dtjunkie Posted February 12, 2024 Posted February 12, 2024 Agree that staff fighting is the way to go. I went Staff/Ninjitsu Scrapper. 1
Scarlet Shocker Posted February 12, 2024 Author Posted February 12, 2024 2 1 I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich
Grouchybeast Posted February 13, 2024 Posted February 13, 2024 8 hours ago, ZemX said: If you really want to steer away from melee though, I would probably go Blaster with Dual Pistols and either Martial Combat or Ninja Training. Then you could call them Spandau Bullet. 1 Reunion player, ex-Defiant. AE SFMA: Zombie Ninja Pirates! (#18051) Regeneratio delenda est!
Scarlet Shocker Posted September 22 Author Posted September 22 just revisiting this briefly I've been playing Spandex Ballet on our regular Sunday casual team on Everlasting - a Staff/WP scrapper. Low 20s now, and it took a while to get there but I must admit it's turning into something fun. Without doubt the most fun scrapper I've ever played, even at only lvl 21ish She's got an attack chain which took a while and whilst I doubt she's going to ever excel at any one particular task, she will make a very good journeyman melee toon by the feel of things thus far. A few end issues as you might expect but nothing horrendous. I'm actually enjoying the Staff Fighting... the powers are interesting and different and I don't need to worry about strange combos. I can see myself investing in this one over time! I learned early on that chemistry is just like cooking. From there I worked out that a mixture of Barium, Carbon and Nitrogen between two slices of bread gives you a delicious BaCoN sandwich
MTeague Posted September 22 Posted September 22 Long term, you'll want the Staff Mastery Stance that increases damage. During levelling, when slots are at a premium, you may find the stance that reduces end cost or boosts recovery (forget which it is... Soul?) makes a big difference in how long you can keep that attack chain going. Also, if the "breakdancing" twirl-on-the-ground doesn't suit you, Eye of the Storm has an alternate animation when flying that you may prefer. 1 .
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