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Build Request: Dark/Electric


el-braino

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My wife and I played quite a bit on Live and now we have recreated our mains here on Homecoming.  I play a Tanker and on live I played solo quite a bit, played the market, did all the incarnate stuff, and put together a (for me) pretty high performing build.  My wife plays a Defender and isn't interested in min/maxing or obsessing over builds.  However, she was always unhappy with the amount of damage she did and how little my tank seemed to need her in most content.  She is also disappointed in how little the secondary effect of Electricity seems to do.  I'm not very familiar with Defenders, but I would like to help her put together a build that will be fun and feel useful as we level up together.  We can work together to make some Inf and eventually I'm sure we can afford whatever IOs would be needed.

 

So, Defenders and build masters, my request is for a Dark/Electric defender build that will be able to play on it's own and not feel slow as molasses, but still be able to contribute to teams and be fun to play as a duo with a tanker and/or a trio with a Tanker and Mastermind.  If there is a way to make the -End part of electricity meaningful, that would be great.  She loves Fearsome Stare and tends to use Howling Twilight as a "oh <$@(#&>" button to give us some breathing room rather than as a rez.  Dark Servant, aka "Fluffy" is important, but I'm not sure how set she is on Voltaic Sentinel, aka "Sparky."  Teleport is the chosen travel power pool.  Powers I know she uses a lot are Shadow Fall, Twilight Grasp, Fearsome Stare, and (eventually) Dark Servant.  I think she is open to any epic pool. 

 

We are in the early 20s now, taking our time and leveling slowly.  I would love to be able to set her on a build path that will get her to a good place when we hit 50 and beyond.  I certainly appreciate any help and thank you in advance!

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Hi there!

 

While I can't give you a build (no idea of how to install Pines/Mids on a MacBook), I can give you my opinions on both sets separately.

 

First of all, I think it's important to understand that Defenders are *mostly* a support class. I say mostly, because some Defenders choose to play offensively - acting as mini-Tanks, or as absolute AV/GM solo machines.

 

That said, no matter if your wife chooses to play her Defender cautiously or offensively, one thing remains true: Defenders turn their team mates into gods - squishy Blasters become sturdier and more confident to go all out on damage, Tanks have an easier time taunting and controlling aggro because Defenders will keep them alive, controllers are safer to spam their AoE controls, etc.

 

Now, when it comes to Dark/ set, I'm very biased. Every time I see a Dark Defender in my team, I instantly start playing more aggressively, because I know we have:

 

- Great heals (x2 if you count Lord Fluffy aka Dark Servant)

- Awesome ToHit/Damage/Resistance debuffs from Darkest Night and Tar Patch

- Shadow Fall - a PbAoE aura that provides a slight defense buff and fantastic +resists. On top of that, if you place a +Stealth proc on Sprint, you'll become fully invisible, making it possible for you to skip past nasty mobs and teleport your team mates.

- Fearsome Stare - soft control with further -ToHit on top

- Howling Twilight - this is so much more than an awesome mass rez. It's a mass stun and does solid -regen to the main target. There is no reason not to use on large spawns every chance you have (and you should definitely spam it when fighting EBs/AVs/GMs).

- Dark Servant. To me, it's the best support pet in the game (together with Singularity). It heals, deals damage, holds and brings even more -ToHit to the table. Take it, slot it, love it.

 

Now, onto Electrical Blast. I won't lie to you - it was never a top tier powerset when it comes to damage. However, it does respectable AoE and Single Target, while it also inflicts -End to the enemies.

 

Short Circuit is the go-to power if your wife wants to completely end drain mobs. 2 applications will do it (maybe one, if slotted for End Modification), with the exception of special mobs. Best used after the tank gathers a bunch of mobs and Darkest Night is active.

 

As for Voltaic Sentinel, I consider it a must have. It increases your single target damage by a LOT. It's like having another blast in your ST rotation, except that it won't cost you mana over time. During busy battles, Voltaic Sentinel will keep dishing out ST damage while you worry about spamming heals, dubuffs and AoEs.

 

Tesla Cage is often skipped. It's a minor hold, and you already bring a lot to the party. However, it has its uses. Even more if you also take Petrifying Gaze from Dark/. Then you'll be able to lockdown Bosses. Again, this should not be your priority at all.

