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Dark Blast / Storm Summoning Build Suggestions


SqidVishus

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With Trick or Treat underway I wanted to try a concept out and I have thoroughly enjoyed it. Now I need the experts' advice as I suck at builds and especially with the fancy enhancements. So, firstly, it will be for teaming and I'd like to lean into the support side of things (as much as one can with Storm) with damage being a secondary concern. Also, I'd really like to use teleport target, teleport, and team teleport and possibly fold space? I have tough and weave worked in already, but would be open to more/other defense and resistance powers. Lastly, money is no object. I'm in love with the character concept, costume and backstory so I'll lavish whatever I need to on it.

 

Thanks in advance for any and all help!

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  • 3 weeks later

So, I have looked through a lot of the builds for /storm and the issue I am having is the one power I want for sure is pretty much considered pointless. The theme for the character is a Tsoo Sorcerer. I know technically that's Dark Miasma and Storm, not a corruptor Dark Blast/Storm Summoning, but I wanted the Corruptor version for a little more damage and figured Dark Blast was close enough to Dark Miasma.

 

So, to me, the signature things about Tsoo Sorcerers are 1. Hurricane, 2. Teleport, and 3. Dark powers.

 

I know hurricane is generally frowned upon and I am sure other Travel Pools are preferred over TP. I'm having issues when looking at builds trying to figure out what to drop in order to get the bad choices I want for thematic purposes. So, any suggestions?

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1 hour ago, SqidVishus said:

hurricane is generally frowned upon

Hurricane isn't really frowned upon so much as it is very polarizing. It's still a very powerful ability.

 

I recently revamped my Defender storm/dark, and am very happy with the results. Most if not all the slotting should port 1:1.

 

I do have flight powers, but chose combat teleport as well, and get a lot of use out of it. Perhaps you would find CT a sufficient thematic tie-in! If not, it's easy enough to swap out for regular TP, and move around my flight pool choices to your other desired port powers, though you'll lose some lotgs.

 

Note that I dropped Night Fall on my build. It probably does a bit better on corruptors due to scourge, so you might prefer to keep it in. It is rather lacklustre DPA even when procced, and I prefer leveraging Torrent as an actual aoe by proccing it out. It comes out to similar DPA, has a great KD effect as slotted, and juices your recharge.

 

Note that I do have my FFbacks toggled on here - toggle off for more accurate recharge totals.

 

Defender (Storm Summoning - Dark Blast).mbd

 

My build here focuses on just getting a baseline of defense that is decent, and relies on Hurricane to floor -tohit on mobs. Strong resists to support.

 

Visual:

Spoiler

Level 1: O2 Boost

  • Slot Level 1: Preventive Medicine: Chance for +Absorb

Level 1: Gloom

  • Slot Level 1: Superior Defender's Bastion: Accuracy/Damage
  • Slot Level 3: Superior Defender's Bastion: Accuracy/Damage/Endurance
  • Slot Level 3: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal
  • Slot Level 15: Gladiator's Javelin: Accuracy/Damage
  • Slot Level 36: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 43: Cloud Senses: Chance for Negative Energy Damage

Level 2: Snow Storm

  • Slot Level 2: Invention: Endurance Reduction

Level 4: Moonbeam

  • Slot Level 4: Superior Vigilant Assault: Accuracy/Damage
  • Slot Level 5: Superior Vigilant Assault: Accuracy/Damage/Endurance
  • Slot Level 5: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb
  • Slot Level 33: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 50: Sting of the Manticore: Chance of Damage(Toxic)
  • Slot Level 50: Cloud Senses: Chance for Negative Energy Damage

Level 6: Steamy Mist

  • Slot Level 6: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 7: Shield Wall: +Res (Teleportation), +5% Res (All)
  • Slot Level 7: Shield Wall: Defense/Endurance
  • Slot Level 21: Shield Wall: Defense
  • Slot Level 48: Unbreakable Guard: Resistance
  • Slot Level 48: Unbreakable Guard: Resistance/Endurance

Level 8: Freezing Rain

  • Slot Level 8: Superior Frozen Blast: Accuracy/Damage/Recharge
  • Slot Level 15: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime

Level 10: Dark Pit

  • Slot Level 10: Absolute Amazement: Stun/Recharge
  • Slot Level 11: Absolute Amazement: Stun/Recharge/Accuracy
  • Slot Level 11: Absolute Amazement: Recharge/Accuracy
  • Slot Level 13: Absolute Amazement: Stun/Endurance
  • Slot Level 13: Absolute Amazement: Chance for ToHit Debuff

Level 12: Hurricane

  • Slot Level 12: Enzyme Exposure

Level 14: Hover

  • Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed
  • Slot Level 39: Reactive Defenses: Scaling Resist Damage
  • Slot Level 50: Kismet: Accuracy +6%

Level 16: Tenebrous Tentacles

  • Slot Level 16: Superior Frozen Blast: Accuracy/Damage
  • Slot Level 17: Superior Frozen Blast: Recharge/Chance for Immobilize
  • Slot Level 17: Positron's Blast: Damage/Range
  • Slot Level 46: Positron's Blast: Chance of Damage(Energy)
  • Slot Level 46: Bombardment: Chance for Fire Damage
  • Slot Level 48: Cloud Senses: Chance for Negative Energy Damage

Level 18: Thunder Clap

  • Slot Level 18: Invention: Accuracy

Level 20: Hasten

  • Slot Level 20: Invention: Recharge Reduction
  • Slot Level 21: Invention: Recharge Reduction

