dtjunkie Posted February 12, 2024 Posted February 12, 2024 Agree that staff fighting is the way to go. I went Staff/Ninjitsu Scrapper. 1
Scarlet Shocker Posted February 12, 2024 Author Posted February 12, 2024 2 1 All the best chemistry jokes argon
Grouchybeast Posted February 13, 2024 Posted February 13, 2024 8 hours ago, ZemX said: If you really want to steer away from melee though, I would probably go Blaster with Dual Pistols and either Martial Combat or Ninja Training. Then you could call them Spandau Bullet. 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
Scarlet Shocker Posted September 22 Author Posted September 22 just revisiting this briefly I've been playing Spandex Ballet on our regular Sunday casual team on Everlasting - a Staff/WP scrapper. Low 20s now, and it took a while to get there but I must admit it's turning into something fun. Without doubt the most fun scrapper I've ever played, even at only lvl 21ish She's got an attack chain which took a while and whilst I doubt she's going to ever excel at any one particular task, she will make a very good journeyman melee toon by the feel of things thus far. A few end issues as you might expect but nothing horrendous. I'm actually enjoying the Staff Fighting... the powers are interesting and different and I don't need to worry about strange combos. I can see myself investing in this one over time! All the best chemistry jokes argon
MTeague Posted September 22 Posted September 22 Long term, you'll want the Staff Mastery Stance that increases damage. During levelling, when slots are at a premium, you may find the stance that reduces end cost or boosts recovery (forget which it is... Soul?) makes a big difference in how long you can keep that attack chain going. Also, if the "breakdancing" twirl-on-the-ground doesn't suit you, Eye of the Storm has an alternate animation when flying that you may prefer. 1 .
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