 

As for how to boost her ST damage, here's a few tips:

 

- Slot Tar Patch for recharge and use it (not mindlessly, though. It's best used on big packs)

- Take Assault from the Leadership Pool. It's a flat out +18,75% damage boost to everyone in the nearby area.

- Consider getting Zapp. If you are not familiar with the recent snipe changes, snipes become insta-cast when ToHit bonus is over 23%. This is easily achievable in several ways. The easiest is to get Tactics and pop a yellow or hope that someone else in your team has some sort of +tohit buff to the party.

 

 

This is about all I can say at the moment, since I don't have access to Mids or to the game.

 

Your wife can either give the combo a second change, slot it and be happy with the fact that she's an extremely valuable support character to the team OR... she can reroll to a controller or corruptor and do slightly/considerably better damage at the cost of some % loss on the Dark/ part.

 

If you want to, you can add @Falsey in game and I'll be happy to PL her/you to L25ish so you can experiment other combos without losing too much time. I can only do it from next week on though.

 

Fair winds!

Warning: This post may contain an opinion.

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Falsey - Thanks so much for the reply!  This is great info and I am really grateful for the explanation.  Looking back, I probably should have asked for build advice rather than a full pre-made build (though I'd be happy to see that along with the reasoning behind it).

 

I have more questions!

 

I've now got a good idea now about what powers are important and why.  Are there any powers other than Tesla Cage and possibly Petrifying Gaze that are so situational or niche that they could be safely skipped?  Does slotting any of the normal Electric attacks with End Mod (maybe Ball Lightning) make sense or is it best to ignore that on anything other than Short Circuit?  Any other slotting advice (don't go more than two slots on Howling Twilight, for example)?

 

Are there any Epic / Ancillary / Patron pools that might be better than others for this combo?  It seems like Power Sink might be a good complement to Short Circuit, but it looks like Mu gets it early and Electric Mastery gets it late - are the other powers in Electric Mastery useful enough to justify going through to get to Power Sink?  Would another pool bring more to the table?

 

Do you have any recommendation on IO Sets?  Are there bonuses that would be best to prioritize (is there a certain amount of +recharge to strive for, for example)?  Is this combo End heavy enough that it needs to be accounted for outside of Stamina?  I was thinking about trying to sprinkle in some +Damage set bonuses, but if those sets are otherwise garbage for this build then I wouldn't want to do that.  Are either of the Defender Archetype Sets worth it?  I see there are two now.

 

Thanks again for the reply.  This gives me a lot to go on and has really made my day.

 

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You're welcome! Glad I could be of any help.

 

Again, without access to Mids/Pines, I don't want to dig too deep into IOs or actual builds. But I'll answer what I can from memory.

 

I'll start with situational/skippable powers. Mind you, this is based on my own experience and preference.

 

Skippable powers from Dark Miasma:

- Petrifying Gaze. Now, while I label it as skippable, this would be one of those powers I would pick if I had the spare power slots to do so. It wouldn't necessarily be in my priority rotation, but it can make a battle go much smoother. For example, when fighting Malta, I would make sure to scan for that nasty Sapper and keep it held. But then again, you can (should) also use Howling Twilight for this very same purpose. The difference is HT has a much longer recharge time. Should you opt to take this power, try and place a Lockdown: Chance for Mag+2 Hold. This means you'd have a chance to hold bosses with 1 application (it procs quite often).

- Wormhole. It's extremely situational. Basically, it allows you to completely remove enemies from the battle for a short period of time, making them intangible. This means they can't attack nor be attacked. You could argue it has its uses against ambushes in very specific scenarios, but I'd rather take any other power (ie: Vengeance from Leadership Pool, another travel power, or an IO unique mule such as Stealth where you could place a Luck of the Gambler +7.5% recharge or a KB protection IO).

 

Skippable powers from Elec Blast:

- Tesla Cage. Same advice as Petrifying Gaze. If you are to pick one of them (don't pick both), make sure you look at activation times and go with the quickest one. Again, use that Lockdown proc to make it a much better power.

- Aim. As a Defender, I tend to skip this unless I have a few power slots available. And if I do pick it, it's usually to make sure I hit some sort of debuff with a tohit-check such as Lingering Radiation from Rad Emission set.