Level 22: Tornado

  • Slot Level 22: Soulbound Allegiance: Damage/Recharge
  • Slot Level 23: Soulbound Allegiance: Damage/Endurance
  • Slot Level 23: Soulbound Allegiance: Chance for Build Up
  • Slot Level 40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown
  • Slot Level 42: Force Feedback: Recharge/Endurance
  • Slot Level 42: Force Feedback: Chance for +Recharge

Level 24: Torrent

  • Slot Level 24: Superior Frozen Blast: Damage/Endurance
  • Slot Level 25: Superior Frozen Blast: Accuracy/Damage/Endurance
  • Slot Level 25: Positron's Blast: Chance of Damage(Energy)
  • Slot Level 37: Bombardment: Chance for Fire Damage
  • Slot Level 37: Sudden Acceleration: Knockback to Knockdown
  • Slot Level 40: Force Feedback: Chance for +Recharge

Level 26: Lightning Storm

  • Slot Level 26: Apocalypse: Damage/Recharge
  • Slot Level 27: Apocalypse: Damage/Recharge/Accuracy
  • Slot Level 27: Apocalypse: Recharge/Accuracy
  • Slot Level 36: Apocalypse: Damage/Endurance
  • Slot Level 36: Apocalypse: Chance of Damage(Negative)
  • Slot Level 37: Explosive Strike: Chance for Smashing Damage

Level 28: Life Drain

  • Slot Level 28: Superior Winter's Bite: Accuracy/Damage
  • Slot Level 29: Superior Winter's Bite: Accuracy/Damage/Endurance
  • Slot Level 29: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime
  • Slot Level 34: Gladiator's Javelin: Chance of Damage(Toxic)
  • Slot Level 34: Cloud Senses: Chance for Negative Energy Damage
  • Slot Level 34: Touch of the Nictus: Chance for Negative Energy Damage

Level 30: Blackstar

  • Slot Level 30: Superior Vigilant Assault: Damage/RechargeTime
  • Slot Level 31: Superior Vigilant Assault: Damage/Endurance/RechargeTime
  • Slot Level 31: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime
  • Slot Level 31: Obliteration: Damage/Recharge
  • Slot Level 33: Obliteration: Chance for Smashing Damage
  • Slot Level 33: Eradication: Chance for Energy Damage

Level 32: Fly

  • Slot Level 32: Blessing of the Zephyr: Knockback Reduction (4 points)

Level 35: Combat Teleport

  • Slot Level 35: Winter's Gift: Slow Resistance (20%)

Level 38: Dark Consumption

  • Slot Level 38: Superior Avalanche: Accuracy/Damage/Recharge
  • Slot Level 39: Superior Avalanche: Accuracy/Damage/Endurance/Recharge
  • Slot Level 43: Superior Avalanche: Recharge/Chance for Knockdown

Level 41: Dark Embrace

  • Slot Level 41: Unbreakable Guard: Resistance/Endurance
  • Slot Level 39: Steadfast Protection: Resistance/+Def 3%
  • Slot Level 40: Gladiator's Armor: TP Protection +3% Def (All)
  • Slot Level 42: Unbreakable Guard: Resistance
  • Slot Level 43: Unbreakable Guard: +Max HP

Level 44: Soul Drain

  • Slot Level 44: Armageddon: Damage/Recharge
  • Slot Level 45: Armageddon: Damage/Recharge/Accuracy
  • Slot Level 45: Armageddon: Recharge/Accuracy
  • Slot Level 45: Armageddon: Damage/Endurance
  • Slot Level 46: Armageddon: Chance for Fire Damage

Level 47: Combat Jumping

  • Slot Level 47: Luck of the Gambler: Defense/Increased Global Recharge Speed

Level 49: Evasive Maneuvers

  • Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed

 

Inherent Powers

Health:

  • Slot Level 1: Panacea: +Hit Points/Endurance
  • Slot Level 9: Numina's Convalesence: +Regeneration/+Recovery
  • Slot Level 19: Miracle: +Recovery

Stamina:

  • Slot Level 1: Performance Shifter: Chance for +End
  • Slot Level 9: Performance Shifter: EndMod
  • Slot Level 19: Performance Shifter: EndMod/Recharge

 

Incarnate Abilities

Musculature Radial Paragon (Alpha)

 

Edited by Onlyasandwich
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Hurricane is great, you just need situational awareness on when/how to use it.  Hurricane's #1 strength is its massive -tohit debuff.  Its two weaknesses are kb/repel disrupting enemy positioning and the power animation being vision obscuring.

 

Even if you don't want to try herdi-caning that leaves two situations (that come up often) where Hurricane really shines.  

 

1)  Protecting you and your melee adverse teammates from melee enemies.  Pick a spot (away from the tank!) and stay still.  Congrats, squishes have an anti-melee safe zone for as long as you have endurance

 

2) Debuffing KB resistant/immune EBs, AVs, and GMs.  Go stand next to the tank!  Make that tough baddie have only a 5% chance to hit anything!  Cancel enemy +tohit out, allow your tanks to ignore cascading -def hits, and host a dance party!  Hurricane is a great debuff that works extremely well in most AV fights, even unslotted.  Take it, use it, love it.

 

Just don't go minion bowling, that's Energy Blast's job

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6 hours ago, Ringo said:

Just don't go minion bowling, that's Energy Blast's job

 

Agree with all of the above, except I wish it were actually good for minion bowling these days! It just sort of gently nudges minions away, with the rare wooshy KB.

 

I long for the days of yore when the tick rate was like 10X as rapid. The repel was powerfully fun!

 

Still, I encourage anyone to take it and at least try it on for size. It has a much stronger place on corr/def versus controller. Even if you don't use it as a primary strategy, or in the specific situations @Ringo outlined all the time, it can really save the day when everything goes to hell. Just swoop around and keep the universe debuffed.

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