Story Archer Posted October 10, 2023 Posted October 10, 2023 I read a lot of people talking about setting their base accuracy to .39 in MIDS, but on the configuration options I don't see any place where they allow for those kinds of changes. My search-fu has failed me - was there a recent update which removed that option? Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Rad Hammer - Radiation/Stone Melee Tanker Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Killa Hurtz - Electric/Super Reflexes Sentinel Daisy Chained - Demon/Dark Mastermind
Story Archer Posted October 11, 2023 Author Posted October 11, 2023 On 10/10/2023 at 11:28 PM, Captain Fabulous said: Why would one want to do this? Expand From what I understand it's the best way to tell if you're maxing - or WAY overmaxxing - your accuracy. When deciding on IO sets that can be important sometimes. I've seen it referenced lots of places, but I can't figure out how to do it. Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Rad Hammer - Radiation/Stone Melee Tanker Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Killa Hurtz - Electric/Super Reflexes Sentinel Daisy Chained - Demon/Dark Mastermind
Hedgefund Posted October 11, 2023 Posted October 11, 2023 (edited) See the far right? Choose the level difference right for you. If you want .39 you'd choose +4. I default to +3 (.48) because that's really what I'd encounter solo (including alpha shift). If fighting higher then there's invariably some to-hit buffs from teammates to help out. The "why" is simple, you want to see your final to-hit against the type of enemies you'll be facing. Edited October 11, 2023 by Hedgefund
Story Archer Posted October 11, 2023 Author Posted October 11, 2023 (edited) On 10/11/2023 at 1:40 AM, Hedgefund said: See the far right? Choose the level difference right for you. If you want .39 you'd choose +4. I default to +3 (.48) because that's really what I'd encounter solo (including alpha shift). If fighting higher then there's invariably some to-hit buffs from teammates to help out. The "why" is simple, you want to see your final to-hit against the type of enemies you'll be facing. Expand SO very helpful - in a million years I wouldn't have seen that drop-down. Thank-you. So the goal is to get to 95% on your attacks with that drop down whatever you want it to be, correct? Anything beyond that is kind of like going over the soft-cap on defense? Edited October 11, 2023 by Story Archer Top 10 11 Favorite Characters (Excelsior): Ladyshrike - Claws/Bio-Armor Scrapper Veil of Blades - Dual Blades/Ninjitsu Scrapper Silver Majestrix - Radiation/Super Strength Tanker Starsprite - Fire/Atomic Blaster Mistress of Chains - Dark/Dark Controller Six-Gun Angel - Dual Pistols/Kinetics Corruptor Rad Hammer - Radiation/Stone Melee Tanker Lady Wormwood - Fire/Plant Dominator K-D1VA - Kinetic/Sonic Defender Killa Hurtz - Electric/Super Reflexes Sentinel Daisy Chained - Demon/Dark Mastermind
Hedgefund Posted October 11, 2023 Posted October 11, 2023 Yes, I look to make sure anything that needs to hit is at 95%. There may be some odd exceptions like some mule powers but for the most part yes, 95. Just as going over soft-cap for def is a hedge against Def debuffs, excess accuracy is a hedge against to-hit debuffs on you and enemy def buffs. Accuracy bonuses from sets and accuracy bonuses within those same sets tend to provide a ton of accuracy. Most VR sets include a 15% accuracy bonus. Slot 4 of those and you have 60% acc bonus. There are tons of 7 and 9% bonuses as well. My point is that ultimately if you're making a "good" build accuracy takes care of itself.
shortguy on indom Posted October 11, 2023 Posted October 11, 2023 Heyas ? - Does mids use the regular 'ChanceToHit' formula from arcanaville? Is there a way to see the calculation? -Just wondering, because from OP looks like it's for a lvl 50 build going for the 95% chance vs more difficult enemies...sometimes this calc can be a bit misleading depending on archetype, because of the 'DefDeBuff' portion of the formula. Though, it does indeed add to your 'ChanceToHit'... but most of the debuff is resisted by a higher lvl enemy when the attack makes contact. So, numbers may be misleading at times. Things to consider: -Your tolerance to missed/deflected attack clicks. -Archetype -Style of play. -Typical difficulty/team size settings you run for yourself. -Solo, vsmall team, full team. -Pace of play: speed or regular. -What I may think is good may be different from your idea of good... so I like numbers to make me feel good. lol. Have a good day. Peace PvP Capture the Flag! Bring some fun into it....
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now