- Thunderous Blast (?). Before i24 I'd say skip it. A Defender without Endurance can't serve the team. However, they have removed the Endurance crash, while nerfing the damage slightly and reducing its recharge time. That said, it's a personal choice. I would probably end up picking it and 3 slotting with damage/rech IOs. Or maybe test it with end mod and see if it completely drains enemies.

 

As a note, out of all these skippable powers, if I had the power slots available to pick some of them (this means after travel powers, epics/patrons, leadership, etc), I'd rank them like so (from best to worse):

1) Petrifying Gaze / Tesla Cage (check activation time and recharge to see which one is better)

2) Thunderous Blast

3) Aim

4) Wormhole

 

When it comes to Patrons/Epics, again, it's a matter of preference, play style and what kind of build do you want to achieve. Recharge focused? Soft capped for ranged/smashing defense? Capped resistances? Or maybe a balance of all three?

 

My personal preference is Dark epic pool. You get a nice shield and Soul Drain. Soul Drain alone can give you enough +ToHit buff to turn Zapp into insta-cast for quite a while. Not to mention it also boosts damage. So this would boost your wife's overall DPS significantly. On top of that, Dark Epic also gives you Dark Consumption (+endurance) - I don't think it drains mobs though. I can't remember if Soul Patron gets Soul Drain. If it does, it's also a good option.

 

Another good option for is Elec/Mu Epic. As you said, Power Sink goes really well with Short Circuit. Elec Shield is pretty great too.

 

Other powers I'd get:

- Hasten: more recharge

- Assault: more damage

- Tactics: to make sure you hit your heals, while providing +tohit to your snipe

- Recall Friend (for resurrecting and skipping mobs)

- Maneuvers IF you're going for a +defense build or IF you want to put a +recharge LotG there.

- Boxing-Tough-Weave if you're going for +defense build

- Super Speed/Jump (I never enjoyed Teleport as a travel power. It's very endurance heavy and can't be put on auto-run). However, we do have access to Flight/Jump powers from P2W vendors. So I guess it's up to you.

 

As for if you should slot powers for End Modification - I wouldn't do it. Only Short Circuit and maybe Thunderous Blast (you'll have to test if it's worth it).

 

As a final note - do not be afraid to experiment. We have plenty of free respecs to play with and they are pretty affordable in the auction house.

 

 

Warning: This post may contain an opinion.

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It's too bad you guys are so far along already because my #1 solution to a defender unhappy with the damage from electric blast would be to make that defender a corrupter instead. That way the damage values will be increased across the board. Of course the buff/debuff power of a corrupter is weaker but since it's a duo situation and you play a tank, it'd still be plenty.

See me on Excelsior as Eridanus - Whisperkill - Kid Physics - Ranger Wilde - The Hometown Scrapper - Firewatch - and more!

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I've managed to steal my woman's laptop while she was taking a nap and quickly put this together for you:

 

Hero Plan by Mids' Hero Designer 1.962

http://www.cohplanner.com/

 

Click this DataLink to open the build!

 

Level 50 Magic Defender

Primary Power Set: Dark Miasma

Secondary Power Set: Electrical Blast

Power Pool: Teleportation

Power Pool: Leadership

Power Pool: Speed

Power Pool: Fighting

Ancillary Pool: Soul Mastery

 

Hero Profile:

Level 1: Twilight Grasp

  • (A) Preventive Medicine - Heal
  • (7) Preventive Medicine - Heal/Endurance
  • (9) Preventive Medicine - Endurance/RechargeTime
  • (9) Preventive Medicine - Heal/RechargeTime
  • (11) Preventive Medicine - Heal/RechargeTime/Endurance
  • (11) Preventive Medicine - Chance for +Absorb

Level 1: Charged Bolts

  • (A) Thunderstrike - Accuracy/Damage
  • (3) Thunderstrike - Accuracy/Damage/Endurance
  • (3) Thunderstrike - Damage/Endurance
  • (5) Thunderstrike - Damage/Recharge
  • (5) Thunderstrike - Accuracy/Damage/Recharge
  • (7) Thunderstrike - Damage/Endurance/Recharge

