on target Only if hidden or target placated" But this does not seem to be functioning at the moment. 1 Kaika DB/INVUN Stalker Unluck AR/Nin Blaster Riot Siren Bio/Dark Tank Ria Greenheart Axe/Sheild scrapper Ghostflare Changeling Peacebringer Fio Rune FIre/Rad Stalker Link to comment Share on other sites More sharing options...
macskull Posted September 19, 2023 Share Posted September 19, 2023 (edited) There are no Stalker attacks that have a 50% crit chance when not hidden. Fault has standard Stalker AoE crit chances - a flat 50% when hidden and 10% base when unhidden (up to 31% depending on team size). EDIT: Okay, misunderstood the wording in the post. I played around on the test server for a while to see if I could duplicate this and what do you know? While hidden I hit 120 targets with Fault and got 9 crits for a crit rate of 7.50%. I only counted the targets which had damage dealt, not the ones which were stunned, because the effects are applied by separate redirects. I tried it again with Hide turned off and got 13 crits on 94 targets for a crit rate of 13.83%. The unhidden crit chance being higher than the expected 10% can be explained away by the small sample size, but unless I was extremely unlucky small sample size can't explain away the low crit rate while hidden. Even if I was generous and gave the hidden crit rate the same roughly 40% margin of error I got while not hidden I would still expect, on the low end, a crit rate four times higher than what I actually got. I don't see anything immediately wrong with the way the crit tags are displayed for the power on City of Data, so I wonder what's up with this one. Edited September 20, 2023 by macskull 1 "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
Kaika Posted September 21, 2023 Author Share Posted September 21, 2023 On 9/19/2023 at 7:27 PM, macskull said: There are no Stalker attacks that have a 50% crit chance when not hidden. Fault has standard Stalker AoE crit chances - a flat 50% when hidden and 10% base when unhidden (up to 31% depending on team size). EDIT: Okay, misunderstood the wording in the post. I played around on the test server for a while to see if I could duplicate this and what do you know? While hidden I hit 120 targets with Fault and got 9 crits for a crit rate of 7.50%. I only counted the targets which had damage dealt, not the ones which were stunned, because the effects are applied by separate redirects. I tried it again with Hide turned off and got 13 crits on 94 targets for a crit rate of 13.83%. The unhidden crit chance being higher than the expected 10% can be explained away by the small sample size, but unless I was extremely unlucky small sample size can't explain away the low crit rate while hidden. Even if I was generous and gave the hidden crit rate the same roughly 40% margin of error I got while not hidden I would still expect, on the low end, a crit rate four times higher than what I actually got. I don't see anything immediately wrong with the way the crit tags are displayed for the power on City of Data, so I wonder what's up with this one. Thanks for tallying it, glad to see my hunch was right about it using scrapper numbers, good call on checking it outside of hide, definitely something wrong with how its handling hide Kaika DB/INVUN Stalker Unluck AR/Nin Blaster Riot Siren Bio/Dark Tank Ria Greenheart Axe/Sheild scrapper Ghostflare Changeling Peacebringer Fio Rune FIre/Rad Stalker Link to comment Share on other sites More sharing options...
macskull Posted September 21, 2023 Share Posted September 21, 2023 13 hours ago, Riot Siren said: Thanks for tallying it, glad to see my hunch was right about it using scrapper numbers, good call on checking it outside of hide, definitely something wrong with how its handling hide I don't think it's using Scrapper numbers because the power is set up correctly to use the Stalker crit attributes. I think there's something wrong with how the power is executing. Fault uses two redirect powers: a cone power to deal damage, and a targeted AoE power to stun. I would guess what's happening is that activating Fault takes you out of hidden status before the redirect powers activate, which means Fault is always using unhidden crit chance. You could test this by getting an 8-person team together and seeing what that does to Fault's crit chances when hidden - if they go up as expected on a team, there's your answer. "If you can read this, I've failed as a developer." -- Caretaker Proc information and chance calculator spreadsheet (last updated 15APR24) Player numbers graph (updated every 15 minutes) Graph readme @macskull/@Not Mac | Twitch | Youtube Link to comment Share on other sites More sharing options...
City Council Booper Posted November 11, 2023 City Council Share Posted November 11, 2023 On 9/21/2023 at 9:04 AM, macskull said: I would guess what's happening is that activating Fault takes you out of hidden status before the redirect powers activate, which means Fault is always using unhidden crit chance. This appears to be the case. A fix has been made internally and should be available to test whenever Page 7 open beta arrives. Link to comment Share on other sites More sharing options...
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