SqidVishus Posted October 12, 2023 Posted October 12, 2023 With Trick or Treat underway I wanted to try a concept out and I have thoroughly enjoyed it. Now I need the experts' advice as I suck at builds and especially with the fancy enhancements. So, firstly, it will be for teaming and I'd like to lean into the support side of things (as much as one can with Storm) with damage being a secondary concern. Also, I'd really like to use teleport target, teleport, and team teleport and possibly fold space? I have tough and weave worked in already, but would be open to more/other defense and resistance powers. Lastly, money is no object. I'm in love with the character concept, costume and backstory so I'll lavish whatever I need to on it. Thanks in advance for any and all help!
SqidVishus Posted November 2, 2023 Author Posted November 2, 2023 So, I have looked through a lot of the builds for /storm and the issue I am having is the one power I want for sure is pretty much considered pointless. The theme for the character is a Tsoo Sorcerer. I know technically that's Dark Miasma and Storm, not a corruptor Dark Blast/Storm Summoning, but I wanted the Corruptor version for a little more damage and figured Dark Blast was close enough to Dark Miasma. So, to me, the signature things about Tsoo Sorcerers are 1. Hurricane, 2. Teleport, and 3. Dark powers. I know hurricane is generally frowned upon and I am sure other Travel Pools are preferred over TP. I'm having issues when looking at builds trying to figure out what to drop in order to get the bad choices I want for thematic purposes. So, any suggestions?
Onlyasandwich Posted November 2, 2023 Posted November 2, 2023 (edited) 1 hour ago, SqidVishus said: hurricane is generally frowned upon Hurricane isn't really frowned upon so much as it is very polarizing. It's still a very powerful ability. I recently revamped my Defender storm/dark, and am very happy with the results. Most if not all the slotting should port 1:1. I do have flight powers, but chose combat teleport as well, and get a lot of use out of it. Perhaps you would find CT a sufficient thematic tie-in! If not, it's easy enough to swap out for regular TP, and move around my flight pool choices to your other desired port powers, though you'll lose some lotgs. Note that I dropped Night Fall on my build. It probably does a bit better on corruptors due to scourge, so you might prefer to keep it in. It is rather lacklustre DPA even when procced, and I prefer leveraging Torrent as an actual aoe by proccing it out. It comes out to similar DPA, has a great KD effect as slotted, and juices your recharge. Note that I do have my FFbacks toggled on here - toggle off for more accurate recharge totals. Defender (Storm Summoning - Dark Blast).mbd My build here focuses on just getting a baseline of defense that is decent, and relies on Hurricane to floor -tohit on mobs. Strong resists to support. Visual: Spoiler Level 1: O2 Boost Slot Level 1: Preventive Medicine: Chance for +Absorb Level 1: Gloom Slot Level 1: Superior Defender's Bastion: Accuracy/Damage Slot Level 3: Superior Defender's Bastion: Accuracy/Damage/Endurance Slot Level 3: Superior Defender's Bastion: Recharge/Chance for Minor PBAoE Heal Slot Level 15: Gladiator's Javelin: Accuracy/Damage Slot Level 36: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 43: Cloud Senses: Chance for Negative Energy Damage Level 2: Snow Storm Slot Level 2: Invention: Endurance Reduction Level 4: Moonbeam Slot Level 4: Superior Vigilant Assault: Accuracy/Damage Slot Level 5: Superior Vigilant Assault: Accuracy/Damage/Endurance Slot Level 5: Superior Vigilant Assault: RechargeTime/PBAoE +Absorb Slot Level 