Level 2: Darkest Night

  • (A) Dark Watcher's Despair - To Hit Debuff/Endurance
  • (13) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
  • (13) Dark Watcher's Despair - Recharge/Endurance
  • (15) Dark Watcher's Despair - To Hit Debuff

Level 4: Lightning Bolt

  • (A) Thunderstrike - Accuracy/Damage
  • (15) Thunderstrike - Damage/Endurance
  • (17) Thunderstrike - Damage/Recharge
  • (17) Thunderstrike - Accuracy/Damage/Recharge
  • (19) Thunderstrike - Accuracy/Damage/Endurance
  • (19) Thunderstrike - Damage/Endurance/Recharge

Level 6: Tar Patch

  • (A) Recharge Reduction IO
  • (21) Pacing of the Turtle - Endurance/Recharge/Slow
  • (21) Pacing of the Turtle - Chance of -Recharge

Level 8: Shadow Fall

  • (A) Luck of the Gambler - Recharge Speed
  • (23) Luck of the Gambler - Defense/Endurance
  • (23) Luck of the Gambler - Defense
  • (25) Steadfast Protection - Resistance/+Def 3%
  • (25) Steadfast Protection - Knockback Protection
  • (27) HamiO:Ribosome Exposure

Level 10: Teleport

  • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance

Level 12: Fearsome Stare

  • (A) Cloud Senses - Accuracy/ToHitDebuff
  • (27) Cloud Senses - Accuracy/Recharge
  • (29) Cloud Senses - Accuracy/Endurance/Recharge
  • (46) Cloud Senses - ToHit Debuff/Endurance/Recharge
  • (48) Glimpse of the Abyss - Chance of Damage(Psionic)

Level 14: Short Circuit

  • (A) Efficacy Adaptor - Accuracy/Recharge
  • (29) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (31) Efficacy Adaptor - EndMod/Endurance
  • (31) Performance Shifter - EndMod/Accuracy/Recharge
  • (31) Energy Manipulator - Chance to Stun

Level 16: Howling Twilight

  • (A) Stupefy - Accuracy/Recharge
  • (33) Stupefy - Accuracy/Stun/Recharge
  • (33) Rope A Dope - Endurance/Stun

Level 18: Assault

  • (A) Endurance Reduction IO

Level 20: Ball Lightning

  • (A) Superior Defender's Bastion - Accuracy/Damage
  • (33) Superior Defender's Bastion - Damage/Recharge
  • (34) Superior Defender's Bastion - Damage/Endurance/Recharge
  • (34) Superior Defender's Bastion - Accuracy/Damage/Endurance
  • (34) Superior Defender's Bastion - Accuracy/Damage/Endurance/Recharge
  • (50) Superior Defender's Bastion - Recharge/Chance for Minor PBAoE Heal

Level 22: Hasten

  • (A) Recharge Reduction IO
  • (36) Recharge Reduction IO
  • (36) Recharge Reduction IO

Level 24: Tactics

  • (A) HamiO:Membrane Exposure
  • (37) HamiO:Membrane Exposure

Level 26: Zapp

  • (A) Sting of the Manticore - Accuracy/Damage
  • (36) Sting of the Manticore - Damage/Endurance/Recharge
  • (37) Sting of the Manticore - Damage/Endurance
  • (37) Devastation - Accuracy/Damage/Endurance/Recharge

Level 28: Maneuvers

  • (A) Luck of the Gambler - Recharge Speed
  • (39) Luck of the Gambler - Defense/Endurance
  • (39) Red Fortune - Defense/Endurance
  • (39) Kismet - Accuracy +6%

Level 30: Boxing

  • (A) Accuracy IO

Level 32: Dark Servant

  • (A) Basilisk's Gaze - Accuracy/Hold
  • (40) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold
  • (40) Basilisk's Gaze - Accuracy/Recharge
  • (40) Basilisk's Gaze - Chance for Recharge Slow
  • (42) Lockdown - Chance for +2 Mag Hold

Level 35: Voltaic Sentinel

  • (A) Expedient Reinforcement - Accuracy/Recharge
  • (42) Expedient Reinforcement - Accuracy/Damage
  • (42) Expedient Reinforcement - Damage/Endurance
  • (43) Expedient Reinforcement - Accuracy/Damage/Recharge
  • (43) Expedient Reinforcement - Endurance/Damage/Recharge
  • (43) Expedient Reinforcement - Resist Bonus Aura for Pets

