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Posted (edited)

Hello. I've noticed a few times now that the Winter Lord's which spawn in the regular city zones will spawn adds at level 49/50, regardless of the ordinary zone cap.

 

The GM's themselves of course are set to scale, and their initial surrounding minions are zone-appropriate, but during the fight they'll drop out additional minions which can throw the fight wildly. It's happened in Atlas, it's happened in Cap Au, it's PROBABLY happened anywhere and everywhere that a Winter Lord has been fought.

 

Seems like it would be a relatively easy fix? Maybe the adds can be set to scale just like the WL?

Edited by SpookTheHerd

I drawed things:

Gallery of my CoH Pantheon

Posted

Is it like some of the other giant monsters where the level of the adds depends on the player character that they are targeting at the time? Would make a lot of sense for them to scale.

From Champion (Hero) and Infinity (Villain), currently playing on Everlasting.

Former member of the Hammers of Justice on Champion.

Raid leader for 'Everlasting TFs'.

Mains: Trickery Girl (Ill/Rad Controller), Burk (Sword/Shield Stalker), and 8 other complete badge characters.

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