33: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 50: Sting of the Manticore: Chance of Damage(Toxic) Slot Level 50: Cloud Senses: Chance for Negative Energy Damage Level 6: Steamy Mist Slot Level 6: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 7: Shield Wall: +Res (Teleportation), +5% Res (All) Slot Level 7: Shield Wall: Defense/Endurance Slot Level 21: Shield Wall: Defense Slot Level 48: Unbreakable Guard: Resistance Slot Level 48: Unbreakable Guard: Resistance/Endurance Level 8: Freezing Rain Slot Level 8: Superior Frozen Blast: Accuracy/Damage/Recharge Slot Level 15: Superior Frozen Blast: Damage/Endurance/Accuracy/RechargeTime Level 10: Dark Pit Slot Level 10: Absolute Amazement: Stun/Recharge Slot Level 11: Absolute Amazement: Stun/Recharge/Accuracy Slot Level 11: Absolute Amazement: Recharge/Accuracy Slot Level 13: Absolute Amazement: Stun/Endurance Slot Level 13: Absolute Amazement: Chance for ToHit Debuff Level 12: Hurricane Slot Level 12: Enzyme Exposure Level 14: Hover Slot Level 14: Luck of the Gambler: Defense/Increased Global Recharge Speed Slot Level 39: Reactive Defenses: Scaling Resist Damage Slot Level 50: Kismet: Accuracy +6% Level 16: Tenebrous Tentacles Slot Level 16: Superior Frozen Blast: Accuracy/Damage Slot Level 17: Superior Frozen Blast: Recharge/Chance for Immobilize Slot Level 17: Positron's Blast: Damage/Range Slot Level 46: Positron's Blast: Chance of Damage(Energy) Slot Level 46: Bombardment: Chance for Fire Damage Slot Level 48: Cloud Senses: Chance for Negative Energy Damage Level 18: Thunder Clap Slot Level 18: Invention: Accuracy Level 20: Hasten Slot Level 20: Invention: Recharge Reduction Slot Level 21: Invention: Recharge Reduction Level 22: Tornado Slot Level 22: Soulbound Allegiance: Damage/Recharge Slot Level 23: Soulbound Allegiance: Damage/Endurance Slot Level 23: Soulbound Allegiance: Chance for Build Up Slot Level 40: Overwhelming Force: Damage/Chance for Knockdown/Knockback to Knockdown Slot Level 42: Force Feedback: Recharge/Endurance Slot Level 42: Force Feedback: Chance for +Recharge Level 24: Torrent Slot Level 24: Superior Frozen Blast: Damage/Endurance Slot Level 25: Superior Frozen Blast: Accuracy/Damage/Endurance Slot Level 25: Positron's Blast: Chance of Damage(Energy) Slot Level 37: Bombardment: Chance for Fire Damage Slot Level 37: Sudden Acceleration: Knockback to Knockdown Slot Level 40: Force Feedback: Chance for +Recharge Level 26: Lightning Storm Slot Level 26: Apocalypse: Damage/Recharge Slot Level 27: Apocalypse: Damage/Recharge/Accuracy Slot Level 27: Apocalypse: Recharge/Accuracy Slot Level 36: Apocalypse: Damage/Endurance Slot Level 36: Apocalypse: Chance of Damage(Negative) Slot Level 37: Explosive Strike: Chance for Smashing Damage Level 28: Life Drain Slot Level 28: Superior Winter's Bite: Accuracy/Damage Slot Level 29: Superior Winter's Bite: Accuracy/Damage/Endurance Slot Level 29: Superior Winter's Bite: Damage/Endurance/Accuracy/RechargeTime Slot Level 34: Gladiator's Javelin: Chance of Damage(Toxic) Slot Level 34: Cloud Senses: Chance for Negative Energy Damage Slot Level 34: Touch of the Nictus: Chance for Negative Energy Damage Level 30: Blackstar Slot Level 30: Superior Vigilant Assault: Damage/RechargeTime Slot Level 31: Superior Vigilant Assault: Damage/Endurance/RechargeTime Slot Level 31: Superior Vigilant Assault: Accuracy/Damage/Endurance/RechargeTime Slot Level 31: Obliteration: Damage/Recharge Slot Level 33: Obliteration: Chance for Smashing Damage Slot Level 33: Eradication: Chance for Energy Damage Level 32: Fly Slot Level 32: Blessing of the Zephyr: Knockback Reduction (4 points) Level 35: Combat Teleport Slot Level 35: Winter's Gift: Slow Resistance (20%) Level 38: Dark Consumption Slot Level 38: Superior Avalanche: Accuracy/Damage/Recharge Slot Level 39: Superior Avalanche: Accuracy/Damage/Endurance/Recharge Slot Level 43: Superior Avalanche: Recharge/Chance for Knockdown Level 41: Dark Embrace Slot Level 41: Unbreakable Guard: Resistance/Endurance Slot Level 39: Steadfast Protection: Resistance/+Def 3% Slot Level 40: Gladiator's Armor: TP Protection +3% Def (All) Slot Level 42: Unbreakable Guard: Resistance Slot Level 43: Unbreakable Guard: +Max HP Level 44: Soul Drain Slot Level 44: Armageddon: Damage/Recharge Slot Level 45: Armageddon: Damage/Recharge/Accuracy Slot Level 45: Armageddon: Recharge/Accuracy Slot Level 45: Armageddon: Damage/Endurance Slot Level 46: Armageddon: Chance for Fire Damage Level 47: Combat Jumping Slot Level 47: Luck of the Gambler: Defense/Increased Global Recharge Speed Level 49: Evasive Maneuvers Slot Level 49: Luck of the Gambler: Defense/Increased Global Recharge Speed Inherent Powers Health: Slot Level 1: Panacea: +Hit Points/Endurance Slot Level 9: Numina's Convalesence: +Regeneration/+Recovery Slot Level 19: Miracle: +Recovery Stamina: Slot Level 1: Performance Shifter: Chance for +End Slot Level 9: Performance Shifter: EndMod Slot Level 19: Performance Shifter: EndMod/Recharge Incarnate Abilities Musculature Radial Paragon (Alpha) Edited November 2, 2023 by Onlyasandwich 1
SqidVishus Posted November 2, 2023 Author Posted November 2, 2023 Thank you so much for giving me something to go on here. I appreciate it it so much! 1
Ringo Posted November 2, 2023 Posted November 2, 2023 Hurricane is great, you just need situational awareness on when/how to use it. Hurricane's #1 strength is its massive -tohit debuff. Its two weaknesses are kb/repel disrupting enemy positioning and the power animation being vision obscuring. Even if you don't want to try herdi-caning that leaves two situations (that come up often) where Hurricane really shines. 1) Protecting you and your melee adverse teammates from melee enemies. Pick a spot (away from the tank!) and stay still. Congrats, squishes have an anti-melee safe zone for as long as you have endurance 2) Debuffing KB resistant/immune EBs, AVs, and GMs. Go stand next to the tank! Make that tough baddie have only a 5% chance to hit anything! Cancel enemy +tohit out, allow your tanks to ignore cascading -def hits, and host a dance party! Hurricane is a great debuff that works extremely well in most AV fights, even unslotted. Take it, use it, love it. Just don't go minion bowling, that's Energy Blast's job 1
Onlyasandwich Posted November 3, 2023 Posted November 3, 2023 6 hours ago, Ringo said: Just don't go minion bowling, that's Energy Blast's job Agree with all of the above, except I wish it were actually good for minion bowling these days! It just sort of gently nudges minions away, with the rare wooshy KB. I long for the days of yore when the tick rate was like 10X as rapid. The repel was powerfully fun! Still, I encourage anyone to take it and at least try it on for size. It has a much stronger place on corr/def versus controller. Even if you don't use it as a primary strategy, or in the specific situations @Ringo outlined all the time, it can really save the day when everything goes to hell. Just swoop around and keep the universe debuffed. 2 1
Psylenz0511 Posted November 5, 2023 Posted November 5, 2023 I post only to clarify: Dark blast/Storm is NOT just a concept, although I do favor the defender storm primary for debuffs. From beginning, Dark blast and it's -tohit and various applications complements storm so very well.
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