Wavicle Posted January 15 Share Posted January 15 15 minutes ago, Treacheres The Dastard said: Draw from is not the right phrase. If I draw water from a glass, there's less water in that glass now. It's been changed, something has happened to it. The power's function is much more akin to getting psyched up at the challenge. The mobs lose as much, are affected as much by this power as they would be by flipping temp invulnerability on and off right next to them. Trust me, I'm purple! We're all about "drawing from"! Edit: To keep this very simple thread from becoming infinite I'll also leave it at this. I can't reply any further without essentially repeating myself so anyone who disagrees will still disagree. It's said, it's out there, we'll see if our spaghetti chefs feel like stirring this noodle. yeah I agree we’re going in circles. But basically this is your interpretation, but it isn’t inarguable. There’s no way to know whether it’s a bug or not. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
Wavicle Posted January 15 Share Posted January 15 I don’t think the current devs have any idea. You’d have to ask the dev who designed it. But are there any examples of “per enemy” buffs that Don’t notify? Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
TesTiculon Posted January 15 Author Share Posted January 15 Other per enemy buffs all have secondary effects that damage or taunt. Pretty sure Melee core is unique in this regard. With the original devs not present, once the current devs make a decision, the outcome becomes intended. 1 Link to comment Share on other sites More sharing options...
Captain Fabulous Posted January 16 Share Posted January 16 You guys can argue in circles about this all day. But only a dev can say if this is WAI. There are a number of powers in the game that debuff enemies without notifying them, and there is at least one Stalker power, Against All Odds, that debuffs enemies and gives you a stacking buff based on the number of critters around you, but won't break Hide (the power is suppressed while hidden) but will break Stealth. 1 Link to comment Share on other sites More sharing options...
Wavicle Posted January 16 Share Posted January 16 I suggest checking each version of the power on each tier. While it wouldn’t rule out a bug completely, if they all have the same “feature/bug“ it reduces the likelihood that it is a bug. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
TesTiculon Posted January 16 Author Share Posted January 16 4 hours ago, Captain Fabulous said: There are a number of powers in the game that debuff enemies without notifying them, and there is at least one Stalker power, Against All Odds, that debuffs enemies and gives you a stacking buff based on the number of critters around you, but won't break Hide (the power is suppressed while hidden) but will break Stealth. Against All Odds is a good comparison. Strange that it works differently for stealth and hide. Melee core is not suppressed, and breaks hide. Link to comment Share on other sites More sharing options...
Wavicle Posted January 16 Share Posted January 16 Pretty sure it’s only In Set stealth powers that suppress auras. Wavicle's Guide To What Really Matters: What Needs To Be Done On Every Toon Link to comment Share on other sites More sharing options...
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