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Posted

With Trick or Treat underway I wanted to try a concept out and I have thoroughly enjoyed it. Now I need the experts' advice as I suck at builds and especially with the fancy enhancements. So, firstly, it will be for teaming and I'd like to lean into the support side of things (as much as one can with Storm) with damage being a secondary concern. Also, I'd really like to use teleport target, teleport, and team teleport and possibly fold space? I have tough and weave worked in already, but would be open to more/other defense and resistance powers. Lastly, money is no object. I'm in love with the character concept, costume and backstory so I'll lavish whatever I need to on it.

 

Thanks in advance for any and all help!

  • 3 weeks later
Posted

So, I have looked through a lot of the builds for /storm and the issue I am having is the one power I want for sure is pretty much considered pointless. The theme for the character is a Tsoo Sorcerer. I know technically that's Dark Miasma and Storm, not a corruptor Dark Blast/Storm Summoning, but I wanted the Corruptor version for a little more damage and figured Dark Blast was close enough to Dark Miasma.

 

So, to me, the signature things about Tsoo Sorcerers are 1. Hurricane, 2. Teleport, and 3. Dark powers.

 

I know hurricane is generally frowned upon and I am sure other Travel Pools are preferred over TP. I'm having issues when looking at builds trying to figure out what to drop in order to get the bad choices I want for thematic purposes. So, any suggestions?

Posted (edited)
  On 11/2/2023 at 4:37 PM, SqidVishus said:

hurricane is generally frowned upon

Expand  

Hurricane isn't really frowned upon so much as it is very polarizing. It's still a very powerful ability.

 

I recently revamped my Defender storm/dark, and am very happy with the results. Most if not all the slotting should port 1:1.

 

I do have flight powers, but chose combat teleport as well, and get a lot of use out of it. Perhaps you would find CT a sufficient thematic tie-in! If not, it's easy enough to swap out for regular TP, and move around my flight pool choices to your other desired port powers, though you'll lose some lotgs.

 

Note that I dropped Night Fall on my build. It probably does a bit better on corruptors due to scourge, so you might prefer to keep it in. It is rather lacklustre DPA even when procced, and I prefer leveraging Torrent as an actual aoe by proccing it out. It comes out to similar DPA, has a great KD effect as slotted, and juices your recharge.

 

Note that I do have my FFbacks toggled on here - toggle off for more accurate recharge totals.

 

Defender (Storm Summoning - Dark Blast).mbdFetching info...

 

My build here focuses on just getting a baseline of defense that is decent, and relies on Hurricane to floor -tohit on mobs. Strong resists to support.

 

Visual:

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Edited by Onlyasandwich
  • Like 1
Posted

Hurricane is great, you just need situational awareness on when/how to use it.  Hurricane's #1 strength is its massive -tohit debuff.  Its two weaknesses are kb/repel disrupting enemy positioning and the power animation being vision obscuring.

 

Even if you don't want to try herdi-caning that leaves two situations (that come up often) where Hurricane really shines.  

 

1)  Protecting you and your melee adverse teammates from melee enemies.  Pick a spot (away from the tank!) and stay still.  Congrats, squishes have an anti-melee safe zone for as long as you have endurance

 

2) Debuffing KB resistant/immune EBs, AVs, and GMs.  Go stand next to the tank!  Make that tough baddie have only a 5% chance to hit anything!  Cancel enemy +tohit out, allow your tanks to ignore cascading -def hits, and host a dance party!  Hurricane is a great debuff that works extremely well in most AV fights, even unslotted.  Take it, use it, love it.

 

Just don't go minion bowling, that's Energy Blast's job

  • Like 1
Posted
  On 11/2/2023 at 8:31 PM, Ringo said:

Just don't go minion bowling, that's Energy Blast's job

Expand  

 

Agree with all of the above, except I wish it were actually good for minion bowling these days! It just sort of gently nudges minions away, with the rare wooshy KB.

 

I long for the days of yore when the tick rate was like 10X as rapid. The repel was powerfully fun!

 

Still, I encourage anyone to take it and at least try it on for size. It has a much stronger place on corr/def versus controller. Even if you don't use it as a primary strategy, or in the specific situations @Ringo outlined all the time, it can really save the day when everything goes to hell. Just swoop around and keep the universe debuffed.

  • Like 2
  • Thumbs Up 1
Posted

I post only to clarify: Dark blast/Storm is NOT just a concept, although I do favor the defender storm primary for debuffs. From beginning, Dark blast and it's -tohit and various applications complements storm so very well.

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