Level 38: Tough

  • (A) HamiO:Ribosome Exposure
  • (46) Gladiator's Armor - TP Protection +3% Def (All)

Level 41: Weave

  • (A) Luck of the Gambler - Recharge Speed
  • (45) Luck of the Gambler - Defense/Endurance
  • (45) Red Fortune - Defense/Endurance

Level 44: Soul Drain

  • (A) HamiO:Membrane Exposure
  • (45) Adjusted Targeting - To Hit Buff/Recharge
  • (46) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge

Level 47: Dark Embrace

  • (A) HamiO:Ribosome Exposure
  • (48) HamiO:Ribosome Exposure

Level 49: Recall Friend

  • (A) Blessing of the Zephyr - Knockback Reduction (4 points)

Level 1: Brawl

  • (A) Empty

Level 1: Prestige Power Dash

  • (A) Empty

Level 1: Prestige Power Slide

  • (A) Empty

Level 1: Prestige Power Quick

  • (A) Empty

Level 1: Prestige Power Rush

  • (A) Empty

Level 1: Prestige Power Surge

  • (A) Empty

Level 1: Sprint

  • (A) Celerity - +Stealth

Level 1: Vigilance

Level 2: Rest

  • (A) Empty

Level 4: Ninja Run

Level 2: Swift

  • (A) Empty

Level 2: Health

  • (A) Numina's Convalesence - +Regeneration/+Recovery
  • (48) Miracle - +Recovery

Level 2: Hurdle

  • (A) Empty

Level 2: Stamina

  • (A) Performance Shifter - Chance for +End
  • (50) Performance Shifter - EndMod
  • (50) Endurance Modification IO

Level 50: Ageless Invocation

------------

 

 

 

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I wish I had a few more slots to play with, but it's an extremely tight build.

 

Here's an overview of what you'll get:

- Soft capped ranged defense (45,6%)

- 41,5% defense to Energy/Neg.Energy

- 26,2% defense to everything else. This means that 1 small purple inspiration will put you at 41,2%. It should be more than enough to survive most oh$h!t moments. Especially considering you have Darkest Night and Fearsome Stare (and Fluffy - he has a naughty -tohit aura around him) -tohit debuffs to back you up.

- Hasten 14 with secs cooldown. Easily made permanent through incarnates if you wish to do so.

- Decent resists to S/L/N.

- Instant cast Snipe after hitting 2 enemies with soul drain.

- Good endurance management

- No purple sets. Hopefuly this is somewhat affordable to you. The only thing that is a bit on the expensive side (other than the procs) is Defender's Bastion set. But if you start bidding now for 5M each you will manage to get'em by the time you hit 50. If you hit 50 before you got the full set, temporarily place 5 Positron Blasts (dismiss the damage/range IO) and put some sort of proc on the 6th slot. Ah, and that Membrane HO on Soul Drain. If it's too expensive, replace it with a recharge IO or some sort of ToHit/Rech.

 

I threw in a few procs that I enjoy using:

- Damage proc on Fearsome Stare. Notice that I've slotted it for -tohit instead of fear duration. You can, however, go with 5 Glimpse of the Abyss. You'd lose 2,25% endurance but would gain some accuracy and hit points.

- Stun proc on Short Circuit. This is a fun one and it will proc a lot. I just can't remember if it stuns minions only or also Ltn. Should you find it underwhelming, replace it with one of the following procs: Vigilant Assault (chance for +absorb), Fury of the Gladiator (chance for -resistance) or Overwhelming Force (chance for Knockdown).

. Chance for -Recharge proc on Tar Patch. This means enemies will shoot less often.

- Chance for -Recharge and mag 2 hold on Fluffy. It might go unnoticed, but it really works.

- Chance for minor heal on Ball Lightning, for extra survivabilty

 

One last thing I would do is to replace Recall Friend with Power Boost. A power boosted Short Circuit will drain 93,53% endurance. Add in a power boosted Ball Lightning (-13% end) and you won't help it but smile at your screen. The downside is... you'll lose KB protection. However, you can get it back by replacing the IO on Teleport for the KB protection one.

 

Edit: Power Boost would also boost your +Tohit from tactics and soul drain, making it even easier to insta-snipe and hit your heals (and yes, it also boosts the heal amount for a short while).

Warning: This post may contain an opinion.

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It's too bad you guys are so far along already because my #1 solution to a defender unhappy with the damage from electric blast would be to make that defender a corrupter instead. That way the damage values will be increased across the board. Of course the buff/debuff power of a corrupter is weaker but since it's a duo situation and you play a tank, it'd still be plenty.

 

Thanks for bringing this up!  I had thought briefly about this early on, but since we are recreating our mains from live, I discounted it.  However, now that we've played a bit it is certainly worth considering.  I've got plenty of ideas for alts so I wouldn't mind starting again from level 1 with her.  :)  I'll mention it and see what happens.

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I've managed to steal my woman's laptop while she was taking a nap and quickly put this together for you:

<snip>

I wish I had a few more slots to play with, but it's an extremely tight build.

 

Here's an overview of what you'll get:

- Soft capped ranged defense (45,6%)

- 41,5% defense to Energy/Neg.Energy

- 26,2% defense to everything else. This means that 1 small purple inspiration will put you at 41,2%. It should be more than enough to survive most oh$h!t moments. Especially considering you have Darkest Night and Fearsome Stare (and Fluffy - he has a naughty -tohit aura around him) -tohit debuffs to back you up.

- Hasten 14 with secs cooldown. Easily made permanent through incarnates if you wish to do so.

- Decent resists to S/L/N.

- Instant cast Snipe after hitting 2 enemies with soul drain.

- Good endurance management

- No purple sets. Hopefuly this is somewhat affordable to you. The only thing that is a bit on the expensive side (other than the procs) is Defender's Bastion set. But if you start bidding now for 5M each you will manage to get'em by the time you hit 50. If you hit 50 before you got the full set, temporarily place 5 Positron Blasts (dismiss the damage/range IO) and put some sort of proc on the 6th slot. Ah, and that Membrane HO on Soul Drain. If it's too expensive, replace it with a recharge IO or some sort of ToHit/Rech.

 

I threw in a few procs that I enjoy using:

- Damage proc on Fearsome Stare. Notice that I've slotted it for -tohit instead of fear duration. You can, however, go with 5 Glimpse of the Abyss. You'd lose 2,25% endurance but would gain some accuracy and hit points.

- Stun proc on Short Circuit. This is a fun one and it will proc a lot. I just can't remember if it stuns minions only or also Ltn. Should you find it underwhelming, replace it with one of the following procs: Vigilant Assault (chance for +absorb), Fury of the Gladiator (chance for -resistance) or Overwhelming Force (chance for Knockdown).

. Chance for -Recharge proc on Tar Patch. This means enemies will shoot less often.

- Chance for -Recharge and mag 2 hold on Fluffy. It might go unnoticed, but it really works.

- Chance for minor heal on Ball Lightning, for extra survivabilty

 

One last thing I would do is to replace Recall Friend with Power Boost. A power boosted Short Circuit will drain 93,53% endurance. Add in a power boosted Ball Lightning (-13% end) and you won't help it but smile at your screen. The downside is... you'll lose KB protection. However, you can get it back by replacing the IO on Teleport for the KB protection one.

 

Edit: Power Boost would also boost your +Tohit from tactics and soul drain, making it even easier to insta-snipe and hit your heals (and yes, it also boosts the heal amount for a short while).

 

Thanks so much for this!  This is awesome.  I couldn't get it to copy/paste import into Pine's, but the DataLink worked fine.  I'll give it a look and share this with my wife.

 

I'm not too worried about the expense.  I'm making a little bit on the market so I'm sure I could afford anything given a few weeks, especially since we've got a long way to go to 50.  The PBAoE heal in Ball Lightning is genius since she'll likely be close in for Shadow Fall.  Replacing Recall Friend might be a tough sell, but Power Boost is really tempting.  Stun in Short Circuit sounds hilarious.

 

This build seems to do a great job addressing all of the things that were important to my wife and adds in a lot that I hadn't thought about, but will really help out (soft cap ranged DEF for example).  So thank you for taking that into account and, very much, thanks again for everything!  If you happen to have any other advice, I am always open to learning from the experience of others.

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